Underground3d
Basics
Defined in /biomes/underground/underground3d.biome
Breathable; has air.
Primarily composed of Rock Block , plus some Gravel
surrounding threat level Range(low=2, high=4)
None / None / None
status effects: []
hue shift: [0]
parallax: /parallax/underground/underground3d.parallax
spawn profiles...?: None
ore distribution!!! i have that!! <OreDistribution: 'depth3'>
| 0.5 | 115% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 125% / copper | 115% / silverore | 110% / gold | 100% / platinum | 95% / diamond | 79% / fossil | 135% / iron | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1.5 | 115% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 130% / copper | 125% / silverore | 115% / gold | 105% / platinum | 100% / diamond | 79% / fossil | 145% / iron | ||
| 2.5 | 115% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 125% / copper | 130% / silverore | 125% / gold | 110% / platinum | 105% / diamond | 79% / fossil | 130% / titanium | ||
| 3.5 | 115% / coal | 140% / uranium | 0% / plutonium | 0% / solarium | 120% / copper | 125% / silverore | 130% / gold | 115% / platinum | 110% / diamond | 79% / fossil | 140% / titanium | ||
| 4.5 | 115% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 115% / copper | 120% / silverore | 125% / gold | 125% / platinum | 115% / diamond | 79% / fossil | 130% / aegisalt | 130% / rubium | 130% / violium |
| 5.5 | 115% / coal | 0% / uranium | 0% / plutonium | 140% / solarium | 110% / copper | 115% / silverore | 120% / gold | 115% / platinum | 125% / diamond | 79% / fossil | 140% / aegisalt | 140% / rubium | 140% / violium |
placeable <BiomePlaceable_Object: 36> {'priority': 1.0, 'biome_name': 'underground3d', 'mode': 'floor', 'variants': 1, 'id': 36, 'distribution': 'undergroundChests', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c911f400>}
[x]
/
/
Status Pod
/
100%
/
(None, [], None, None)
placeable <BiomePlaceable_Microdungeon: 37> {'priority': 0.0, 'biome_name': 'underground3d', 'mode': 'floor', 'variants': 1, 'id': 37, 'distribution': 'randomEncounterUnderground', 'discriminator': 'microdungeon', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c911f4a8>}
TODO ['genericundergroundencounter', 'apexundergroundencounter', 'avianundergroundencounter', 'floranundergroundencounter', 'glitchundergroundencounter', 'humanundergroundencounter', 'outpostundergroundencounter']
placeable <BiomePlaceable_Object: 29> {'priority': 1.0, 'biome_name': 'underground3d', 'mode': 'floor', 'variants': 1, 'id': 29, 'distribution': 'undergroundCapsules', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c911f550>}
/
[x]
/
Small Capsule
/
33.3%
/
(capsuleSmall, None, capsuleSmall, None)
/
[x]
/
Medium Capsule
/
33.3%
/
(capsuleMed, None, capsuleMed, None)
/
[x]
/
Large Capsule
/
33.3%
/
(capsuleBig, None, capsuleBig, None)
placeable <BiomePlaceable_Object: 30> {'priority': 1.0, 'biome_name': 'underground3d', 'mode': 'floor', 'variants': 1, 'id': 30, 'distribution': 'undergroundOreRocks', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c911f5f8>}
/
[x]
/
Small Silver Rock
/
10%
/
(silverRockSmall, None, silverRockSmall, None)
/
[x]
/
Silver Rock
/
10%
/
(silverRock, None, silverRock, None)
/
[x]
/
Small Gold Rock
/
40%
/
(goldRockSmall, None, goldRockSmall, None)
/
[x]
/
Gold Rock
/
20%
/
(goldRock, None, goldRock, None)
/
[x]
/
Small Platinum Rock
/
14%
/
(platinumRockSmall, None, platinumRockSmall, None)
/
[x]
/
Platinum Rock
/
6%
/
(platinumRock, None, platinumRock, None)
placeable <BiomePlaceable_Object: 31> {'priority': 1.0, 'biome_name': 'underground3d', 'mode': 'floor', 'variants': 1, 'id': 31, 'distribution': 'hazardUndergroundMid', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c911f6a0>}
/
[x]
/
Sharp spikes.
/
25%
/
(None, None, None, None)
/
[x]
/
Sharp spikes.
/
25%
/
(None, None, None, None)
/
[x]
/
Sharp spikes.
/
25%
/
(None, None, None, None)
/
[x]
/
Sharp spikes.
/
25%
/
(None, None, None, None)
placeable <BiomePlaceable_Object: 32> {'priority': 1.0, 'biome_name': 'underground3d', 'mode': 'ceiling', 'variants': 1, 'id': 32, 'distribution': 'hazardUndergroundCeilingMid', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c911f748>}
/
[x]
/
Stalactite
/
25%
/
(None, None, None, None)
/
[x]
/
Stalactite
/
25%
/
(None, None, None, None)
/
[x]
/
Stalactite
/
25%
/
(None, None, None, None)
/
[x]
/
Stalactite
/
25%
/
(None, None, None, None)
placeable <BiomePlaceable_TreasureBox: 33> {'priority': 0.0, 'biome_name': 'underground3d', 'mode': 'floor', 'variants': 1, 'id': 33, 'distribution': 'layer2Chests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c911f7f0>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'basicChest'>
:
|
Mostly Harmless
|
Moderate
|
Risky
|
|
|---|---|---|---|
| Random choice of: | |||
|
1 item — 5% 2 item — 15% 3 item — 45% 4 item — 20% 5 item — 10% 6 item — 5% |
|||
| 21% | 21% | 21% |
60×
Pixels
|
| 7% | 7% | 7% |
30×
Pixels
|
| 10% | 10% | 10% | something from produce |
| — | — | 21% |
100×
Pixels
|
| 9% | 9% | 9% |
4×
Copper Ore
|
| 7% | 7% | 7% |
50×
Pixels
|
| 7% | 7% | 7% |
200×
Pixels
|
| 6.75% | 6.75% | 6.75% |
3×
Bandage
|
| 6.75% | 6.75% | 6.75% |
6×
Bandage
|
| 5% | 5% | 5% | something from seed |
| 6% | 6% | 6% |
4×
Iron Ore
|
| 4% | 4% | 4% | something from tool |
| 2.5% | 2.5% | 2.5% |
|
| 2.5% | 2.5% | 2.5% |
|
| 2.5% | 2.5% | 2.5% |
|
| 2.5% | 2.5% | 2.5% |
|
| 7% | 7% | — |
15×
Pixels
|
| 4% | 4% | 4% |
|
| — | — | 7% |
300×
Pixels
|
| 1.5% | 1.5% | 1.5% | something from stim |
| 1.2% | 1.2% | 1.2% | something from instrument |
| 1.12% | 1.12% | 1.12% |
3×
Yellow Stim Pack
|
| 1.12% | 1.12% | 1.12% |
3×
Red Stim Pack
|
| 1.12% | 1.12% | 1.12% |
3×
Green Stim Pack
|
| 1.12% | 1.12% | 1.12% |
3×
Blue Stim Pack
|
| — | 4.5% | — |
4×
Titanium Ore
|
| — | 4.5% | — |
4×
Platinum Ore
|
| 2% | — | — |
|
| 2% | — | — |
|
| 0.5% | 0.5% | 0.5% | something from costume |
| 0.3% | 0.3% | 0.3% |
Teleporter Core
|
| — | 1.5% | — |
4×
Silver Ore
|
| — | 1.5% | — |
4×
Gold Ore
|
| — | 1.5% | — |
Diamond
|
placeable <BiomePlaceable_TreasureBox: 34> {'priority': 0.0, 'biome_name': 'underground3d', 'mode': 'floor', 'variants': 1, 'id': 34, 'distribution': 'layer2Chests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c911f898>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'weaponChest'>
:
|
Mostly Harmless
|
Moderate
|
Risky
|
|
|---|---|---|---|
| ✓ | ✓ | ✓ | something from weapon |
| Plus a random choice of: | |||
|
1 item — 20% 2 item — 50% 3 item — 20% 4 item — 10% |
|||
| 21% | 21% | 21% |
60×
Pixels
|
| 7% | 7% | 7% |
30×
Pixels
|
| 10% | 10% | 10% | something from produce |
| — | — | 21% |
100×
Pixels
|
| 9% | 9% | 9% |
4×
Copper Ore
|
| 7% | 7% | 7% |
50×
Pixels
|
| 7% | 7% | 7% |
200×
Pixels
|
| 6.75% | 6.75% | 6.75% |
3×
Bandage
|
| 6.75% | 6.75% | 6.75% |
6×
Bandage
|
| 5% | 5% | 5% | something from seed |
| 6% | 6% | 6% |
4×
Iron Ore
|
| 4% | 4% | 4% | something from tool |
| 2.5% | 2.5% | 2.5% |
|
| 2.5% | 2.5% | 2.5% |
|
| 2.5% | 2.5% | 2.5% |
|
| 2.5% | 2.5% | 2.5% |
|
| 7% | 7% | — |
15×
Pixels
|
| 4% | 4% | 4% |
|
| — | — | 7% |
300×
Pixels
|
| 1.5% | 1.5% | 1.5% | something from stim |
| 1.2% | 1.2% | 1.2% | something from instrument |
| 1.12% | 1.12% | 1.12% |
3×
Yellow Stim Pack
|
| 1.12% | 1.12% | 1.12% |
3×
Red Stim Pack
|
| 1.12% | 1.12% | 1.12% |
3×
Green Stim Pack
|
| 1.12% | 1.12% | 1.12% |
3×
Blue Stim Pack
|
| — | 4.5% | — |
4×
Titanium Ore
|
| — | 4.5% | — |
4×
Platinum Ore
|
| 2% | — | — |
|
| 2% | — | — |
|
| 0.5% | 0.5% | 0.5% | something from costume |
| 0.3% | 0.3% | 0.3% |
Teleporter Core
|
| — | 1.5% | — |
4×
Silver Ore
|
| — | 1.5% | — |
4×
Gold Ore
|
| — | 1.5% | — |
Diamond
|
placeable <BiomePlaceable_TreasureBox: 35> {'priority': 0.0, 'biome_name': 'underground3d', 'mode': 'floor', 'variants': 1, 'id': 35, 'distribution': 'undergroundtechChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c911f940>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'techChest'>
:
| Random choice of: | |
|---|---|
| ??? | |
| 60% |
Blank Tech Card
|
| 40% |
Teleporter Core
|
sound (is there anything to really /say/ here)
None
None
None
None
regionsdeepunderground
fg cave ['normalCaves']
bg cave ['empty']
fg ore ['commonVeins']
bg ore ['empty']
block ['solid']
sub block ['largeClumps']
liquid ['water'] with chance Range(low=0, high=10)
ocean [] at height 0
appears as primary in [<PlanetTypeLayer: 'underground4', 'toxic'>, <PlanetTypeLayer: 'underground4', 'jungle'>, <PlanetTypeLayer: 'underground6', 'snow'>, <PlanetTypeLayer: 'underground4', 'desert'>, <PlanetTypeLayer: 'underground6', 'ocean'>, <PlanetTypeLayer: 'underground4', 'savannah'>, <PlanetTypeLayer: 'underground6', 'toxic'>, <PlanetTypeLayer: 'underground6', 'savannah'>, <PlanetTypeLayer: 'underground4', 'ocean'>, <PlanetTypeLayer: 'underground5', 'ocean'>, <PlanetTypeLayer: 'underground6', 'alien'>, <PlanetTypeLayer: 'underground5', 'toxic'>, <PlanetTypeLayer: 'underground5', 'snow'>, <PlanetTypeLayer: 'underground6', 'forest'>, <PlanetTypeLayer: 'underground5', 'alien'>, <PlanetTypeLayer: 'underground5', 'desert'>, <PlanetTypeLayer: 'underground6', 'desert'>, <PlanetTypeLayer: 'underground5', 'jungle'>, <PlanetTypeLayer: 'underground5', 'forest'>, <PlanetTypeLayer: 'underground4', 'alien'>, <PlanetTypeLayer: 'underground4', 'forest'>, <PlanetTypeLayer: 'underground6', 'jungle'>, <PlanetTypeLayer: 'underground4', 'snow'>, <PlanetTypeLayer: 'underground5', 'savannah'>], secondary in []
midunderground
fg cave ['normalCaves']
bg cave ['empty']
fg ore ['commonVeins']
bg ore ['empty']
block ['solid']
sub block ['largeClumps']
liquid ['water'] with chance Range(low=10, high=20)
ocean [] at height 0
appears as primary in [<PlanetTypeLayer: 'underground3', 'jungle'>, <PlanetTypeLayer: 'underground3', 'forest'>, <PlanetTypeLayer: 'underground2', 'alien'>, <PlanetTypeLayer: 'underground3', 'savannah'>, <PlanetTypeLayer: 'underground2', 'jungle'>, <PlanetTypeLayer: 'underground2', 'snow'>, <PlanetTypeLayer: 'underground2', 'forest'>, <PlanetTypeLayer: 'underground3', 'snow'>, <PlanetTypeLayer: 'underground2', 'savannah'>, <PlanetTypeLayer: 'underground3', 'alien'>, <PlanetTypeLayer: 'underground2', 'desert'>, <PlanetTypeLayer: 'underground2', 'ocean'>, <PlanetTypeLayer: 'underground2', 'toxic'>, <PlanetTypeLayer: 'underground3', 'desert'>, <PlanetTypeLayer: 'underground3', 'ocean'>, <PlanetTypeLayer: 'underground3', 'toxic'>], secondary in []
shallowunderground
fg cave ['normalCaves']
bg cave ['empty']
fg ore ['commonVeins']
bg ore ['empty']
block ['solid']
sub block ['largeClumps']
liquid ['water'] with chance Range(low=10, high=20)
ocean [] at height 0
appears as primary in [<PlanetTypeLayer: 'underground1', 'jungle'>, <PlanetTypeLayer: 'underground1', 'snow'>, <PlanetTypeLayer: 'underground1', 'alien'>, <PlanetTypeLayer: 'underground1', 'desert'>, <PlanetTypeLayer: 'underground1', 'savannah'>, <PlanetTypeLayer: 'underground1', 'toxic'>, <PlanetTypeLayer: 'underground1', 'forest'>, <PlanetTypeLayer: 'underground1', 'ocean'>], secondary in []
shallowunderground
fg cave ['normalCaves']
bg cave ['empty']
fg ore ['commonVeins']
bg ore ['empty']
block ['solid']
sub block ['largeClumps']
liquid ['water'] with chance Range(low=10, high=20)
ocean [] at height 0
appears as primary in [<PlanetTypeLayer: 'underground1', 'jungle'>, <PlanetTypeLayer: 'underground1', 'snow'>, <PlanetTypeLayer: 'underground1', 'alien'>, <PlanetTypeLayer: 'underground1', 'desert'>, <PlanetTypeLayer: 'underground1', 'savannah'>, <PlanetTypeLayer: 'underground1', 'toxic'>, <PlanetTypeLayer: 'underground1', 'forest'>, <PlanetTypeLayer: 'underground1', 'ocean'>], secondary in []
midunderground
fg cave ['normalCaves']
bg cave ['empty']
fg ore ['commonVeins']
bg ore ['empty']
block ['solid']
sub block ['largeClumps']
liquid ['water'] with chance Range(low=10, high=20)
ocean [] at height 0
appears as primary in [<PlanetTypeLayer: 'underground3', 'jungle'>, <PlanetTypeLayer: 'underground3', 'forest'>, <PlanetTypeLayer: 'underground2', 'alien'>, <PlanetTypeLayer: 'underground3', 'savannah'>, <PlanetTypeLayer: 'underground2', 'jungle'>, <PlanetTypeLayer: 'underground2', 'snow'>, <PlanetTypeLayer: 'underground2', 'forest'>, <PlanetTypeLayer: 'underground3', 'snow'>, <PlanetTypeLayer: 'underground2', 'savannah'>, <PlanetTypeLayer: 'underground3', 'alien'>, <PlanetTypeLayer: 'underground2', 'desert'>, <PlanetTypeLayer: 'underground2', 'ocean'>, <PlanetTypeLayer: 'underground2', 'toxic'>, <PlanetTypeLayer: 'underground3', 'desert'>, <PlanetTypeLayer: 'underground3', 'ocean'>, <PlanetTypeLayer: 'underground3', 'toxic'>], secondary in []
Pixels
Copper Ore
Bandage
Iron Ore
Yellow Stim Pack
Red Stim Pack
Green Stim Pack
Blue Stim Pack
Titanium Ore
Platinum Ore
Teleporter Core
Silver Ore
Gold Ore
Diamond
Blank Tech Card