Toxic Ocean Floor

Basics

Defined in /biomes/surface/toxicoceanfloor.biome

Breathable; has air.

Primarily composed of Mud , plus some Rock Block

surrounding threat level Range(low=4, high=4)


None / None / None

status effects: []

hue shift: [0]

parallax: /parallax/surface/toxicoceanfloor.parallax

spawn profiles...?: None

ore distribution!!! i have that!! <OreDistribution: 'surfaceOres'>

0.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / iron
1.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / iron
2.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / titanium
3.5 140% / coal 50% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / titanium
4.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / aegisalt 20% / rubium 20% / violium
5.5 140% / coal 0% / uranium 0% / plutonium 20% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / aegisalt 20% / rubium 20% / violium

placeable <BiomePlaceable_Grass: 361> {'priority': 3.0, 'biome_name': 'toxicoceanfloor', 'mode': 'floor', 'variants': 1, 'id': 361, 'distribution': 'scatteredSmall', 'discriminator': 'grass', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90be6a0>}
TODO ['pebbles']

placeable <BiomePlaceable_GrassMod: 362> {'priority': None, 'biome_name': 'toxicoceanfloor', 'mode': 'floor', 'variants': None, 'where': 'surface', 'distribution': None, 'id': 362, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90be748>}
TODO <MaterialMod: 'sand'> @ 0.0

placeable <BiomePlaceable_TreasureBox: 360> {'priority': 0.0, 'biome_name': 'toxicoceanfloor', 'mode': 'floor', 'variants': 1, 'id': 360, 'distribution': 'overgroundChests', 'discriminator': 'treasureBox', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90be7f0>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'toxicChest'> :

Random choice of:
1 item — 5%
2 item — 40%
3 item — 30%
4 item — 15%
5 item — 10%
10.3% Toxic Waste
10.5% 60× Pixels
3.5% 30× Pixels
6.19% Toxic Waste
5% something from weapon
5% something from produce
10.5% 100× Pixels
3.09% Toxic Waste
3.09% Toxic Table Blueprint
3.09% Toxic Lamp Blueprint
3.09% Toxic Lamp Blueprint
3.09% Toxic Flower Backpack
3.09% Toxic Chest Blueprint
3.09% Toxic Chair Blueprint
4.5% Copper Ore
3.5% 50× Pixels
3.5% 200× Pixels
3.38% Bandage
3.38% Bandage
2.5% something from seed
3% Iron Ore
2.06% Toxic Waste
2.06% Plague Doctor Mask
2% something from tool
2% [random tier2shield]
3.5% 300× Pixels
1.03% [random toxicbroadsword]
1.03% Hazmat Shirt
1.03% Hazmat Pants
1.03% Hazmat Mask
1.03% Hazmat Airtank
1.03% Explosive Barrel
0.75% something from stim
0.6% something from instrument
0.515% Beach Creeper Tan
0.515% Beach Creeper Shaved Legs
0.515% Beach Creeper Face
0.25% something from costume
0.15% Teleporter Core

sound (is there anything to really /say/ here)

None

None

None

None

regions

toxicoceanfloor

fg cave ['empty']

bg cave ['empty']

fg ore ['commonVeins']

bg ore ['empty']

block ['flatsSurface', 'lowHillsSurface']

sub block ['largeClumps']

liquid [] with chance Range(low=10, high=20)

ocean ['poison'] at height 9999

appears as primary in [<PlanetTypeLayer: 'subsurface', 'toxic'>], secondary in []