Toxic

Basics

Defined in /biomes/surface/toxic.biome

Breathable; has air.

Primarily composed of Mud , plus some Rock Block

surrounding threat level Range(low=4, high=4)


None / None / None

status effects: ['biomeradiation']

hue shift: [0]

parallax: /parallax/surface/toxic.parallax

spawn profiles...?: None

ore distribution!!! i have that!! <OreDistribution: 'surfaceOres'>

0.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / iron
1.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / iron
2.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / titanium
3.5 140% / coal 50% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / titanium
4.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / aegisalt 20% / rubium 20% / violium
5.5 140% / coal 0% / uranium 0% / plutonium 20% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / aegisalt 20% / rubium 20% / violium

placeable <BiomePlaceable_Object: 466> {'priority': 1.0, 'biome_name': 'toxic', 'mode': 'floor', 'variants': 1, 'id': 466, 'distribution': 'denseSurfaceCrops', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90be160>}
[x] / / Toxic Top Seed / 100% / (None, [[['toxictopseed', 1, {}]]], None, None)

placeable <BiomePlaceable_GrassMod: 462> {'priority': None, 'biome_name': 'toxic', 'mode': 'floor', 'variants': None, 'where': 'underground', 'distribution': None, 'id': 462, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90be208>}
TODO <MaterialMod: 'junglegrass'> @ 0.9

placeable <BiomePlaceable_TreasureBox: 461> {'priority': 0.0, 'biome_name': 'toxic', 'mode': 'floor', 'variants': 1, 'id': 461, 'distribution': 'minibiomeChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90be2b0>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'toxicChest'> :

Random choice of:
1 item — 5%
2 item — 40%
3 item — 30%
4 item — 15%
5 item — 10%
10.3% Toxic Waste
10.5% 60× Pixels
3.5% 30× Pixels
6.19% Toxic Waste
5% something from weapon
5% something from produce
10.5% 100× Pixels
3.09% Toxic Waste
3.09% Toxic Table Blueprint
3.09% Toxic Lamp Blueprint
3.09% Toxic Lamp Blueprint
3.09% Toxic Flower Backpack
3.09% Toxic Chest Blueprint
3.09% Toxic Chair Blueprint
4.5% Copper Ore
3.5% 50× Pixels
3.5% 200× Pixels
3.38% Bandage
3.38% Bandage
2.5% something from seed
3% Iron Ore
2.06% Toxic Waste
2.06% Plague Doctor Mask
2% something from tool
2% [random tier2shield]
3.5% 300× Pixels
1.03% [random toxicbroadsword]
1.03% Hazmat Shirt
1.03% Hazmat Pants
1.03% Hazmat Mask
1.03% Hazmat Airtank
1.03% Explosive Barrel
0.75% something from stim
0.6% something from instrument
0.515% Beach Creeper Tan
0.515% Beach Creeper Shaved Legs
0.515% Beach Creeper Face
0.25% something from costume
0.15% Teleporter Core

placeable <BiomePlaceable_GrassMod: 467> {'priority': None, 'biome_name': 'toxic', 'mode': 'floor', 'variants': None, 'where': 'surface', 'distribution': None, 'id': 467, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90be358>}
TODO <MaterialMod: 'junglegrass'> @ 0.9

placeable <BiomePlaceable_Grass: 460> {'priority': 3.0, 'biome_name': 'toxic', 'mode': 'floor', 'variants': 1, 'id': 460, 'distribution': 'scatteredSmall', 'discriminator': 'grass', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90be400>}
TODO ['toxicplains']

placeable <BiomePlaceable_Tree: 465> {'priority': 1.0, 'biome_name': 'toxic', 'mode': 'floor', 'variants': 1, 'id': 465, 'distribution': 'denseLarge', 'discriminator': 'tree', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90be4a8>}
TODO ['bluebell'] (0) / ['grasstree'] (15)

placeable <BiomePlaceable_TreasureBox: 464> {'priority': 0.0, 'biome_name': 'toxic', 'mode': 'floor', 'variants': 1, 'id': 464, 'distribution': 'undergroundChests', 'discriminator': 'treasureBox', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90be550>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'toxicChest'> :

Random choice of:
1 item — 5%
2 item — 40%
3 item — 30%
4 item — 15%
5 item — 10%
10.3% Toxic Waste
10.5% 60× Pixels
3.5% 30× Pixels
6.19% Toxic Waste
5% something from weapon
5% something from produce
10.5% 100× Pixels
3.09% Toxic Waste
3.09% Toxic Table Blueprint
3.09% Toxic Lamp Blueprint
3.09% Toxic Lamp Blueprint
3.09% Toxic Flower Backpack
3.09% Toxic Chest Blueprint
3.09% Toxic Chair Blueprint
4.5% Copper Ore
3.5% 50× Pixels
3.5% 200× Pixels
3.38% Bandage
3.38% Bandage
2.5% something from seed
3% Iron Ore
2.06% Toxic Waste
2.06% Plague Doctor Mask
2% something from tool
2% [random tier2shield]
3.5% 300× Pixels
1.03% [random toxicbroadsword]
1.03% Hazmat Shirt
1.03% Hazmat Pants
1.03% Hazmat Mask
1.03% Hazmat Airtank
1.03% Explosive Barrel
0.75% something from stim
0.6% something from instrument
0.515% Beach Creeper Tan
0.515% Beach Creeper Shaved Legs
0.515% Beach Creeper Face
0.25% something from costume
0.15% Teleporter Core

placeable <BiomePlaceable_Grass: 463> {'priority': 3.0, 'biome_name': 'toxic', 'mode': 'floor', 'variants': 1, 'id': 463, 'distribution': 'scatteredSmall', 'discriminator': 'grass', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90be5f8>}
TODO ['toxicplains']

sound (is there anything to really /say/ here)

None

None

None

None

regions

toxic

fg cave ['acidPoolCaves']

bg cave ['empty']

fg ore ['commonVeins']

bg ore ['empty']

block ['flatDeepIslandsSurface']

sub block ['largeClumps']

liquid ['poison'] with chance Range(low=100, high=100)

ocean ['poison'] at height 0

appears as primary in [<PlanetTypeLayer: 'surface', 'toxic'>], secondary in []