Coral Cave

Basics

Defined in /biomes/underground_detached/old/coralcave/coralcave.biome

Breathable; has air.

Primarily composed of Rock Block , plus some Dirt Block Rock Block

surrounding threat level Range(low=1, high=10)


None / None / None

status effects: []

hue shift: [0]

parallax: /parallax/underground/dirtunderground.parallax

spawn profiles...?: None

ore distribution!!! i have that!! <OreDistribution: 'depth2'>

0.5 115% / coal 0% / uranium 0% / plutonium 0% / solarium 120% / copper 110% / silverore 105% / gold 95% / platinum 90% / diamond 79% / fossil 130% / iron
1.5 115% / coal 0% / uranium 0% / plutonium 0% / solarium 125% / copper 120% / silverore 110% / gold 100% / platinum 95% / diamond 79% / fossil 140% / iron
2.5 115% / coal 0% / uranium 0% / plutonium 0% / solarium 120% / copper 125% / silverore 120% / gold 105% / platinum 100% / diamond 79% / fossil 125% / titanium
3.5 115% / coal 135% / uranium 0% / plutonium 0% / solarium 115% / copper 120% / silverore 125% / gold 110% / platinum 105% / diamond 79% / fossil 135% / titanium
4.5 115% / coal 0% / uranium 0% / plutonium 0% / solarium 110% / copper 115% / silverore 120% / gold 120% / platinum 110% / diamond 79% / fossil 125% / aegisalt 120% / rubium 120% / violium
5.5 115% / coal 0% / uranium 0% / plutonium 135% / solarium 105% / copper 110% / silverore 115% / gold 110% / platinum 120% / diamond 79% / fossil 135% / aegisalt 135% / rubium 135% / violium

placeable <BiomePlaceable_TreasureBox: 260> {'priority': 0.0, 'biome_name': 'coralcave', 'mode': 'floor', 'variants': 1, 'id': 260, 'distribution': 'minibiomeChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90baac8>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'barrelChest'> :

Harmless
Mostly Harmless
Moderate
Risky
Dangerous
Unreal
or higher
Random choice of:
???
11.1% 11.1% 11.1% 11.1% 11.1% 11.1% 10× Wood Platform
11.1% 11.1% 11.1% 11.1% 11.1% 11.1% 10× Wood Planks
11.1% 11.1% 11.1% 11.1% 11.1% 11.1% 15× Cobblestone
11.1% 11.1% 11.1% 11.1% 11.1% 11.1% Climbing Rope
7.41% 7.41% 7.41% 7.41% 7.41% 7.41% Torch
7.41% 7.41% 7.41% 7.41% 7.41% 7.41% something from tool
8.89% 8.89% 8.89% 8.89% Copper Ore
5.93% 5.93% 5.93% 5.93% 5.93% 5.93% Oil Lantern
8.89% 8.89% 8.89% 8.89% 30× Pixels
8.89% 8.89% 8.89% 10× Pixels
8.89% 8.89% 8.89% 50× Pixels
5.93% 5.93% 5.93% 5.93% Iron Ore
3.7% 3.7% 3.7% 3.7% 3.7% 3.7% Bomb
2.96% 2.96% 2.96% 2.96% 2.96% 2.96% 25× Pixels
2.96% 2.96% 2.96% 2.96% 100× Pixels
2.96% 2.96% 2.96% 2.96% 15× Pixels
2.96% 2.96% 2.96% Pixels
2.96% 2.96% 2.96% 150× Pixels
1.48% 1.48% 1.48% 1.48% 1.48% 1.48% something from weapon
4.44% 4.44% Violium Ore
4.44% 4.44% Rubium Ore
4.44% 4.44% Aegisalt Ore
4.44% Titanium Ore
4.44% Platinum Ore
1.48% 1.48% Diamond
1.48% Silver Ore
1.48% Gold Ore
1.48% Diamond

placeable <BiomePlaceable_GrassMod: 264> {'priority': None, 'biome_name': 'coralcave', 'mode': 'floor', 'variants': None, 'where': 'underground', 'distribution': None, 'id': 264, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90bab70>}
TODO <MaterialMod: 'tar'> @ 0.9

placeable <BiomePlaceable_Object: 263> {'priority': 0.0, 'biome_name': 'coralcave', 'mode': 'floor', 'variants': 4, 'id': 263, 'distribution': 'scatteredLarge', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90bac18>}
/ [x] / Oil Lantern / 26.4% / (None, None, None, None)
[x] / / Hay Pile / 56.6% / (None, None, None, None)
[x] / / Hay Stack / 3.77% / (None, None, None, None)
/ [x] / Outhouse / 1.89% / (None, None, None, None)
[x] / / Random Fountain / 11.3% / (None, [], None, None)

placeable <BiomePlaceable_Object: 262> {'priority': 1.0, 'biome_name': 'coralcave', 'mode': 'floor', 'variants': 1, 'id': 262, 'distribution': 'denseLarge', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90bacc0>}
/ [x] / Ember Coral / 20% / (None, [[['coralfragment', 2, {}], ['coralfragment', 3, {}]]], None, [[['coralfragment', 2, {}], ['coralfragment', 3, {}]]])
/ [x] / Ember Coral / 20% / (None, [[['coralfragment', 2, {}], ['coralfragment', 1, {}]]], None, [[['coralfragment', 2, {}], ['coralfragment', 1, {}]]])
/ [x] / Ember Coral / 20% / (None, [[['coralfragment', 1, {}]]], None, [[['coralfragment', 1, {}]]])
/ [x] / Ember Coral / 20% / (None, [[['coralfragment', 2, {}], ['coralfragment', 1, {}]]], None, [[['coralfragment', 2, {}], ['coralfragment', 1, {}]]])
/ [x] / Ember Coral / 20% / (None, [[['coralfragment', 1, {}], ['coralfragment', 1, {}]]], None, [[['coralfragment', 1, {}], ['coralfragment', 1, {}]]])

placeable <BiomePlaceable_Microdungeon: 261> {'priority': 0.0, 'biome_name': 'coralcave', 'mode': 'floor', 'variants': 1, 'id': 261, 'distribution': 'minibiomeChests', 'discriminator': 'microdungeon', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90bad68>}
TODO ['coraltemple']

sound (is there anything to really /say/ here)

None

None

None

None

regions