Mushroom Patch

Basics

Defined in /biomes/surface_detached/mushroompatch.biome

Breathable; has air.

Primarily composed of Dirt Block , plus some Rock Block

surrounding threat level Range(low=2, high=2)


None / None / None

status effects: []

hue shift: []

parallax: None

spawn profiles...?: None

ore distribution!!! i have that!! <OreDistribution: 'surfaceOres'>

0.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / iron
1.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / iron
2.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / titanium
3.5 140% / coal 50% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / titanium
4.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / aegisalt 20% / rubium 20% / violium
5.5 140% / coal 0% / uranium 0% / plutonium 20% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / aegisalt 20% / rubium 20% / violium

placeable <BiomePlaceable_TreasureBox: 760> {'priority': 0.0, 'biome_name': 'mushroompatch', 'mode': 'floor', 'variants': 1, 'id': 760, 'distribution': 'minibiomeChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c2e80>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'mushroomChest'> :

Random choice of:
1 item — 5%
2 item — 40%
3 item — 30%
4 item — 15%
5 item — 10%
18.4% 10× Mushroom
5.52% Wild Fungus Skirt
5.52% Wild Fungus Rags
5.52% Wild Fungus Cap
5.52% [random mushroomsword]
5.52% [random mushroomshield]
5.52% Shroom Table Blueprint
5.52% Shroom Lamp Blueprint
5.52% Shroom Door Blueprint
5.52% Shroom Chest Blueprint
5.52% Shroom Chair Blueprint
5.52% Shroom Bed Blueprint
1.4% 30× Pixels
4.2% 60× Pixels
3% something from ore
2% something from weapon
2% something from produce
1.4% 50× Pixels
1.4% 200× Pixels
1.35% Bandage
1.35% Bandage
1% something from seed
0.92% Mushroom Block
0.8% something from shield
0.8% something from tool
1.4% 15× Pixels
0.3% something from stim
0.24% something from instrument
0.1% something from costume
0.06% Teleporter Core

placeable <BiomePlaceable_Object: 753> {'priority': 1.0, 'biome_name': 'mushroompatch', 'mode': 'floor', 'variants': 1, 'id': 753, 'distribution': 'surfaceCapsules', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c2f28>}
/ [x] / Small Capsule / 33.3% / (capsuleSmall, None, capsuleSmall, None)
/ [x] / Medium Capsule / 33.3% / (capsuleMed, None, capsuleMed, None)
/ [x] / Large Capsule / 33.3% / (capsuleBig, None, capsuleBig, None)

placeable <BiomePlaceable_Tree: 754> {'priority': 2.0, 'biome_name': 'mushroompatch', 'mode': 'floor', 'variants': 1, 'id': 754, 'distribution': 'denseLarge', 'discriminator': 'tree', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c2fd0>}
TODO ['mushroomyellowtop', 'mushroomredtop'] (180) / ['mushroomstalk'] (15)

placeable <BiomePlaceable_TreasureBox: 755> {'priority': 0.0, 'biome_name': 'mushroompatch', 'mode': 'floor', 'variants': 1, 'id': 755, 'distribution': 'minibiomeChests', 'discriminator': 'treasureBox', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c50b8>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'mushroomChest'> :

Random choice of:
1 item — 5%
2 item — 40%
3 item — 30%
4 item — 15%
5 item — 10%
18.4% 10× Mushroom
5.52% Wild Fungus Skirt
5.52% Wild Fungus Rags
5.52% Wild Fungus Cap
5.52% [random mushroomsword]
5.52% [random mushroomshield]
5.52% Shroom Table Blueprint
5.52% Shroom Lamp Blueprint
5.52% Shroom Door Blueprint
5.52% Shroom Chest Blueprint
5.52% Shroom Chair Blueprint
5.52% Shroom Bed Blueprint
1.4% 30× Pixels
4.2% 60× Pixels
3% something from ore
2% something from weapon
2% something from produce
1.4% 50× Pixels
1.4% 200× Pixels
1.35% Bandage
1.35% Bandage
1% something from seed
0.92% Mushroom Block
0.8% something from shield
0.8% something from tool
1.4% 15× Pixels
0.3% something from stim
0.24% something from instrument
0.1% something from costume
0.06% Teleporter Core

placeable <BiomePlaceable_Microdungeon: 756> {'priority': 0.0, 'biome_name': 'mushroompatch', 'mode': 'floor', 'variants': 1, 'id': 756, 'distribution': 'denseSmall', 'discriminator': 'microdungeon', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c5160>}
TODO ['shroomencounter']

placeable <BiomePlaceable_Object: 759> {'priority': 1.0, 'biome_name': 'mushroompatch', 'mode': 'floor', 'variants': 1, 'id': 759, 'distribution': 'undergroundCapsules', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c5208>}
/ [x] / Small Capsule / 33.3% / (capsuleSmall, None, capsuleSmall, None)
/ [x] / Medium Capsule / 33.3% / (capsuleMed, None, capsuleMed, None)
/ [x] / Large Capsule / 33.3% / (capsuleBig, None, capsuleBig, None)

placeable <BiomePlaceable_GrassMod: 758> {'priority': None, 'biome_name': 'mushroompatch', 'mode': 'floor', 'variants': None, 'where': 'surface', 'distribution': None, 'id': 758, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c52b0>}
TODO <MaterialMod: 'grass'> @ 0.9

placeable <BiomePlaceable_Object: 757> {'priority': 2.0, 'biome_name': 'mushroompatch', 'mode': 'floor', 'variants': 1, 'id': 757, 'distribution': 'scatteredSmall', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c5358>}
[x] / / Mushroom Seed / 100% / (None, [[['shroom', 1, {}]]], None, None)

sound (is there anything to really /say/ here)

None

None

None

None

regions

mushroom

fg cave ['surfaceCaves']

bg cave ['empty']

fg ore ['commonVeins']

bg ore ['empty']

block ['lowHillsSurface']

sub block ['largeClumps']

liquid [] with chance Range(low=10, high=20)

ocean [] at height 0

appears as primary in [], secondary in [<PlanetTypeLayer: 'surface', 'forest'>]

<PlanetType: 'forest'> / <Layer: 'surface'>