Crystal Cave

Basics

Defined in /biomes/underground_detached/old/crystalcave/crystalcave.biome

Breathable; has air.

Primarily composed of Rock Block , plus some Obsidian Rock Block

surrounding threat level Range(low=1, high=10)


None / None / None

status effects: []

hue shift: [0]

parallax: /parallax/underground/dirtunderground.parallax

spawn profiles...?: None

ore distribution!!! i have that!! <OreDistribution: 'depth2'>

0.5 115% / coal 0% / uranium 0% / plutonium 0% / solarium 120% / copper 110% / silverore 105% / gold 95% / platinum 90% / diamond 79% / fossil 130% / iron
1.5 115% / coal 0% / uranium 0% / plutonium 0% / solarium 125% / copper 120% / silverore 110% / gold 100% / platinum 95% / diamond 79% / fossil 140% / iron
2.5 115% / coal 0% / uranium 0% / plutonium 0% / solarium 120% / copper 125% / silverore 120% / gold 105% / platinum 100% / diamond 79% / fossil 125% / titanium
3.5 115% / coal 135% / uranium 0% / plutonium 0% / solarium 115% / copper 120% / silverore 125% / gold 110% / platinum 105% / diamond 79% / fossil 135% / titanium
4.5 115% / coal 0% / uranium 0% / plutonium 0% / solarium 110% / copper 115% / silverore 120% / gold 120% / platinum 110% / diamond 79% / fossil 125% / aegisalt 120% / rubium 120% / violium
5.5 115% / coal 0% / uranium 0% / plutonium 135% / solarium 105% / copper 110% / silverore 115% / gold 110% / platinum 120% / diamond 79% / fossil 135% / aegisalt 135% / rubium 135% / violium

placeable <BiomePlaceable_GrassMod: 276> {'priority': None, 'biome_name': 'crystalcave', 'mode': 'floor', 'variants': None, 'where': 'underground', 'distribution': None, 'id': 276, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90bae48>}
TODO <MaterialMod: 'crystalgrass'> @ 0.9

placeable <BiomePlaceable_TreasureBox: 274> {'priority': 0.0, 'biome_name': 'crystalcave', 'mode': 'floor', 'variants': 1, 'id': 274, 'distribution': 'minibiomeChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90baef0>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'crystalChest'> :

Harmless
Mostly Harmless
Moderate
Risky
Dangerous
Unreal
or higher
Random choice of:
1 item — 5%
2 item — 40%
3 item — 30%
4 item — 15%
5 item — 10%
25.8% 25.8% 25.8% 25.8% 20× Crystal
7.74% 7.74% 7.74% 7.74% [random crystalspear]
7.74% 7.74% 7.74% 7.74% Crystal Table Blueprint
7.74% 7.74% 7.74% 7.74% Crystal Lamp Blueprint
7.74% 7.74% 7.74% 7.74% Crystal Chest Blueprint
7.74% 7.74% 7.74% 7.74% Crystal Chair Blueprint
7.74% 7.74% 7.74% 7.74% Crystal Bed Blueprint
7.74% 7.74% 7.74% 7.74% Crystal Backpack
4.2% 1.4% 1.4% 1.4% 30× Pixels
4.2% 4.2% 4.2% 60× Pixels
3% 3% 3% 3% something from ore
2% 2% 2% 2% something from weapon
2% 2% 2% 2% something from produce
1.4% 1.4% 1.4% 50× Pixels
1.4% 1.4% 1.4% 200× Pixels
4.2% 100× Pixels
1.35% 1.35% 1.35% Bandage
1.35% 1.35% 1.35% Bandage
1% 1% 1% 1% something from seed
0.8% 0.8% 0.8% 0.8% something from shield
0.8% 0.8% 0.8% 0.8% something from tool
1.4% 1.4% 15× Pixels
0.3% 0.3% 0.3% 0.9% something from stim
1.4% 300× Pixels
1.05% Nanowrap Bandage
1.05% Nanowrap Bandage
0.24% 0.24% 0.24% 0.24% something from instrument
0.1% 0.1% 0.1% 0.1% something from costume
0.06% 0.06% 0.06% 0.06% Teleporter Core

placeable <BiomePlaceable_Object: 275> {'priority': 0.0, 'biome_name': 'crystalcave', 'mode': 'floor', 'variants': 4, 'id': 275, 'distribution': 'scatteredLarge', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90baf98>}
/ [x] / Crystalline Bush / 12.5% / (None, [[['crystal', 1, {}], ['crystal', 1, {}], ['crystal', 1, {}]]], None, [[['crystal', 1, {}], ['crystal', 1, {}], ['crystal', 1, {}]]])
/ [x] / Crystalline Bush / 12.5% / (None, [[['crystal', 1, {}], ['crystal', 1, {}], ['crystal', 1, {}]]], None, [[['crystal', 1, {}], ['crystal', 1, {}], ['crystal', 1, {}]]])
/ [x] / Crystalline Bush / 12.5% / (None, [[['crystal', 1, {}], ['crystal', 1, {}], ['crystal', 1, {}]]], None, [[['crystal', 1, {}], ['crystal', 1, {}], ['crystal', 1, {}]]])
/ [x] / Crystalline Bush / 12.5% / (None, [[['crystal', 1, {}], ['crystal', 1, {}], ['crystal', 1, {}]]], None, [[['crystal', 1, {}], ['crystal', 1, {}], ['crystal', 1, {}]]])
[x] / / Stone Pillar / 12.5% / (None, None, None, None)
[x] / / Stone Pillar / 12.5% / (None, None, None, None)
[x] / / Stone Worm Statue / 12.5% / (None, None, None, None)
[x] / / Stone Altar / 12.5% / (None, None, None, None)

sound (is there anything to really /say/ here)

None

None

None

None

regions