Toxic Ocean Floor
Basics
Defined in /biomes/surface/toxicoceanfloor.biome
Breathable; has air.
Primarily composed of Mud , plus some Rock Block
surrounding threat level Range(low=4, high=4)
None / None / None
status effects: []
hue shift: [0]
parallax: /parallax/surface/toxicoceanfloor.parallax
spawn profiles...?: None
ore distribution!!! i have that!! <OreDistribution: 'surfaceOres'>
0.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / iron | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / iron | ||
2.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / titanium | ||
3.5 | 140% / coal | 50% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / titanium | ||
4.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / aegisalt | 20% / rubium | 20% / violium |
5.5 | 140% / coal | 0% / uranium | 0% / plutonium | 20% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / aegisalt | 20% / rubium | 20% / violium |
placeable <BiomePlaceable_Grass: 361> {'priority': 3.0, 'biome_name': 'toxicoceanfloor', 'mode': 'floor', 'variants': 1, 'id': 361, 'distribution': 'scatteredSmall', 'discriminator': 'grass', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90be6a0>}
TODO ['pebbles']
placeable <BiomePlaceable_GrassMod: 362> {'priority': None, 'biome_name': 'toxicoceanfloor', 'mode': 'floor', 'variants': None, 'where': 'surface', 'distribution': None, 'id': 362, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90be748>}
TODO <MaterialMod: 'sand'> @ 0.0
placeable <BiomePlaceable_TreasureBox: 360> {'priority': 0.0, 'biome_name': 'toxicoceanfloor', 'mode': 'floor', 'variants': 1, 'id': 360, 'distribution': 'overgroundChests', 'discriminator': 'treasureBox', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90be7f0>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'toxicChest'>
:
Random choice of: | |
---|---|
1 item — 5% 2 item — 40% 3 item — 30% 4 item — 15% 5 item — 10% |
|
10.3% | 3× Toxic Waste |
10.5% | 60× Pixels |
3.5% | 30× Pixels |
6.19% | 4× Toxic Waste |
5% | something from weapon |
5% | something from produce |
10.5% | 100× Pixels |
3.09% | 5× Toxic Waste |
3.09% | Toxic Table Blueprint |
3.09% | Toxic Lamp Blueprint |
3.09% | Toxic Lamp Blueprint |
3.09% | Toxic Flower Backpack |
3.09% | Toxic Chest Blueprint |
3.09% | Toxic Chair Blueprint |
4.5% | 4× Copper Ore |
3.5% | 50× Pixels |
3.5% | 200× Pixels |
3.38% | 6× Bandage |
3.38% | 3× Bandage |
2.5% | something from seed |
3% | 4× Iron Ore |
2.06% | Toxic Waste |
2.06% | Plague Doctor Mask |
2% | something from tool |
2% | [random tier2shield] |
3.5% | 300× Pixels |
1.03% | [random toxicbroadsword] |
1.03% | Hazmat Shirt |
1.03% | Hazmat Pants |
1.03% | Hazmat Mask |
1.03% | Hazmat Airtank |
1.03% | Explosive Barrel |
0.75% | something from stim |
0.6% | something from instrument |
0.515% | Beach Creeper Tan |
0.515% | Beach Creeper Shaved Legs |
0.515% | Beach Creeper Face |
0.25% | something from costume |
0.15% | Teleporter Core |
sound (is there anything to really /say/ here)
None
None
None
None
regionstoxicoceanfloor
fg cave ['empty']
bg cave ['empty']
fg ore ['commonVeins']
bg ore ['empty']
block ['flatsSurface', 'lowHillsSurface']
sub block ['largeClumps']
liquid [] with chance Range(low=10, high=20)
ocean ['poison'] at height 9999
appears as primary in [<PlanetTypeLayer: 'subsurface', 'toxic'>], secondary in []