Mushroom Patch
Basics
Defined in /biomes/surface_detached/mushroompatch.biome
Breathable; has air.
Primarily composed of Dirt Block , plus some Rock Block
surrounding threat level Range(low=2, high=2)
None / None / None
status effects: []
hue shift: []
parallax: None
spawn profiles...?: None
ore distribution!!! i have that!! <OreDistribution: 'surfaceOres'>
0.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / iron | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / iron | ||
2.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / titanium | ||
3.5 | 140% / coal | 50% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / titanium | ||
4.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / aegisalt | 20% / rubium | 20% / violium |
5.5 | 140% / coal | 0% / uranium | 0% / plutonium | 20% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / aegisalt | 20% / rubium | 20% / violium |
placeable <BiomePlaceable_TreasureBox: 760> {'priority': 0.0, 'biome_name': 'mushroompatch', 'mode': 'floor', 'variants': 1, 'id': 760, 'distribution': 'minibiomeChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c2e80>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'mushroomChest'>
:
Random choice of: | |
---|---|
1 item — 5% 2 item — 40% 3 item — 30% 4 item — 15% 5 item — 10% |
|
18.4% | 10× Mushroom |
5.52% | Wild Fungus Skirt |
5.52% | Wild Fungus Rags |
5.52% | Wild Fungus Cap |
5.52% | [random mushroomsword] |
5.52% | [random mushroomshield] |
5.52% | Shroom Table Blueprint |
5.52% | Shroom Lamp Blueprint |
5.52% | Shroom Door Blueprint |
5.52% | Shroom Chest Blueprint |
5.52% | Shroom Chair Blueprint |
5.52% | Shroom Bed Blueprint |
1.4% | 30× Pixels |
4.2% | 60× Pixels |
3% | something from ore |
2% | something from weapon |
2% | something from produce |
1.4% | 50× Pixels |
1.4% | 200× Pixels |
1.35% | 3× Bandage |
1.35% | 6× Bandage |
1% | something from seed |
0.92% | 5× Mushroom Block |
0.8% | something from shield |
0.8% | something from tool |
1.4% | 15× Pixels |
0.3% | something from stim |
0.24% | something from instrument |
0.1% | something from costume |
0.06% | Teleporter Core |
placeable <BiomePlaceable_Object: 753> {'priority': 1.0, 'biome_name': 'mushroompatch', 'mode': 'floor', 'variants': 1, 'id': 753, 'distribution': 'surfaceCapsules', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c2f28>}
/
[x]
/
Small Capsule
/
33.3%
/
(capsuleSmall, None, capsuleSmall, None)
/
[x]
/
Medium Capsule
/
33.3%
/
(capsuleMed, None, capsuleMed, None)
/
[x]
/
Large Capsule
/
33.3%
/
(capsuleBig, None, capsuleBig, None)
placeable <BiomePlaceable_Tree: 754> {'priority': 2.0, 'biome_name': 'mushroompatch', 'mode': 'floor', 'variants': 1, 'id': 754, 'distribution': 'denseLarge', 'discriminator': 'tree', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c2fd0>}
TODO ['mushroomyellowtop', 'mushroomredtop'] (180) / ['mushroomstalk'] (15)
placeable <BiomePlaceable_TreasureBox: 755> {'priority': 0.0, 'biome_name': 'mushroompatch', 'mode': 'floor', 'variants': 1, 'id': 755, 'distribution': 'minibiomeChests', 'discriminator': 'treasureBox', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c50b8>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'mushroomChest'>
:
Random choice of: | |
---|---|
1 item — 5% 2 item — 40% 3 item — 30% 4 item — 15% 5 item — 10% |
|
18.4% | 10× Mushroom |
5.52% | Wild Fungus Skirt |
5.52% | Wild Fungus Rags |
5.52% | Wild Fungus Cap |
5.52% | [random mushroomsword] |
5.52% | [random mushroomshield] |
5.52% | Shroom Table Blueprint |
5.52% | Shroom Lamp Blueprint |
5.52% | Shroom Door Blueprint |
5.52% | Shroom Chest Blueprint |
5.52% | Shroom Chair Blueprint |
5.52% | Shroom Bed Blueprint |
1.4% | 30× Pixels |
4.2% | 60× Pixels |
3% | something from ore |
2% | something from weapon |
2% | something from produce |
1.4% | 50× Pixels |
1.4% | 200× Pixels |
1.35% | 3× Bandage |
1.35% | 6× Bandage |
1% | something from seed |
0.92% | 5× Mushroom Block |
0.8% | something from shield |
0.8% | something from tool |
1.4% | 15× Pixels |
0.3% | something from stim |
0.24% | something from instrument |
0.1% | something from costume |
0.06% | Teleporter Core |
placeable <BiomePlaceable_Microdungeon: 756> {'priority': 0.0, 'biome_name': 'mushroompatch', 'mode': 'floor', 'variants': 1, 'id': 756, 'distribution': 'denseSmall', 'discriminator': 'microdungeon', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c5160>}
TODO ['shroomencounter']
placeable <BiomePlaceable_Object: 759> {'priority': 1.0, 'biome_name': 'mushroompatch', 'mode': 'floor', 'variants': 1, 'id': 759, 'distribution': 'undergroundCapsules', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c5208>}
/
[x]
/
Small Capsule
/
33.3%
/
(capsuleSmall, None, capsuleSmall, None)
/
[x]
/
Medium Capsule
/
33.3%
/
(capsuleMed, None, capsuleMed, None)
/
[x]
/
Large Capsule
/
33.3%
/
(capsuleBig, None, capsuleBig, None)
placeable <BiomePlaceable_GrassMod: 758> {'priority': None, 'biome_name': 'mushroompatch', 'mode': 'floor', 'variants': None, 'where': 'surface', 'distribution': None, 'id': 758, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c52b0>}
TODO <MaterialMod: 'grass'> @ 0.9
placeable <BiomePlaceable_Object: 757> {'priority': 2.0, 'biome_name': 'mushroompatch', 'mode': 'floor', 'variants': 1, 'id': 757, 'distribution': 'scatteredSmall', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c5358>}
[x]
/
/
Mushroom Seed
/
100%
/
(None, [[['shroom', 1, {}]]], None, None)
None
None
None
None
regionsmushroom
fg cave ['surfaceCaves']
bg cave ['empty']
fg ore ['commonVeins']
bg ore ['empty']
block ['lowHillsSurface']
sub block ['largeClumps']
liquid [] with chance Range(low=10, high=20)
ocean [] at height 0
appears as primary in [], secondary in [<PlanetTypeLayer: 'surface', 'forest'>]
<PlanetType: 'forest'> / <Layer: 'surface'>