Wilderness
Basics
Defined in /biomes/underground_detached/wilderness.biome
Breathable; has air.
Primarily composed of plantmatterstone , plus some Hivestone Wet Dirt
surrounding threat level Range(low=2, high=2)
None / None / None
status effects: []
hue shift: [0]
parallax: /parallax/underground/foliageunderground.parallax
spawn profiles...?: None
ore distribution!!! i have that!! <OreDistribution: 'depth2'>
0.5 | 115% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 120% / copper | 110% / silverore | 105% / gold | 95% / platinum | 90% / diamond | 79% / fossil | 130% / iron | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1.5 | 115% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 125% / copper | 120% / silverore | 110% / gold | 100% / platinum | 95% / diamond | 79% / fossil | 140% / iron | ||
2.5 | 115% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 120% / copper | 125% / silverore | 120% / gold | 105% / platinum | 100% / diamond | 79% / fossil | 125% / titanium | ||
3.5 | 115% / coal | 135% / uranium | 0% / plutonium | 0% / solarium | 115% / copper | 120% / silverore | 125% / gold | 110% / platinum | 105% / diamond | 79% / fossil | 135% / titanium | ||
4.5 | 115% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 110% / copper | 115% / silverore | 120% / gold | 120% / platinum | 110% / diamond | 79% / fossil | 125% / aegisalt | 120% / rubium | 120% / violium |
5.5 | 115% / coal | 0% / uranium | 0% / plutonium | 135% / solarium | 105% / copper | 110% / silverore | 115% / gold | 110% / platinum | 120% / diamond | 79% / fossil | 135% / aegisalt | 135% / rubium | 135% / violium |
placeable <BiomePlaceable_Object: 193> {'priority': 1.0, 'biome_name': 'wilderness', 'mode': 'floor', 'variants': 1, 'id': 193, 'distribution': 'undergroundChests', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c912ef28>}
[x]
/
/
Status Pod
/
100%
/
(None, [], None, None)
placeable <BiomePlaceable_TreasureBox: 192> {'priority': 1.0, 'biome_name': 'wilderness', 'mode': 'floor', 'variants': 1, 'id': 192, 'distribution': 'minibiomeChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c912efd0>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'wildernessChest'>
:
Random choice of: | |
---|---|
1 item — 5% 2 item — 40% 3 item — 30% 4 item — 15% 5 item — 10% |
|
23.1% | 10× Pixels |
8.4% | 60× Pixels |
6.92% | Undergrowth Trimmer |
6.92% | Overgrown Mower |
6.92% | Copper Helmet |
6.92% | Copper Greaves |
6.92% | Copper Chestpiece |
2.8% | 30× Pixels |
4% | something from weapon |
4% | something from produce |
3.6% | 4× Copper Ore |
2.8% | 50× Pixels |
2.8% | 200× Pixels |
2.7% | 3× Bandage |
2.7% | 6× Bandage |
2% | something from seed |
2.4% | 4× Iron Ore |
1.6% | something from shield |
1.6% | something from tool |
2.8% | 15× Pixels |
1.15% | Golden Egg |
1.15% | Beanstalk |
0.6% | something from stim |
0.48% | something from instrument |
0.2% | something from costume |
0.12% | Teleporter Core |
placeable <BiomePlaceable_Grass: 191> {'priority': 3.0, 'biome_name': 'wilderness', 'mode': 'floor', 'variants': 1, 'id': 191, 'distribution': 'scatteredLarge', 'discriminator': 'grass', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c91340b8>}
TODO ['leafsy']
placeable <BiomePlaceable_Grass: 190> {'priority': 3.0, 'biome_name': 'wilderness', 'mode': 'floor', 'variants': 1, 'id': 190, 'distribution': 'scatteredLarge', 'discriminator': 'grass', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c9134160>}
TODO ['spire']
placeable <BiomePlaceable_Tree: 194> {'priority': 0.1, 'biome_name': 'wilderness', 'mode': 'ceiling', 'variants': 1, 'id': 194, 'distribution': 'superCommon', 'discriminator': 'tree', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c9134208>}
TODO ['flowery', 'starry', 'dreamy'] (180) / ['vine', 'vine2', 'vine3', 'vine4'] (180)
placeable <BiomePlaceable_GrassMod: 195> {'priority': None, 'biome_name': 'wilderness', 'mode': 'floor', 'variants': None, 'where': 'underground', 'distribution': None, 'id': 195, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c91342b0>}
TODO <MaterialMod: 'aridgrass'> @ 1.0
placeable <BiomePlaceable_Grass: 189> {'priority': 3.0, 'biome_name': 'wilderness', 'mode': 'floor', 'variants': 1, 'id': 189, 'distribution': 'scatteredLarge', 'discriminator': 'grass', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c9134358>}
TODO ['shadowy']
placeable <BiomePlaceable_Grass: 188> {'priority': 3.0, 'biome_name': 'wilderness', 'mode': 'floor', 'variants': 1, 'id': 188, 'distribution': 'scatteredLarge', 'discriminator': 'grass', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c9134400>}
TODO ['viney']
placeable <BiomePlaceable_TreasureBox: 187> {'priority': 0.0, 'biome_name': 'wilderness', 'mode': 'floor', 'variants': 1, 'id': 187, 'distribution': 'minibiomeChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c91344a8>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'wildernessChest'>
:
Random choice of: | |
---|---|
1 item — 5% 2 item — 40% 3 item — 30% 4 item — 15% 5 item — 10% |
|
23.1% | 10× Pixels |
8.4% | 60× Pixels |
6.92% | Undergrowth Trimmer |
6.92% | Overgrown Mower |
6.92% | Copper Helmet |
6.92% | Copper Greaves |
6.92% | Copper Chestpiece |
2.8% | 30× Pixels |
4% | something from weapon |
4% | something from produce |
3.6% | 4× Copper Ore |
2.8% | 50× Pixels |
2.8% | 200× Pixels |
2.7% | 3× Bandage |
2.7% | 6× Bandage |
2% | something from seed |
2.4% | 4× Iron Ore |
1.6% | something from shield |
1.6% | something from tool |
2.8% | 15× Pixels |
1.15% | Golden Egg |
1.15% | Beanstalk |
0.6% | something from stim |
0.48% | something from instrument |
0.2% | something from costume |
0.12% | Teleporter Core |
placeable <BiomePlaceable_Object: 186> {'priority': 1.0, 'biome_name': 'wilderness', 'mode': 'floor', 'variants': 1, 'id': 186, 'distribution': 'undergroundCapsules', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c9134550>}
/
[x]
/
Small Capsule
/
33.3%
/
(capsuleSmall, None, capsuleSmall, None)
/
[x]
/
Medium Capsule
/
33.3%
/
(capsuleMed, None, capsuleMed, None)
/
[x]
/
Large Capsule
/
33.3%
/
(capsuleBig, None, capsuleBig, None)
None
None
None
None
regionswildernessunderground
fg cave ['normalCaves']
bg cave ['empty']
fg ore ['commonVeins']
bg ore ['empty']
block ['solid']
sub block ['largeClumps']
liquid [] with chance Range(low=10, high=20)
ocean [] at height 0
appears as primary in [], secondary in [<PlanetTypeLayer: 'underground3', 'forest'>, <PlanetTypeLayer: 'underground4', 'desert'>, <PlanetTypeLayer: 'underground2', 'forest'>, <PlanetTypeLayer: 'underground6', 'forest'>, <PlanetTypeLayer: 'underground1', 'desert'>, <PlanetTypeLayer: 'underground5', 'desert'>, <PlanetTypeLayer: 'underground6', 'desert'>, <PlanetTypeLayer: 'underground5', 'forest'>, <PlanetTypeLayer: 'underground2', 'desert'>, <PlanetTypeLayer: 'underground4', 'forest'>, <PlanetTypeLayer: 'underground3', 'desert'>, <PlanetTypeLayer: 'underground1', 'forest'>]
<PlanetType: 'forest'> / <Layer: 'underground3'><PlanetType: 'desert'> / <Layer: 'underground4'>
<PlanetType: 'forest'> / <Layer: 'underground2'>
<PlanetType: 'forest'> / <Layer: 'underground6'>
<PlanetType: 'desert'> / <Layer: 'underground1'>
<PlanetType: 'desert'> / <Layer: 'underground5'>
<PlanetType: 'desert'> / <Layer: 'underground6'>
<PlanetType: 'forest'> / <Layer: 'underground5'>
<PlanetType: 'desert'> / <Layer: 'underground2'>
<PlanetType: 'forest'> / <Layer: 'underground4'>
<PlanetType: 'desert'> / <Layer: 'underground3'>
<PlanetType: 'forest'> / <Layer: 'underground1'>