Underground0a
Basics
Defined in /biomes/underground/underground0a.biome
Breathable; has air.
Primarily composed of Dirt Block , plus some Cobblestone Clay
surrounding threat level Range(low=2, high=4)
None / None / None
status effects: []
hue shift: [0]
parallax: /parallax/underground/underground0a.parallax
spawn profiles...?: None
ore distribution!!! i have that!! <OreDistribution: 'depth1'>
| 0.5 | 115% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 115% / copper | 105% / silverore | 100% / gold | 90% / platinum | 85% / diamond | 79% / fossil | 125% / iron | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1.5 | 115% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 120% / copper | 115% / silverore | 105% / gold | 95% / platinum | 90% / diamond | 79% / fossil | 135% / iron | ||
| 2.5 | 115% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 115% / copper | 120% / silverore | 115% / gold | 100% / platinum | 95% / diamond | 79% / fossil | 120% / titanium | ||
| 3.5 | 115% / coal | 130% / uranium | 0% / plutonium | 0% / solarium | 110% / copper | 115% / silverore | 120% / gold | 105% / platinum | 100% / diamond | 79% / fossil | 130% / titanium | ||
| 4.5 | 115% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 105% / copper | 110% / silverore | 115% / gold | 110% / platinum | 105% / diamond | 79% / fossil | 120% / aegisalt | 120% / rubium | 120% / violium |
| 5.5 | 115% / coal | 0% / uranium | 0% / plutonium | 130% / solarium | 100% / copper | 105% / silverore | 110% / gold | 105% / platinum | 115% / diamond | 79% / fossil | 130% / aegisalt | 130% / rubium | 130% / violium |
placeable <BiomePlaceable_TreasureBox: 134> {'priority': 0.0, 'biome_name': 'underground0a', 'mode': 'floor', 'variants': 1, 'id': 134, 'distribution': 'layer1Chests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90c57f0>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'basicChest'>
:
|
Mostly Harmless
|
Moderate
|
Risky
|
|
|---|---|---|---|
| Random choice of: | |||
|
1 item — 5% 2 item — 15% 3 item — 45% 4 item — 20% 5 item — 10% 6 item — 5% |
|||
| 21% | 21% | 21% |
60×
Pixels
|
| 7% | 7% | 7% |
30×
Pixels
|
| 10% | 10% | 10% | something from produce |
| — | — | 21% |
100×
Pixels
|
| 9% | 9% | 9% |
4×
Copper Ore
|
| 7% | 7% | 7% |
50×
Pixels
|
| 7% | 7% | 7% |
200×
Pixels
|
| 6.75% | 6.75% | 6.75% |
3×
Bandage
|
| 6.75% | 6.75% | 6.75% |
6×
Bandage
|
| 5% | 5% | 5% | something from seed |
| 6% | 6% | 6% |
4×
Iron Ore
|
| 4% | 4% | 4% | something from tool |
| 2.5% | 2.5% | 2.5% |
|
| 2.5% | 2.5% | 2.5% |
|
| 2.5% | 2.5% | 2.5% |
|
| 2.5% | 2.5% | 2.5% |
|
| 7% | 7% | — |
15×
Pixels
|
| 4% | 4% | 4% |
|
| — | — | 7% |
300×
Pixels
|
| 1.5% | 1.5% | 1.5% | something from stim |
| 1.2% | 1.2% | 1.2% | something from instrument |
| 1.12% | 1.12% | 1.12% |
3×
Yellow Stim Pack
|
| 1.12% | 1.12% | 1.12% |
3×
Red Stim Pack
|
| 1.12% | 1.12% | 1.12% |
3×
Green Stim Pack
|
| 1.12% | 1.12% | 1.12% |
3×
Blue Stim Pack
|
| — | 4.5% | — |
4×
Titanium Ore
|
| — | 4.5% | — |
4×
Platinum Ore
|
| 2% | — | — |
|
| 2% | — | — |
|
| 0.5% | 0.5% | 0.5% | something from costume |
| 0.3% | 0.3% | 0.3% |
Teleporter Core
|
| — | 1.5% | — |
4×
Silver Ore
|
| — | 1.5% | — |
4×
Gold Ore
|
| — | 1.5% | — |
Diamond
|
placeable <BiomePlaceable_Object: 133> {'priority': 1.0, 'biome_name': 'underground0a', 'mode': 'floor', 'variants': 1, 'id': 133, 'distribution': 'undergroundOreRocks', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90c5898>}
/
[x]
/
Small Copper Rock
/
60%
/
(copperRockSmall, None, copperRockSmall, None)
/
[x]
/
Copper Rock
/
20%
/
(copperRock, None, copperRock, None)
/
[x]
/
Small Silver Rock
/
14%
/
(silverRockSmall, None, silverRockSmall, None)
/
[x]
/
Silver Rock
/
6%
/
(silverRock, None, silverRock, None)
placeable <BiomePlaceable_Tree: 137> {'priority': 2.0, 'biome_name': 'underground0a', 'mode': 'ceiling', 'variants': 1, 'id': 137, 'distribution': 'undergroundVines', 'discriminator': 'tree', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90c5940>}
TODO ['flowery', 'starry', 'dreamy'] (180) / ['vine', 'vine2', 'vine3', 'vine4'] (180)
placeable <BiomePlaceable_Object: 132> {'priority': 1.0, 'biome_name': 'underground0a', 'mode': 'floor', 'variants': 1, 'id': 132, 'distribution': 'undergroundCapsules', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90c59e8>}
/
[x]
/
Small Capsule
/
33.3%
/
(capsuleSmall, None, capsuleSmall, None)
/
[x]
/
Medium Capsule
/
33.3%
/
(capsuleMed, None, capsuleMed, None)
/
[x]
/
Large Capsule
/
33.3%
/
(capsuleBig, None, capsuleBig, None)
placeable <BiomePlaceable_Object: 136> {'priority': 1.0, 'biome_name': 'underground0a', 'mode': 'floor', 'variants': 1, 'id': 136, 'distribution': 'undergroundChests', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90c5a90>}
[x]
/
/
Status Pod
/
100%
/
(None, [], None, None)
placeable <BiomePlaceable_TreasureBox: 135> {'priority': 0.0, 'biome_name': 'underground0a', 'mode': 'floor', 'variants': 1, 'id': 135, 'distribution': 'layer1Chests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90c5b38>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'weaponChest'>
:
|
Mostly Harmless
|
Moderate
|
Risky
|
|
|---|---|---|---|
| ✓ | ✓ | ✓ | something from weapon |
| Plus a random choice of: | |||
|
1 item — 20% 2 item — 50% 3 item — 20% 4 item — 10% |
|||
| 21% | 21% | 21% |
60×
Pixels
|
| 7% | 7% | 7% |
30×
Pixels
|
| 10% | 10% | 10% | something from produce |
| — | — | 21% |
100×
Pixels
|
| 9% | 9% | 9% |
4×
Copper Ore
|
| 7% | 7% | 7% |
50×
Pixels
|
| 7% | 7% | 7% |
200×
Pixels
|
| 6.75% | 6.75% | 6.75% |
3×
Bandage
|
| 6.75% | 6.75% | 6.75% |
6×
Bandage
|
| 5% | 5% | 5% | something from seed |
| 6% | 6% | 6% |
4×
Iron Ore
|
| 4% | 4% | 4% | something from tool |
| 2.5% | 2.5% | 2.5% |
|
| 2.5% | 2.5% | 2.5% |
|
| 2.5% | 2.5% | 2.5% |
|
| 2.5% | 2.5% | 2.5% |
|
| 7% | 7% | — |
15×
Pixels
|
| 4% | 4% | 4% |
|
| — | — | 7% |
300×
Pixels
|
| 1.5% | 1.5% | 1.5% | something from stim |
| 1.2% | 1.2% | 1.2% | something from instrument |
| 1.12% | 1.12% | 1.12% |
3×
Yellow Stim Pack
|
| 1.12% | 1.12% | 1.12% |
3×
Red Stim Pack
|
| 1.12% | 1.12% | 1.12% |
3×
Green Stim Pack
|
| 1.12% | 1.12% | 1.12% |
3×
Blue Stim Pack
|
| — | 4.5% | — |
4×
Titanium Ore
|
| — | 4.5% | — |
4×
Platinum Ore
|
| 2% | — | — |
|
| 2% | — | — |
|
| 0.5% | 0.5% | 0.5% | something from costume |
| 0.3% | 0.3% | 0.3% |
Teleporter Core
|
| — | 1.5% | — |
4×
Silver Ore
|
| — | 1.5% | — |
4×
Gold Ore
|
| — | 1.5% | — |
Diamond
|
sound (is there anything to really /say/ here)
None
None
None
None
regionsdeepunderground
fg cave ['normalCaves']
bg cave ['empty']
fg ore ['commonVeins']
bg ore ['empty']
block ['solid']
sub block ['largeClumps']
liquid ['water'] with chance Range(low=0, high=10)
ocean [] at height 0
appears as primary in [<PlanetTypeLayer: 'underground4', 'toxic'>, <PlanetTypeLayer: 'underground4', 'jungle'>, <PlanetTypeLayer: 'underground6', 'snow'>, <PlanetTypeLayer: 'underground4', 'desert'>, <PlanetTypeLayer: 'underground6', 'ocean'>, <PlanetTypeLayer: 'underground4', 'savannah'>, <PlanetTypeLayer: 'underground6', 'toxic'>, <PlanetTypeLayer: 'underground6', 'savannah'>, <PlanetTypeLayer: 'underground4', 'ocean'>, <PlanetTypeLayer: 'underground5', 'ocean'>, <PlanetTypeLayer: 'underground6', 'alien'>, <PlanetTypeLayer: 'underground5', 'toxic'>, <PlanetTypeLayer: 'underground5', 'snow'>, <PlanetTypeLayer: 'underground6', 'forest'>, <PlanetTypeLayer: 'underground5', 'alien'>, <PlanetTypeLayer: 'underground5', 'desert'>, <PlanetTypeLayer: 'underground6', 'desert'>, <PlanetTypeLayer: 'underground5', 'jungle'>, <PlanetTypeLayer: 'underground5', 'forest'>, <PlanetTypeLayer: 'underground4', 'alien'>, <PlanetTypeLayer: 'underground4', 'forest'>, <PlanetTypeLayer: 'underground6', 'jungle'>, <PlanetTypeLayer: 'underground4', 'snow'>, <PlanetTypeLayer: 'underground5', 'savannah'>], secondary in []
midunderground
fg cave ['normalCaves']
bg cave ['empty']
fg ore ['commonVeins']
bg ore ['empty']
block ['solid']
sub block ['largeClumps']
liquid ['water'] with chance Range(low=10, high=20)
ocean [] at height 0
appears as primary in [<PlanetTypeLayer: 'underground3', 'jungle'>, <PlanetTypeLayer: 'underground3', 'forest'>, <PlanetTypeLayer: 'underground2', 'alien'>, <PlanetTypeLayer: 'underground3', 'savannah'>, <PlanetTypeLayer: 'underground2', 'jungle'>, <PlanetTypeLayer: 'underground2', 'snow'>, <PlanetTypeLayer: 'underground2', 'forest'>, <PlanetTypeLayer: 'underground3', 'snow'>, <PlanetTypeLayer: 'underground2', 'savannah'>, <PlanetTypeLayer: 'underground3', 'alien'>, <PlanetTypeLayer: 'underground2', 'desert'>, <PlanetTypeLayer: 'underground2', 'ocean'>, <PlanetTypeLayer: 'underground2', 'toxic'>, <PlanetTypeLayer: 'underground3', 'desert'>, <PlanetTypeLayer: 'underground3', 'ocean'>, <PlanetTypeLayer: 'underground3', 'toxic'>], secondary in []
shallowunderground
fg cave ['normalCaves']
bg cave ['empty']
fg ore ['commonVeins']
bg ore ['empty']
block ['solid']
sub block ['largeClumps']
liquid ['water'] with chance Range(low=10, high=20)
ocean [] at height 0
appears as primary in [<PlanetTypeLayer: 'underground1', 'jungle'>, <PlanetTypeLayer: 'underground1', 'snow'>, <PlanetTypeLayer: 'underground1', 'alien'>, <PlanetTypeLayer: 'underground1', 'desert'>, <PlanetTypeLayer: 'underground1', 'savannah'>, <PlanetTypeLayer: 'underground1', 'toxic'>, <PlanetTypeLayer: 'underground1', 'forest'>, <PlanetTypeLayer: 'underground1', 'ocean'>], secondary in []
Pixels
Copper Ore
Bandage
Iron Ore
Yellow Stim Pack
Red Stim Pack
Green Stim Pack
Blue Stim Pack
Titanium Ore
Platinum Ore
Teleporter Core
Silver Ore
Gold Ore
Diamond