Underground1a
Basics
Defined in /biomes/underground/underground1a.biome
Breathable; has air.
Primarily composed of Clay , plus some Cobblestone
surrounding threat level Range(low=2, high=4)
None / None / None
status effects: []
hue shift: [0]
parallax: /parallax/underground/underground1a.parallax
spawn profiles...?: None
ore distribution!!! i have that!! <OreDistribution: 'depth1'>
0.5 | 115% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 115% / copper | 105% / silverore | 100% / gold | 90% / platinum | 85% / diamond | 79% / fossil | 125% / iron | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1.5 | 115% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 120% / copper | 115% / silverore | 105% / gold | 95% / platinum | 90% / diamond | 79% / fossil | 135% / iron | ||
2.5 | 115% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 115% / copper | 120% / silverore | 115% / gold | 100% / platinum | 95% / diamond | 79% / fossil | 120% / titanium | ||
3.5 | 115% / coal | 130% / uranium | 0% / plutonium | 0% / solarium | 110% / copper | 115% / silverore | 120% / gold | 105% / platinum | 100% / diamond | 79% / fossil | 130% / titanium | ||
4.5 | 115% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 105% / copper | 110% / silverore | 115% / gold | 110% / platinum | 105% / diamond | 79% / fossil | 120% / aegisalt | 120% / rubium | 120% / violium |
5.5 | 115% / coal | 0% / uranium | 0% / plutonium | 130% / solarium | 100% / copper | 105% / silverore | 110% / gold | 105% / platinum | 115% / diamond | 79% / fossil | 130% / aegisalt | 130% / rubium | 130% / violium |
placeable <BiomePlaceable_TreasureBox: 68> {'priority': 0.0, 'biome_name': 'underground1a', 'mode': 'floor', 'variants': 1, 'id': 68, 'distribution': 'layer1Chests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90ca748>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'weaponChest'>
:
Mostly Harmless
|
Moderate
|
Risky
|
|
---|---|---|---|
✓ | ✓ | ✓ | something from weapon |
Plus a random choice of: | |||
1 item — 20% 2 item — 50% 3 item — 20% 4 item — 10% |
|||
21% | 21% | 21% | 60× Pixels |
7% | 7% | 7% | 30× Pixels |
10% | 10% | 10% | something from produce |
— | — | 21% | 100× Pixels |
9% | 9% | 9% | 4× Copper Ore |
7% | 7% | 7% | 50× Pixels |
7% | 7% | 7% | 200× Pixels |
6.75% | 6.75% | 6.75% | 3× Bandage |
6.75% | 6.75% | 6.75% | 6× Bandage |
5% | 5% | 5% | something from seed |
6% | 6% | 6% | 4× Iron Ore |
4% | 4% | 4% | something from tool |
2.5% | 2.5% | 2.5% | [random crappyspear] |
2.5% | 2.5% | 2.5% | [random crappyhammer] |
2.5% | 2.5% | 2.5% | [random crappyaxe] |
2.5% | 2.5% | 2.5% | [random crappybroadsword] |
7% | 7% | — | 15× Pixels |
4% | 4% | 4% | [random tier2shield] |
— | — | 7% | 300× Pixels |
1.5% | 1.5% | 1.5% | something from stim |
1.2% | 1.2% | 1.2% | something from instrument |
1.12% | 1.12% | 1.12% | 3× Yellow Stim Pack |
1.12% | 1.12% | 1.12% | 3× Red Stim Pack |
1.12% | 1.12% | 1.12% | 3× Green Stim Pack |
1.12% | 1.12% | 1.12% | 3× Blue Stim Pack |
— | 4.5% | — | 4× Titanium Ore |
— | 4.5% | — | 4× Platinum Ore |
2% | — | — | [random tier1woodshield] |
2% | — | — | [random tier1shield] |
0.5% | 0.5% | 0.5% | something from costume |
0.3% | 0.3% | 0.3% | Teleporter Core |
— | 1.5% | — | 4× Silver Ore |
— | 1.5% | — | 4× Gold Ore |
— | 1.5% | — | Diamond |
placeable <BiomePlaceable_Object: 62> {'priority': 1.0, 'biome_name': 'underground1a', 'mode': 'floor', 'variants': 1, 'id': 62, 'distribution': 'undergroundCapsules', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90ca7f0>}
/
[x]
/
Small Capsule
/
33.3%
/
(capsuleSmall, None, capsuleSmall, None)
/
[x]
/
Medium Capsule
/
33.3%
/
(capsuleMed, None, capsuleMed, None)
/
[x]
/
Large Capsule
/
33.3%
/
(capsuleBig, None, capsuleBig, None)
placeable <BiomePlaceable_Object: 63> {'priority': 1.0, 'biome_name': 'underground1a', 'mode': 'floor', 'variants': 1, 'id': 63, 'distribution': 'undergroundOreRocks', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90ca898>}
/
[x]
/
Small Copper Rock
/
10%
/
(copperRockSmall, None, copperRockSmall, None)
/
[x]
/
Copper Rock
/
10%
/
(copperRock, None, copperRock, None)
/
[x]
/
Small Silver Rock
/
40%
/
(silverRockSmall, None, silverRockSmall, None)
/
[x]
/
Silver Rock
/
20%
/
(silverRock, None, silverRock, None)
/
[x]
/
Small Gold Rock
/
14%
/
(goldRockSmall, None, goldRockSmall, None)
/
[x]
/
Gold Rock
/
6%
/
(goldRock, None, goldRock, None)
placeable <BiomePlaceable_Object: 64> {'priority': 1.0, 'biome_name': 'underground1a', 'mode': 'floor', 'variants': 1, 'id': 64, 'distribution': 'hazardUndergroundTop', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90ca940>}
/
[x]
/
Sharp spikes.
/
25%
/
(None, None, None, None)
/
[x]
/
Sharp spikes.
/
25%
/
(None, None, None, None)
/
[x]
/
Sharp spikes.
/
25%
/
(None, None, None, None)
/
[x]
/
Sharp spikes.
/
25%
/
(None, None, None, None)
placeable <BiomePlaceable_Object: 65> {'priority': 1.0, 'biome_name': 'underground1a', 'mode': 'ceiling', 'variants': 1, 'id': 65, 'distribution': 'hazardUndergroundCeilingTop', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90ca9e8>}
/
[x]
/
Stalactite
/
25%
/
(None, None, None, None)
/
[x]
/
Stalactite
/
25%
/
(None, None, None, None)
/
[x]
/
Stalactite
/
25%
/
(None, None, None, None)
/
[x]
/
Stalactite
/
25%
/
(None, None, None, None)
placeable <BiomePlaceable_Tree: 66> {'priority': 2.0, 'biome_name': 'underground1a', 'mode': 'ceiling', 'variants': 1, 'id': 66, 'distribution': 'undergroundVines', 'discriminator': 'tree', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90caa90>}
TODO ['flowery', 'starry', 'dreamy'] (180) / ['vine', 'vine2', 'vine3', 'vine4'] (180)
placeable <BiomePlaceable_TreasureBox: 67> {'priority': 0.0, 'biome_name': 'underground1a', 'mode': 'floor', 'variants': 1, 'id': 67, 'distribution': 'layer1Chests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90cab38>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'basicChest'>
:
Mostly Harmless
|
Moderate
|
Risky
|
|
---|---|---|---|
Random choice of: | |||
1 item — 5% 2 item — 15% 3 item — 45% 4 item — 20% 5 item — 10% 6 item — 5% |
|||
21% | 21% | 21% | 60× Pixels |
7% | 7% | 7% | 30× Pixels |
10% | 10% | 10% | something from produce |
— | — | 21% | 100× Pixels |
9% | 9% | 9% | 4× Copper Ore |
7% | 7% | 7% | 50× Pixels |
7% | 7% | 7% | 200× Pixels |
6.75% | 6.75% | 6.75% | 3× Bandage |
6.75% | 6.75% | 6.75% | 6× Bandage |
5% | 5% | 5% | something from seed |
6% | 6% | 6% | 4× Iron Ore |
4% | 4% | 4% | something from tool |
2.5% | 2.5% | 2.5% | [random crappyspear] |
2.5% | 2.5% | 2.5% | [random crappyhammer] |
2.5% | 2.5% | 2.5% | [random crappyaxe] |
2.5% | 2.5% | 2.5% | [random crappybroadsword] |
7% | 7% | — | 15× Pixels |
4% | 4% | 4% | [random tier2shield] |
— | — | 7% | 300× Pixels |
1.5% | 1.5% | 1.5% | something from stim |
1.2% | 1.2% | 1.2% | something from instrument |
1.12% | 1.12% | 1.12% | 3× Yellow Stim Pack |
1.12% | 1.12% | 1.12% | 3× Red Stim Pack |
1.12% | 1.12% | 1.12% | 3× Green Stim Pack |
1.12% | 1.12% | 1.12% | 3× Blue Stim Pack |
— | 4.5% | — | 4× Titanium Ore |
— | 4.5% | — | 4× Platinum Ore |
2% | — | — | [random tier1woodshield] |
2% | — | — | [random tier1shield] |
0.5% | 0.5% | 0.5% | something from costume |
0.3% | 0.3% | 0.3% | Teleporter Core |
— | 1.5% | — | 4× Silver Ore |
— | 1.5% | — | 4× Gold Ore |
— | 1.5% | — | Diamond |
placeable <BiomePlaceable_TreasureBox: 69> {'priority': 0.0, 'biome_name': 'underground1a', 'mode': 'floor', 'variants': 1, 'id': 69, 'distribution': 'undergroundtechChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90cabe0>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'techChest'>
:
Random choice of: | |
---|---|
??? | |
60% | Blank Tech Card |
40% | Teleporter Core |
placeable <BiomePlaceable_Object: 70> {'priority': 1.0, 'biome_name': 'underground1a', 'mode': 'floor', 'variants': 1, 'id': 70, 'distribution': 'undergroundChests', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90cac88>}
[x]
/
/
Status Pod
/
100%
/
(None, [], None, None)
placeable <BiomePlaceable_Microdungeon: 71> {'priority': 0.0, 'biome_name': 'underground1a', 'mode': 'floor', 'variants': 1, 'id': 71, 'distribution': 'randomEncounterUnderground', 'discriminator': 'microdungeon', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90cad30>}
TODO ['genericundergroundencounter', 'apexundergroundencounter', 'avianundergroundencounter', 'floranundergroundencounter', 'glitchundergroundencounter', 'humanundergroundencounter', 'outpostundergroundencounter']
None
None
None
None
regionsshallowunderground
fg cave ['normalCaves']
bg cave ['empty']
fg ore ['commonVeins']
bg ore ['empty']
block ['solid']
sub block ['largeClumps']
liquid ['water'] with chance Range(low=10, high=20)
ocean [] at height 0
appears as primary in [<PlanetTypeLayer: 'underground1', 'jungle'>, <PlanetTypeLayer: 'underground1', 'snow'>, <PlanetTypeLayer: 'underground1', 'alien'>, <PlanetTypeLayer: 'underground1', 'desert'>, <PlanetTypeLayer: 'underground1', 'savannah'>, <PlanetTypeLayer: 'underground1', 'toxic'>, <PlanetTypeLayer: 'underground1', 'forest'>, <PlanetTypeLayer: 'underground1', 'ocean'>], secondary in []
midunderground
fg cave ['normalCaves']
bg cave ['empty']
fg ore ['commonVeins']
bg ore ['empty']
block ['solid']
sub block ['largeClumps']
liquid ['water'] with chance Range(low=10, high=20)
ocean [] at height 0
appears as primary in [<PlanetTypeLayer: 'underground3', 'jungle'>, <PlanetTypeLayer: 'underground3', 'forest'>, <PlanetTypeLayer: 'underground2', 'alien'>, <PlanetTypeLayer: 'underground3', 'savannah'>, <PlanetTypeLayer: 'underground2', 'jungle'>, <PlanetTypeLayer: 'underground2', 'snow'>, <PlanetTypeLayer: 'underground2', 'forest'>, <PlanetTypeLayer: 'underground3', 'snow'>, <PlanetTypeLayer: 'underground2', 'savannah'>, <PlanetTypeLayer: 'underground3', 'alien'>, <PlanetTypeLayer: 'underground2', 'desert'>, <PlanetTypeLayer: 'underground2', 'ocean'>, <PlanetTypeLayer: 'underground2', 'toxic'>, <PlanetTypeLayer: 'underground3', 'desert'>, <PlanetTypeLayer: 'underground3', 'ocean'>, <PlanetTypeLayer: 'underground3', 'toxic'>], secondary in []
midunderground
fg cave ['normalCaves']
bg cave ['empty']
fg ore ['commonVeins']
bg ore ['empty']
block ['solid']
sub block ['largeClumps']
liquid ['water'] with chance Range(low=10, high=20)
ocean [] at height 0
appears as primary in [<PlanetTypeLayer: 'underground3', 'jungle'>, <PlanetTypeLayer: 'underground3', 'forest'>, <PlanetTypeLayer: 'underground2', 'alien'>, <PlanetTypeLayer: 'underground3', 'savannah'>, <PlanetTypeLayer: 'underground2', 'jungle'>, <PlanetTypeLayer: 'underground2', 'snow'>, <PlanetTypeLayer: 'underground2', 'forest'>, <PlanetTypeLayer: 'underground3', 'snow'>, <PlanetTypeLayer: 'underground2', 'savannah'>, <PlanetTypeLayer: 'underground3', 'alien'>, <PlanetTypeLayer: 'underground2', 'desert'>, <PlanetTypeLayer: 'underground2', 'ocean'>, <PlanetTypeLayer: 'underground2', 'toxic'>, <PlanetTypeLayer: 'underground3', 'desert'>, <PlanetTypeLayer: 'underground3', 'ocean'>, <PlanetTypeLayer: 'underground3', 'toxic'>], secondary in []
deepunderground
fg cave ['normalCaves']
bg cave ['empty']
fg ore ['commonVeins']
bg ore ['empty']
block ['solid']
sub block ['largeClumps']
liquid ['water'] with chance Range(low=0, high=10)
ocean [] at height 0
appears as primary in [<PlanetTypeLayer: 'underground4', 'toxic'>, <PlanetTypeLayer: 'underground4', 'jungle'>, <PlanetTypeLayer: 'underground6', 'snow'>, <PlanetTypeLayer: 'underground4', 'desert'>, <PlanetTypeLayer: 'underground6', 'ocean'>, <PlanetTypeLayer: 'underground4', 'savannah'>, <PlanetTypeLayer: 'underground6', 'toxic'>, <PlanetTypeLayer: 'underground6', 'savannah'>, <PlanetTypeLayer: 'underground4', 'ocean'>, <PlanetTypeLayer: 'underground5', 'ocean'>, <PlanetTypeLayer: 'underground6', 'alien'>, <PlanetTypeLayer: 'underground5', 'toxic'>, <PlanetTypeLayer: 'underground5', 'snow'>, <PlanetTypeLayer: 'underground6', 'forest'>, <PlanetTypeLayer: 'underground5', 'alien'>, <PlanetTypeLayer: 'underground5', 'desert'>, <PlanetTypeLayer: 'underground6', 'desert'>, <PlanetTypeLayer: 'underground5', 'jungle'>, <PlanetTypeLayer: 'underground5', 'forest'>, <PlanetTypeLayer: 'underground4', 'alien'>, <PlanetTypeLayer: 'underground4', 'forest'>, <PlanetTypeLayer: 'underground6', 'jungle'>, <PlanetTypeLayer: 'underground4', 'snow'>, <PlanetTypeLayer: 'underground5', 'savannah'>], secondary in []
shallowunderground
fg cave ['normalCaves']
bg cave ['empty']
fg ore ['commonVeins']
bg ore ['empty']
block ['solid']
sub block ['largeClumps']
liquid ['water'] with chance Range(low=10, high=20)
ocean [] at height 0
appears as primary in [<PlanetTypeLayer: 'underground1', 'jungle'>, <PlanetTypeLayer: 'underground1', 'snow'>, <PlanetTypeLayer: 'underground1', 'alien'>, <PlanetTypeLayer: 'underground1', 'desert'>, <PlanetTypeLayer: 'underground1', 'savannah'>, <PlanetTypeLayer: 'underground1', 'toxic'>, <PlanetTypeLayer: 'underground1', 'forest'>, <PlanetTypeLayer: 'underground1', 'ocean'>], secondary in []