Mushrooms
Basics
Defined in /biomes/underground_detached/mushrooms.biome
Breathable; has air.
Primarily composed of Dirt Block , plus some Mud Mushroom Block Rock Block
surrounding threat level Range(low=2, high=2)
None / None / None
status effects: []
hue shift: [0]
parallax: /parallax/underground/dirtunderground.parallax
spawn profiles...?: None
ore distribution!!! i have that!! <OreDistribution: 'depth2'>
| 0.5 | 115% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 120% / copper | 110% / silverore | 105% / gold | 95% / platinum | 90% / diamond | 79% / fossil | 130% / iron | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1.5 | 115% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 125% / copper | 120% / silverore | 110% / gold | 100% / platinum | 95% / diamond | 79% / fossil | 140% / iron | ||
| 2.5 | 115% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 120% / copper | 125% / silverore | 120% / gold | 105% / platinum | 100% / diamond | 79% / fossil | 125% / titanium | ||
| 3.5 | 115% / coal | 135% / uranium | 0% / plutonium | 0% / solarium | 115% / copper | 120% / silverore | 125% / gold | 110% / platinum | 105% / diamond | 79% / fossil | 135% / titanium | ||
| 4.5 | 115% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 110% / copper | 115% / silverore | 120% / gold | 120% / platinum | 110% / diamond | 79% / fossil | 125% / aegisalt | 120% / rubium | 120% / violium | 
| 5.5 | 115% / coal | 0% / uranium | 0% / plutonium | 135% / solarium | 105% / copper | 110% / silverore | 115% / gold | 110% / platinum | 120% / diamond | 79% / fossil | 135% / aegisalt | 135% / rubium | 135% / violium | 
placeable <BiomePlaceable_GrassMod: 185> {'priority': None, 'biome_name': 'mushrooms', 'mode': 'floor', 'variants': None, 'where': 'underground', 'distribution': None, 'id': 185, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c5400>}
TODO  <MaterialMod: 'aridgrass'> @ 1.0
 <MaterialMod: 'aridgrass'> @ 1.0
placeable <BiomePlaceable_Object: 184> {'priority': 2.0, 'biome_name': 'mushrooms', 'mode': 'floor', 'variants': 1, 'id': 184, 'distribution': 'denseMedium', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c54a8>}
        
    [x]
        /
        
    
        /
        Mushroom Seed
        /
        100%
        /
        (None, [[['shroom', 1, {}]]], None, None)
        
placeable <BiomePlaceable_TreasureBox: 183> {'priority': 1.0, 'biome_name': 'mushrooms', 'mode': 'floor', 'variants': 1, 'id': 183, 'distribution': 'minibiomeChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c5550>}
    TODO some treasurepool stuff isn't loaded yet
        <TreasureChest: 'mushroomUndergroundChest'>
                
    
     :
            :
            
| Random choice of: | |
|---|---|
| 1 item — 5% 2 item — 40% 3 item — 30% 4 item — 15% 5 item — 10% | |
| 21.1% | 10×  Mushroom | 
| 8.42% |  | 
| 6.32% |  Smashroom | 
| 6.32% |  Ragged Cape | 
| 6.32% | Mushroom Hat | 
| 6.32% | Evil Mushroom Hat | 
| 4.21% |  | 
| 4.21% |  | 
| 4.21% |  | 
| 4.21% |  | 
| 4.21% |  | 
| 4.21% |  | 
| 1.4% | 30×  Pixels | 
| 4.2% | 60×  Pixels | 
| 3% | something from ore | 
| 2% | something from weapon | 
| 2% | something from produce | 
| 1.4% | 50×  Pixels | 
| 1.4% | 200×  Pixels | 
| 1.35% | 3×  Bandage | 
| 1.35% | 6×  Bandage | 
| 1% | something from seed | 
| 0.8% | something from shield | 
| 0.8% | something from tool | 
| 1.4% | 15×  Pixels | 
| 0.3% | something from stim | 
| 0.24% | something from instrument | 
| 0.1% | something from costume | 
| 0.06% |  Teleporter Core | 
placeable <BiomePlaceable_Tree: 182> {'priority': 2.0, 'biome_name': 'mushrooms', 'mode': 'floor', 'variants': 1, 'id': 182, 'distribution': 'denseLarge', 'discriminator': 'tree', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c55f8>}
TODO ['mushroomyellowtop', 'mushroomredtop'] (180) / ['mushroomstalk'] (15)
placeable <BiomePlaceable_Object: 181> {'priority': 1.0, 'biome_name': 'mushrooms', 'mode': 'floor', 'variants': 1, 'id': 181, 'distribution': 'undergroundChests', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c56a0>}
        
    [x]
        /
        
    
        /
        Status Pod
        /
        100%
        /
        (None, [], None, None)
        
placeable <BiomePlaceable_Object: 180> {'priority': 1.0, 'biome_name': 'mushrooms', 'mode': 'floor', 'variants': 1, 'id': 180, 'distribution': 'undergroundCapsules', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c5748>}
        
    
        /
        
    [x]
        /
        Small Capsule
        /
        33.3%
        /
        (capsuleSmall, None, capsuleSmall, None)
        
        
    
        /
        
    [x]
        /
        Medium Capsule
        /
        33.3%
        /
        (capsuleMed, None, capsuleMed, None)
        
        
    
        /
        
    [x]
        /
        Large Capsule
        /
        33.3%
        /
        (capsuleBig, None, capsuleBig, None)
        
None
None
None
None
regionsmushroomunderground
fg cave ['normalCaves']
bg cave ['empty']
fg ore ['commonVeins']
bg ore ['empty']
block ['solid']
sub block ['largeClumps']
liquid [] with chance Range(low=10, high=20)
ocean [] at height 0
appears as primary in [], secondary in [<PlanetTypeLayer: 'underground3', 'forest'>, <PlanetTypeLayer: 'underground4', 'desert'>, <PlanetTypeLayer: 'underground2', 'forest'>, <PlanetTypeLayer: 'underground6', 'forest'>, <PlanetTypeLayer: 'underground1', 'desert'>, <PlanetTypeLayer: 'underground5', 'desert'>, <PlanetTypeLayer: 'underground6', 'desert'>, <PlanetTypeLayer: 'underground5', 'forest'>, <PlanetTypeLayer: 'underground2', 'desert'>, <PlanetTypeLayer: 'underground4', 'forest'>, <PlanetTypeLayer: 'underground3', 'desert'>, <PlanetTypeLayer: 'underground1', 'forest'>]
<PlanetType: 'forest'> / <Layer: 'underground3'><PlanetType: 'desert'> / <Layer: 'underground4'>
<PlanetType: 'forest'> / <Layer: 'underground2'>
<PlanetType: 'forest'> / <Layer: 'underground6'>
<PlanetType: 'desert'> / <Layer: 'underground1'>
<PlanetType: 'desert'> / <Layer: 'underground5'>
<PlanetType: 'desert'> / <Layer: 'underground6'>
<PlanetType: 'forest'> / <Layer: 'underground5'>
<PlanetType: 'desert'> / <Layer: 'underground2'>
<PlanetType: 'forest'> / <Layer: 'underground4'>
<PlanetType: 'desert'> / <Layer: 'underground3'>
<PlanetType: 'forest'> / <Layer: 'underground1'>