Toxic Ocean Floor
Basics
Defined in /biomes/surface/toxicoceanfloor.biome
Breathable; has air.
Primarily composed of Mud , plus some Rock Block
surrounding threat level Range(low=4, high=4)
None / None / None
status effects: []
hue shift: [0]
parallax: /parallax/surface/toxicoceanfloor.parallax
spawn profiles...?: None
ore distribution!!! i have that!! <OreDistribution: 'surfaceOres'>
| 0.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / iron | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / iron | ||
| 2.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / titanium | ||
| 3.5 | 140% / coal | 50% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / titanium | ||
| 4.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / aegisalt | 20% / rubium | 20% / violium |
| 5.5 | 140% / coal | 0% / uranium | 0% / plutonium | 20% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / aegisalt | 20% / rubium | 20% / violium |
placeable <BiomePlaceable_Grass: 361> {'priority': 3.0, 'biome_name': 'toxicoceanfloor', 'mode': 'floor', 'variants': 1, 'id': 361, 'distribution': 'scatteredSmall', 'discriminator': 'grass', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90be6a0>}
TODO ['pebbles']
placeable <BiomePlaceable_GrassMod: 362> {'priority': None, 'biome_name': 'toxicoceanfloor', 'mode': 'floor', 'variants': None, 'where': 'surface', 'distribution': None, 'id': 362, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90be748>}
TODO
<MaterialMod: 'sand'> @ 0.0
placeable <BiomePlaceable_TreasureBox: 360> {'priority': 0.0, 'biome_name': 'toxicoceanfloor', 'mode': 'floor', 'variants': 1, 'id': 360, 'distribution': 'overgroundChests', 'discriminator': 'treasureBox', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90be7f0>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'toxicChest'>
:
| Random choice of: | |
|---|---|
|
1 item — 5% 2 item — 40% 3 item — 30% 4 item — 15% 5 item — 10% |
|
| 10.3% |
3×
Toxic Waste
|
| 10.5% |
60×
Pixels
|
| 3.5% |
30×
Pixels
|
| 6.19% |
4×
Toxic Waste
|
| 5% | something from weapon |
| 5% | something from produce |
| 10.5% |
100×
Pixels
|
| 3.09% |
5×
Toxic Waste
|
| 3.09% |
|
| 3.09% |
|
| 3.09% |
|
| 3.09% | Toxic Flower Backpack |
| 3.09% |
|
| 3.09% |
|
| 4.5% |
4×
Copper Ore
|
| 3.5% |
50×
Pixels
|
| 3.5% |
200×
Pixels
|
| 3.38% |
6×
Bandage
|
| 3.38% |
3×
Bandage
|
| 2.5% | something from seed |
| 3% |
4×
Iron Ore
|
| 2.06% |
|
| 2.06% | Plague Doctor Mask |
| 2% | something from tool |
| 2% |
|
| 3.5% |
300×
Pixels
|
| 1.03% |
|
| 1.03% | Hazmat Shirt |
| 1.03% | Hazmat Pants |
| 1.03% | Hazmat Mask |
| 1.03% | Hazmat Airtank |
| 1.03% |
|
| 0.75% | something from stim |
| 0.6% | something from instrument |
| 0.515% | Beach Creeper Tan |
| 0.515% | Beach Creeper Shaved Legs |
| 0.515% | Beach Creeper Face |
| 0.25% | something from costume |
| 0.15% |
Teleporter Core
|
sound (is there anything to really /say/ here)
None
None
None
None
regionstoxicoceanfloor
fg cave ['empty']
bg cave ['empty']
fg ore ['commonVeins']
bg ore ['empty']
block ['flatsSurface', 'lowHillsSurface']
sub block ['largeClumps']
liquid [] with chance Range(low=10, high=20)
ocean ['poison'] at height 9999
appears as primary in [<PlanetTypeLayer: 'subsurface', 'toxic'>], secondary in []
Toxic Waste
Pixels
Copper Ore
Bandage
Iron Ore
Teleporter Core