Tentacles
Basics
Defined in /biomes/surface/tentacles.biome
Breathable; has air.
Primarily composed of Corrupt Dirt Block , plus some Dire Stone Rock Block
surrounding threat level Range(low=1, high=10)
None / None / None
status effects: []
hue shift: [-45, 0, 45]
parallax: /parallax/surface/tentacles.parallax
spawn profiles...?: None
ore distribution!!! i have that!! <OreDistribution: 'surfaceOres'>
0.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / iron | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / iron | ||
2.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / titanium | ||
3.5 | 140% / coal | 50% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / titanium | ||
4.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / aegisalt | 20% / rubium | 20% / violium |
5.5 | 140% / coal | 0% / uranium | 0% / plutonium | 20% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / aegisalt | 20% / rubium | 20% / violium |
placeable <BiomePlaceable_TreasureBox: 593> {'priority': 0.0, 'biome_name': 'tentacles', 'mode': 'floor', 'variants': 1, 'id': 593, 'distribution': 'undergroundChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90b8550>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'basicChest'>
:
Harmless
|
Mostly Harmless
|
Moderate
|
Risky
|
Dangerous
|
Unreal
or higher |
|
---|---|---|---|---|---|---|
Random choice of: | ||||||
1 item — 5% 2 item — 15% 3 item — 45% 4 item — 20% 5 item — 10% 6 item — 5% |
||||||
— | 21% | 21% | 21% | 21% | 21% | 60× Pixels |
21% | 7% | 7% | 7% | 7% | 7% | 30× Pixels |
10% | 10% | 10% | 10% | 10% | 10% | something from produce |
— | — | — | 21% | 21% | — | 100× Pixels |
9% | 9% | 9% | 9% | — | — | 4× Copper Ore |
7% | 7% | 7% | 7% | 7% | — | 50× Pixels |
— | 7% | 7% | 7% | 7% | 7% | 200× Pixels |
6.75% | 6.75% | 6.75% | 6.75% | 6.75% | — | 3× Bandage |
6.75% | 6.75% | 6.75% | 6.75% | 6.75% | — | 6× Bandage |
5% | 5% | 5% | 5% | 5% | 5% | something from seed |
6% | 6% | 6% | 6% | — | — | 4× Iron Ore |
4% | 4% | 4% | 4% | 4% | 4% | something from tool |
2.5% | 2.5% | 2.5% | 2.5% | 2.5% | 2.5% | [random crappyspear] |
2.5% | 2.5% | 2.5% | 2.5% | 2.5% | 2.5% | [random crappyhammer] |
2.5% | 2.5% | 2.5% | 2.5% | 2.5% | 2.5% | [random crappyaxe] |
2.5% | 2.5% | 2.5% | 2.5% | 2.5% | 2.5% | [random crappybroadsword] |
7% | 7% | 7% | — | — | — | 15× Pixels |
— | 4% | 4% | 4% | 4% | 4% | [random tier2shield] |
— | — | — | 7% | 7% | — | 300× Pixels |
— | — | — | — | 4.5% | 4.5% | 4× Violium Ore |
— | — | — | — | 4.5% | 4.5% | 4× Rubium Ore |
— | — | — | — | 4.5% | 4.5% | 4× Aegisalt Ore |
1.5% | 1.5% | 1.5% | 1.5% | 1.5% | — | something from stim |
1.2% | 1.2% | 1.2% | 1.2% | 1.2% | 1.2% | something from instrument |
1.12% | 1.12% | 1.12% | 1.12% | 1.12% | 1.12% | 3× Yellow Stim Pack |
1.12% | 1.12% | 1.12% | 1.12% | 1.12% | 1.12% | 3× Red Stim Pack |
1.12% | 1.12% | 1.12% | 1.12% | 1.12% | 1.12% | 3× Green Stim Pack |
1.12% | 1.12% | 1.12% | 1.12% | 1.12% | 1.12% | 3× Blue Stim Pack |
— | — | — | — | — | 5.25% | 6× Nanowrap Bandage |
— | — | — | — | — | 5.25% | 3× Nanowrap Bandage |
— | — | 4.5% | — | — | — | 4× Titanium Ore |
— | — | 4.5% | — | — | — | 4× Platinum Ore |
2% | 2% | — | — | — | — | [random tier1woodshield] |
2% | 2% | — | — | — | — | [random tier1shield] |
0.5% | 0.5% | 0.5% | 0.5% | 0.5% | 0.5% | something from costume |
— | — | — | — | 1.5% | 1.5% | 3× Diamond |
0.3% | 0.3% | 0.3% | 0.3% | 0.3% | 0.3% | Teleporter Core |
— | — | 1.5% | — | — | — | 4× Silver Ore |
— | — | 1.5% | — | — | — | 4× Gold Ore |
— | — | 1.5% | — | — | — | Diamond |
placeable <BiomePlaceable_TreasureBox: 594> {'priority': 0.0, 'biome_name': 'tentacles', 'mode': 'floor', 'variants': 1, 'id': 594, 'distribution': 'undergroundtechChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90b85f8>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'techChest'>
:
Random choice of: | |
---|---|
??? | |
60% | Blank Tech Card |
40% | Teleporter Core |
placeable <BiomePlaceable_TreasureBox: 595> {'priority': 0.0, 'biome_name': 'tentacles', 'mode': 'floor', 'variants': 1, 'id': 595, 'distribution': 'undergroundChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90b86a0>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'weaponChest'>
:
Harmless
|
Mostly Harmless
|
Moderate
|
Risky
|
Dangerous
|
Unreal
or higher |
|
---|---|---|---|---|---|---|
✓ | ✓ | ✓ | ✓ | ✓ | ✓ | something from weapon |
Plus a random choice of: | ||||||
1 item — 20% 2 item — 50% 3 item — 20% 4 item — 10% |
||||||
— | 21% | 21% | 21% | 21% | 21% | 60× Pixels |
21% | 7% | 7% | 7% | 7% | 7% | 30× Pixels |
10% | 10% | 10% | 10% | 10% | 10% | something from produce |
— | — | — | 21% | 21% | — | 100× Pixels |
9% | 9% | 9% | 9% | — | — | 4× Copper Ore |
7% | 7% | 7% | 7% | 7% | — | 50× Pixels |
— | 7% | 7% | 7% | 7% | 7% | 200× Pixels |
6.75% | 6.75% | 6.75% | 6.75% | 6.75% | — | 3× Bandage |
6.75% | 6.75% | 6.75% | 6.75% | 6.75% | — | 6× Bandage |
5% | 5% | 5% | 5% | 5% | 5% | something from seed |
6% | 6% | 6% | 6% | — | — | 4× Iron Ore |
4% | 4% | 4% | 4% | 4% | 4% | something from tool |
2.5% | 2.5% | 2.5% | 2.5% | 2.5% | 2.5% | [random crappyspear] |
2.5% | 2.5% | 2.5% | 2.5% | 2.5% | 2.5% | [random crappyhammer] |
2.5% | 2.5% | 2.5% | 2.5% | 2.5% | 2.5% | [random crappyaxe] |
2.5% | 2.5% | 2.5% | 2.5% | 2.5% | 2.5% | [random crappybroadsword] |
7% | 7% | 7% | — | — | — | 15× Pixels |
— | 4% | 4% | 4% | 4% | 4% | [random tier2shield] |
— | — | — | 7% | 7% | — | 300× Pixels |
— | — | — | — | 4.5% | 4.5% | 4× Violium Ore |
— | — | — | — | 4.5% | 4.5% | 4× Rubium Ore |
— | — | — | — | 4.5% | 4.5% | 4× Aegisalt Ore |
1.5% | 1.5% | 1.5% | 1.5% | 1.5% | — | something from stim |
1.2% | 1.2% | 1.2% | 1.2% | 1.2% | 1.2% | something from instrument |
1.12% | 1.12% | 1.12% | 1.12% | 1.12% | 1.12% | 3× Yellow Stim Pack |
1.12% | 1.12% | 1.12% | 1.12% | 1.12% | 1.12% | 3× Red Stim Pack |
1.12% | 1.12% | 1.12% | 1.12% | 1.12% | 1.12% | 3× Green Stim Pack |
1.12% | 1.12% | 1.12% | 1.12% | 1.12% | 1.12% | 3× Blue Stim Pack |
— | — | — | — | — | 5.25% | 6× Nanowrap Bandage |
— | — | — | — | — | 5.25% | 3× Nanowrap Bandage |
— | — | 4.5% | — | — | — | 4× Titanium Ore |
— | — | 4.5% | — | — | — | 4× Platinum Ore |
2% | 2% | — | — | — | — | [random tier1woodshield] |
2% | 2% | — | — | — | — | [random tier1shield] |
0.5% | 0.5% | 0.5% | 0.5% | 0.5% | 0.5% | something from costume |
— | — | — | — | 1.5% | 1.5% | 3× Diamond |
0.3% | 0.3% | 0.3% | 0.3% | 0.3% | 0.3% | Teleporter Core |
— | — | 1.5% | — | — | — | 4× Silver Ore |
— | — | 1.5% | — | — | — | 4× Gold Ore |
— | — | 1.5% | — | — | — | Diamond |
placeable <BiomePlaceable_Object: 596> {'priority': 1.0, 'biome_name': 'tentacles', 'mode': 'floor', 'variants': 1, 'id': 596, 'distribution': 'undergroundChests', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90b8748>}
[x]
/
/
Status Pod
/
100%
/
(None, [], None, None)
placeable <BiomePlaceable_Object: 597> {'priority': 1.0, 'biome_name': 'tentacles', 'mode': 'floor', 'variants': 1, 'id': 597, 'distribution': 'undergroundCapsules', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90b87f0>}
/
[x]
/
Small Capsule
/
33.3%
/
(capsuleSmall, None, capsuleSmall, None)
/
[x]
/
Medium Capsule
/
33.3%
/
(capsuleMed, None, capsuleMed, None)
/
[x]
/
Large Capsule
/
33.3%
/
(capsuleBig, None, capsuleBig, None)
placeable <BiomePlaceable_Grass: 598> {'priority': 1.0, 'biome_name': 'tentacles', 'mode': 'floor', 'variants': 1, 'id': 598, 'distribution': 'scatteredSmall', 'discriminator': 'grass', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90b8898>}
TODO ['pebbles']
placeable <BiomePlaceable_GrassMod: 599> {'priority': None, 'biome_name': 'tentacles', 'mode': 'floor', 'variants': None, 'where': 'underground', 'distribution': None, 'id': 599, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90b8940>}
TODO <MaterialMod: 'sand'> @ 0.9
placeable <BiomePlaceable_TreasureBox: 600> {'priority': 0.0, 'biome_name': 'tentacles', 'mode': 'floor', 'variants': 1, 'id': 600, 'distribution': 'overgroundChests', 'discriminator': 'treasureBox', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90b89e8>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'basicChest'>
:
Harmless
|
Mostly Harmless
|
Moderate
|
Risky
|
Dangerous
|
Unreal
or higher |
|
---|---|---|---|---|---|---|
Random choice of: | ||||||
1 item — 5% 2 item — 15% 3 item — 45% 4 item — 20% 5 item — 10% 6 item — 5% |
||||||
— | 21% | 21% | 21% | 21% | 21% | 60× Pixels |
21% | 7% | 7% | 7% | 7% | 7% | 30× Pixels |
10% | 10% | 10% | 10% | 10% | 10% | something from produce |
— | — | — | 21% | 21% | — | 100× Pixels |
9% | 9% | 9% | 9% | — | — | 4× Copper Ore |
7% | 7% | 7% | 7% | 7% | — | 50× Pixels |
— | 7% | 7% | 7% | 7% | 7% | 200× Pixels |
6.75% | 6.75% | 6.75% | 6.75% | 6.75% | — | 3× Bandage |
6.75% | 6.75% | 6.75% | 6.75% | 6.75% | — | 6× Bandage |
5% | 5% | 5% | 5% | 5% | 5% | something from seed |
6% | 6% | 6% | 6% | — | — | 4× Iron Ore |
4% | 4% | 4% | 4% | 4% | 4% | something from tool |
2.5% | 2.5% | 2.5% | 2.5% | 2.5% | 2.5% | [random crappyspear] |
2.5% | 2.5% | 2.5% | 2.5% | 2.5% | 2.5% | [random crappyhammer] |
2.5% | 2.5% | 2.5% | 2.5% | 2.5% | 2.5% | [random crappyaxe] |
2.5% | 2.5% | 2.5% | 2.5% | 2.5% | 2.5% | [random crappybroadsword] |
7% | 7% | 7% | — | — | — | 15× Pixels |
— | 4% | 4% | 4% | 4% | 4% | [random tier2shield] |
— | — | — | 7% | 7% | — | 300× Pixels |
— | — | — | — | 4.5% | 4.5% | 4× Violium Ore |
— | — | — | — | 4.5% | 4.5% | 4× Rubium Ore |
— | — | — | — | 4.5% | 4.5% | 4× Aegisalt Ore |
1.5% | 1.5% | 1.5% | 1.5% | 1.5% | — | something from stim |
1.2% | 1.2% | 1.2% | 1.2% | 1.2% | 1.2% | something from instrument |
1.12% | 1.12% | 1.12% | 1.12% | 1.12% | 1.12% | 3× Yellow Stim Pack |
1.12% | 1.12% | 1.12% | 1.12% | 1.12% | 1.12% | 3× Red Stim Pack |
1.12% | 1.12% | 1.12% | 1.12% | 1.12% | 1.12% | 3× Green Stim Pack |
1.12% | 1.12% | 1.12% | 1.12% | 1.12% | 1.12% | 3× Blue Stim Pack |
— | — | — | — | — | 5.25% | 6× Nanowrap Bandage |
— | — | — | — | — | 5.25% | 3× Nanowrap Bandage |
— | — | 4.5% | — | — | — | 4× Titanium Ore |
— | — | 4.5% | — | — | — | 4× Platinum Ore |
2% | 2% | — | — | — | — | [random tier1woodshield] |
2% | 2% | — | — | — | — | [random tier1shield] |
0.5% | 0.5% | 0.5% | 0.5% | 0.5% | 0.5% | something from costume |
— | — | — | — | 1.5% | 1.5% | 3× Diamond |
0.3% | 0.3% | 0.3% | 0.3% | 0.3% | 0.3% | Teleporter Core |
— | — | 1.5% | — | — | — | 4× Silver Ore |
— | — | 1.5% | — | — | — | 4× Gold Ore |
— | — | 1.5% | — | — | — | Diamond |
placeable <BiomePlaceable_TreasureBox: 601> {'priority': 0.0, 'biome_name': 'tentacles', 'mode': 'floor', 'variants': 1, 'id': 601, 'distribution': 'overgroundRareChests', 'discriminator': 'treasureBox', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90b8a90>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'weaponChest'>
:
Harmless
|
Mostly Harmless
|
Moderate
|
Risky
|
Dangerous
|
Unreal
or higher |
|
---|---|---|---|---|---|---|
✓ | ✓ | ✓ | ✓ | ✓ | ✓ | something from weapon |
Plus a random choice of: | ||||||
1 item — 20% 2 item — 50% 3 item — 20% 4 item — 10% |
||||||
— | 21% | 21% | 21% | 21% | 21% | 60× Pixels |
21% | 7% | 7% | 7% | 7% | 7% | 30× Pixels |
10% | 10% | 10% | 10% | 10% | 10% | something from produce |
— | — | — | 21% | 21% | — | 100× Pixels |
9% | 9% | 9% | 9% | — | — | 4× Copper Ore |
7% | 7% | 7% | 7% | 7% | — | 50× Pixels |
— | 7% | 7% | 7% | 7% | 7% | 200× Pixels |
6.75% | 6.75% | 6.75% | 6.75% | 6.75% | — | 3× Bandage |
6.75% | 6.75% | 6.75% | 6.75% | 6.75% | — | 6× Bandage |
5% | 5% | 5% | 5% | 5% | 5% | something from seed |
6% | 6% | 6% | 6% | — | — | 4× Iron Ore |
4% | 4% | 4% | 4% | 4% | 4% | something from tool |
2.5% | 2.5% | 2.5% | 2.5% | 2.5% | 2.5% | [random crappyspear] |
2.5% | 2.5% | 2.5% | 2.5% | 2.5% | 2.5% | [random crappyhammer] |
2.5% | 2.5% | 2.5% | 2.5% | 2.5% | 2.5% | [random crappyaxe] |
2.5% | 2.5% | 2.5% | 2.5% | 2.5% | 2.5% | [random crappybroadsword] |
7% | 7% | 7% | — | — | — | 15× Pixels |
— | 4% | 4% | 4% | 4% | 4% | [random tier2shield] |
— | — | — | 7% | 7% | — | 300× Pixels |
— | — | — | — | 4.5% | 4.5% | 4× Violium Ore |
— | — | — | — | 4.5% | 4.5% | 4× Rubium Ore |
— | — | — | — | 4.5% | 4.5% | 4× Aegisalt Ore |
1.5% | 1.5% | 1.5% | 1.5% | 1.5% | — | something from stim |
1.2% | 1.2% | 1.2% | 1.2% | 1.2% | 1.2% | something from instrument |
1.12% | 1.12% | 1.12% | 1.12% | 1.12% | 1.12% | 3× Yellow Stim Pack |
1.12% | 1.12% | 1.12% | 1.12% | 1.12% | 1.12% | 3× Red Stim Pack |
1.12% | 1.12% | 1.12% | 1.12% | 1.12% | 1.12% | 3× Green Stim Pack |
1.12% | 1.12% | 1.12% | 1.12% | 1.12% | 1.12% | 3× Blue Stim Pack |
— | — | — | — | — | 5.25% | 6× Nanowrap Bandage |
— | — | — | — | — | 5.25% | 3× Nanowrap Bandage |
— | — | 4.5% | — | — | — | 4× Titanium Ore |
— | — | 4.5% | — | — | — | 4× Platinum Ore |
2% | 2% | — | — | — | — | [random tier1woodshield] |
2% | 2% | — | — | — | — | [random tier1shield] |
0.5% | 0.5% | 0.5% | 0.5% | 0.5% | 0.5% | something from costume |
— | — | — | — | 1.5% | 1.5% | 3× Diamond |
0.3% | 0.3% | 0.3% | 0.3% | 0.3% | 0.3% | Teleporter Core |
— | — | 1.5% | — | — | — | 4× Silver Ore |
— | — | 1.5% | — | — | — | 4× Gold Ore |
— | — | 1.5% | — | — | — | Diamond |
placeable <BiomePlaceable_Object: 602> {'priority': 1.0, 'biome_name': 'tentacles', 'mode': 'floor', 'variants': 1, 'id': 602, 'distribution': 'overgroundRareChests', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90b8b38>}
[x]
/
/
Status Pod
/
100%
/
(None, [], None, None)
placeable <BiomePlaceable_Object: 603> {'priority': 1.0, 'biome_name': 'tentacles', 'mode': 'floor', 'variants': 1, 'id': 603, 'distribution': 'surfaceCapsules', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90b8be0>}
/
[x]
/
Small Capsule
/
33.3%
/
(capsuleSmall, None, capsuleSmall, None)
/
[x]
/
Medium Capsule
/
33.3%
/
(capsuleMed, None, capsuleMed, None)
/
[x]
/
Large Capsule
/
33.3%
/
(capsuleBig, None, capsuleBig, None)
placeable <BiomePlaceable_Microdungeon: 604> {'priority': 3.0, 'biome_name': 'tentacles', 'mode': 'floor', 'variants': 1, 'id': 604, 'distribution': 'tiyDist', 'discriminator': 'microdungeon', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90b8c88>}
TODO ['block1platforms', 'loops', 'spiralspikes', 'blocks', 'stripeblocks', 'blockpile', 'reversepyramids', 'flats', 'spikes', 'rods', 'wiggles', 'rockyshapes', 'layeredspire', 'blank', 'none']
placeable <BiomePlaceable_Grass: 605> {'priority': 3.0, 'biome_name': 'tentacles', 'mode': 'floor', 'variants': 1, 'id': 605, 'distribution': 'scatteredSmall', 'discriminator': 'grass', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90b8d30>}
TODO ['pebbles']
placeable <BiomePlaceable_Microdungeon: 606> {'priority': 3.0, 'biome_name': 'tentacles', 'mode': 'floor', 'variants': 1, 'id': 606, 'distribution': 'tiyDistTerrainfeatures', 'discriminator': 'microdungeon', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90b8dd8>}
TODO ['terrainfeatures']
placeable <BiomePlaceable_Microdungeon: 607> {'priority': 3.0, 'biome_name': 'tentacles', 'mode': 'floor', 'variants': 1, 'id': 607, 'distribution': 'tiyDistPlatform', 'discriminator': 'microdungeon', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90b8e80>}
TODO ['aridplatforming']
placeable <BiomePlaceable_Bush: 608> {'priority': 2.0, 'biome_name': 'tentacles', 'mode': 'floor', 'variants': 1, 'id': 608, 'distribution': 'scatteredSmall', 'discriminator': 'bush', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90b8f28>}
TODO [{'baseHueShiftMax': 40, 'modHueShiftMax': 180, 'name': 'tentacleshrub'}]
placeable <BiomePlaceable_Tree: 609> {'priority': 1.0, 'biome_name': 'tentacles', 'mode': 'floor', 'variants': 1, 'id': 609, 'distribution': 'denseLarge', 'discriminator': 'tree', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90b8fd0>}
TODO ['tentacletreeblank'] (180) / ['tentacletree', 'tentacletreetwo'] (45)
placeable <BiomePlaceable_GrassMod: 610> {'priority': None, 'biome_name': 'tentacles', 'mode': 'floor', 'variants': None, 'where': 'surface', 'distribution': None, 'id': 610, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90be0b8>}
TODO <MaterialMod: 'tentaclegrass'> @ 0.9
None
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regions