Garden

Basics

Defined in /biomes/surface/garden.biome

Breathable; has air.

Primarily composed of Dirt Block , plus some Cobblestone

surrounding threat level Range(low=1, high=1)


None / None / None

status effects: []

hue shift: [-30, -20, -15, -10, -5, 0, 5, 10, 15, 20, 30]

parallax: /parallax/surface/garden.parallax

spawn profiles...?: None

ore distribution!!! i have that!! <OreDistribution: 'surfaceOres'>

0.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / iron
1.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / iron
2.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / titanium
3.5 140% / coal 50% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / titanium
4.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / aegisalt 20% / rubium 20% / violium
5.5 140% / coal 0% / uranium 0% / plutonium 20% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / aegisalt 20% / rubium 20% / violium

placeable <BiomePlaceable_Microdungeon: 538> {'priority': 3.0, 'biome_name': 'garden', 'mode': 'floor', 'variants': 1, 'id': 538, 'distribution': 'tiyDistTerrainfeatures', 'discriminator': 'microdungeon', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c8ffc710>}
TODO ['terrainfeatures']

placeable <BiomePlaceable_Grass: 539> {'priority': 3.0, 'biome_name': 'garden', 'mode': 'floor', 'variants': 1, 'id': 539, 'distribution': 'denseSmall', 'discriminator': 'grass', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c8ffc7b8>}
TODO ['grass']

placeable <BiomePlaceable_Tree: 541> {'priority': 2.0, 'biome_name': 'garden', 'mode': 'ceiling', 'variants': 1, 'id': 541, 'distribution': 'denseMedium', 'discriminator': 'tree', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c8ffc860>}
TODO ['flowery', 'starry', 'dreamy'] (180) / ['vine', 'vine2', 'vine3', 'vine4'] (180)

placeable <BiomePlaceable_Tree: 540> {'priority': 2.0, 'biome_name': 'garden', 'mode': 'floor', 'variants': 1, 'id': 540, 'distribution': 'scatteredLarge', 'discriminator': 'tree', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c8ffc908>}
TODO ['pinefoliage'] (40) / ['pineytree'] (15)

placeable <BiomePlaceable_Object: 543> {'priority': 1.0, 'biome_name': 'garden', 'mode': 'floor', 'variants': 1, 'id': 543, 'distribution': 'rareClumpySmall', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c8ffc9b0>}
[x] / / Red Flower / 33.3% / (None, [[['petalred', 1, {}]]], None, None)
[x] / / Blue Flower / 33.3% / (None, [[['petalblue', 1, {}]]], None, None)
[x] / / Yellow Flower / 33.3% / (None, [[['petalyellow', 1, {}]]], None, None)

placeable <BiomePlaceable_Bush: 544> {'priority': 2.0, 'biome_name': 'garden', 'mode': 'floor', 'variants': 1, 'id': 544, 'distribution': 'rareClumpySmall', 'discriminator': 'bush', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c8ffca58>}
TODO [{'baseHueShiftMax': 40, 'modHueShiftMax': 180, 'name': 'testbush'}]

placeable <BiomePlaceable_Object: 545> {'priority': 1.0, 'biome_name': 'garden', 'mode': 'floor', 'variants': 1, 'id': 545, 'distribution': 'surfaceCrops', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c8ffcb00>}
[x] / / Wheat Seed / 100% / (None, [[['wheatseed', 1, {}]]], None, None)

placeable <BiomePlaceable_GrassMod: 532> {'priority': None, 'biome_name': 'garden', 'mode': 'ceiling', 'variants': None, 'where': 'underground', 'distribution': None, 'id': 532, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c8ffcba8>}
TODO <MaterialMod: 'roots'> @ 0.3

placeable <BiomePlaceable_GrassMod: 531> {'priority': None, 'biome_name': 'garden', 'mode': 'floor', 'variants': None, 'where': 'underground', 'distribution': None, 'id': 531, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c8ffcc50>}
TODO <MaterialMod: 'grass'> @ 0.2

placeable <BiomePlaceable_Grass: 530> {'priority': 3.0, 'biome_name': 'garden', 'mode': 'floor', 'variants': 1, 'id': 530, 'distribution': 'scatteredSmall', 'discriminator': 'grass', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c8ffccf8>}
TODO ['testflower', 'testflower2', 'testflower3', 'testflower4', 'testflower5', 'testflower6', 'testflower7']

placeable <BiomePlaceable_Object: 546> {'priority': 1.0, 'biome_name': 'garden', 'mode': 'floor', 'variants': 1, 'id': 546, 'distribution': 'surfaceCrops', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c8ffcda0>}
[x] / / Pearlpea Seed / 100% / (None, [[['pearlpeaseed', 1, {}]]], None, None)

placeable <BiomePlaceable_Object: 547> {'priority': 1.0, 'biome_name': 'garden', 'mode': 'floor', 'variants': 1, 'id': 547, 'distribution': 'surfaceCrops', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c8ffce48>}
[x] / / Corn Seed / 100% / (None, [[['cornseed', 1, {}]]], None, None)

placeable <BiomePlaceable_Object: 535> {'priority': 1.0, 'biome_name': 'garden', 'mode': 'floor', 'variants': 1, 'id': 535, 'distribution': 'overgroundRareChests', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c8ffcef0>}
[x] / / Status Pod / 100% / (None, [], None, None)

placeable <BiomePlaceable_TreasureBox: 534> {'priority': 0.0, 'biome_name': 'garden', 'mode': 'floor', 'variants': 1, 'id': 534, 'distribution': 'overgroundRareChests', 'discriminator': 'treasureBox', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c8ffcfd0>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'weaponChest'> :

something from weapon
Plus a random choice of:
1 item — 20%
2 item — 50%
3 item — 20%
4 item — 10%
21% 30× Pixels
10% something from produce
9% Copper Ore
7% 50× Pixels
6.75% Bandage
6.75% Bandage
5% something from seed
6% Iron Ore
4% something from tool
2.5% [random crappyspear]
2.5% [random crappyhammer]
2.5% [random crappyaxe]
2.5% [random crappybroadsword]
7% 15× Pixels
1.5% something from stim
1.2% something from instrument
1.12% Yellow Stim Pack
1.12% Red Stim Pack
1.12% Green Stim Pack
1.12% Blue Stim Pack
2% [random tier1woodshield]
2% [random tier1shield]
0.5% something from costume
0.3% Teleporter Core

placeable <BiomePlaceable_Tree: 529> {'priority': 2.0, 'biome_name': 'garden', 'mode': 'ceiling', 'variants': 1, 'id': 529, 'distribution': 'denseMedium', 'discriminator': 'tree', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c9009080>}
TODO ['flowery', 'starry', 'dreamy'] (180) / ['vine', 'vine2', 'vine3', 'vine4'] (180)

placeable <BiomePlaceable_TreasureBox: 533> {'priority': 0.0, 'biome_name': 'garden', 'mode': 'floor', 'variants': 1, 'id': 533, 'distribution': 'overgroundChests', 'discriminator': 'treasureBox', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c9009128>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'gardenChest'> :

Random choice of:
1 item — 5%
2 item — 40%
3 item — 30%
4 item — 15%
5 item — 10%
16.7% 10× Wood Planks
16.7% 10× Plant Fibre
3.38% Bandage
8.33% Steel Hunting Spear
10.5% 30× Pixels
5% something from weapon
5% something from produce
4.5% Copper Ore
3.5% 50× Pixels
3.38% Bandage
2.5% something from seed
3% Iron Ore
2% something from tool
3.5% 15× Pixels
0.75% something from stim
0.6% something from instrument
1% [random tier1woodshield]
1% [random tier1shield]
0.25% something from costume
0.15% Teleporter Core

placeable <BiomePlaceable_TreasureBox: 525> {'priority': 0.0, 'biome_name': 'garden', 'mode': 'floor', 'variants': 1, 'id': 525, 'distribution': 'undergroundChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90091d0>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'gardenChest'> :

Random choice of:
1 item — 5%
2 item — 40%
3 item — 30%
4 item — 15%
5 item — 10%
16.7% 10× Wood Planks
16.7% 10× Plant Fibre
3.38% Bandage
8.33% Steel Hunting Spear
10.5% 30× Pixels
5% something from weapon
5% something from produce
4.5% Copper Ore
3.5% 50× Pixels
3.38% Bandage
2.5% something from seed
3% Iron Ore
2% something from tool
3.5% 15× Pixels
0.75% something from stim
0.6% something from instrument
1% [random tier1woodshield]
1% [random tier1shield]
0.25% something from costume
0.15% Teleporter Core

placeable <BiomePlaceable_Object: 526> {'priority': 1.0, 'biome_name': 'garden', 'mode': 'floor', 'variants': 1, 'id': 526, 'distribution': 'undergroundChests', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c9009278>}
[x] / / Status Pod / 100% / (None, [], None, None)

placeable <BiomePlaceable_TreasureBox: 527> {'priority': 0.0, 'biome_name': 'garden', 'mode': 'floor', 'variants': 1, 'id': 527, 'distribution': 'undergroundChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c9009320>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'weaponChest'> :

something from weapon
Plus a random choice of:
1 item — 20%
2 item — 50%
3 item — 20%
4 item — 10%
21% 30× Pixels
10% something from produce
9% Copper Ore
7% 50× Pixels
6.75% Bandage
6.75% Bandage
5% something from seed
6% Iron Ore
4% something from tool
2.5% [random crappyspear]
2.5% [random crappyhammer]
2.5% [random crappyaxe]
2.5% [random crappybroadsword]
7% 15× Pixels
1.5% something from stim
1.2% something from instrument
1.12% Yellow Stim Pack
1.12% Red Stim Pack
1.12% Green Stim Pack
1.12% Blue Stim Pack
2% [random tier1woodshield]
2% [random tier1shield]
0.5% something from costume
0.3% Teleporter Core

placeable <BiomePlaceable_Object: 528> {'priority': 1.0, 'biome_name': 'garden', 'mode': 'floor', 'variants': 1, 'id': 528, 'distribution': 'undergroundCapsules', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90093c8>}
/ [x] / Small Capsule / 33.3% / (capsuleSmall, None, capsuleSmall, None)
/ [x] / Medium Capsule / 33.3% / (capsuleMed, None, capsuleMed, None)
/ [x] / Large Capsule / 33.3% / (capsuleBig, None, capsuleBig, None)

placeable <BiomePlaceable_Object: 548> {'priority': 1.0, 'biome_name': 'garden', 'mode': 'floor', 'variants': 1, 'id': 548, 'distribution': 'surfaceCrops', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c9009470>}
[x] / / Rice Seed / 100% / (None, [[['riceseed', 1, {}]]], None, None)

placeable <BiomePlaceable_GrassMod: 550> {'priority': None, 'biome_name': 'garden', 'mode': 'floor', 'variants': None, 'where': 'surface', 'distribution': None, 'id': 550, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c9009518>}
TODO <MaterialMod: 'grass'> @ 1.0

placeable <BiomePlaceable_Grass: 542> {'priority': 3.0, 'biome_name': 'garden', 'mode': 'floor', 'variants': 1, 'id': 542, 'distribution': 'scatteredLarge', 'discriminator': 'grass', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90095c0>}
TODO ['testflower', 'testflower2', 'testflower3', 'testflower4', 'testflower5', 'testflower6', 'testflower7']

placeable <BiomePlaceable_GrassMod: 551> {'priority': None, 'biome_name': 'garden', 'mode': 'ceiling', 'variants': None, 'where': 'surface', 'distribution': None, 'id': 551, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c9009668>}
TODO <MaterialMod: 'undergrowth'> @ 0.4

placeable <BiomePlaceable_Object: 549> {'priority': 1.0, 'biome_name': 'garden', 'mode': 'floor', 'variants': 1, 'id': 549, 'distribution': 'surfaceCrops', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c9009710>}
[x] / / Potato Seed / 100% / (None, [[['potatoseed', 1, {}]]], None, None)

placeable <BiomePlaceable_Object: 536> {'priority': 1.0, 'biome_name': 'garden', 'mode': 'floor', 'variants': 1, 'id': 536, 'distribution': 'surfaceCapsules', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90097b8>}
/ [x] / Small Capsule / 33.3% / (capsuleSmall, None, capsuleSmall, None)
/ [x] / Medium Capsule / 33.3% / (capsuleMed, None, capsuleMed, None)
/ [x] / Large Capsule / 33.3% / (capsuleBig, None, capsuleBig, None)

placeable <BiomePlaceable_Microdungeon: 537> {'priority': 3.0, 'biome_name': 'garden', 'mode': 'floor', 'variants': 1, 'id': 537, 'distribution': 'tiyDist', 'discriminator': 'microdungeon', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c9009860>}
TODO ['block1platforms', 'loops', 'spiralspikes', 'blocks', 'stripeblocks', 'blockpile', 'reversepyramids', 'flats', 'spikes', 'rods', 'wiggles', 'rockyshapes', 'layeredspire', 'blank', 'none']

sound (is there anything to really /say/ here)

None

None

None

None

regions

garden

fg cave ['surfaceCaves']

bg cave ['empty']

fg ore ['commonVeins']

bg ore ['empty']

block ['lowHillsSurface']

sub block ['largeClumps']

liquid ['water'] with chance Range(low=10, high=20)

ocean [] at height 0

appears as primary in [<PlanetTypeLayer: 'surface', 'garden'>], secondary in []