Mushrooms

Basics

Defined in /biomes/underground_detached/mushrooms.biome

Breathable; has air.

Primarily composed of Dirt Block , plus some Mud Mushroom Block Rock Block

surrounding threat level Range(low=2, high=2)


None / None / None

status effects: []

hue shift: [0]

parallax: /parallax/underground/dirtunderground.parallax

spawn profiles...?: None

ore distribution!!! i have that!! <OreDistribution: 'depth2'>

0.5 115% / coal 0% / uranium 0% / plutonium 0% / solarium 120% / copper 110% / silverore 105% / gold 95% / platinum 90% / diamond 79% / fossil 130% / iron
1.5 115% / coal 0% / uranium 0% / plutonium 0% / solarium 125% / copper 120% / silverore 110% / gold 100% / platinum 95% / diamond 79% / fossil 140% / iron
2.5 115% / coal 0% / uranium 0% / plutonium 0% / solarium 120% / copper 125% / silverore 120% / gold 105% / platinum 100% / diamond 79% / fossil 125% / titanium
3.5 115% / coal 135% / uranium 0% / plutonium 0% / solarium 115% / copper 120% / silverore 125% / gold 110% / platinum 105% / diamond 79% / fossil 135% / titanium
4.5 115% / coal 0% / uranium 0% / plutonium 0% / solarium 110% / copper 115% / silverore 120% / gold 120% / platinum 110% / diamond 79% / fossil 125% / aegisalt 120% / rubium 120% / violium
5.5 115% / coal 0% / uranium 0% / plutonium 135% / solarium 105% / copper 110% / silverore 115% / gold 110% / platinum 120% / diamond 79% / fossil 135% / aegisalt 135% / rubium 135% / violium

placeable <BiomePlaceable_GrassMod: 185> {'priority': None, 'biome_name': 'mushrooms', 'mode': 'floor', 'variants': None, 'where': 'underground', 'distribution': None, 'id': 185, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c5400>}
TODO <MaterialMod: 'aridgrass'> @ 1.0

placeable <BiomePlaceable_Object: 184> {'priority': 2.0, 'biome_name': 'mushrooms', 'mode': 'floor', 'variants': 1, 'id': 184, 'distribution': 'denseMedium', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c54a8>}
[x] / / Mushroom Seed / 100% / (None, [[['shroom', 1, {}]]], None, None)

placeable <BiomePlaceable_TreasureBox: 183> {'priority': 1.0, 'biome_name': 'mushrooms', 'mode': 'floor', 'variants': 1, 'id': 183, 'distribution': 'minibiomeChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c5550>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'mushroomUndergroundChest'> :

Random choice of:
1 item — 5%
2 item — 40%
3 item — 30%
4 item — 15%
5 item — 10%
21.1% 10× Mushroom
8.42% Mushroom Wardrobe Blueprint
6.32% Smashroom
6.32% Ragged Cape
6.32% Mushroom Hat
6.32% Evil Mushroom Hat
4.21% Shroom Table Blueprint
4.21% Shroom Lamp Blueprint
4.21% Shroom Door Blueprint
4.21% Shroom Chest Blueprint
4.21% Shroom Chair Blueprint
4.21% Shroom Bed Blueprint
1.4% 30× Pixels
4.2% 60× Pixels
3% something from ore
2% something from weapon
2% something from produce
1.4% 50× Pixels
1.4% 200× Pixels
1.35% Bandage
1.35% Bandage
1% something from seed
0.8% something from shield
0.8% something from tool
1.4% 15× Pixels
0.3% something from stim
0.24% something from instrument
0.1% something from costume
0.06% Teleporter Core

placeable <BiomePlaceable_Tree: 182> {'priority': 2.0, 'biome_name': 'mushrooms', 'mode': 'floor', 'variants': 1, 'id': 182, 'distribution': 'denseLarge', 'discriminator': 'tree', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c55f8>}
TODO ['mushroomyellowtop', 'mushroomredtop'] (180) / ['mushroomstalk'] (15)

placeable <BiomePlaceable_Object: 181> {'priority': 1.0, 'biome_name': 'mushrooms', 'mode': 'floor', 'variants': 1, 'id': 181, 'distribution': 'undergroundChests', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c56a0>}
[x] / / Status Pod / 100% / (None, [], None, None)

placeable <BiomePlaceable_Object: 180> {'priority': 1.0, 'biome_name': 'mushrooms', 'mode': 'floor', 'variants': 1, 'id': 180, 'distribution': 'undergroundCapsules', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c5748>}
/ [x] / Small Capsule / 33.3% / (capsuleSmall, None, capsuleSmall, None)
/ [x] / Medium Capsule / 33.3% / (capsuleMed, None, capsuleMed, None)
/ [x] / Large Capsule / 33.3% / (capsuleBig, None, capsuleBig, None)

sound (is there anything to really /say/ here)

None

None

None

None

regions

mushroomunderground

fg cave ['normalCaves']

bg cave ['empty']

fg ore ['commonVeins']

bg ore ['empty']

block ['solid']

sub block ['largeClumps']

liquid [] with chance Range(low=10, high=20)

ocean [] at height 0

appears as primary in [], secondary in [<PlanetTypeLayer: 'underground3', 'forest'>, <PlanetTypeLayer: 'underground4', 'desert'>, <PlanetTypeLayer: 'underground2', 'forest'>, <PlanetTypeLayer: 'underground6', 'forest'>, <PlanetTypeLayer: 'underground1', 'desert'>, <PlanetTypeLayer: 'underground5', 'desert'>, <PlanetTypeLayer: 'underground6', 'desert'>, <PlanetTypeLayer: 'underground5', 'forest'>, <PlanetTypeLayer: 'underground2', 'desert'>, <PlanetTypeLayer: 'underground4', 'forest'>, <PlanetTypeLayer: 'underground3', 'desert'>, <PlanetTypeLayer: 'underground1', 'forest'>]

<PlanetType: 'forest'> / <Layer: 'underground3'>
<PlanetType: 'desert'> / <Layer: 'underground4'>
<PlanetType: 'forest'> / <Layer: 'underground2'>
<PlanetType: 'forest'> / <Layer: 'underground6'>
<PlanetType: 'desert'> / <Layer: 'underground1'>
<PlanetType: 'desert'> / <Layer: 'underground5'>
<PlanetType: 'desert'> / <Layer: 'underground6'>
<PlanetType: 'forest'> / <Layer: 'underground5'>
<PlanetType: 'desert'> / <Layer: 'underground2'>
<PlanetType: 'forest'> / <Layer: 'underground4'>
<PlanetType: 'desert'> / <Layer: 'underground3'>
<PlanetType: 'forest'> / <Layer: 'underground1'>