Mushrooms
Basics
Defined in /biomes/underground_detached/mushrooms.biome
Breathable; has air.
Primarily composed of Dirt Block , plus some Mud Mushroom Block Rock Block
surrounding threat level Range(low=2, high=2)
None / None / None
status effects: []
hue shift: [0]
parallax: /parallax/underground/dirtunderground.parallax
spawn profiles...?: None
ore distribution!!! i have that!! <OreDistribution: 'depth2'>
0.5 | 115% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 120% / copper | 110% / silverore | 105% / gold | 95% / platinum | 90% / diamond | 79% / fossil | 130% / iron | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1.5 | 115% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 125% / copper | 120% / silverore | 110% / gold | 100% / platinum | 95% / diamond | 79% / fossil | 140% / iron | ||
2.5 | 115% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 120% / copper | 125% / silverore | 120% / gold | 105% / platinum | 100% / diamond | 79% / fossil | 125% / titanium | ||
3.5 | 115% / coal | 135% / uranium | 0% / plutonium | 0% / solarium | 115% / copper | 120% / silverore | 125% / gold | 110% / platinum | 105% / diamond | 79% / fossil | 135% / titanium | ||
4.5 | 115% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 110% / copper | 115% / silverore | 120% / gold | 120% / platinum | 110% / diamond | 79% / fossil | 125% / aegisalt | 120% / rubium | 120% / violium |
5.5 | 115% / coal | 0% / uranium | 0% / plutonium | 135% / solarium | 105% / copper | 110% / silverore | 115% / gold | 110% / platinum | 120% / diamond | 79% / fossil | 135% / aegisalt | 135% / rubium | 135% / violium |
placeable <BiomePlaceable_GrassMod: 185> {'priority': None, 'biome_name': 'mushrooms', 'mode': 'floor', 'variants': None, 'where': 'underground', 'distribution': None, 'id': 185, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c5400>}
TODO <MaterialMod: 'aridgrass'> @ 1.0
placeable <BiomePlaceable_Object: 184> {'priority': 2.0, 'biome_name': 'mushrooms', 'mode': 'floor', 'variants': 1, 'id': 184, 'distribution': 'denseMedium', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c54a8>}
[x]
/
/
Mushroom Seed
/
100%
/
(None, [[['shroom', 1, {}]]], None, None)
placeable <BiomePlaceable_TreasureBox: 183> {'priority': 1.0, 'biome_name': 'mushrooms', 'mode': 'floor', 'variants': 1, 'id': 183, 'distribution': 'minibiomeChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c5550>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'mushroomUndergroundChest'>
:
Random choice of: | |
---|---|
1 item — 5% 2 item — 40% 3 item — 30% 4 item — 15% 5 item — 10% |
|
21.1% | 10× Mushroom |
8.42% | Mushroom Wardrobe Blueprint |
6.32% | Smashroom |
6.32% | Ragged Cape |
6.32% | Mushroom Hat |
6.32% | Evil Mushroom Hat |
4.21% | Shroom Table Blueprint |
4.21% | Shroom Lamp Blueprint |
4.21% | Shroom Door Blueprint |
4.21% | Shroom Chest Blueprint |
4.21% | Shroom Chair Blueprint |
4.21% | Shroom Bed Blueprint |
1.4% | 30× Pixels |
4.2% | 60× Pixels |
3% | something from ore |
2% | something from weapon |
2% | something from produce |
1.4% | 50× Pixels |
1.4% | 200× Pixels |
1.35% | 3× Bandage |
1.35% | 6× Bandage |
1% | something from seed |
0.8% | something from shield |
0.8% | something from tool |
1.4% | 15× Pixels |
0.3% | something from stim |
0.24% | something from instrument |
0.1% | something from costume |
0.06% | Teleporter Core |
placeable <BiomePlaceable_Tree: 182> {'priority': 2.0, 'biome_name': 'mushrooms', 'mode': 'floor', 'variants': 1, 'id': 182, 'distribution': 'denseLarge', 'discriminator': 'tree', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c55f8>}
TODO ['mushroomyellowtop', 'mushroomredtop'] (180) / ['mushroomstalk'] (15)
placeable <BiomePlaceable_Object: 181> {'priority': 1.0, 'biome_name': 'mushrooms', 'mode': 'floor', 'variants': 1, 'id': 181, 'distribution': 'undergroundChests', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c56a0>}
[x]
/
/
Status Pod
/
100%
/
(None, [], None, None)
placeable <BiomePlaceable_Object: 180> {'priority': 1.0, 'biome_name': 'mushrooms', 'mode': 'floor', 'variants': 1, 'id': 180, 'distribution': 'undergroundCapsules', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c5748>}
/
[x]
/
Small Capsule
/
33.3%
/
(capsuleSmall, None, capsuleSmall, None)
/
[x]
/
Medium Capsule
/
33.3%
/
(capsuleMed, None, capsuleMed, None)
/
[x]
/
Large Capsule
/
33.3%
/
(capsuleBig, None, capsuleBig, None)
None
None
None
None
regionsmushroomunderground
fg cave ['normalCaves']
bg cave ['empty']
fg ore ['commonVeins']
bg ore ['empty']
block ['solid']
sub block ['largeClumps']
liquid [] with chance Range(low=10, high=20)
ocean [] at height 0
appears as primary in [], secondary in [<PlanetTypeLayer: 'underground3', 'forest'>, <PlanetTypeLayer: 'underground4', 'desert'>, <PlanetTypeLayer: 'underground2', 'forest'>, <PlanetTypeLayer: 'underground6', 'forest'>, <PlanetTypeLayer: 'underground1', 'desert'>, <PlanetTypeLayer: 'underground5', 'desert'>, <PlanetTypeLayer: 'underground6', 'desert'>, <PlanetTypeLayer: 'underground5', 'forest'>, <PlanetTypeLayer: 'underground2', 'desert'>, <PlanetTypeLayer: 'underground4', 'forest'>, <PlanetTypeLayer: 'underground3', 'desert'>, <PlanetTypeLayer: 'underground1', 'forest'>]
<PlanetType: 'forest'> / <Layer: 'underground3'><PlanetType: 'desert'> / <Layer: 'underground4'>
<PlanetType: 'forest'> / <Layer: 'underground2'>
<PlanetType: 'forest'> / <Layer: 'underground6'>
<PlanetType: 'desert'> / <Layer: 'underground1'>
<PlanetType: 'desert'> / <Layer: 'underground5'>
<PlanetType: 'desert'> / <Layer: 'underground6'>
<PlanetType: 'forest'> / <Layer: 'underground5'>
<PlanetType: 'desert'> / <Layer: 'underground2'>
<PlanetType: 'forest'> / <Layer: 'underground4'>
<PlanetType: 'desert'> / <Layer: 'underground3'>
<PlanetType: 'forest'> / <Layer: 'underground1'>