Tentacles

Basics

Defined in /biomes/surface/tentacles.biome

Breathable; has air.

Primarily composed of Corrupt Dirt Block , plus some Dire Stone Rock Block

surrounding threat level Range(low=1, high=10)


None / None / None

status effects: []

hue shift: [-45, 0, 45]

parallax: /parallax/surface/tentacles.parallax

spawn profiles...?: None

ore distribution!!! i have that!! <OreDistribution: 'surfaceOres'>

0.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / iron
1.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / iron
2.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / titanium
3.5 140% / coal 50% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / titanium
4.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / aegisalt 20% / rubium 20% / violium
5.5 140% / coal 0% / uranium 0% / plutonium 20% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / aegisalt 20% / rubium 20% / violium

placeable <BiomePlaceable_TreasureBox: 593> {'priority': 0.0, 'biome_name': 'tentacles', 'mode': 'floor', 'variants': 1, 'id': 593, 'distribution': 'undergroundChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90b8550>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'basicChest'> :

Harmless
Mostly Harmless
Moderate
Risky
Dangerous
Unreal
or higher
Random choice of:
1 item — 5%
2 item — 15%
3 item — 45%
4 item — 20%
5 item — 10%
6 item — 5%
21% 21% 21% 21% 21% 60× Pixels
21% 7% 7% 7% 7% 7% 30× Pixels
10% 10% 10% 10% 10% 10% something from produce
21% 21% 100× Pixels
9% 9% 9% 9% Copper Ore
7% 7% 7% 7% 7% 50× Pixels
7% 7% 7% 7% 7% 200× Pixels
6.75% 6.75% 6.75% 6.75% 6.75% Bandage
6.75% 6.75% 6.75% 6.75% 6.75% Bandage
5% 5% 5% 5% 5% 5% something from seed
6% 6% 6% 6% Iron Ore
4% 4% 4% 4% 4% 4% something from tool
2.5% 2.5% 2.5% 2.5% 2.5% 2.5% [random crappyspear]
2.5% 2.5% 2.5% 2.5% 2.5% 2.5% [random crappyhammer]
2.5% 2.5% 2.5% 2.5% 2.5% 2.5% [random crappyaxe]
2.5% 2.5% 2.5% 2.5% 2.5% 2.5% [random crappybroadsword]
7% 7% 7% 15× Pixels
4% 4% 4% 4% 4% [random tier2shield]
7% 7% 300× Pixels
4.5% 4.5% Violium Ore
4.5% 4.5% Rubium Ore
4.5% 4.5% Aegisalt Ore
1.5% 1.5% 1.5% 1.5% 1.5% something from stim
1.2% 1.2% 1.2% 1.2% 1.2% 1.2% something from instrument
1.12% 1.12% 1.12% 1.12% 1.12% 1.12% Yellow Stim Pack
1.12% 1.12% 1.12% 1.12% 1.12% 1.12% Red Stim Pack
1.12% 1.12% 1.12% 1.12% 1.12% 1.12% Green Stim Pack
1.12% 1.12% 1.12% 1.12% 1.12% 1.12% Blue Stim Pack
5.25% Nanowrap Bandage
5.25% Nanowrap Bandage
4.5% Titanium Ore
4.5% Platinum Ore
2% 2% [random tier1woodshield]
2% 2% [random tier1shield]
0.5% 0.5% 0.5% 0.5% 0.5% 0.5% something from costume
1.5% 1.5% Diamond
0.3% 0.3% 0.3% 0.3% 0.3% 0.3% Teleporter Core
1.5% Silver Ore
1.5% Gold Ore
1.5% Diamond

placeable <BiomePlaceable_TreasureBox: 594> {'priority': 0.0, 'biome_name': 'tentacles', 'mode': 'floor', 'variants': 1, 'id': 594, 'distribution': 'undergroundtechChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90b85f8>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'techChest'> :

Random choice of:
???
60% Blank Tech Card
40% Teleporter Core

placeable <BiomePlaceable_TreasureBox: 595> {'priority': 0.0, 'biome_name': 'tentacles', 'mode': 'floor', 'variants': 1, 'id': 595, 'distribution': 'undergroundChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90b86a0>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'weaponChest'> :

Harmless
Mostly Harmless
Moderate
Risky
Dangerous
Unreal
or higher
something from weapon
Plus a random choice of:
1 item — 20%
2 item — 50%
3 item — 20%
4 item — 10%
21% 21% 21% 21% 21% 60× Pixels
21% 7% 7% 7% 7% 7% 30× Pixels
10% 10% 10% 10% 10% 10% something from produce
21% 21% 100× Pixels
9% 9% 9% 9% Copper Ore
7% 7% 7% 7% 7% 50× Pixels
7% 7% 7% 7% 7% 200× Pixels
6.75% 6.75% 6.75% 6.75% 6.75% Bandage
6.75% 6.75% 6.75% 6.75% 6.75% Bandage
5% 5% 5% 5% 5% 5% something from seed
6% 6% 6% 6% Iron Ore
4% 4% 4% 4% 4% 4% something from tool
2.5% 2.5% 2.5% 2.5% 2.5% 2.5% [random crappyspear]
2.5% 2.5% 2.5% 2.5% 2.5% 2.5% [random crappyhammer]
2.5% 2.5% 2.5% 2.5% 2.5% 2.5% [random crappyaxe]
2.5% 2.5% 2.5% 2.5% 2.5% 2.5% [random crappybroadsword]
7% 7% 7% 15× Pixels
4% 4% 4% 4% 4% [random tier2shield]
7% 7% 300× Pixels
4.5% 4.5% Violium Ore
4.5% 4.5% Rubium Ore
4.5% 4.5% Aegisalt Ore
1.5% 1.5% 1.5% 1.5% 1.5% something from stim
1.2% 1.2% 1.2% 1.2% 1.2% 1.2% something from instrument
1.12% 1.12% 1.12% 1.12% 1.12% 1.12% Yellow Stim Pack
1.12% 1.12% 1.12% 1.12% 1.12% 1.12% Red Stim Pack
1.12% 1.12% 1.12% 1.12% 1.12% 1.12% Green Stim Pack
1.12% 1.12% 1.12% 1.12% 1.12% 1.12% Blue Stim Pack
5.25% Nanowrap Bandage
5.25% Nanowrap Bandage
4.5% Titanium Ore
4.5% Platinum Ore
2% 2% [random tier1woodshield]
2% 2% [random tier1shield]
0.5% 0.5% 0.5% 0.5% 0.5% 0.5% something from costume
1.5% 1.5% Diamond
0.3% 0.3% 0.3% 0.3% 0.3% 0.3% Teleporter Core
1.5% Silver Ore
1.5% Gold Ore
1.5% Diamond

placeable <BiomePlaceable_Object: 596> {'priority': 1.0, 'biome_name': 'tentacles', 'mode': 'floor', 'variants': 1, 'id': 596, 'distribution': 'undergroundChests', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90b8748>}
[x] / / Status Pod / 100% / (None, [], None, None)

placeable <BiomePlaceable_Object: 597> {'priority': 1.0, 'biome_name': 'tentacles', 'mode': 'floor', 'variants': 1, 'id': 597, 'distribution': 'undergroundCapsules', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90b87f0>}
/ [x] / Small Capsule / 33.3% / (capsuleSmall, None, capsuleSmall, None)
/ [x] / Medium Capsule / 33.3% / (capsuleMed, None, capsuleMed, None)
/ [x] / Large Capsule / 33.3% / (capsuleBig, None, capsuleBig, None)

placeable <BiomePlaceable_Grass: 598> {'priority': 1.0, 'biome_name': 'tentacles', 'mode': 'floor', 'variants': 1, 'id': 598, 'distribution': 'scatteredSmall', 'discriminator': 'grass', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90b8898>}
TODO ['pebbles']

placeable <BiomePlaceable_GrassMod: 599> {'priority': None, 'biome_name': 'tentacles', 'mode': 'floor', 'variants': None, 'where': 'underground', 'distribution': None, 'id': 599, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90b8940>}
TODO <MaterialMod: 'sand'> @ 0.9

placeable <BiomePlaceable_TreasureBox: 600> {'priority': 0.0, 'biome_name': 'tentacles', 'mode': 'floor', 'variants': 1, 'id': 600, 'distribution': 'overgroundChests', 'discriminator': 'treasureBox', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90b89e8>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'basicChest'> :

Harmless
Mostly Harmless
Moderate
Risky
Dangerous
Unreal
or higher
Random choice of:
1 item — 5%
2 item — 15%
3 item — 45%
4 item — 20%
5 item — 10%
6 item — 5%
21% 21% 21% 21% 21% 60× Pixels
21% 7% 7% 7% 7% 7% 30× Pixels
10% 10% 10% 10% 10% 10% something from produce
21% 21% 100× Pixels
9% 9% 9% 9% Copper Ore
7% 7% 7% 7% 7% 50× Pixels
7% 7% 7% 7% 7% 200× Pixels
6.75% 6.75% 6.75% 6.75% 6.75% Bandage
6.75% 6.75% 6.75% 6.75% 6.75% Bandage
5% 5% 5% 5% 5% 5% something from seed
6% 6% 6% 6% Iron Ore
4% 4% 4% 4% 4% 4% something from tool
2.5% 2.5% 2.5% 2.5% 2.5% 2.5% [random crappyspear]
2.5% 2.5% 2.5% 2.5% 2.5% 2.5% [random crappyhammer]
2.5% 2.5% 2.5% 2.5% 2.5% 2.5% [random crappyaxe]
2.5% 2.5% 2.5% 2.5% 2.5% 2.5% [random crappybroadsword]
7% 7% 7% 15× Pixels
4% 4% 4% 4% 4% [random tier2shield]
7% 7% 300× Pixels
4.5% 4.5% Violium Ore
4.5% 4.5% Rubium Ore
4.5% 4.5% Aegisalt Ore
1.5% 1.5% 1.5% 1.5% 1.5% something from stim
1.2% 1.2% 1.2% 1.2% 1.2% 1.2% something from instrument
1.12% 1.12% 1.12% 1.12% 1.12% 1.12% Yellow Stim Pack
1.12% 1.12% 1.12% 1.12% 1.12% 1.12% Red Stim Pack
1.12% 1.12% 1.12% 1.12% 1.12% 1.12% Green Stim Pack
1.12% 1.12% 1.12% 1.12% 1.12% 1.12% Blue Stim Pack
5.25% Nanowrap Bandage
5.25% Nanowrap Bandage
4.5% Titanium Ore
4.5% Platinum Ore
2% 2% [random tier1woodshield]
2% 2% [random tier1shield]
0.5% 0.5% 0.5% 0.5% 0.5% 0.5% something from costume
1.5% 1.5% Diamond
0.3% 0.3% 0.3% 0.3% 0.3% 0.3% Teleporter Core
1.5% Silver Ore
1.5% Gold Ore
1.5% Diamond

placeable <BiomePlaceable_TreasureBox: 601> {'priority': 0.0, 'biome_name': 'tentacles', 'mode': 'floor', 'variants': 1, 'id': 601, 'distribution': 'overgroundRareChests', 'discriminator': 'treasureBox', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90b8a90>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'weaponChest'> :

Harmless
Mostly Harmless
Moderate
Risky
Dangerous
Unreal
or higher
something from weapon
Plus a random choice of:
1 item — 20%
2 item — 50%
3 item — 20%
4 item — 10%
21% 21% 21% 21% 21% 60× Pixels
21% 7% 7% 7% 7% 7% 30× Pixels
10% 10% 10% 10% 10% 10% something from produce
21% 21% 100× Pixels
9% 9% 9% 9% Copper Ore
7% 7% 7% 7% 7% 50× Pixels
7% 7% 7% 7% 7% 200× Pixels
6.75% 6.75% 6.75% 6.75% 6.75% Bandage
6.75% 6.75% 6.75% 6.75% 6.75% Bandage
5% 5% 5% 5% 5% 5% something from seed
6% 6% 6% 6% Iron Ore
4% 4% 4% 4% 4% 4% something from tool
2.5% 2.5% 2.5% 2.5% 2.5% 2.5% [random crappyspear]
2.5% 2.5% 2.5% 2.5% 2.5% 2.5% [random crappyhammer]
2.5% 2.5% 2.5% 2.5% 2.5% 2.5% [random crappyaxe]
2.5% 2.5% 2.5% 2.5% 2.5% 2.5% [random crappybroadsword]
7% 7% 7% 15× Pixels
4% 4% 4% 4% 4% [random tier2shield]
7% 7% 300× Pixels
4.5% 4.5% Violium Ore
4.5% 4.5% Rubium Ore
4.5% 4.5% Aegisalt Ore
1.5% 1.5% 1.5% 1.5% 1.5% something from stim
1.2% 1.2% 1.2% 1.2% 1.2% 1.2% something from instrument
1.12% 1.12% 1.12% 1.12% 1.12% 1.12% Yellow Stim Pack
1.12% 1.12% 1.12% 1.12% 1.12% 1.12% Red Stim Pack
1.12% 1.12% 1.12% 1.12% 1.12% 1.12% Green Stim Pack
1.12% 1.12% 1.12% 1.12% 1.12% 1.12% Blue Stim Pack
5.25% Nanowrap Bandage
5.25% Nanowrap Bandage
4.5% Titanium Ore
4.5% Platinum Ore
2% 2% [random tier1woodshield]
2% 2% [random tier1shield]
0.5% 0.5% 0.5% 0.5% 0.5% 0.5% something from costume
1.5% 1.5% Diamond
0.3% 0.3% 0.3% 0.3% 0.3% 0.3% Teleporter Core
1.5% Silver Ore
1.5% Gold Ore
1.5% Diamond

placeable <BiomePlaceable_Object: 602> {'priority': 1.0, 'biome_name': 'tentacles', 'mode': 'floor', 'variants': 1, 'id': 602, 'distribution': 'overgroundRareChests', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90b8b38>}
[x] / / Status Pod / 100% / (None, [], None, None)

placeable <BiomePlaceable_Object: 603> {'priority': 1.0, 'biome_name': 'tentacles', 'mode': 'floor', 'variants': 1, 'id': 603, 'distribution': 'surfaceCapsules', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90b8be0>}
/ [x] / Small Capsule / 33.3% / (capsuleSmall, None, capsuleSmall, None)
/ [x] / Medium Capsule / 33.3% / (capsuleMed, None, capsuleMed, None)
/ [x] / Large Capsule / 33.3% / (capsuleBig, None, capsuleBig, None)

placeable <BiomePlaceable_Microdungeon: 604> {'priority': 3.0, 'biome_name': 'tentacles', 'mode': 'floor', 'variants': 1, 'id': 604, 'distribution': 'tiyDist', 'discriminator': 'microdungeon', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90b8c88>}
TODO ['block1platforms', 'loops', 'spiralspikes', 'blocks', 'stripeblocks', 'blockpile', 'reversepyramids', 'flats', 'spikes', 'rods', 'wiggles', 'rockyshapes', 'layeredspire', 'blank', 'none']

placeable <BiomePlaceable_Grass: 605> {'priority': 3.0, 'biome_name': 'tentacles', 'mode': 'floor', 'variants': 1, 'id': 605, 'distribution': 'scatteredSmall', 'discriminator': 'grass', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90b8d30>}
TODO ['pebbles']

placeable <BiomePlaceable_Microdungeon: 606> {'priority': 3.0, 'biome_name': 'tentacles', 'mode': 'floor', 'variants': 1, 'id': 606, 'distribution': 'tiyDistTerrainfeatures', 'discriminator': 'microdungeon', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90b8dd8>}
TODO ['terrainfeatures']

placeable <BiomePlaceable_Microdungeon: 607> {'priority': 3.0, 'biome_name': 'tentacles', 'mode': 'floor', 'variants': 1, 'id': 607, 'distribution': 'tiyDistPlatform', 'discriminator': 'microdungeon', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90b8e80>}
TODO ['aridplatforming']

placeable <BiomePlaceable_Bush: 608> {'priority': 2.0, 'biome_name': 'tentacles', 'mode': 'floor', 'variants': 1, 'id': 608, 'distribution': 'scatteredSmall', 'discriminator': 'bush', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90b8f28>}
TODO [{'baseHueShiftMax': 40, 'modHueShiftMax': 180, 'name': 'tentacleshrub'}]

placeable <BiomePlaceable_Tree: 609> {'priority': 1.0, 'biome_name': 'tentacles', 'mode': 'floor', 'variants': 1, 'id': 609, 'distribution': 'denseLarge', 'discriminator': 'tree', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90b8fd0>}
TODO ['tentacletreeblank'] (180) / ['tentacletree', 'tentacletreetwo'] (45)

placeable <BiomePlaceable_GrassMod: 610> {'priority': None, 'biome_name': 'tentacles', 'mode': 'floor', 'variants': None, 'where': 'surface', 'distribution': None, 'id': 610, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90be0b8>}
TODO <MaterialMod: 'tentaclegrass'> @ 0.9

sound (is there anything to really /say/ here)

None

None

None

None

regions