Luminous Caves

Basics

Defined in /biomes/underground_detached/luminouscaves.biome

Breathable; has air.

Primarily composed of Rock Block , plus some Mud Slime Block

surrounding threat level Range(low=3, high=3)


None / None / None

status effects: []

hue shift: []

parallax: None

spawn profiles...?: None

ore distribution!!! i have that!! <OreDistribution: 'depth2'>

0.5 115% / coal 0% / uranium 0% / plutonium 0% / solarium 120% / copper 110% / silverore 105% / gold 95% / platinum 90% / diamond 79% / fossil 130% / iron
1.5 115% / coal 0% / uranium 0% / plutonium 0% / solarium 125% / copper 120% / silverore 110% / gold 100% / platinum 95% / diamond 79% / fossil 140% / iron
2.5 115% / coal 0% / uranium 0% / plutonium 0% / solarium 120% / copper 125% / silverore 120% / gold 105% / platinum 100% / diamond 79% / fossil 125% / titanium
3.5 115% / coal 135% / uranium 0% / plutonium 0% / solarium 115% / copper 120% / silverore 125% / gold 110% / platinum 105% / diamond 79% / fossil 135% / titanium
4.5 115% / coal 0% / uranium 0% / plutonium 0% / solarium 110% / copper 115% / silverore 120% / gold 120% / platinum 110% / diamond 79% / fossil 125% / aegisalt 120% / rubium 120% / violium
5.5 115% / coal 0% / uranium 0% / plutonium 135% / solarium 105% / copper 110% / silverore 115% / gold 110% / platinum 120% / diamond 79% / fossil 135% / aegisalt 135% / rubium 135% / violium

placeable <BiomePlaceable_Object: 210> {'priority': 1.0, 'biome_name': 'luminouscaves', 'mode': 'floor', 'variants': 1, 'id': 210, 'distribution': 'uncommon', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93b9898>}
[x] / [x] / Glowing Mushrooms / 20% / (None, [[['glowfibregreen', 1, {}]]], None, None)
[x] / [x] / Glowing Mushrooms / 20% / (None, [[['glowfibregreen', 1, {}]]], None, None)
[x] / [x] / Glowing Mushrooms / 20% / (None, [[['glowfibregreen', 1, {}]]], None, None)
[x] / [x] / Glowing Mushrooms / 20% / (None, [[['glowfibregreen', 1, {}]]], None, None)
[x] / [x] / Glowing Mushrooms / 20% / (None, [[['glowfibregreen', 1, {}]]], None, None)

placeable <BiomePlaceable_TreasureBox: 209> {'priority': 0.0, 'biome_name': 'luminouscaves', 'mode': 'floor', 'variants': 1, 'id': 209, 'distribution': 'minibiomeChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93b9940>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'luminousCaveChest'> :

Random choice of:
1 item — 5%
2 item — 40%
3 item — 30%
4 item — 15%
5 item — 10%
17.4% 10× Mushroom
17.4% Green Glow Fibre
8.7% Yellow Glowstick
8.7% Orange Glowstick
8.7% Green Glowstick
8.7% Blue Glowstick
5.22% Bio Staff
5.22% Bio Shroom Table Blueprint
1.4% 30× Pixels
4.2% 60× Pixels
3% something from ore
2% something from weapon
2% something from produce
1.4% 50× Pixels
1.4% 200× Pixels
1.35% Bandage
1.35% Bandage
1% something from seed
0.8% something from shield
0.8% something from tool
1.4% 15× Pixels
0.3% something from stim
0.24% something from instrument
0.1% something from costume
0.06% Teleporter Core

placeable <BiomePlaceable_Object: 211> {'priority': 1.0, 'biome_name': 'luminouscaves', 'mode': 'ceiling', 'variants': 1, 'id': 211, 'distribution': 'uncommon', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93b99e8>}
[x] / [x] / Glowing Vine / 20% / (None, [[['glowfibregreen', 1, {}]]], None, None)
[x] / [x] / Glowing Vine / 20% / (None, [[['glowfibregreen', 1, {}]]], None, None)
[x] / [x] / Glowing Vine / 20% / (None, [[['glowfibregreen', 1, {}]]], None, None)
[x] / [x] / Glowing Vine / 20% / (None, [[['glowfibregreen', 1, {}]]], None, None)
[x] / [x] / Glowing Vine / 20% / (None, [[['glowfibregreen', 1, {}]]], None, None)

placeable <BiomePlaceable_Grass: 212> {'priority': 3.0, 'biome_name': 'luminouscaves', 'mode': 'floor', 'variants': 1, 'id': 212, 'distribution': 'common', 'discriminator': 'grass', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93b9a90>}
TODO ['glowmushroom']

placeable <BiomePlaceable_GrassMod: 213> {'priority': None, 'biome_name': 'luminouscaves', 'mode': 'floor', 'variants': None, 'where': 'underground', 'distribution': None, 'id': 213, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93b9b38>}
TODO <MaterialMod: 'hivegrass'> @ 0.5

sound (is there anything to really /say/ here)

None

None

None

None

regions

luminouscaves

fg cave ['normalCaves']

bg cave ['empty']

fg ore ['commonVeins']

bg ore ['empty']

block ['solid']

sub block ['largeClumps']

liquid ['poison'] with chance Range(low=5, high=5)

ocean [] at height 0

appears as primary in [], secondary in [<PlanetTypeLayer: 'underground6', 'snow'>, <PlanetTypeLayer: 'underground6', 'ocean'>, <PlanetTypeLayer: 'underground3', 'savannah'>, <PlanetTypeLayer: 'underground4', 'savannah'>, <PlanetTypeLayer: 'underground1', 'snow'>, <PlanetTypeLayer: 'underground6', 'savannah'>, <PlanetTypeLayer: 'underground4', 'ocean'>, <PlanetTypeLayer: 'underground5', 'ocean'>, <PlanetTypeLayer: 'underground5', 'snow'>, <PlanetTypeLayer: 'underground2', 'snow'>, <PlanetTypeLayer: 'underground3', 'snow'>, <PlanetTypeLayer: 'underground1', 'savannah'>, <PlanetTypeLayer: 'underground2', 'savannah'>, <PlanetTypeLayer: 'underground2', 'ocean'>, <PlanetTypeLayer: 'underground4', 'snow'>, <PlanetTypeLayer: 'underground5', 'savannah'>, <PlanetTypeLayer: 'underground3', 'ocean'>, <PlanetTypeLayer: 'underground1', 'ocean'>]

<PlanetType: 'snow'> / <Layer: 'underground6'>
<PlanetType: 'ocean'> / <Layer: 'underground6'>
<PlanetType: 'savannah'> / <Layer: 'underground3'>
<PlanetType: 'savannah'> / <Layer: 'underground4'>
<PlanetType: 'snow'> / <Layer: 'underground1'>
<PlanetType: 'savannah'> / <Layer: 'underground6'>
<PlanetType: 'ocean'> / <Layer: 'underground4'>
<PlanetType: 'ocean'> / <Layer: 'underground5'>
<PlanetType: 'snow'> / <Layer: 'underground5'>
<PlanetType: 'snow'> / <Layer: 'underground2'>
<PlanetType: 'snow'> / <Layer: 'underground3'>
<PlanetType: 'savannah'> / <Layer: 'underground1'>
<PlanetType: 'savannah'> / <Layer: 'underground2'>
<PlanetType: 'ocean'> / <Layer: 'underground2'>
<PlanetType: 'snow'> / <Layer: 'underground4'>
<PlanetType: 'savannah'> / <Layer: 'underground5'>
<PlanetType: 'ocean'> / <Layer: 'underground3'>
<PlanetType: 'ocean'> / <Layer: 'underground1'>