Volcanic

Basics

Defined in /biomes/surface/volcanic.biome

Breathable; has air.

Primarily composed of Magmarock , plus some Rock Block Ash Block

surrounding threat level Range(low=6, high=6)


None / None / None

status effects: ['biomeheat']

hue shift: [-54, -120, 0, 20]

parallax: /parallax/surface/volcanic.parallax

spawn profiles...?: None

ore distribution!!! i have that!! <OreDistribution: 'surfaceOres'>

0.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / iron
1.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / iron
2.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / titanium
3.5 140% / coal 50% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / titanium
4.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / aegisalt 20% / rubium 20% / violium
5.5 140% / coal 0% / uranium 0% / plutonium 20% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / aegisalt 20% / rubium 20% / violium

placeable <BiomePlaceable_Object: 582> {'priority': 1.0, 'biome_name': 'volcanic', 'mode': 'floor', 'variants': 1, 'id': 582, 'distribution': 'overgroundRareChests', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c912e208>}
[x] / / Status Pod / 100% / (None, [], None, None)

placeable <BiomePlaceable_TreasureBox: 581> {'priority': 0.0, 'biome_name': 'volcanic', 'mode': 'floor', 'variants': 1, 'id': 581, 'distribution': 'overgroundRareChests', 'discriminator': 'treasureBox', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c912e2b0>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'weaponChest'> :

something from weapon
Plus a random choice of:
1 item — 20%
2 item — 50%
3 item — 20%
4 item — 10%
21% 60× Pixels
7% 30× Pixels
10% something from produce
7% 200× Pixels
5% something from seed
4% something from tool
2.5% [random crappyspear]
2.5% [random crappyhammer]
2.5% [random crappyaxe]
2.5% [random crappybroadsword]
4% [random tier2shield]
4.5% Violium Ore
4.5% Rubium Ore
4.5% Aegisalt Ore
1.2% something from instrument
1.12% Yellow Stim Pack
1.12% Red Stim Pack
1.12% Green Stim Pack
1.12% Blue Stim Pack
5.25% Nanowrap Bandage
5.25% Nanowrap Bandage
0.5% something from costume
1.5% Diamond
0.3% Teleporter Core

placeable <BiomePlaceable_TreasureBox: 580> {'priority': 0.0, 'biome_name': 'volcanic', 'mode': 'floor', 'variants': 1, 'id': 580, 'distribution': 'overgroundChests', 'discriminator': 'treasureBox', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c912e358>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'basicChest'> :

Random choice of:
1 item — 5%
2 item — 15%
3 item — 45%
4 item — 20%
5 item — 10%
6 item — 5%
21% 60× Pixels
7% 30× Pixels
10% something from produce
7% 200× Pixels
5% something from seed
4% something from tool
2.5% [random crappyspear]
2.5% [random crappyhammer]
2.5% [random crappyaxe]
2.5% [random crappybroadsword]
4% [random tier2shield]
4.5% Violium Ore
4.5% Rubium Ore
4.5% Aegisalt Ore
1.2% something from instrument
1.12% Yellow Stim Pack
1.12% Red Stim Pack
1.12% Green Stim Pack
1.12% Blue Stim Pack
5.25% Nanowrap Bandage
5.25% Nanowrap Bandage
0.5% something from costume
1.5% Diamond
0.3% Teleporter Core

placeable <BiomePlaceable_GrassMod: 579> {'priority': None, 'biome_name': 'volcanic', 'mode': 'floor', 'variants': None, 'where': 'underground', 'distribution': None, 'id': 579, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c912e400>}
TODO <MaterialMod: 'blackash'> @ 0.6

placeable <BiomePlaceable_Grass: 578> {'priority': 2.0, 'biome_name': 'volcanic', 'mode': 'floor', 'variants': 1, 'id': 578, 'distribution': 'scatteredSmall', 'discriminator': 'grass', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c912e4a8>}
TODO ['magmaflower', 'magmaflower2', 'magmaflower3', 'magmaflower4', 'testflower8', 'magmaflower5']

placeable <BiomePlaceable_Object: 577> {'priority': 1.0, 'biome_name': 'volcanic', 'mode': 'floor', 'variants': 1, 'id': 577, 'distribution': 'undergroundCapsules', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c912e550>}
/ [x] / Small Capsule / 33.3% / (capsuleSmall, None, capsuleSmall, None)
/ [x] / Medium Capsule / 33.3% / (capsuleMed, None, capsuleMed, None)
/ [x] / Large Capsule / 33.3% / (capsuleBig, None, capsuleBig, None)

placeable <BiomePlaceable_Object: 576> {'priority': 1.0, 'biome_name': 'volcanic', 'mode': 'floor', 'variants': 1, 'id': 576, 'distribution': 'undergroundChests', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c912e5f8>}
[x] / / Status Pod / 100% / (None, [], None, None)

placeable <BiomePlaceable_TreasureBox: 575> {'priority': 0.0, 'biome_name': 'volcanic', 'mode': 'floor', 'variants': 1, 'id': 575, 'distribution': 'undergroundChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c912e6a0>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'weaponChest'> :

something from weapon
Plus a random choice of:
1 item — 20%
2 item — 50%
3 item — 20%
4 item — 10%
21% 60× Pixels
7% 30× Pixels
10% something from produce
7% 200× Pixels
5% something from seed
4% something from tool
2.5% [random crappyspear]
2.5% [random crappyhammer]
2.5% [random crappyaxe]
2.5% [random crappybroadsword]
4% [random tier2shield]
4.5% Violium Ore
4.5% Rubium Ore
4.5% Aegisalt Ore
1.2% something from instrument
1.12% Yellow Stim Pack
1.12% Red Stim Pack
1.12% Green Stim Pack
1.12% Blue Stim Pack
5.25% Nanowrap Bandage
5.25% Nanowrap Bandage
0.5% something from costume
1.5% Diamond
0.3% Teleporter Core

placeable <BiomePlaceable_TreasureBox: 574> {'priority': 0.0, 'biome_name': 'volcanic', 'mode': 'floor', 'variants': 1, 'id': 574, 'distribution': 'undergroundtechChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c912e748>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'techChest'> :

Random choice of:
???
60% Blank Tech Card
40% Teleporter Core

placeable <BiomePlaceable_TreasureBox: 573> {'priority': 0.0, 'biome_name': 'volcanic', 'mode': 'floor', 'variants': 1, 'id': 573, 'distribution': 'undergroundChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c912e7f0>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'basicChest'> :

Random choice of:
1 item — 5%
2 item — 15%
3 item — 45%
4 item — 20%
5 item — 10%
6 item — 5%
21% 60× Pixels
7% 30× Pixels
10% something from produce
7% 200× Pixels
5% something from seed
4% something from tool
2.5% [random crappyspear]
2.5% [random crappyhammer]
2.5% [random crappyaxe]
2.5% [random crappybroadsword]
4% [random tier2shield]
4.5% Violium Ore
4.5% Rubium Ore
4.5% Aegisalt Ore
1.2% something from instrument
1.12% Yellow Stim Pack
1.12% Red Stim Pack
1.12% Green Stim Pack
1.12% Blue Stim Pack
5.25% Nanowrap Bandage
5.25% Nanowrap Bandage
0.5% something from costume
1.5% Diamond
0.3% Teleporter Core

placeable <BiomePlaceable_GrassMod: 592> {'priority': None, 'biome_name': 'volcanic', 'mode': 'floor', 'variants': None, 'where': 'surface', 'distribution': None, 'id': 592, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c912e898>}
TODO <MaterialMod: 'blackash'> @ 0.9

placeable <BiomePlaceable_Object: 583> {'priority': 1.0, 'biome_name': 'volcanic', 'mode': 'floor', 'variants': 1, 'id': 583, 'distribution': 'surfaceCapsules', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c912e940>}
/ [x] / Small Capsule / 33.3% / (capsuleSmall, None, capsuleSmall, None)
/ [x] / Medium Capsule / 33.3% / (capsuleMed, None, capsuleMed, None)
/ [x] / Large Capsule / 33.3% / (capsuleBig, None, capsuleBig, None)

placeable <BiomePlaceable_Tree: 591> {'priority': 1.0, 'biome_name': 'volcanic', 'mode': 'floor', 'variants': 1, 'id': 591, 'distribution': 'rareClumpyLarge', 'discriminator': 'tree', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c912e9e8>}
TODO ['grey', 'red', 'fluff'] (180) / ['ashy', 'coal', 'crispy', 'magma', 'lava'] (15)

placeable <BiomePlaceable_Bush: 590> {'priority': 2.0, 'biome_name': 'volcanic', 'mode': 'floor', 'variants': 1, 'id': 590, 'distribution': 'scatteredLarge', 'discriminator': 'bush', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c912ea90>}
TODO [{'baseHueShiftMax': 40, 'modHueShiftMax': 180, 'name': 'testbush2'}]

placeable <BiomePlaceable_Grass: 589> {'priority': 3.0, 'biome_name': 'volcanic', 'mode': 'floor', 'variants': 1, 'id': 589, 'distribution': 'scatteredSmall', 'discriminator': 'grass', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c912eb38>}
TODO ['magmaflower', 'magmaflower2', 'magmaflower3', 'magmaflower4', 'testflower8', 'magmaflower5']

placeable <BiomePlaceable_Microdungeon: 588> {'priority': 3.0, 'biome_name': 'volcanic', 'mode': 'floor', 'variants': 1, 'id': 588, 'distribution': 'minibossoverground', 'discriminator': 'microdungeon', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c912ebe0>}
TODO ['minibossoverground']

placeable <BiomePlaceable_Microdungeon: 587> {'priority': 3.0, 'biome_name': 'volcanic', 'mode': 'floor', 'variants': 1, 'id': 587, 'distribution': 'randomEncounter', 'discriminator': 'microdungeon', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c912ec88>}
TODO ['randomencounter', 'avianencounter', 'glitchencounter']

placeable <BiomePlaceable_Microdungeon: 586> {'priority': 3.0, 'biome_name': 'volcanic', 'mode': 'floor', 'variants': 1, 'id': 586, 'distribution': 'tiyDistTerrainfeatures', 'discriminator': 'microdungeon', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c912ed30>}
TODO ['terrainfeatures']

placeable <BiomePlaceable_Microdungeon: 585> {'priority': 3.0, 'biome_name': 'volcanic', 'mode': 'floor', 'variants': 1, 'id': 585, 'distribution': 'tiyDistPlatform', 'discriminator': 'microdungeon', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c912edd8>}
TODO ['aridplatforming']

placeable <BiomePlaceable_Microdungeon: 584> {'priority': 3.0, 'biome_name': 'volcanic', 'mode': 'floor', 'variants': 1, 'id': 584, 'distribution': 'tiyDist', 'discriminator': 'microdungeon', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c912ee80>}
TODO ['block1platforms', 'loops', 'spiralspikes', 'blocks', 'stripeblocks', 'blockpile', 'reversepyramids', 'flats', 'spikes', 'rods', 'wiggles', 'rockyshapes', 'layeredspire', 'blank', 'none']

sound (is there anything to really /say/ here)

None

None

None

None

regions

volcanic

fg cave ['surfaceCaves']

bg cave ['empty']

fg ore ['commonVeins']

bg ore ['empty']

block ['lowHillsSurface', 'medHillsSurface', 'ledgesSurface', 'giantLedgesSurface', 'canyonsSurface', 'mountainsSurface']

sub block ['largeClumps']

liquid ['lava'] with chance Range(low=10, high=20)

ocean [] at height 0

appears as primary in [<PlanetTypeLayer: 'surface', 'volcanic'>], secondary in []