Zen Caves

Basics

Defined in /biomes/underground_detached/old/zen/zen.biome

Breathable; has air.

Primarily composed of Dirt Block , plus some Rock Block

surrounding threat level Range(low=1, high=10)


None / None / None

status effects: []

hue shift: [0]

parallax: /parallax/underground/dirtunderground.parallax

spawn profiles...?: None

ore distribution!!! i have that!! <OreDistribution: 'depth2'>

0.5 115% / coal 0% / uranium 0% / plutonium 0% / solarium 120% / copper 110% / silverore 105% / gold 95% / platinum 90% / diamond 79% / fossil 130% / iron
1.5 115% / coal 0% / uranium 0% / plutonium 0% / solarium 125% / copper 120% / silverore 110% / gold 100% / platinum 95% / diamond 79% / fossil 140% / iron
2.5 115% / coal 0% / uranium 0% / plutonium 0% / solarium 120% / copper 125% / silverore 120% / gold 105% / platinum 100% / diamond 79% / fossil 125% / titanium
3.5 115% / coal 135% / uranium 0% / plutonium 0% / solarium 115% / copper 120% / silverore 125% / gold 110% / platinum 105% / diamond 79% / fossil 135% / titanium
4.5 115% / coal 0% / uranium 0% / plutonium 0% / solarium 110% / copper 115% / silverore 120% / gold 120% / platinum 110% / diamond 79% / fossil 125% / aegisalt 120% / rubium 120% / violium
5.5 115% / coal 0% / uranium 0% / plutonium 135% / solarium 105% / copper 110% / silverore 115% / gold 110% / platinum 120% / diamond 79% / fossil 135% / aegisalt 135% / rubium 135% / violium

placeable <BiomePlaceable_TreasureBox: 248> {'priority': 0.0, 'biome_name': 'zen', 'mode': 'floor', 'variants': 1, 'id': 248, 'distribution': 'undergroundChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c91345f8>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'weaponChest'> :

Harmless
Mostly Harmless
Moderate
Risky
Dangerous
Unreal
or higher
something from weapon
Plus a random choice of:
1 item — 20%
2 item — 50%
3 item — 20%
4 item — 10%
21% 21% 21% 21% 21% 60× Pixels
21% 7% 7% 7% 7% 7% 30× Pixels
10% 10% 10% 10% 10% 10% something from produce
21% 21% 100× Pixels
9% 9% 9% 9% Copper Ore
7% 7% 7% 7% 7% 50× Pixels
7% 7% 7% 7% 7% 200× Pixels
6.75% 6.75% 6.75% 6.75% 6.75% Bandage
6.75% 6.75% 6.75% 6.75% 6.75% Bandage
5% 5% 5% 5% 5% 5% something from seed
6% 6% 6% 6% Iron Ore
4% 4% 4% 4% 4% 4% something from tool
2.5% 2.5% 2.5% 2.5% 2.5% 2.5% [random crappyspear]
2.5% 2.5% 2.5% 2.5% 2.5% 2.5% [random crappyhammer]
2.5% 2.5% 2.5% 2.5% 2.5% 2.5% [random crappyaxe]
2.5% 2.5% 2.5% 2.5% 2.5% 2.5% [random crappybroadsword]
7% 7% 7% 15× Pixels
4% 4% 4% 4% 4% [random tier2shield]
7% 7% 300× Pixels
4.5% 4.5% Violium Ore
4.5% 4.5% Rubium Ore
4.5% 4.5% Aegisalt Ore
1.5% 1.5% 1.5% 1.5% 1.5% something from stim
1.2% 1.2% 1.2% 1.2% 1.2% 1.2% something from instrument
1.12% 1.12% 1.12% 1.12% 1.12% 1.12% Yellow Stim Pack
1.12% 1.12% 1.12% 1.12% 1.12% 1.12% Red Stim Pack
1.12% 1.12% 1.12% 1.12% 1.12% 1.12% Green Stim Pack
1.12% 1.12% 1.12% 1.12% 1.12% 1.12% Blue Stim Pack
5.25% Nanowrap Bandage
5.25% Nanowrap Bandage
4.5% Titanium Ore
4.5% Platinum Ore
2% 2% [random tier1woodshield]
2% 2% [random tier1shield]
0.5% 0.5% 0.5% 0.5% 0.5% 0.5% something from costume
1.5% 1.5% Diamond
0.3% 0.3% 0.3% 0.3% 0.3% 0.3% Teleporter Core
1.5% Silver Ore
1.5% Gold Ore
1.5% Diamond

placeable <BiomePlaceable_TreasureBox: 247> {'priority': 0.0, 'biome_name': 'zen', 'mode': 'floor', 'variants': 1, 'id': 247, 'distribution': 'undergroundtechChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c91346a0>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'techChest'> :

Random choice of:
???
60% Blank Tech Card
40% Teleporter Core

placeable <BiomePlaceable_GrassMod: 255> {'priority': None, 'biome_name': 'zen', 'mode': 'floor', 'variants': None, 'where': 'underground', 'distribution': None, 'id': 255, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c9134748>}
TODO <MaterialMod: 'grass'> @ 1.0

placeable <BiomePlaceable_Object: 254> {'priority': 1.0, 'biome_name': 'zen', 'mode': 'ceiling', 'variants': 1, 'id': 254, 'distribution': 'denseLarge', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c91347f0>}
/ [x] / Traditional Paper Lantern / 20.5% / (None, None, None, None)
[x] / / Hanging Basket / 39.8% / (None, None, None, None)
[x] / / Hanging Basket / 39.8% / (None, None, None, None)

placeable <BiomePlaceable_Object: 253> {'priority': 1.0, 'biome_name': 'zen', 'mode': 'floor', 'variants': 1, 'id': 253, 'distribution': 'scatteredSmall', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c9134898>}
/ [x] / Zen Rock / 15.4% / (None, None, None, None)
/ [x] / Zen Rock / 15.4% / (None, None, None, None)
/ [x] / Zen Rock / 15.4% / (None, None, None, None)
/ [x] / Zen Rock / 15.4% / (None, None, None, None)
/ [x] / Zen Rock / 15.4% / (None, None, None, None)
[x] / / Traditional Wooden Post / 7.69% / (None, None, None, None)
/ [x] / Flower Bed / 7.69% / (None, None, None, None)
/ [x] / Flower Bed / 7.69% / (None, None, None, None)

placeable <BiomePlaceable_Object: 251> {'priority': 0.1, 'biome_name': 'zen', 'mode': 'floor', 'variants': 1, 'id': 251, 'distribution': 'scatteredLarge', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c9134940>}
[x] / / Frog Statue / 20% / (None, None, None, None)
[x] / [x] / ^orange;Camp Fire^white; / 11.4% / (None, None, None, None)
[x] / / Hylotl Water Feature / 28.6% / (None, None, None, None)
[x] / / Water Fountain / 22.9% / (None, None, None, None)
[x] / / Random Fountain / 5.71% / (None, [], None, None)
/ [x] / Stone Fountain / 11.4% / (None, None, None, None)

placeable <BiomePlaceable_Tree: 250> {'priority': 0.1, 'biome_name': 'zen', 'mode': 'ceiling', 'variants': 1, 'id': 250, 'distribution': 'scatteredSmall', 'discriminator': 'tree', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c91349e8>}
TODO ['flowery', 'starry', 'dreamy'] (180) / ['vine', 'vine2', 'vine3', 'vine4'] (180)

placeable <BiomePlaceable_Object: 249> {'priority': 1.0, 'biome_name': 'zen', 'mode': 'floor', 'variants': 1, 'id': 249, 'distribution': 'undergroundChests', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c9134a90>}
[x] / / Status Pod / 100% / (None, [], None, None)

placeable <BiomePlaceable_Object: 245> {'priority': 1.0, 'biome_name': 'zen', 'mode': 'floor', 'variants': 1, 'id': 245, 'distribution': 'denseLarge', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c9134b38>}
[x] / / Tall Pot / 33.3% / (None, [[['goldcoin', 1, {}], ['goldcoin', 1, {}]]], None, [[['goldcoin', 1, {}], ['goldcoin', 1, {}]]])
[x] / / Crude Pot / 33.3% / (None, [[['goldcoin', 1, {}], ['goldcoin', 1, {}]]], None, [[['goldcoin', 1, {}], ['goldcoin', 1, {}]]])
[x] / / Small Pot / 33.3% / (None, [[['goldcoin', 1, {}]]], None, [[['goldcoin', 1, {}]]])

placeable <BiomePlaceable_Tree: 252> {'priority': 2.0, 'biome_name': 'zen', 'mode': 'floor', 'variants': 1, 'id': 252, 'distribution': 'denseSmall', 'discriminator': 'tree', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c9134be0>}
TODO ['lotus'] (180) / ['birch', 'cocoa', 'fleshy', 'grumpy', 'metal', 'pine', 'roottree', 'slimey', 'something', 'spikey', 'twisted', 'wood'] (15)

placeable <BiomePlaceable_TreasureBox: 246> {'priority': 0.0, 'biome_name': 'zen', 'mode': 'floor', 'variants': 1, 'id': 246, 'distribution': 'undergroundChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c9134c88>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'basicChest'> :

Harmless
Mostly Harmless
Moderate
Risky
Dangerous
Unreal
or higher
Random choice of:
1 item — 5%
2 item — 15%
3 item — 45%
4 item — 20%
5 item — 10%
6 item — 5%
21% 21% 21% 21% 21% 60× Pixels
21% 7% 7% 7% 7% 7% 30× Pixels
10% 10% 10% 10% 10% 10% something from produce
21% 21% 100× Pixels
9% 9% 9% 9% Copper Ore
7% 7% 7% 7% 7% 50× Pixels
7% 7% 7% 7% 7% 200× Pixels
6.75% 6.75% 6.75% 6.75% 6.75% Bandage
6.75% 6.75% 6.75% 6.75% 6.75% Bandage
5% 5% 5% 5% 5% 5% something from seed
6% 6% 6% 6% Iron Ore
4% 4% 4% 4% 4% 4% something from tool
2.5% 2.5% 2.5% 2.5% 2.5% 2.5% [random crappyspear]
2.5% 2.5% 2.5% 2.5% 2.5% 2.5% [random crappyhammer]
2.5% 2.5% 2.5% 2.5% 2.5% 2.5% [random crappyaxe]
2.5% 2.5% 2.5% 2.5% 2.5% 2.5% [random crappybroadsword]
7% 7% 7% 15× Pixels
4% 4% 4% 4% 4% [random tier2shield]
7% 7% 300× Pixels
4.5% 4.5% Violium Ore
4.5% 4.5% Rubium Ore
4.5% 4.5% Aegisalt Ore
1.5% 1.5% 1.5% 1.5% 1.5% something from stim
1.2% 1.2% 1.2% 1.2% 1.2% 1.2% something from instrument
1.12% 1.12% 1.12% 1.12% 1.12% 1.12% Yellow Stim Pack
1.12% 1.12% 1.12% 1.12% 1.12% 1.12% Red Stim Pack
1.12% 1.12% 1.12% 1.12% 1.12% 1.12% Green Stim Pack
1.12% 1.12% 1.12% 1.12% 1.12% 1.12% Blue Stim Pack
5.25% Nanowrap Bandage
5.25% Nanowrap Bandage
4.5% Titanium Ore
4.5% Platinum Ore
2% 2% [random tier1woodshield]
2% 2% [random tier1shield]
0.5% 0.5% 0.5% 0.5% 0.5% 0.5% something from costume
1.5% 1.5% Diamond
0.3% 0.3% 0.3% 0.3% 0.3% 0.3% Teleporter Core
1.5% Silver Ore
1.5% Gold Ore
1.5% Diamond

sound (is there anything to really /say/ here)

None

None

None

None

regions