Snow

Basics

Defined in /biomes/surface/snow.biome

Breathable; has air.

Primarily composed of Snow , plus some Slush Ice

surrounding threat level Range(low=3, high=3)


None / None / None

status effects: []

hue shift: [-180, 0, 45, 30]

parallax: /parallax/surface/snow.parallax

spawn profiles...?: None

ore distribution!!! i have that!! <OreDistribution: 'surfaceOres'>

0.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / iron
1.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / iron
2.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / titanium
3.5 140% / coal 50% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / titanium
4.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / aegisalt 20% / rubium 20% / violium
5.5 140% / coal 0% / uranium 0% / plutonium 20% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / aegisalt 20% / rubium 20% / violium

placeable <BiomePlaceable_Bush: 454> {'priority': 2.0, 'biome_name': 'snow', 'mode': 'floor', 'variants': 1, 'id': 454, 'distribution': 'scatteredLarge', 'discriminator': 'bush', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a0b38>}
TODO [{'baseHueShiftMax': 40, 'modHueShiftMax': 180, 'name': 'snowbush'}]

placeable <BiomePlaceable_Microdungeon: 453> {'priority': 1.0, 'biome_name': 'snow', 'mode': 'floor', 'variants': 1, 'id': 453, 'distribution': 'overgroundChests', 'discriminator': 'microdungeon', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a0be0>}
TODO ['iceplatforming']

placeable <BiomePlaceable_Microdungeon: 452> {'priority': 3.0, 'biome_name': 'snow', 'mode': 'floor', 'variants': 1, 'id': 452, 'distribution': 'overgroundChests', 'discriminator': 'microdungeon', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a0c88>}
TODO ['igloo']

placeable <BiomePlaceable_Microdungeon: 451> {'priority': 3.0, 'biome_name': 'snow', 'mode': 'floor', 'variants': 1, 'id': 451, 'distribution': 'minibossoverground', 'discriminator': 'microdungeon', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a0d30>}
TODO ['minibossoverground']

placeable <BiomePlaceable_Grass: 439> {'priority': 2.0, 'biome_name': 'snow', 'mode': 'ceiling', 'variants': 1, 'id': 439, 'distribution': 'scatteredSmall', 'discriminator': 'grass', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a0dd8>}
TODO ['ceilingice', 'ceilingthinice', 'ceilingiceballs', 'ceilingsnow']

placeable <BiomePlaceable_GrassMod: 440> {'priority': None, 'biome_name': 'snow', 'mode': 'floor', 'variants': None, 'where': 'underground', 'distribution': None, 'id': 440, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a0e80>}
TODO <MaterialMod: 'snow'> @ 0.2

placeable <BiomePlaceable_Microdungeon: 441> {'priority': 3.0, 'biome_name': 'snow', 'mode': 'floor', 'variants': 1, 'id': 441, 'distribution': 'tiyDist', 'discriminator': 'microdungeon', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a0f28>}
TODO ['block1platforms', 'loops', 'spiralspikes', 'blocks', 'stripeblocks', 'blockpile', 'reversepyramids', 'flats', 'spikes', 'rods', 'wiggles', 'rockyshapes', 'layeredspire', 'blank', 'none']

placeable <BiomePlaceable_TreasureBox: 434> {'priority': 0.0, 'biome_name': 'snow', 'mode': 'floor', 'variants': 1, 'id': 434, 'distribution': 'undergroundChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a0fd0>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'snowChest'> :

Random choice of:
1 item — 5%
2 item — 40%
3 item — 30%
4 item — 15%
5 item — 10%
16.1% 10× Snowball
10.5% 60× Pixels
3.5% 30× Pixels
5% something from weapon
5% something from produce
4.84% Survival Gear Backpack
4.84% Snowcone
4.84% Snow Infantry Pants
4.84% Snow Infantry Helmet
4.84% Snow Infantry Chest
4.84% Blizzard Blaster
3.23% Medium Snowball
4.5% Copper Ore
3.5% 50× Pixels
3.5% 200× Pixels
3.38% Bandage
3.38% Bandage
2.5% something from seed
3% Iron Ore
2% something from tool
3.5% 15× Pixels
2% [random tier2shield]
1.61% Medium Snowball
0.75% something from stim
0.6% something from instrument
2.25% Titanium Ore
2.25% Platinum Ore
0.25% something from costume
0.15% Teleporter Core
0.75% Silver Ore
0.75% Gold Ore
0.75% Diamond

placeable <BiomePlaceable_TreasureBox: 435> {'priority': 0.0, 'biome_name': 'snow', 'mode': 'floor', 'variants': 1, 'id': 435, 'distribution': 'undergroundChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a80b8>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'weaponChest'> :

something from weapon
Plus a random choice of:
1 item — 20%
2 item — 50%
3 item — 20%
4 item — 10%
21% 60× Pixels
7% 30× Pixels
10% something from produce
9% Copper Ore
7% 50× Pixels
7% 200× Pixels
6.75% Bandage
6.75% Bandage
5% something from seed
6% Iron Ore
4% something from tool
2.5% [random crappyspear]
2.5% [random crappyhammer]
2.5% [random crappyaxe]
2.5% [random crappybroadsword]
7% 15× Pixels
4% [random tier2shield]
1.5% something from stim
1.2% something from instrument
1.12% Yellow Stim Pack
1.12% Red Stim Pack
1.12% Green Stim Pack
1.12% Blue Stim Pack
4.5% Titanium Ore
4.5% Platinum Ore
0.5% something from costume
0.3% Teleporter Core
1.5% Silver Ore
1.5% Gold Ore
1.5% Diamond

placeable <BiomePlaceable_Object: 442> {'priority': 1.0, 'biome_name': 'snow', 'mode': 'floor', 'variants': 1, 'id': 442, 'distribution': 'surfaceCapsules', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a8160>}
/ [x] / Small Capsule / 33.3% / (capsuleSmall, None, capsuleSmall, None)
/ [x] / Medium Capsule / 33.3% / (capsuleMed, None, capsuleMed, None)
/ [x] / Large Capsule / 33.3% / (capsuleBig, None, capsuleBig, None)

placeable <BiomePlaceable_TreasureBox: 436> {'priority': 0.0, 'biome_name': 'snow', 'mode': 'floor', 'variants': 1, 'id': 436, 'distribution': 'undergroundtechChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a8208>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'techChest'> :

Random choice of:
???
60% Blank Tech Card
40% Teleporter Core

placeable <BiomePlaceable_Object: 437> {'priority': 1.0, 'biome_name': 'snow', 'mode': 'floor', 'variants': 1, 'id': 437, 'distribution': 'undergroundChests', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a82b0>}
[x] / / Status Pod / 100% / (None, [], None, None)

placeable <BiomePlaceable_Object: 438> {'priority': 1.0, 'biome_name': 'snow', 'mode': 'floor', 'variants': 1, 'id': 438, 'distribution': 'undergroundCapsules', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a8358>}
/ [x] / Small Capsule / 33.3% / (capsuleSmall, None, capsuleSmall, None)
/ [x] / Medium Capsule / 33.3% / (capsuleMed, None, capsuleMed, None)
/ [x] / Large Capsule / 33.3% / (capsuleBig, None, capsuleBig, None)

placeable <BiomePlaceable_Object: 443> {'priority': 0.5, 'biome_name': 'snow', 'mode': 'floor', 'variants': 1, 'id': 443, 'distribution': 'rare', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a8400>}
/ [x] / Snowdrift / 25% / (None, [[['snowball', 4, {}]], [['snowball', 5, {}]], [['snowball', 6, {}]]], None, [[['snowball', 4, {}]], [['snowball', 5, {}]], [['snowball', 6, {}]]])
/ [x] / Snowdrift / 25% / (None, [[['snowball', 4, {}]], [['snowball', 5, {}]], [['snowball', 6, {}]]], None, [[['snowball', 4, {}]], [['snowball', 5, {}]], [['snowball', 6, {}]]])
/ [x] / Snowdrift / 25% / (None, [[['snowball', 4, {}]], [['snowball', 5, {}]], [['snowball', 6, {}]]], None, [[['snowball', 4, {}]], [['snowball', 5, {}]], [['snowball', 6, {}]]])
/ [x] / Snowdrift / 25% / (None, [[['snowball', 4, {}]], [['snowball', 5, {}]], [['snowball', 6, {}]]], None, [[['snowball', 4, {}]], [['snowball', 5, {}]], [['snowball', 6, {}]]])

placeable <BiomePlaceable_Object: 444> {'priority': 1.0, 'biome_name': 'snow', 'mode': 'floor', 'variants': 1, 'id': 444, 'distribution': 'ultraRare', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a84a8>}
/ [x] / Fancy Snowman / 100% / (None, [[['giganticsnowball', 1, {}], ['largesnowball', 1, {}], ['mediumsnowball', 1, {}], ['carrot', 1, {}], ['fullwood1', 1, {}], ['coalore', 2, {}], ['fancyhead', 1, {}]]], None, [[['giganticsnowball', 1, {}], ['largesnowball', 1, {}], ['mediumsnowball', 1, {}], ['carrot', 1, {}], ['fullwood1', 1, {}], ['coalore', 2, {}], ['fancyhead', 1, {}]]])

placeable <BiomePlaceable_TreasureBox: 445> {'priority': 0.0, 'biome_name': 'snow', 'mode': 'floor', 'variants': 1, 'id': 445, 'distribution': 'overgroundChests', 'discriminator': 'treasureBox', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a8550>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'snowChest'> :

Random choice of:
1 item — 5%
2 item — 40%
3 item — 30%
4 item — 15%
5 item — 10%
16.1% 10× Snowball
10.5% 60× Pixels
3.5% 30× Pixels
5% something from weapon
5% something from produce
4.84% Survival Gear Backpack
4.84% Snowcone
4.84% Snow Infantry Pants
4.84% Snow Infantry Helmet
4.84% Snow Infantry Chest
4.84% Blizzard Blaster
3.23% Medium Snowball
4.5% Copper Ore
3.5% 50× Pixels
3.5% 200× Pixels
3.38% Bandage
3.38% Bandage
2.5% something from seed
3% Iron Ore
2% something from tool
3.5% 15× Pixels
2% [random tier2shield]
1.61% Medium Snowball
0.75% something from stim
0.6% something from instrument
2.25% Titanium Ore
2.25% Platinum Ore
0.25% something from costume
0.15% Teleporter Core
0.75% Silver Ore
0.75% Gold Ore
0.75% Diamond

placeable <BiomePlaceable_Object: 446> {'priority': 1.0, 'biome_name': 'snow', 'mode': 'floor', 'variants': 1, 'id': 446, 'distribution': 'overgroundRareChests', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a85f8>}
[x] / / Status Pod / 100% / (None, [], None, None)

placeable <BiomePlaceable_TreasureBox: 447> {'priority': 0.0, 'biome_name': 'snow', 'mode': 'floor', 'variants': 1, 'id': 447, 'distribution': 'overgroundRareChests', 'discriminator': 'treasureBox', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a86a0>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'weaponChest'> :

something from weapon
Plus a random choice of:
1 item — 20%
2 item — 50%
3 item — 20%
4 item — 10%
21% 60× Pixels
7% 30× Pixels
10% something from produce
9% Copper Ore
7% 50× Pixels
7% 200× Pixels
6.75% Bandage
6.75% Bandage
5% something from seed
6% Iron Ore
4% something from tool
2.5% [random crappyspear]
2.5% [random crappyhammer]
2.5% [random crappyaxe]
2.5% [random crappybroadsword]
7% 15× Pixels
4% [random tier2shield]
1.5% something from stim
1.2% something from instrument
1.12% Yellow Stim Pack
1.12% Red Stim Pack
1.12% Green Stim Pack
1.12% Blue Stim Pack
4.5% Titanium Ore
4.5% Platinum Ore
0.5% something from costume
0.3% Teleporter Core
1.5% Silver Ore
1.5% Gold Ore
1.5% Diamond

placeable <BiomePlaceable_Grass: 448> {'priority': 3.0, 'biome_name': 'snow', 'mode': 'floor', 'variants': 1, 'id': 448, 'distribution': 'scatteredSmall', 'discriminator': 'grass', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a8748>}
TODO ['testflower', 'testflower2', 'testflower3', 'testflower4', 'testflower5', 'testflower6', 'testflower7']

placeable <BiomePlaceable_Microdungeon: 449> {'priority': 3.0, 'biome_name': 'snow', 'mode': 'floor', 'variants': 1, 'id': 449, 'distribution': 'tiyDistTerrainfeatures', 'discriminator': 'microdungeon', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a87f0>}
TODO ['terrainfeatures']

placeable <BiomePlaceable_Microdungeon: 450> {'priority': 3.0, 'biome_name': 'snow', 'mode': 'floor', 'variants': 1, 'id': 450, 'distribution': 'randomEncounter', 'discriminator': 'microdungeon', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a8898>}
TODO ['randomencounter', 'avianencounter', 'glitchencounter']

placeable <BiomePlaceable_GrassMod: 457> {'priority': None, 'biome_name': 'snow', 'mode': 'floor', 'variants': None, 'where': 'surface', 'distribution': None, 'id': 457, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a8940>}
TODO <MaterialMod: 'snow'> @ 0.9

placeable <BiomePlaceable_Object: 456> {'priority': 0.0, 'biome_name': 'snow', 'mode': 'floor', 'variants': 1, 'id': 456, 'distribution': 'surfaceCrops', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a89e8>}
[x] / / Automato Seed / 100% / (None, [[['automatoseed', 1, {}]]], None, None)

placeable <BiomePlaceable_Tree: 455> {'priority': 1.0, 'biome_name': 'snow', 'mode': 'floor', 'variants': 1, 'id': 455, 'distribution': 'rareClumpyLarge', 'discriminator': 'tree', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a8a90>}
TODO ['snowpine', 'snowblank', 'snowscraggy', 'snowbrains', 'snowleafy', 'snowfrumpy', 'snowredleaves', 'snowgreenleaves'] (180) / ['snowpinetree', 'snowbirch', 'snowcocoa', 'snowfleshy', 'snowgrumpy', 'snowmetal', 'snowpine', 'snowslimey', 'snowsomething', 'snowspikey', 'snowtwisted', 'snowwood'] (15)

sound (is there anything to really /say/ here)

None

None

None

None

regions

snow

fg cave ['surfaceCaves']

bg cave ['empty']

fg ore ['commonVeins']

bg ore ['empty']

block ['lowHillsSurface', 'medHillsSurface', 'ledgesSurface']

sub block ['largeClumps']

liquid [] with chance Range(low=10, high=20)

ocean [] at height 0

appears as primary in [<PlanetTypeLayer: 'surface', 'snow'>], secondary in []