Zen Caves
Basics
Defined in /biomes/underground_detached/old/zen/zen.biome
Breathable; has air.
Primarily composed of Dirt Block , plus some Rock Block
surrounding threat level Range(low=1, high=10)
None / None / None
status effects: []
hue shift: [0]
parallax: /parallax/underground/dirtunderground.parallax
spawn profiles...?: None
ore distribution!!! i have that!! <OreDistribution: 'depth2'>
| 0.5 | 115% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 120% / copper | 110% / silverore | 105% / gold | 95% / platinum | 90% / diamond | 79% / fossil | 130% / iron | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1.5 | 115% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 125% / copper | 120% / silverore | 110% / gold | 100% / platinum | 95% / diamond | 79% / fossil | 140% / iron | ||
| 2.5 | 115% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 120% / copper | 125% / silverore | 120% / gold | 105% / platinum | 100% / diamond | 79% / fossil | 125% / titanium | ||
| 3.5 | 115% / coal | 135% / uranium | 0% / plutonium | 0% / solarium | 115% / copper | 120% / silverore | 125% / gold | 110% / platinum | 105% / diamond | 79% / fossil | 135% / titanium | ||
| 4.5 | 115% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 110% / copper | 115% / silverore | 120% / gold | 120% / platinum | 110% / diamond | 79% / fossil | 125% / aegisalt | 120% / rubium | 120% / violium |
| 5.5 | 115% / coal | 0% / uranium | 0% / plutonium | 135% / solarium | 105% / copper | 110% / silverore | 115% / gold | 110% / platinum | 120% / diamond | 79% / fossil | 135% / aegisalt | 135% / rubium | 135% / violium |
placeable <BiomePlaceable_TreasureBox: 248> {'priority': 0.0, 'biome_name': 'zen', 'mode': 'floor', 'variants': 1, 'id': 248, 'distribution': 'undergroundChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c91345f8>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'weaponChest'>
:
|
Harmless
|
Mostly Harmless
|
Moderate
|
Risky
|
Dangerous
|
Unreal
or higher |
|
|---|---|---|---|---|---|---|
| ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | something from weapon |
| Plus a random choice of: | ||||||
|
1 item — 20% 2 item — 50% 3 item — 20% 4 item — 10% |
||||||
| — | 21% | 21% | 21% | 21% | 21% |
60×
Pixels
|
| 21% | 7% | 7% | 7% | 7% | 7% |
30×
Pixels
|
| 10% | 10% | 10% | 10% | 10% | 10% | something from produce |
| — | — | — | 21% | 21% | — |
100×
Pixels
|
| 9% | 9% | 9% | 9% | — | — |
4×
Copper Ore
|
| 7% | 7% | 7% | 7% | 7% | — |
50×
Pixels
|
| — | 7% | 7% | 7% | 7% | 7% |
200×
Pixels
|
| 6.75% | 6.75% | 6.75% | 6.75% | 6.75% | — |
3×
Bandage
|
| 6.75% | 6.75% | 6.75% | 6.75% | 6.75% | — |
6×
Bandage
|
| 5% | 5% | 5% | 5% | 5% | 5% | something from seed |
| 6% | 6% | 6% | 6% | — | — |
4×
Iron Ore
|
| 4% | 4% | 4% | 4% | 4% | 4% | something from tool |
| 2.5% | 2.5% | 2.5% | 2.5% | 2.5% | 2.5% |
|
| 2.5% | 2.5% | 2.5% | 2.5% | 2.5% | 2.5% |
|
| 2.5% | 2.5% | 2.5% | 2.5% | 2.5% | 2.5% |
|
| 2.5% | 2.5% | 2.5% | 2.5% | 2.5% | 2.5% |
|
| 7% | 7% | 7% | — | — | — |
15×
Pixels
|
| — | 4% | 4% | 4% | 4% | 4% |
|
| — | — | — | 7% | 7% | — |
300×
Pixels
|
| — | — | — | — | 4.5% | 4.5% |
4×
Violium Ore
|
| — | — | — | — | 4.5% | 4.5% |
4×
Rubium Ore
|
| — | — | — | — | 4.5% | 4.5% |
4×
Aegisalt Ore
|
| 1.5% | 1.5% | 1.5% | 1.5% | 1.5% | — | something from stim |
| 1.2% | 1.2% | 1.2% | 1.2% | 1.2% | 1.2% | something from instrument |
| 1.12% | 1.12% | 1.12% | 1.12% | 1.12% | 1.12% |
3×
Yellow Stim Pack
|
| 1.12% | 1.12% | 1.12% | 1.12% | 1.12% | 1.12% |
3×
Red Stim Pack
|
| 1.12% | 1.12% | 1.12% | 1.12% | 1.12% | 1.12% |
3×
Green Stim Pack
|
| 1.12% | 1.12% | 1.12% | 1.12% | 1.12% | 1.12% |
3×
Blue Stim Pack
|
| — | — | — | — | — | 5.25% |
6×
Nanowrap Bandage
|
| — | — | — | — | — | 5.25% |
3×
Nanowrap Bandage
|
| — | — | 4.5% | — | — | — |
4×
Titanium Ore
|
| — | — | 4.5% | — | — | — |
4×
Platinum Ore
|
| 2% | 2% | — | — | — | — |
|
| 2% | 2% | — | — | — | — |
|
| 0.5% | 0.5% | 0.5% | 0.5% | 0.5% | 0.5% | something from costume |
| — | — | — | — | 1.5% | 1.5% |
3×
Diamond
|
| 0.3% | 0.3% | 0.3% | 0.3% | 0.3% | 0.3% |
Teleporter Core
|
| — | — | 1.5% | — | — | — |
4×
Silver Ore
|
| — | — | 1.5% | — | — | — |
4×
Gold Ore
|
| — | — | 1.5% | — | — | — |
Diamond
|
placeable <BiomePlaceable_TreasureBox: 247> {'priority': 0.0, 'biome_name': 'zen', 'mode': 'floor', 'variants': 1, 'id': 247, 'distribution': 'undergroundtechChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c91346a0>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'techChest'>
:
| Random choice of: | |
|---|---|
| ??? | |
| 60% |
Blank Tech Card
|
| 40% |
Teleporter Core
|
placeable <BiomePlaceable_GrassMod: 255> {'priority': None, 'biome_name': 'zen', 'mode': 'floor', 'variants': None, 'where': 'underground', 'distribution': None, 'id': 255, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c9134748>}
TODO
<MaterialMod: 'grass'> @ 1.0
placeable <BiomePlaceable_Object: 254> {'priority': 1.0, 'biome_name': 'zen', 'mode': 'ceiling', 'variants': 1, 'id': 254, 'distribution': 'denseLarge', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c91347f0>}
/
[x]
/
Traditional Paper Lantern
/
20.5%
/
(None, None, None, None)
[x]
/
/
Hanging Basket
/
39.8%
/
(None, None, None, None)
[x]
/
/
Hanging Basket
/
39.8%
/
(None, None, None, None)
placeable <BiomePlaceable_Object: 253> {'priority': 1.0, 'biome_name': 'zen', 'mode': 'floor', 'variants': 1, 'id': 253, 'distribution': 'scatteredSmall', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c9134898>}
/
[x]
/
Zen Rock
/
15.4%
/
(None, None, None, None)
/
[x]
/
Zen Rock
/
15.4%
/
(None, None, None, None)
/
[x]
/
Zen Rock
/
15.4%
/
(None, None, None, None)
/
[x]
/
Zen Rock
/
15.4%
/
(None, None, None, None)
/
[x]
/
Zen Rock
/
15.4%
/
(None, None, None, None)
[x]
/
/
Traditional Wooden Post
/
7.69%
/
(None, None, None, None)
/
[x]
/
Flower Bed
/
7.69%
/
(None, None, None, None)
/
[x]
/
Flower Bed
/
7.69%
/
(None, None, None, None)
placeable <BiomePlaceable_Object: 251> {'priority': 0.1, 'biome_name': 'zen', 'mode': 'floor', 'variants': 1, 'id': 251, 'distribution': 'scatteredLarge', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c9134940>}
[x]
/
/
Frog Statue
/
20%
/
(None, None, None, None)
[x]
/
[x]
/
^orange;Camp Fire^white;
/
11.4%
/
(None, None, None, None)
[x]
/
/
Hylotl Water Feature
/
28.6%
/
(None, None, None, None)
[x]
/
/
Water Fountain
/
22.9%
/
(None, None, None, None)
[x]
/
/
Random Fountain
/
5.71%
/
(None, [], None, None)
/
[x]
/
Stone Fountain
/
11.4%
/
(None, None, None, None)
placeable <BiomePlaceable_Tree: 250> {'priority': 0.1, 'biome_name': 'zen', 'mode': 'ceiling', 'variants': 1, 'id': 250, 'distribution': 'scatteredSmall', 'discriminator': 'tree', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c91349e8>}
TODO ['flowery', 'starry', 'dreamy'] (180) / ['vine', 'vine2', 'vine3', 'vine4'] (180)
placeable <BiomePlaceable_Object: 249> {'priority': 1.0, 'biome_name': 'zen', 'mode': 'floor', 'variants': 1, 'id': 249, 'distribution': 'undergroundChests', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c9134a90>}
[x]
/
/
Status Pod
/
100%
/
(None, [], None, None)
placeable <BiomePlaceable_Object: 245> {'priority': 1.0, 'biome_name': 'zen', 'mode': 'floor', 'variants': 1, 'id': 245, 'distribution': 'denseLarge', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c9134b38>}
[x]
/
/
Tall Pot
/
33.3%
/
(None, [[['goldcoin', 1, {}], ['goldcoin', 1, {}]]], None, [[['goldcoin', 1, {}], ['goldcoin', 1, {}]]])
[x]
/
/
Crude Pot
/
33.3%
/
(None, [[['goldcoin', 1, {}], ['goldcoin', 1, {}]]], None, [[['goldcoin', 1, {}], ['goldcoin', 1, {}]]])
[x]
/
/
Small Pot
/
33.3%
/
(None, [[['goldcoin', 1, {}]]], None, [[['goldcoin', 1, {}]]])
placeable <BiomePlaceable_Tree: 252> {'priority': 2.0, 'biome_name': 'zen', 'mode': 'floor', 'variants': 1, 'id': 252, 'distribution': 'denseSmall', 'discriminator': 'tree', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c9134be0>}
TODO ['lotus'] (180) / ['birch', 'cocoa', 'fleshy', 'grumpy', 'metal', 'pine', 'roottree', 'slimey', 'something', 'spikey', 'twisted', 'wood'] (15)
placeable <BiomePlaceable_TreasureBox: 246> {'priority': 0.0, 'biome_name': 'zen', 'mode': 'floor', 'variants': 1, 'id': 246, 'distribution': 'undergroundChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c9134c88>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'basicChest'>
:
|
Harmless
|
Mostly Harmless
|
Moderate
|
Risky
|
Dangerous
|
Unreal
or higher |
|
|---|---|---|---|---|---|---|
| Random choice of: | ||||||
|
1 item — 5% 2 item — 15% 3 item — 45% 4 item — 20% 5 item — 10% 6 item — 5% |
||||||
| — | 21% | 21% | 21% | 21% | 21% |
60×
Pixels
|
| 21% | 7% | 7% | 7% | 7% | 7% |
30×
Pixels
|
| 10% | 10% | 10% | 10% | 10% | 10% | something from produce |
| — | — | — | 21% | 21% | — |
100×
Pixels
|
| 9% | 9% | 9% | 9% | — | — |
4×
Copper Ore
|
| 7% | 7% | 7% | 7% | 7% | — |
50×
Pixels
|
| — | 7% | 7% | 7% | 7% | 7% |
200×
Pixels
|
| 6.75% | 6.75% | 6.75% | 6.75% | 6.75% | — |
3×
Bandage
|
| 6.75% | 6.75% | 6.75% | 6.75% | 6.75% | — |
6×
Bandage
|
| 5% | 5% | 5% | 5% | 5% | 5% | something from seed |
| 6% | 6% | 6% | 6% | — | — |
4×
Iron Ore
|
| 4% | 4% | 4% | 4% | 4% | 4% | something from tool |
| 2.5% | 2.5% | 2.5% | 2.5% | 2.5% | 2.5% |
|
| 2.5% | 2.5% | 2.5% | 2.5% | 2.5% | 2.5% |
|
| 2.5% | 2.5% | 2.5% | 2.5% | 2.5% | 2.5% |
|
| 2.5% | 2.5% | 2.5% | 2.5% | 2.5% | 2.5% |
|
| 7% | 7% | 7% | — | — | — |
15×
Pixels
|
| — | 4% | 4% | 4% | 4% | 4% |
|
| — | — | — | 7% | 7% | — |
300×
Pixels
|
| — | — | — | — | 4.5% | 4.5% |
4×
Violium Ore
|
| — | — | — | — | 4.5% | 4.5% |
4×
Rubium Ore
|
| — | — | — | — | 4.5% | 4.5% |
4×
Aegisalt Ore
|
| 1.5% | 1.5% | 1.5% | 1.5% | 1.5% | — | something from stim |
| 1.2% | 1.2% | 1.2% | 1.2% | 1.2% | 1.2% | something from instrument |
| 1.12% | 1.12% | 1.12% | 1.12% | 1.12% | 1.12% |
3×
Yellow Stim Pack
|
| 1.12% | 1.12% | 1.12% | 1.12% | 1.12% | 1.12% |
3×
Red Stim Pack
|
| 1.12% | 1.12% | 1.12% | 1.12% | 1.12% | 1.12% |
3×
Green Stim Pack
|
| 1.12% | 1.12% | 1.12% | 1.12% | 1.12% | 1.12% |
3×
Blue Stim Pack
|
| — | — | — | — | — | 5.25% |
6×
Nanowrap Bandage
|
| — | — | — | — | — | 5.25% |
3×
Nanowrap Bandage
|
| — | — | 4.5% | — | — | — |
4×
Titanium Ore
|
| — | — | 4.5% | — | — | — |
4×
Platinum Ore
|
| 2% | 2% | — | — | — | — |
|
| 2% | 2% | — | — | — | — |
|
| 0.5% | 0.5% | 0.5% | 0.5% | 0.5% | 0.5% | something from costume |
| — | — | — | — | 1.5% | 1.5% |
3×
Diamond
|
| 0.3% | 0.3% | 0.3% | 0.3% | 0.3% | 0.3% |
Teleporter Core
|
| — | — | 1.5% | — | — | — |
4×
Silver Ore
|
| — | — | 1.5% | — | — | — |
4×
Gold Ore
|
| — | — | 1.5% | — | — | — |
Diamond
|
sound (is there anything to really /say/ here)
None
None
None
None
regions
Pixels
Copper Ore
Bandage
Iron Ore
Violium Ore
Rubium Ore
Aegisalt Ore
Yellow Stim Pack
Red Stim Pack
Green Stim Pack
Blue Stim Pack
Nanowrap Bandage
Titanium Ore
Platinum Ore
Diamond
Teleporter Core
Silver Ore
Gold Ore
Blank Tech Card