Snow
Basics
Defined in /biomes/surface/snow.biome
Breathable; has air.
Primarily composed of Snow , plus some Slush Ice
surrounding threat level Range(low=3, high=3)
None / None / None
status effects: []
hue shift: [-180, 0, 45, 30]
parallax: /parallax/surface/snow.parallax
spawn profiles...?: None
ore distribution!!! i have that!! <OreDistribution: 'surfaceOres'>
0.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / iron | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / iron | ||
2.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / titanium | ||
3.5 | 140% / coal | 50% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / titanium | ||
4.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / aegisalt | 20% / rubium | 20% / violium |
5.5 | 140% / coal | 0% / uranium | 0% / plutonium | 20% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / aegisalt | 20% / rubium | 20% / violium |
placeable <BiomePlaceable_Bush: 454> {'priority': 2.0, 'biome_name': 'snow', 'mode': 'floor', 'variants': 1, 'id': 454, 'distribution': 'scatteredLarge', 'discriminator': 'bush', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a0b38>}
TODO [{'baseHueShiftMax': 40, 'modHueShiftMax': 180, 'name': 'snowbush'}]
placeable <BiomePlaceable_Microdungeon: 453> {'priority': 1.0, 'biome_name': 'snow', 'mode': 'floor', 'variants': 1, 'id': 453, 'distribution': 'overgroundChests', 'discriminator': 'microdungeon', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a0be0>}
TODO ['iceplatforming']
placeable <BiomePlaceable_Microdungeon: 452> {'priority': 3.0, 'biome_name': 'snow', 'mode': 'floor', 'variants': 1, 'id': 452, 'distribution': 'overgroundChests', 'discriminator': 'microdungeon', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a0c88>}
TODO ['igloo']
placeable <BiomePlaceable_Microdungeon: 451> {'priority': 3.0, 'biome_name': 'snow', 'mode': 'floor', 'variants': 1, 'id': 451, 'distribution': 'minibossoverground', 'discriminator': 'microdungeon', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a0d30>}
TODO ['minibossoverground']
placeable <BiomePlaceable_Grass: 439> {'priority': 2.0, 'biome_name': 'snow', 'mode': 'ceiling', 'variants': 1, 'id': 439, 'distribution': 'scatteredSmall', 'discriminator': 'grass', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a0dd8>}
TODO ['ceilingice', 'ceilingthinice', 'ceilingiceballs', 'ceilingsnow']
placeable <BiomePlaceable_GrassMod: 440> {'priority': None, 'biome_name': 'snow', 'mode': 'floor', 'variants': None, 'where': 'underground', 'distribution': None, 'id': 440, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a0e80>}
TODO <MaterialMod: 'snow'> @ 0.2
placeable <BiomePlaceable_Microdungeon: 441> {'priority': 3.0, 'biome_name': 'snow', 'mode': 'floor', 'variants': 1, 'id': 441, 'distribution': 'tiyDist', 'discriminator': 'microdungeon', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a0f28>}
TODO ['block1platforms', 'loops', 'spiralspikes', 'blocks', 'stripeblocks', 'blockpile', 'reversepyramids', 'flats', 'spikes', 'rods', 'wiggles', 'rockyshapes', 'layeredspire', 'blank', 'none']
placeable <BiomePlaceable_TreasureBox: 434> {'priority': 0.0, 'biome_name': 'snow', 'mode': 'floor', 'variants': 1, 'id': 434, 'distribution': 'undergroundChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a0fd0>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'snowChest'>
:
Random choice of: | |
---|---|
1 item — 5% 2 item — 40% 3 item — 30% 4 item — 15% 5 item — 10% |
|
16.1% | 10× Snowball |
10.5% | 60× Pixels |
3.5% | 30× Pixels |
5% | something from weapon |
5% | something from produce |
4.84% | Survival Gear Backpack |
4.84% | Snowcone |
4.84% | Snow Infantry Pants |
4.84% | Snow Infantry Helmet |
4.84% | Snow Infantry Chest |
4.84% | Blizzard Blaster |
3.23% | Medium Snowball |
4.5% | 4× Copper Ore |
3.5% | 50× Pixels |
3.5% | 200× Pixels |
3.38% | 3× Bandage |
3.38% | 6× Bandage |
2.5% | something from seed |
3% | 4× Iron Ore |
2% | something from tool |
3.5% | 15× Pixels |
2% | [random tier2shield] |
1.61% | 2× Medium Snowball |
0.75% | something from stim |
0.6% | something from instrument |
2.25% | 4× Titanium Ore |
2.25% | 4× Platinum Ore |
0.25% | something from costume |
0.15% | Teleporter Core |
0.75% | 4× Silver Ore |
0.75% | 4× Gold Ore |
0.75% | Diamond |
placeable <BiomePlaceable_TreasureBox: 435> {'priority': 0.0, 'biome_name': 'snow', 'mode': 'floor', 'variants': 1, 'id': 435, 'distribution': 'undergroundChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a80b8>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'weaponChest'>
:
✓ | something from weapon |
Plus a random choice of: | |
---|---|
1 item — 20% 2 item — 50% 3 item — 20% 4 item — 10% |
|
21% | 60× Pixels |
7% | 30× Pixels |
10% | something from produce |
9% | 4× Copper Ore |
7% | 50× Pixels |
7% | 200× Pixels |
6.75% | 3× Bandage |
6.75% | 6× Bandage |
5% | something from seed |
6% | 4× Iron Ore |
4% | something from tool |
2.5% | [random crappyspear] |
2.5% | [random crappyhammer] |
2.5% | [random crappyaxe] |
2.5% | [random crappybroadsword] |
7% | 15× Pixels |
4% | [random tier2shield] |
1.5% | something from stim |
1.2% | something from instrument |
1.12% | 3× Yellow Stim Pack |
1.12% | 3× Red Stim Pack |
1.12% | 3× Green Stim Pack |
1.12% | 3× Blue Stim Pack |
4.5% | 4× Titanium Ore |
4.5% | 4× Platinum Ore |
0.5% | something from costume |
0.3% | Teleporter Core |
1.5% | 4× Silver Ore |
1.5% | 4× Gold Ore |
1.5% | Diamond |
placeable <BiomePlaceable_Object: 442> {'priority': 1.0, 'biome_name': 'snow', 'mode': 'floor', 'variants': 1, 'id': 442, 'distribution': 'surfaceCapsules', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a8160>}
/
[x]
/
Small Capsule
/
33.3%
/
(capsuleSmall, None, capsuleSmall, None)
/
[x]
/
Medium Capsule
/
33.3%
/
(capsuleMed, None, capsuleMed, None)
/
[x]
/
Large Capsule
/
33.3%
/
(capsuleBig, None, capsuleBig, None)
placeable <BiomePlaceable_TreasureBox: 436> {'priority': 0.0, 'biome_name': 'snow', 'mode': 'floor', 'variants': 1, 'id': 436, 'distribution': 'undergroundtechChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a8208>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'techChest'>
:
Random choice of: | |
---|---|
??? | |
60% | Blank Tech Card |
40% | Teleporter Core |
placeable <BiomePlaceable_Object: 437> {'priority': 1.0, 'biome_name': 'snow', 'mode': 'floor', 'variants': 1, 'id': 437, 'distribution': 'undergroundChests', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a82b0>}
[x]
/
/
Status Pod
/
100%
/
(None, [], None, None)
placeable <BiomePlaceable_Object: 438> {'priority': 1.0, 'biome_name': 'snow', 'mode': 'floor', 'variants': 1, 'id': 438, 'distribution': 'undergroundCapsules', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a8358>}
/
[x]
/
Small Capsule
/
33.3%
/
(capsuleSmall, None, capsuleSmall, None)
/
[x]
/
Medium Capsule
/
33.3%
/
(capsuleMed, None, capsuleMed, None)
/
[x]
/
Large Capsule
/
33.3%
/
(capsuleBig, None, capsuleBig, None)
placeable <BiomePlaceable_Object: 443> {'priority': 0.5, 'biome_name': 'snow', 'mode': 'floor', 'variants': 1, 'id': 443, 'distribution': 'rare', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a8400>}
/
[x]
/
Snowdrift
/
25%
/
(None, [[['snowball', 4, {}]], [['snowball', 5, {}]], [['snowball', 6, {}]]], None, [[['snowball', 4, {}]], [['snowball', 5, {}]], [['snowball', 6, {}]]])
/
[x]
/
Snowdrift
/
25%
/
(None, [[['snowball', 4, {}]], [['snowball', 5, {}]], [['snowball', 6, {}]]], None, [[['snowball', 4, {}]], [['snowball', 5, {}]], [['snowball', 6, {}]]])
/
[x]
/
Snowdrift
/
25%
/
(None, [[['snowball', 4, {}]], [['snowball', 5, {}]], [['snowball', 6, {}]]], None, [[['snowball', 4, {}]], [['snowball', 5, {}]], [['snowball', 6, {}]]])
/
[x]
/
Snowdrift
/
25%
/
(None, [[['snowball', 4, {}]], [['snowball', 5, {}]], [['snowball', 6, {}]]], None, [[['snowball', 4, {}]], [['snowball', 5, {}]], [['snowball', 6, {}]]])
placeable <BiomePlaceable_Object: 444> {'priority': 1.0, 'biome_name': 'snow', 'mode': 'floor', 'variants': 1, 'id': 444, 'distribution': 'ultraRare', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a84a8>}
/
[x]
/
Fancy Snowman
/
100%
/
(None, [[['giganticsnowball', 1, {}], ['largesnowball', 1, {}], ['mediumsnowball', 1, {}], ['carrot', 1, {}], ['fullwood1', 1, {}], ['coalore', 2, {}], ['fancyhead', 1, {}]]], None, [[['giganticsnowball', 1, {}], ['largesnowball', 1, {}], ['mediumsnowball', 1, {}], ['carrot', 1, {}], ['fullwood1', 1, {}], ['coalore', 2, {}], ['fancyhead', 1, {}]]])
placeable <BiomePlaceable_TreasureBox: 445> {'priority': 0.0, 'biome_name': 'snow', 'mode': 'floor', 'variants': 1, 'id': 445, 'distribution': 'overgroundChests', 'discriminator': 'treasureBox', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a8550>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'snowChest'>
:
Random choice of: | |
---|---|
1 item — 5% 2 item — 40% 3 item — 30% 4 item — 15% 5 item — 10% |
|
16.1% | 10× Snowball |
10.5% | 60× Pixels |
3.5% | 30× Pixels |
5% | something from weapon |
5% | something from produce |
4.84% | Survival Gear Backpack |
4.84% | Snowcone |
4.84% | Snow Infantry Pants |
4.84% | Snow Infantry Helmet |
4.84% | Snow Infantry Chest |
4.84% | Blizzard Blaster |
3.23% | Medium Snowball |
4.5% | 4× Copper Ore |
3.5% | 50× Pixels |
3.5% | 200× Pixels |
3.38% | 3× Bandage |
3.38% | 6× Bandage |
2.5% | something from seed |
3% | 4× Iron Ore |
2% | something from tool |
3.5% | 15× Pixels |
2% | [random tier2shield] |
1.61% | 2× Medium Snowball |
0.75% | something from stim |
0.6% | something from instrument |
2.25% | 4× Titanium Ore |
2.25% | 4× Platinum Ore |
0.25% | something from costume |
0.15% | Teleporter Core |
0.75% | 4× Silver Ore |
0.75% | 4× Gold Ore |
0.75% | Diamond |
placeable <BiomePlaceable_Object: 446> {'priority': 1.0, 'biome_name': 'snow', 'mode': 'floor', 'variants': 1, 'id': 446, 'distribution': 'overgroundRareChests', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a85f8>}
[x]
/
/
Status Pod
/
100%
/
(None, [], None, None)
placeable <BiomePlaceable_TreasureBox: 447> {'priority': 0.0, 'biome_name': 'snow', 'mode': 'floor', 'variants': 1, 'id': 447, 'distribution': 'overgroundRareChests', 'discriminator': 'treasureBox', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a86a0>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'weaponChest'>
:
✓ | something from weapon |
Plus a random choice of: | |
---|---|
1 item — 20% 2 item — 50% 3 item — 20% 4 item — 10% |
|
21% | 60× Pixels |
7% | 30× Pixels |
10% | something from produce |
9% | 4× Copper Ore |
7% | 50× Pixels |
7% | 200× Pixels |
6.75% | 3× Bandage |
6.75% | 6× Bandage |
5% | something from seed |
6% | 4× Iron Ore |
4% | something from tool |
2.5% | [random crappyspear] |
2.5% | [random crappyhammer] |
2.5% | [random crappyaxe] |
2.5% | [random crappybroadsword] |
7% | 15× Pixels |
4% | [random tier2shield] |
1.5% | something from stim |
1.2% | something from instrument |
1.12% | 3× Yellow Stim Pack |
1.12% | 3× Red Stim Pack |
1.12% | 3× Green Stim Pack |
1.12% | 3× Blue Stim Pack |
4.5% | 4× Titanium Ore |
4.5% | 4× Platinum Ore |
0.5% | something from costume |
0.3% | Teleporter Core |
1.5% | 4× Silver Ore |
1.5% | 4× Gold Ore |
1.5% | Diamond |
placeable <BiomePlaceable_Grass: 448> {'priority': 3.0, 'biome_name': 'snow', 'mode': 'floor', 'variants': 1, 'id': 448, 'distribution': 'scatteredSmall', 'discriminator': 'grass', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a8748>}
TODO ['testflower', 'testflower2', 'testflower3', 'testflower4', 'testflower5', 'testflower6', 'testflower7']
placeable <BiomePlaceable_Microdungeon: 449> {'priority': 3.0, 'biome_name': 'snow', 'mode': 'floor', 'variants': 1, 'id': 449, 'distribution': 'tiyDistTerrainfeatures', 'discriminator': 'microdungeon', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a87f0>}
TODO ['terrainfeatures']
placeable <BiomePlaceable_Microdungeon: 450> {'priority': 3.0, 'biome_name': 'snow', 'mode': 'floor', 'variants': 1, 'id': 450, 'distribution': 'randomEncounter', 'discriminator': 'microdungeon', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a8898>}
TODO ['randomencounter', 'avianencounter', 'glitchencounter']
placeable <BiomePlaceable_GrassMod: 457> {'priority': None, 'biome_name': 'snow', 'mode': 'floor', 'variants': None, 'where': 'surface', 'distribution': None, 'id': 457, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a8940>}
TODO <MaterialMod: 'snow'> @ 0.9
placeable <BiomePlaceable_Object: 456> {'priority': 0.0, 'biome_name': 'snow', 'mode': 'floor', 'variants': 1, 'id': 456, 'distribution': 'surfaceCrops', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a89e8>}
[x]
/
/
Automato Seed
/
100%
/
(None, [[['automatoseed', 1, {}]]], None, None)
placeable <BiomePlaceable_Tree: 455> {'priority': 1.0, 'biome_name': 'snow', 'mode': 'floor', 'variants': 1, 'id': 455, 'distribution': 'rareClumpyLarge', 'discriminator': 'tree', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a8a90>}
TODO ['snowpine', 'snowblank', 'snowscraggy', 'snowbrains', 'snowleafy', 'snowfrumpy', 'snowredleaves', 'snowgreenleaves'] (180) / ['snowpinetree', 'snowbirch', 'snowcocoa', 'snowfleshy', 'snowgrumpy', 'snowmetal', 'snowpine', 'snowslimey', 'snowsomething', 'snowspikey', 'snowtwisted', 'snowwood'] (15)
None
None
None
None
regionssnow
fg cave ['surfaceCaves']
bg cave ['empty']
fg ore ['commonVeins']
bg ore ['empty']
block ['lowHillsSurface', 'medHillsSurface', 'ledgesSurface']
sub block ['largeClumps']
liquid [] with chance Range(low=10, high=20)
ocean [] at height 0
appears as primary in [<PlanetTypeLayer: 'surface', 'snow'>], secondary in []