Underground0c

Basics

Defined in /biomes/underground/underground0c.biome

Breathable; has air.

Primarily composed of Cobblestone , plus some Sandstone Dry Sand

surrounding threat level Range(low=2, high=4)


None / None / None

status effects: []

hue shift: [0]

parallax: /parallax/underground/underground0c.parallax

spawn profiles...?: None

ore distribution!!! i have that!! <OreDistribution: 'depth1'>

0.5 115% / coal 0% / uranium 0% / plutonium 0% / solarium 115% / copper 105% / silverore 100% / gold 90% / platinum 85% / diamond 79% / fossil 125% / iron
1.5 115% / coal 0% / uranium 0% / plutonium 0% / solarium 120% / copper 115% / silverore 105% / gold 95% / platinum 90% / diamond 79% / fossil 135% / iron
2.5 115% / coal 0% / uranium 0% / plutonium 0% / solarium 115% / copper 120% / silverore 115% / gold 100% / platinum 95% / diamond 79% / fossil 120% / titanium
3.5 115% / coal 130% / uranium 0% / plutonium 0% / solarium 110% / copper 115% / silverore 120% / gold 105% / platinum 100% / diamond 79% / fossil 130% / titanium
4.5 115% / coal 0% / uranium 0% / plutonium 0% / solarium 105% / copper 110% / silverore 115% / gold 110% / platinum 105% / diamond 79% / fossil 120% / aegisalt 120% / rubium 120% / violium
5.5 115% / coal 0% / uranium 0% / plutonium 130% / solarium 100% / copper 105% / silverore 110% / gold 105% / platinum 115% / diamond 79% / fossil 130% / aegisalt 130% / rubium 130% / violium

placeable <BiomePlaceable_TreasureBox: 106> {'priority': 0.0, 'biome_name': 'underground0c', 'mode': 'floor', 'variants': 1, 'id': 106, 'distribution': 'layer1Chests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90c5fd0>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'weaponChest'> :

Mostly Harmless
Moderate
Risky
something from weapon
Plus a random choice of:
1 item — 20%
2 item — 50%
3 item — 20%
4 item — 10%
21% 21% 21% 60× Pixels
7% 7% 7% 30× Pixels
10% 10% 10% something from produce
21% 100× Pixels
9% 9% 9% Copper Ore
7% 7% 7% 50× Pixels
7% 7% 7% 200× Pixels
6.75% 6.75% 6.75% Bandage
6.75% 6.75% 6.75% Bandage
5% 5% 5% something from seed
6% 6% 6% Iron Ore
4% 4% 4% something from tool
2.5% 2.5% 2.5% [random crappyspear]
2.5% 2.5% 2.5% [random crappyhammer]
2.5% 2.5% 2.5% [random crappyaxe]
2.5% 2.5% 2.5% [random crappybroadsword]
7% 7% 15× Pixels
4% 4% 4% [random tier2shield]
7% 300× Pixels
1.5% 1.5% 1.5% something from stim
1.2% 1.2% 1.2% something from instrument
1.12% 1.12% 1.12% Yellow Stim Pack
1.12% 1.12% 1.12% Red Stim Pack
1.12% 1.12% 1.12% Green Stim Pack
1.12% 1.12% 1.12% Blue Stim Pack
4.5% Titanium Ore
4.5% Platinum Ore
2% [random tier1woodshield]
2% [random tier1shield]
0.5% 0.5% 0.5% something from costume
0.3% 0.3% 0.3% Teleporter Core
1.5% Silver Ore
1.5% Gold Ore
1.5% Diamond

placeable <BiomePlaceable_TreasureBox: 105> {'priority': 0.0, 'biome_name': 'underground0c', 'mode': 'floor', 'variants': 1, 'id': 105, 'distribution': 'layer1Chests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90ca0b8>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'basicChest'> :

Mostly Harmless
Moderate
Risky
Random choice of:
1 item — 5%
2 item — 15%
3 item — 45%
4 item — 20%
5 item — 10%
6 item — 5%
21% 21% 21% 60× Pixels
7% 7% 7% 30× Pixels
10% 10% 10% something from produce
21% 100× Pixels
9% 9% 9% Copper Ore
7% 7% 7% 50× Pixels
7% 7% 7% 200× Pixels
6.75% 6.75% 6.75% Bandage
6.75% 6.75% 6.75% Bandage
5% 5% 5% something from seed
6% 6% 6% Iron Ore
4% 4% 4% something from tool
2.5% 2.5% 2.5% [random crappyspear]
2.5% 2.5% 2.5% [random crappyhammer]
2.5% 2.5% 2.5% [random crappyaxe]
2.5% 2.5% 2.5% [random crappybroadsword]
7% 7% 15× Pixels
4% 4% 4% [random tier2shield]
7% 300× Pixels
1.5% 1.5% 1.5% something from stim
1.2% 1.2% 1.2% something from instrument
1.12% 1.12% 1.12% Yellow Stim Pack
1.12% 1.12% 1.12% Red Stim Pack
1.12% 1.12% 1.12% Green Stim Pack
1.12% 1.12% 1.12% Blue Stim Pack
4.5% Titanium Ore
4.5% Platinum Ore
2% [random tier1woodshield]
2% [random tier1shield]
0.5% 0.5% 0.5% something from costume
0.3% 0.3% 0.3% Teleporter Core
1.5% Silver Ore
1.5% Gold Ore
1.5% Diamond

placeable <BiomePlaceable_Object: 104> {'priority': 1.0, 'biome_name': 'underground0c', 'mode': 'floor', 'variants': 1, 'id': 104, 'distribution': 'undergroundOreRocks', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90ca160>}
/ [x] / Small Copper Rock / 60% / (copperRockSmall, None, copperRockSmall, None)
/ [x] / Copper Rock / 20% / (copperRock, None, copperRock, None)
/ [x] / Small Silver Rock / 14% / (silverRockSmall, None, silverRockSmall, None)
/ [x] / Silver Rock / 6% / (silverRock, None, silverRock, None)

placeable <BiomePlaceable_Object: 103> {'priority': 1.0, 'biome_name': 'underground0c', 'mode': 'floor', 'variants': 1, 'id': 103, 'distribution': 'undergroundCapsules', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90ca208>}
/ [x] / Small Capsule / 33.3% / (capsuleSmall, None, capsuleSmall, None)
/ [x] / Medium Capsule / 33.3% / (capsuleMed, None, capsuleMed, None)
/ [x] / Large Capsule / 33.3% / (capsuleBig, None, capsuleBig, None)

placeable <BiomePlaceable_Object: 107> {'priority': 1.0, 'biome_name': 'underground0c', 'mode': 'floor', 'variants': 1, 'id': 107, 'distribution': 'undergroundChests', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90ca2b0>}
[x] / / Status Pod / 100% / (None, [], None, None)

sound (is there anything to really /say/ here)

None

None

None

None

regions

midunderground

fg cave ['normalCaves']

bg cave ['empty']

fg ore ['commonVeins']

bg ore ['empty']

block ['solid']

sub block ['largeClumps']

liquid ['water'] with chance Range(low=10, high=20)

ocean [] at height 0

appears as primary in [<PlanetTypeLayer: 'underground3', 'jungle'>, <PlanetTypeLayer: 'underground3', 'forest'>, <PlanetTypeLayer: 'underground2', 'alien'>, <PlanetTypeLayer: 'underground3', 'savannah'>, <PlanetTypeLayer: 'underground2', 'jungle'>, <PlanetTypeLayer: 'underground2', 'snow'>, <PlanetTypeLayer: 'underground2', 'forest'>, <PlanetTypeLayer: 'underground3', 'snow'>, <PlanetTypeLayer: 'underground2', 'savannah'>, <PlanetTypeLayer: 'underground3', 'alien'>, <PlanetTypeLayer: 'underground2', 'desert'>, <PlanetTypeLayer: 'underground2', 'ocean'>, <PlanetTypeLayer: 'underground2', 'toxic'>, <PlanetTypeLayer: 'underground3', 'desert'>, <PlanetTypeLayer: 'underground3', 'ocean'>, <PlanetTypeLayer: 'underground3', 'toxic'>], secondary in []

deepunderground

fg cave ['normalCaves']

bg cave ['empty']

fg ore ['commonVeins']

bg ore ['empty']

block ['solid']

sub block ['largeClumps']

liquid ['water'] with chance Range(low=0, high=10)

ocean [] at height 0

appears as primary in [<PlanetTypeLayer: 'underground4', 'toxic'>, <PlanetTypeLayer: 'underground4', 'jungle'>, <PlanetTypeLayer: 'underground6', 'snow'>, <PlanetTypeLayer: 'underground4', 'desert'>, <PlanetTypeLayer: 'underground6', 'ocean'>, <PlanetTypeLayer: 'underground4', 'savannah'>, <PlanetTypeLayer: 'underground6', 'toxic'>, <PlanetTypeLayer: 'underground6', 'savannah'>, <PlanetTypeLayer: 'underground4', 'ocean'>, <PlanetTypeLayer: 'underground5', 'ocean'>, <PlanetTypeLayer: 'underground6', 'alien'>, <PlanetTypeLayer: 'underground5', 'toxic'>, <PlanetTypeLayer: 'underground5', 'snow'>, <PlanetTypeLayer: 'underground6', 'forest'>, <PlanetTypeLayer: 'underground5', 'alien'>, <PlanetTypeLayer: 'underground5', 'desert'>, <PlanetTypeLayer: 'underground6', 'desert'>, <PlanetTypeLayer: 'underground5', 'jungle'>, <PlanetTypeLayer: 'underground5', 'forest'>, <PlanetTypeLayer: 'underground4', 'alien'>, <PlanetTypeLayer: 'underground4', 'forest'>, <PlanetTypeLayer: 'underground6', 'jungle'>, <PlanetTypeLayer: 'underground4', 'snow'>, <PlanetTypeLayer: 'underground5', 'savannah'>], secondary in []