Wilderness

Basics

Defined in /biomes/underground_detached/wilderness.biome

Breathable; has air.

Primarily composed of plantmatterstone , plus some Hivestone Wet Dirt

surrounding threat level Range(low=2, high=2)


None / None / None

status effects: []

hue shift: [0]

parallax: /parallax/underground/foliageunderground.parallax

spawn profiles...?: None

ore distribution!!! i have that!! <OreDistribution: 'depth2'>

0.5 115% / coal 0% / uranium 0% / plutonium 0% / solarium 120% / copper 110% / silverore 105% / gold 95% / platinum 90% / diamond 79% / fossil 130% / iron
1.5 115% / coal 0% / uranium 0% / plutonium 0% / solarium 125% / copper 120% / silverore 110% / gold 100% / platinum 95% / diamond 79% / fossil 140% / iron
2.5 115% / coal 0% / uranium 0% / plutonium 0% / solarium 120% / copper 125% / silverore 120% / gold 105% / platinum 100% / diamond 79% / fossil 125% / titanium
3.5 115% / coal 135% / uranium 0% / plutonium 0% / solarium 115% / copper 120% / silverore 125% / gold 110% / platinum 105% / diamond 79% / fossil 135% / titanium
4.5 115% / coal 0% / uranium 0% / plutonium 0% / solarium 110% / copper 115% / silverore 120% / gold 120% / platinum 110% / diamond 79% / fossil 125% / aegisalt 120% / rubium 120% / violium
5.5 115% / coal 0% / uranium 0% / plutonium 135% / solarium 105% / copper 110% / silverore 115% / gold 110% / platinum 120% / diamond 79% / fossil 135% / aegisalt 135% / rubium 135% / violium

placeable <BiomePlaceable_Object: 193> {'priority': 1.0, 'biome_name': 'wilderness', 'mode': 'floor', 'variants': 1, 'id': 193, 'distribution': 'undergroundChests', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c912ef28>}
[x] / / Status Pod / 100% / (None, [], None, None)

placeable <BiomePlaceable_TreasureBox: 192> {'priority': 1.0, 'biome_name': 'wilderness', 'mode': 'floor', 'variants': 1, 'id': 192, 'distribution': 'minibiomeChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c912efd0>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'wildernessChest'> :

Random choice of:
1 item — 5%
2 item — 40%
3 item — 30%
4 item — 15%
5 item — 10%
23.1% 10× Pixels
8.4% 60× Pixels
6.92% Undergrowth Trimmer
6.92% Overgrown Mower
6.92% Copper Helmet
6.92% Copper Greaves
6.92% Copper Chestpiece
2.8% 30× Pixels
4% something from weapon
4% something from produce
3.6% Copper Ore
2.8% 50× Pixels
2.8% 200× Pixels
2.7% Bandage
2.7% Bandage
2% something from seed
2.4% Iron Ore
1.6% something from shield
1.6% something from tool
2.8% 15× Pixels
1.15% Golden Egg
1.15% Beanstalk
0.6% something from stim
0.48% something from instrument
0.2% something from costume
0.12% Teleporter Core

placeable <BiomePlaceable_Grass: 191> {'priority': 3.0, 'biome_name': 'wilderness', 'mode': 'floor', 'variants': 1, 'id': 191, 'distribution': 'scatteredLarge', 'discriminator': 'grass', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c91340b8>}
TODO ['leafsy']

placeable <BiomePlaceable_Grass: 190> {'priority': 3.0, 'biome_name': 'wilderness', 'mode': 'floor', 'variants': 1, 'id': 190, 'distribution': 'scatteredLarge', 'discriminator': 'grass', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c9134160>}
TODO ['spire']

placeable <BiomePlaceable_Tree: 194> {'priority': 0.1, 'biome_name': 'wilderness', 'mode': 'ceiling', 'variants': 1, 'id': 194, 'distribution': 'superCommon', 'discriminator': 'tree', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c9134208>}
TODO ['flowery', 'starry', 'dreamy'] (180) / ['vine', 'vine2', 'vine3', 'vine4'] (180)

placeable <BiomePlaceable_GrassMod: 195> {'priority': None, 'biome_name': 'wilderness', 'mode': 'floor', 'variants': None, 'where': 'underground', 'distribution': None, 'id': 195, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c91342b0>}
TODO <MaterialMod: 'aridgrass'> @ 1.0

placeable <BiomePlaceable_Grass: 189> {'priority': 3.0, 'biome_name': 'wilderness', 'mode': 'floor', 'variants': 1, 'id': 189, 'distribution': 'scatteredLarge', 'discriminator': 'grass', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c9134358>}
TODO ['shadowy']

placeable <BiomePlaceable_Grass: 188> {'priority': 3.0, 'biome_name': 'wilderness', 'mode': 'floor', 'variants': 1, 'id': 188, 'distribution': 'scatteredLarge', 'discriminator': 'grass', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c9134400>}
TODO ['viney']

placeable <BiomePlaceable_TreasureBox: 187> {'priority': 0.0, 'biome_name': 'wilderness', 'mode': 'floor', 'variants': 1, 'id': 187, 'distribution': 'minibiomeChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c91344a8>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'wildernessChest'> :

Random choice of:
1 item — 5%
2 item — 40%
3 item — 30%
4 item — 15%
5 item — 10%
23.1% 10× Pixels
8.4% 60× Pixels
6.92% Undergrowth Trimmer
6.92% Overgrown Mower
6.92% Copper Helmet
6.92% Copper Greaves
6.92% Copper Chestpiece
2.8% 30× Pixels
4% something from weapon
4% something from produce
3.6% Copper Ore
2.8% 50× Pixels
2.8% 200× Pixels
2.7% Bandage
2.7% Bandage
2% something from seed
2.4% Iron Ore
1.6% something from shield
1.6% something from tool
2.8% 15× Pixels
1.15% Golden Egg
1.15% Beanstalk
0.6% something from stim
0.48% something from instrument
0.2% something from costume
0.12% Teleporter Core

placeable <BiomePlaceable_Object: 186> {'priority': 1.0, 'biome_name': 'wilderness', 'mode': 'floor', 'variants': 1, 'id': 186, 'distribution': 'undergroundCapsules', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c9134550>}
/ [x] / Small Capsule / 33.3% / (capsuleSmall, None, capsuleSmall, None)
/ [x] / Medium Capsule / 33.3% / (capsuleMed, None, capsuleMed, None)
/ [x] / Large Capsule / 33.3% / (capsuleBig, None, capsuleBig, None)

sound (is there anything to really /say/ here)

None

None

None

None

regions

wildernessunderground

fg cave ['normalCaves']

bg cave ['empty']

fg ore ['commonVeins']

bg ore ['empty']

block ['solid']

sub block ['largeClumps']

liquid [] with chance Range(low=10, high=20)

ocean [] at height 0

appears as primary in [], secondary in [<PlanetTypeLayer: 'underground3', 'forest'>, <PlanetTypeLayer: 'underground4', 'desert'>, <PlanetTypeLayer: 'underground2', 'forest'>, <PlanetTypeLayer: 'underground6', 'forest'>, <PlanetTypeLayer: 'underground1', 'desert'>, <PlanetTypeLayer: 'underground5', 'desert'>, <PlanetTypeLayer: 'underground6', 'desert'>, <PlanetTypeLayer: 'underground5', 'forest'>, <PlanetTypeLayer: 'underground2', 'desert'>, <PlanetTypeLayer: 'underground4', 'forest'>, <PlanetTypeLayer: 'underground3', 'desert'>, <PlanetTypeLayer: 'underground1', 'forest'>]

<PlanetType: 'forest'> / <Layer: 'underground3'>
<PlanetType: 'desert'> / <Layer: 'underground4'>
<PlanetType: 'forest'> / <Layer: 'underground2'>
<PlanetType: 'forest'> / <Layer: 'underground6'>
<PlanetType: 'desert'> / <Layer: 'underground1'>
<PlanetType: 'desert'> / <Layer: 'underground5'>
<PlanetType: 'desert'> / <Layer: 'underground6'>
<PlanetType: 'forest'> / <Layer: 'underground5'>
<PlanetType: 'desert'> / <Layer: 'underground2'>
<PlanetType: 'forest'> / <Layer: 'underground4'>
<PlanetType: 'desert'> / <Layer: 'underground3'>
<PlanetType: 'forest'> / <Layer: 'underground1'>