Zen Caves
Basics
Defined in /biomes/underground_detached/old/zen/zen.biome
Breathable; has air.
Primarily composed of Dirt Block , plus some Rock Block
surrounding threat level Range(low=1, high=10)
None / None / None
status effects: []
hue shift: [0]
parallax: /parallax/underground/dirtunderground.parallax
spawn profiles...?: None
ore distribution!!! i have that!! <OreDistribution: 'depth2'>
0.5 | 115% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 120% / copper | 110% / silverore | 105% / gold | 95% / platinum | 90% / diamond | 79% / fossil | 130% / iron | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1.5 | 115% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 125% / copper | 120% / silverore | 110% / gold | 100% / platinum | 95% / diamond | 79% / fossil | 140% / iron | ||
2.5 | 115% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 120% / copper | 125% / silverore | 120% / gold | 105% / platinum | 100% / diamond | 79% / fossil | 125% / titanium | ||
3.5 | 115% / coal | 135% / uranium | 0% / plutonium | 0% / solarium | 115% / copper | 120% / silverore | 125% / gold | 110% / platinum | 105% / diamond | 79% / fossil | 135% / titanium | ||
4.5 | 115% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 110% / copper | 115% / silverore | 120% / gold | 120% / platinum | 110% / diamond | 79% / fossil | 125% / aegisalt | 120% / rubium | 120% / violium |
5.5 | 115% / coal | 0% / uranium | 0% / plutonium | 135% / solarium | 105% / copper | 110% / silverore | 115% / gold | 110% / platinum | 120% / diamond | 79% / fossil | 135% / aegisalt | 135% / rubium | 135% / violium |
placeable <BiomePlaceable_TreasureBox: 248> {'priority': 0.0, 'biome_name': 'zen', 'mode': 'floor', 'variants': 1, 'id': 248, 'distribution': 'undergroundChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c91345f8>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'weaponChest'>
:
Harmless
|
Mostly Harmless
|
Moderate
|
Risky
|
Dangerous
|
Unreal
or higher |
|
---|---|---|---|---|---|---|
✓ | ✓ | ✓ | ✓ | ✓ | ✓ | something from weapon |
Plus a random choice of: | ||||||
1 item — 20% 2 item — 50% 3 item — 20% 4 item — 10% |
||||||
— | 21% | 21% | 21% | 21% | 21% | 60× Pixels |
21% | 7% | 7% | 7% | 7% | 7% | 30× Pixels |
10% | 10% | 10% | 10% | 10% | 10% | something from produce |
— | — | — | 21% | 21% | — | 100× Pixels |
9% | 9% | 9% | 9% | — | — | 4× Copper Ore |
7% | 7% | 7% | 7% | 7% | — | 50× Pixels |
— | 7% | 7% | 7% | 7% | 7% | 200× Pixels |
6.75% | 6.75% | 6.75% | 6.75% | 6.75% | — | 3× Bandage |
6.75% | 6.75% | 6.75% | 6.75% | 6.75% | — | 6× Bandage |
5% | 5% | 5% | 5% | 5% | 5% | something from seed |
6% | 6% | 6% | 6% | — | — | 4× Iron Ore |
4% | 4% | 4% | 4% | 4% | 4% | something from tool |
2.5% | 2.5% | 2.5% | 2.5% | 2.5% | 2.5% | [random crappyspear] |
2.5% | 2.5% | 2.5% | 2.5% | 2.5% | 2.5% | [random crappyhammer] |
2.5% | 2.5% | 2.5% | 2.5% | 2.5% | 2.5% | [random crappyaxe] |
2.5% | 2.5% | 2.5% | 2.5% | 2.5% | 2.5% | [random crappybroadsword] |
7% | 7% | 7% | — | — | — | 15× Pixels |
— | 4% | 4% | 4% | 4% | 4% | [random tier2shield] |
— | — | — | 7% | 7% | — | 300× Pixels |
— | — | — | — | 4.5% | 4.5% | 4× Violium Ore |
— | — | — | — | 4.5% | 4.5% | 4× Rubium Ore |
— | — | — | — | 4.5% | 4.5% | 4× Aegisalt Ore |
1.5% | 1.5% | 1.5% | 1.5% | 1.5% | — | something from stim |
1.2% | 1.2% | 1.2% | 1.2% | 1.2% | 1.2% | something from instrument |
1.12% | 1.12% | 1.12% | 1.12% | 1.12% | 1.12% | 3× Yellow Stim Pack |
1.12% | 1.12% | 1.12% | 1.12% | 1.12% | 1.12% | 3× Red Stim Pack |
1.12% | 1.12% | 1.12% | 1.12% | 1.12% | 1.12% | 3× Green Stim Pack |
1.12% | 1.12% | 1.12% | 1.12% | 1.12% | 1.12% | 3× Blue Stim Pack |
— | — | — | — | — | 5.25% | 6× Nanowrap Bandage |
— | — | — | — | — | 5.25% | 3× Nanowrap Bandage |
— | — | 4.5% | — | — | — | 4× Titanium Ore |
— | — | 4.5% | — | — | — | 4× Platinum Ore |
2% | 2% | — | — | — | — | [random tier1woodshield] |
2% | 2% | — | — | — | — | [random tier1shield] |
0.5% | 0.5% | 0.5% | 0.5% | 0.5% | 0.5% | something from costume |
— | — | — | — | 1.5% | 1.5% | 3× Diamond |
0.3% | 0.3% | 0.3% | 0.3% | 0.3% | 0.3% | Teleporter Core |
— | — | 1.5% | — | — | — | 4× Silver Ore |
— | — | 1.5% | — | — | — | 4× Gold Ore |
— | — | 1.5% | — | — | — | Diamond |
placeable <BiomePlaceable_TreasureBox: 247> {'priority': 0.0, 'biome_name': 'zen', 'mode': 'floor', 'variants': 1, 'id': 247, 'distribution': 'undergroundtechChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c91346a0>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'techChest'>
:
Random choice of: | |
---|---|
??? | |
60% | Blank Tech Card |
40% | Teleporter Core |
placeable <BiomePlaceable_GrassMod: 255> {'priority': None, 'biome_name': 'zen', 'mode': 'floor', 'variants': None, 'where': 'underground', 'distribution': None, 'id': 255, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c9134748>}
TODO <MaterialMod: 'grass'> @ 1.0
placeable <BiomePlaceable_Object: 254> {'priority': 1.0, 'biome_name': 'zen', 'mode': 'ceiling', 'variants': 1, 'id': 254, 'distribution': 'denseLarge', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c91347f0>}
/
[x]
/
Traditional Paper Lantern
/
20.5%
/
(None, None, None, None)
[x]
/
/
Hanging Basket
/
39.8%
/
(None, None, None, None)
[x]
/
/
Hanging Basket
/
39.8%
/
(None, None, None, None)
placeable <BiomePlaceable_Object: 253> {'priority': 1.0, 'biome_name': 'zen', 'mode': 'floor', 'variants': 1, 'id': 253, 'distribution': 'scatteredSmall', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c9134898>}
/
[x]
/
Zen Rock
/
15.4%
/
(None, None, None, None)
/
[x]
/
Zen Rock
/
15.4%
/
(None, None, None, None)
/
[x]
/
Zen Rock
/
15.4%
/
(None, None, None, None)
/
[x]
/
Zen Rock
/
15.4%
/
(None, None, None, None)
/
[x]
/
Zen Rock
/
15.4%
/
(None, None, None, None)
[x]
/
/
Traditional Wooden Post
/
7.69%
/
(None, None, None, None)
/
[x]
/
Flower Bed
/
7.69%
/
(None, None, None, None)
/
[x]
/
Flower Bed
/
7.69%
/
(None, None, None, None)
placeable <BiomePlaceable_Object: 251> {'priority': 0.1, 'biome_name': 'zen', 'mode': 'floor', 'variants': 1, 'id': 251, 'distribution': 'scatteredLarge', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c9134940>}
[x]
/
/
Frog Statue
/
20%
/
(None, None, None, None)
[x]
/
[x]
/
^orange;Camp Fire^white;
/
11.4%
/
(None, None, None, None)
[x]
/
/
Hylotl Water Feature
/
28.6%
/
(None, None, None, None)
[x]
/
/
Water Fountain
/
22.9%
/
(None, None, None, None)
[x]
/
/
Random Fountain
/
5.71%
/
(None, [], None, None)
/
[x]
/
Stone Fountain
/
11.4%
/
(None, None, None, None)
placeable <BiomePlaceable_Tree: 250> {'priority': 0.1, 'biome_name': 'zen', 'mode': 'ceiling', 'variants': 1, 'id': 250, 'distribution': 'scatteredSmall', 'discriminator': 'tree', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c91349e8>}
TODO ['flowery', 'starry', 'dreamy'] (180) / ['vine', 'vine2', 'vine3', 'vine4'] (180)
placeable <BiomePlaceable_Object: 249> {'priority': 1.0, 'biome_name': 'zen', 'mode': 'floor', 'variants': 1, 'id': 249, 'distribution': 'undergroundChests', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c9134a90>}
[x]
/
/
Status Pod
/
100%
/
(None, [], None, None)
placeable <BiomePlaceable_Object: 245> {'priority': 1.0, 'biome_name': 'zen', 'mode': 'floor', 'variants': 1, 'id': 245, 'distribution': 'denseLarge', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c9134b38>}
[x]
/
/
Tall Pot
/
33.3%
/
(None, [[['goldcoin', 1, {}], ['goldcoin', 1, {}]]], None, [[['goldcoin', 1, {}], ['goldcoin', 1, {}]]])
[x]
/
/
Crude Pot
/
33.3%
/
(None, [[['goldcoin', 1, {}], ['goldcoin', 1, {}]]], None, [[['goldcoin', 1, {}], ['goldcoin', 1, {}]]])
[x]
/
/
Small Pot
/
33.3%
/
(None, [[['goldcoin', 1, {}]]], None, [[['goldcoin', 1, {}]]])
placeable <BiomePlaceable_Tree: 252> {'priority': 2.0, 'biome_name': 'zen', 'mode': 'floor', 'variants': 1, 'id': 252, 'distribution': 'denseSmall', 'discriminator': 'tree', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c9134be0>}
TODO ['lotus'] (180) / ['birch', 'cocoa', 'fleshy', 'grumpy', 'metal', 'pine', 'roottree', 'slimey', 'something', 'spikey', 'twisted', 'wood'] (15)
placeable <BiomePlaceable_TreasureBox: 246> {'priority': 0.0, 'biome_name': 'zen', 'mode': 'floor', 'variants': 1, 'id': 246, 'distribution': 'undergroundChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c9134c88>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'basicChest'>
:
Harmless
|
Mostly Harmless
|
Moderate
|
Risky
|
Dangerous
|
Unreal
or higher |
|
---|---|---|---|---|---|---|
Random choice of: | ||||||
1 item — 5% 2 item — 15% 3 item — 45% 4 item — 20% 5 item — 10% 6 item — 5% |
||||||
— | 21% | 21% | 21% | 21% | 21% | 60× Pixels |
21% | 7% | 7% | 7% | 7% | 7% | 30× Pixels |
10% | 10% | 10% | 10% | 10% | 10% | something from produce |
— | — | — | 21% | 21% | — | 100× Pixels |
9% | 9% | 9% | 9% | — | — | 4× Copper Ore |
7% | 7% | 7% | 7% | 7% | — | 50× Pixels |
— | 7% | 7% | 7% | 7% | 7% | 200× Pixels |
6.75% | 6.75% | 6.75% | 6.75% | 6.75% | — | 3× Bandage |
6.75% | 6.75% | 6.75% | 6.75% | 6.75% | — | 6× Bandage |
5% | 5% | 5% | 5% | 5% | 5% | something from seed |
6% | 6% | 6% | 6% | — | — | 4× Iron Ore |
4% | 4% | 4% | 4% | 4% | 4% | something from tool |
2.5% | 2.5% | 2.5% | 2.5% | 2.5% | 2.5% | [random crappyspear] |
2.5% | 2.5% | 2.5% | 2.5% | 2.5% | 2.5% | [random crappyhammer] |
2.5% | 2.5% | 2.5% | 2.5% | 2.5% | 2.5% | [random crappyaxe] |
2.5% | 2.5% | 2.5% | 2.5% | 2.5% | 2.5% | [random crappybroadsword] |
7% | 7% | 7% | — | — | — | 15× Pixels |
— | 4% | 4% | 4% | 4% | 4% | [random tier2shield] |
— | — | — | 7% | 7% | — | 300× Pixels |
— | — | — | — | 4.5% | 4.5% | 4× Violium Ore |
— | — | — | — | 4.5% | 4.5% | 4× Rubium Ore |
— | — | — | — | 4.5% | 4.5% | 4× Aegisalt Ore |
1.5% | 1.5% | 1.5% | 1.5% | 1.5% | — | something from stim |
1.2% | 1.2% | 1.2% | 1.2% | 1.2% | 1.2% | something from instrument |
1.12% | 1.12% | 1.12% | 1.12% | 1.12% | 1.12% | 3× Yellow Stim Pack |
1.12% | 1.12% | 1.12% | 1.12% | 1.12% | 1.12% | 3× Red Stim Pack |
1.12% | 1.12% | 1.12% | 1.12% | 1.12% | 1.12% | 3× Green Stim Pack |
1.12% | 1.12% | 1.12% | 1.12% | 1.12% | 1.12% | 3× Blue Stim Pack |
— | — | — | — | — | 5.25% | 6× Nanowrap Bandage |
— | — | — | — | — | 5.25% | 3× Nanowrap Bandage |
— | — | 4.5% | — | — | — | 4× Titanium Ore |
— | — | 4.5% | — | — | — | 4× Platinum Ore |
2% | 2% | — | — | — | — | [random tier1woodshield] |
2% | 2% | — | — | — | — | [random tier1shield] |
0.5% | 0.5% | 0.5% | 0.5% | 0.5% | 0.5% | something from costume |
— | — | — | — | 1.5% | 1.5% | 3× Diamond |
0.3% | 0.3% | 0.3% | 0.3% | 0.3% | 0.3% | Teleporter Core |
— | — | 1.5% | — | — | — | 4× Silver Ore |
— | — | 1.5% | — | — | — | 4× Gold Ore |
— | — | 1.5% | — | — | — | Diamond |
sound (is there anything to really /say/ here)
None
None
None
None
regions