Savannah

Basics

Defined in /biomes/surface/savannah.biome

Breathable; has air.

Primarily composed of Dirt Block , plus some Dry Sand Dirt Block Rock Block

surrounding threat level Range(low=3, high=3)


None / None / None

status effects: []

hue shift: [0]

parallax: /parallax/surface/savannah.parallax

spawn profiles...?: None

ore distribution!!! i have that!! <OreDistribution: 'surfaceOres'>

0.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / iron
1.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / iron
2.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / titanium
3.5 140% / coal 50% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / titanium
4.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / aegisalt 20% / rubium 20% / violium
5.5 140% / coal 0% / uranium 0% / plutonium 20% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / aegisalt 20% / rubium 20% / violium

placeable <BiomePlaceable_Grass: 413> {'priority': 1.0, 'biome_name': 'savannah', 'mode': 'floor', 'variants': 1, 'id': 413, 'distribution': 'rareClumpySmall', 'discriminator': 'grass', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93cce80>}
TODO ['testflower7', 'testflower8']

placeable <BiomePlaceable_GrassMod: 415> {'priority': None, 'biome_name': 'savannah', 'mode': 'ceiling', 'variants': None, 'where': 'underground', 'distribution': None, 'id': 415, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93ccf28>}
TODO <MaterialMod: 'roots'> @ 0.3

placeable <BiomePlaceable_TreasureBox: 416> {'priority': 0.0, 'biome_name': 'savannah', 'mode': 'floor', 'variants': 1, 'id': 416, 'distribution': 'overgroundChests', 'discriminator': 'treasureBox', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93ccfd0>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'savannahChest'> :

Random choice of:
1 item — 5%
2 item — 40%
3 item — 30%
4 item — 15%
5 item — 10%
15.9% Thorn Fruit
10.5% 60× Pixels
3.5% 30× Pixels
7.94% Thorn Grenade
5% something from weapon
5% something from produce
4.76% Thorny Needler
4.76% Terminite
4.76% Hunter's knife
4.76% Hunter's Trousers
4.76% Hunter Jacket
4.5% Copper Ore
3.5% 50× Pixels
3.5% 200× Pixels
3.38% Bandage
3.38% Bandage
2.5% something from seed
3% Iron Ore
2% something from tool
3.5% 15× Pixels
2% [random tier2shield]
1.59% Thorn Juice
0.75% something from stim
0.794% Cool Fez
0.6% something from instrument
2.25% Titanium Ore
2.25% Platinum Ore
0.25% something from costume
0.15% Teleporter Core
0.75% Silver Ore
0.75% Gold Ore
0.75% Diamond

placeable <BiomePlaceable_TreasureBox: 417> {'priority': 0.0, 'biome_name': 'savannah', 'mode': 'floor', 'variants': 1, 'id': 417, 'distribution': 'overgroundRareChests', 'discriminator': 'treasureBox', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93d10b8>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'weaponChest'> :

something from weapon
Plus a random choice of:
1 item — 20%
2 item — 50%
3 item — 20%
4 item — 10%
21% 60× Pixels
7% 30× Pixels
10% something from produce
9% Copper Ore
7% 50× Pixels
7% 200× Pixels
6.75% Bandage
6.75% Bandage
5% something from seed
6% Iron Ore
4% something from tool
2.5% [random crappyspear]
2.5% [random crappyhammer]
2.5% [random crappyaxe]
2.5% [random crappybroadsword]
7% 15× Pixels
4% [random tier2shield]
1.5% something from stim
1.2% something from instrument
1.12% Yellow Stim Pack
1.12% Red Stim Pack
1.12% Green Stim Pack
1.12% Blue Stim Pack
4.5% Titanium Ore
4.5% Platinum Ore
0.5% something from costume
0.3% Teleporter Core
1.5% Silver Ore
1.5% Gold Ore
1.5% Diamond

placeable <BiomePlaceable_Object: 418> {'priority': 1.0, 'biome_name': 'savannah', 'mode': 'floor', 'variants': 1, 'id': 418, 'distribution': 'overgroundRareChests', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93d1160>}
[x] / / Status Pod / 100% / (None, [], None, None)

placeable <BiomePlaceable_Object: 419> {'priority': 1.0, 'biome_name': 'savannah', 'mode': 'floor', 'variants': 1, 'id': 419, 'distribution': 'surfaceCapsules', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93d1208>}
/ [x] / Small Capsule / 33.3% / (capsuleSmall, None, capsuleSmall, None)
/ [x] / Medium Capsule / 33.3% / (capsuleMed, None, capsuleMed, None)
/ [x] / Large Capsule / 33.3% / (capsuleBig, None, capsuleBig, None)

placeable <BiomePlaceable_Microdungeon: 420> {'priority': 3.0, 'biome_name': 'savannah', 'mode': 'floor', 'variants': 1, 'id': 420, 'distribution': 'tiyDist', 'discriminator': 'microdungeon', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93d12b0>}
TODO ['block1platforms', 'loops', 'spiralspikes', 'blocks', 'stripeblocks', 'blockpile', 'reversepyramids', 'flats', 'spikes', 'rods', 'wiggles', 'rockyshapes', 'layeredspire', 'blank', 'none']

placeable <BiomePlaceable_Grass: 421> {'priority': 3.0, 'biome_name': 'savannah', 'mode': 'floor', 'variants': 1, 'id': 421, 'distribution': 'denseSmall', 'discriminator': 'grass', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93d1358>}
TODO ['savannahgrass']

placeable <BiomePlaceable_Microdungeon: 422> {'priority': 3.0, 'biome_name': 'savannah', 'mode': 'floor', 'variants': 1, 'id': 422, 'distribution': 'tiyDistTerrainfeatures', 'discriminator': 'microdungeon', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93d1400>}
TODO ['terrainfeatures']

placeable <BiomePlaceable_Microdungeon: 423> {'priority': 0.0, 'biome_name': 'savannah', 'mode': 'floor', 'variants': 1, 'id': 423, 'distribution': 'randomEncounter', 'discriminator': 'microdungeon', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93d14a8>}
TODO ['randomencounter', 'avianencounter', 'glitchencounter']

placeable <BiomePlaceable_Microdungeon: 424> {'priority': 3.0, 'biome_name': 'savannah', 'mode': 'floor', 'variants': 1, 'id': 424, 'distribution': 'minibossoverground', 'discriminator': 'microdungeon', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93d1550>}
TODO ['minibossoverground']

placeable <BiomePlaceable_Microdungeon: 425> {'priority': 3.0, 'biome_name': 'savannah', 'mode': 'floor', 'variants': 1, 'id': 425, 'distribution': 'tiyDistPlatform', 'discriminator': 'microdungeon', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93d15f8>}
TODO ['aridplatforming']

placeable <BiomePlaceable_Bush: 426> {'priority': 2.0, 'biome_name': 'savannah', 'mode': 'floor', 'variants': 1, 'id': 426, 'distribution': 'scatteredLarge', 'discriminator': 'bush', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93d16a0>}
TODO [{'baseHueShiftMax': 0, 'modHueShiftMax': 0, 'name': 'savannahbush'}]

placeable <BiomePlaceable_Tree: 427> {'priority': 1.0, 'biome_name': 'savannah', 'mode': 'floor', 'variants': 1, 'id': 427, 'distribution': 'rare', 'discriminator': 'tree', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93d1748>}
TODO ['baobab'] (180) / ['baobab'] (15)

placeable <BiomePlaceable_Object: 428> {'priority': 0.0, 'biome_name': 'savannah', 'mode': 'floor', 'variants': 1, 'id': 428, 'distribution': 'scatteredSmall', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93d17f0>}
[x] / / Thorny Plant / 100% / (None, [[['thornfruit', 1, {}]]], None, None)

placeable <BiomePlaceable_Object: 429> {'priority': 0.0, 'biome_name': 'savannah', 'mode': 'floor', 'variants': 1, 'id': 429, 'distribution': 'surfaceCrops', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93d1898>}
[x] / / Currentcorn Seed / 100% / (None, [[['currentcornseed', 1, {}]]], None, None)

placeable <BiomePlaceable_GrassMod: 430> {'priority': None, 'biome_name': 'savannah', 'mode': 'floor', 'variants': None, 'where': 'surface', 'distribution': None, 'id': 430, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93d1940>}
TODO <MaterialMod: 'savannahgrass'> @ 0.9

placeable <BiomePlaceable_TreasureBox: 410> {'priority': 0.0, 'biome_name': 'savannah', 'mode': 'floor', 'variants': 1, 'id': 410, 'distribution': 'undergroundtechChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93d19e8>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'techChest'> :

Random choice of:
???
60% Blank Tech Card
40% Teleporter Core

placeable <BiomePlaceable_TreasureBox: 409> {'priority': 0.0, 'biome_name': 'savannah', 'mode': 'floor', 'variants': 1, 'id': 409, 'distribution': 'undergroundChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93d1a90>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'weaponChest'> :

something from weapon
Plus a random choice of:
1 item — 20%
2 item — 50%
3 item — 20%
4 item — 10%
21% 60× Pixels
7% 30× Pixels
10% something from produce
9% Copper Ore
7% 50× Pixels
7% 200× Pixels
6.75% Bandage
6.75% Bandage
5% something from seed
6% Iron Ore
4% something from tool
2.5% [random crappyspear]
2.5% [random crappyhammer]
2.5% [random crappyaxe]
2.5% [random crappybroadsword]
7% 15× Pixels
4% [random tier2shield]
1.5% something from stim
1.2% something from instrument
1.12% Yellow Stim Pack
1.12% Red Stim Pack
1.12% Green Stim Pack
1.12% Blue Stim Pack
4.5% Titanium Ore
4.5% Platinum Ore
0.5% something from costume
0.3% Teleporter Core
1.5% Silver Ore
1.5% Gold Ore
1.5% Diamond

placeable <BiomePlaceable_TreasureBox: 408> {'priority': 0.0, 'biome_name': 'savannah', 'mode': 'floor', 'variants': 1, 'id': 408, 'distribution': 'undergroundChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93d1b38>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'basicChest'> :

Random choice of:
1 item — 5%
2 item — 15%
3 item — 45%
4 item — 20%
5 item — 10%
6 item — 5%
21% 60× Pixels
7% 30× Pixels
10% something from produce
9% Copper Ore
7% 50× Pixels
7% 200× Pixels
6.75% Bandage
6.75% Bandage
5% something from seed
6% Iron Ore
4% something from tool
2.5% [random crappyspear]
2.5% [random crappyhammer]
2.5% [random crappyaxe]
2.5% [random crappybroadsword]
7% 15× Pixels
4% [random tier2shield]
1.5% something from stim
1.2% something from instrument
1.12% Yellow Stim Pack
1.12% Red Stim Pack
1.12% Green Stim Pack
1.12% Blue Stim Pack
4.5% Titanium Ore
4.5% Platinum Ore
0.5% something from costume
0.3% Teleporter Core
1.5% Silver Ore
1.5% Gold Ore
1.5% Diamond

placeable <BiomePlaceable_GrassMod: 414> {'priority': None, 'biome_name': 'savannah', 'mode': 'floor', 'variants': None, 'where': 'underground', 'distribution': None, 'id': 414, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93d1be0>}
TODO <MaterialMod: 'sand'> @ 0.2

placeable <BiomePlaceable_Object: 411> {'priority': 1.0, 'biome_name': 'savannah', 'mode': 'floor', 'variants': 1, 'id': 411, 'distribution': 'undergroundChests', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93d1c88>}
[x] / / Status Pod / 100% / (None, [], None, None)

placeable <BiomePlaceable_Object: 412> {'priority': 1.0, 'biome_name': 'savannah', 'mode': 'floor', 'variants': 1, 'id': 412, 'distribution': 'undergroundCapsules', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93d1d30>}
/ [x] / Small Capsule / 33.3% / (capsuleSmall, None, capsuleSmall, None)
/ [x] / Medium Capsule / 33.3% / (capsuleMed, None, capsuleMed, None)
/ [x] / Large Capsule / 33.3% / (capsuleBig, None, capsuleBig, None)

sound (is there anything to really /say/ here)

None

None

None

None

regions

savannah

fg cave ['surfaceCaves']

bg cave ['empty']

fg ore ['commonVeins']

bg ore ['empty']

block ['flatsSurface', 'lowHillsSurface', 'canyonsSurface']

sub block ['largeClumps']

liquid ['water', 'tarliquid'] with chance Range(low=10, high=20)

ocean [] at height 0

appears as primary in [<PlanetTypeLayer: 'surface', 'savannah'>], secondary in []