Crystal Cave
Basics
Defined in /biomes/underground_detached/old/crystalcave/crystalcave.biome
Breathable; has air.
Primarily composed of Rock Block , plus some Obsidian Rock Block
surrounding threat level Range(low=1, high=10)
None / None / None
status effects: []
hue shift: [0]
parallax: /parallax/underground/dirtunderground.parallax
spawn profiles...?: None
ore distribution!!! i have that!! <OreDistribution: 'depth2'>
0.5 | 115% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 120% / copper | 110% / silverore | 105% / gold | 95% / platinum | 90% / diamond | 79% / fossil | 130% / iron | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1.5 | 115% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 125% / copper | 120% / silverore | 110% / gold | 100% / platinum | 95% / diamond | 79% / fossil | 140% / iron | ||
2.5 | 115% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 120% / copper | 125% / silverore | 120% / gold | 105% / platinum | 100% / diamond | 79% / fossil | 125% / titanium | ||
3.5 | 115% / coal | 135% / uranium | 0% / plutonium | 0% / solarium | 115% / copper | 120% / silverore | 125% / gold | 110% / platinum | 105% / diamond | 79% / fossil | 135% / titanium | ||
4.5 | 115% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 110% / copper | 115% / silverore | 120% / gold | 120% / platinum | 110% / diamond | 79% / fossil | 125% / aegisalt | 120% / rubium | 120% / violium |
5.5 | 115% / coal | 0% / uranium | 0% / plutonium | 135% / solarium | 105% / copper | 110% / silverore | 115% / gold | 110% / platinum | 120% / diamond | 79% / fossil | 135% / aegisalt | 135% / rubium | 135% / violium |
placeable <BiomePlaceable_GrassMod: 276> {'priority': None, 'biome_name': 'crystalcave', 'mode': 'floor', 'variants': None, 'where': 'underground', 'distribution': None, 'id': 276, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90bae48>}
TODO <MaterialMod: 'crystalgrass'> @ 0.9
placeable <BiomePlaceable_TreasureBox: 274> {'priority': 0.0, 'biome_name': 'crystalcave', 'mode': 'floor', 'variants': 1, 'id': 274, 'distribution': 'minibiomeChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90baef0>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'crystalChest'>
:
Harmless
|
Mostly Harmless
Moderate |
Risky
Dangerous |
Unreal
or higher |
|
---|---|---|---|---|
Random choice of: | ||||
1 item — 5% 2 item — 40% 3 item — 30% 4 item — 15% 5 item — 10% |
||||
25.8% | 25.8% | 25.8% | 25.8% | 20× Crystal |
7.74% | 7.74% | 7.74% | 7.74% | [random crystalspear] |
7.74% | 7.74% | 7.74% | 7.74% | Crystal Table Blueprint |
7.74% | 7.74% | 7.74% | 7.74% | Crystal Lamp Blueprint |
7.74% | 7.74% | 7.74% | 7.74% | Crystal Chest Blueprint |
7.74% | 7.74% | 7.74% | 7.74% | Crystal Chair Blueprint |
7.74% | 7.74% | 7.74% | 7.74% | Crystal Bed Blueprint |
7.74% | 7.74% | 7.74% | 7.74% | Crystal Backpack |
4.2% | 1.4% | 1.4% | 1.4% | 30× Pixels |
— | 4.2% | 4.2% | 4.2% | 60× Pixels |
3% | 3% | 3% | 3% | something from ore |
2% | 2% | 2% | 2% | something from weapon |
2% | 2% | 2% | 2% | something from produce |
1.4% | 1.4% | 1.4% | — | 50× Pixels |
— | 1.4% | 1.4% | 1.4% | 200× Pixels |
— | — | 4.2% | — | 100× Pixels |
1.35% | 1.35% | 1.35% | — | 3× Bandage |
1.35% | 1.35% | 1.35% | — | 6× Bandage |
1% | 1% | 1% | 1% | something from seed |
0.8% | 0.8% | 0.8% | 0.8% | something from shield |
0.8% | 0.8% | 0.8% | 0.8% | something from tool |
1.4% | 1.4% | — | — | 15× Pixels |
0.3% | 0.3% | 0.3% | 0.9% | something from stim |
— | — | 1.4% | — | 300× Pixels |
— | — | — | 1.05% | 6× Nanowrap Bandage |
— | — | — | 1.05% | 3× Nanowrap Bandage |
0.24% | 0.24% | 0.24% | 0.24% | something from instrument |
0.1% | 0.1% | 0.1% | 0.1% | something from costume |
0.06% | 0.06% | 0.06% | 0.06% | Teleporter Core |
placeable <BiomePlaceable_Object: 275> {'priority': 0.0, 'biome_name': 'crystalcave', 'mode': 'floor', 'variants': 4, 'id': 275, 'distribution': 'scatteredLarge', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90baf98>}
/
[x]
/
Crystalline Bush
/
12.5%
/
(None, [[['crystal', 1, {}], ['crystal', 1, {}], ['crystal', 1, {}]]], None, [[['crystal', 1, {}], ['crystal', 1, {}], ['crystal', 1, {}]]])
/
[x]
/
Crystalline Bush
/
12.5%
/
(None, [[['crystal', 1, {}], ['crystal', 1, {}], ['crystal', 1, {}]]], None, [[['crystal', 1, {}], ['crystal', 1, {}], ['crystal', 1, {}]]])
/
[x]
/
Crystalline Bush
/
12.5%
/
(None, [[['crystal', 1, {}], ['crystal', 1, {}], ['crystal', 1, {}]]], None, [[['crystal', 1, {}], ['crystal', 1, {}], ['crystal', 1, {}]]])
/
[x]
/
Crystalline Bush
/
12.5%
/
(None, [[['crystal', 1, {}], ['crystal', 1, {}], ['crystal', 1, {}]]], None, [[['crystal', 1, {}], ['crystal', 1, {}], ['crystal', 1, {}]]])
[x]
/
/
Stone Pillar
/
12.5%
/
(None, None, None, None)
[x]
/
/
Stone Pillar
/
12.5%
/
(None, None, None, None)
[x]
/
/
Stone Worm Statue
/
12.5%
/
(None, None, None, None)
[x]
/
/
Stone Altar
/
12.5%
/
(None, None, None, None)
None
None
None
None
regions