Tarpit

Basics

Defined in /biomes/underground_detached/tarpit.biome

Breathable; has air.

Primarily composed of Tar , plus some Wet Dirt

surrounding threat level Range(low=2, high=2)


None / None / None

status effects: []

hue shift: [0]

parallax: /parallax/underground/dirtunderground.parallax

spawn profiles...?: None

ore distribution!!! i have that!! <OreDistribution: 'depth2'>

0.5 115% / coal 0% / uranium 0% / plutonium 0% / solarium 120% / copper 110% / silverore 105% / gold 95% / platinum 90% / diamond 79% / fossil 130% / iron
1.5 115% / coal 0% / uranium 0% / plutonium 0% / solarium 125% / copper 120% / silverore 110% / gold 100% / platinum 95% / diamond 79% / fossil 140% / iron
2.5 115% / coal 0% / uranium 0% / plutonium 0% / solarium 120% / copper 125% / silverore 120% / gold 105% / platinum 100% / diamond 79% / fossil 125% / titanium
3.5 115% / coal 135% / uranium 0% / plutonium 0% / solarium 115% / copper 120% / silverore 125% / gold 110% / platinum 105% / diamond 79% / fossil 135% / titanium
4.5 115% / coal 0% / uranium 0% / plutonium 0% / solarium 110% / copper 115% / silverore 120% / gold 120% / platinum 110% / diamond 79% / fossil 125% / aegisalt 120% / rubium 120% / violium
5.5 115% / coal 0% / uranium 0% / plutonium 135% / solarium 105% / copper 110% / silverore 115% / gold 110% / platinum 120% / diamond 79% / fossil 135% / aegisalt 135% / rubium 135% / violium

placeable <BiomePlaceable_TreasureBox: 224> {'priority': 0.0, 'biome_name': 'tarpit', 'mode': 'floor', 'variants': 1, 'id': 224, 'distribution': 'minibiomeChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90b8208>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'tarUndergroundChest'> :

Random choice of:
1 item — 5%
2 item — 40%
3 item — 30%
4 item — 15%
5 item — 10%
13.4% Tarball
13.4% 25× Tar
4.03% Tarpit Chest Blueprint
4.03% Tarman Blueprint
4.03% Tar Shirt
4.03% Tar Pants
4.03% Tar Mask
4.03% Tar Lantern Blueprint
4.03% Tar Hammer
4.03% Tar Door Blueprint
4.03% Tar Console Blueprint
4.03% Tar Chair Blueprint
4.03% Tar Bed Blueprint
4.03% Back Spear
4.03% Asphalt Blueprint
1.4% 30× Pixels
4.2% 60× Pixels
3% something from ore
2% something from weapon
2% something from produce
1.4% 50× Pixels
1.4% 200× Pixels
1.35% Bandage
1.35% Bandage
1% something from seed
0.8% something from shield
0.8% something from tool
1.4% 15× Pixels
0.672% Thick Tar Mask
0.3% something from stim
0.24% something from instrument
0.1% something from costume
0.06% Teleporter Core

placeable <BiomePlaceable_Microdungeon: 225> {'priority': 1.0, 'biome_name': 'tarpit', 'mode': 'floor', 'variants': 1, 'id': 225, 'distribution': 'denseLarge', 'discriminator': 'microdungeon', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90b82b0>}
TODO ['tar']

placeable <BiomePlaceable_Grass: 226> {'priority': 3.0, 'biome_name': 'tarpit', 'mode': 'floor', 'variants': 1, 'id': 226, 'distribution': 'scatteredSmall', 'discriminator': 'grass', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90b8358>}
TODO ['tar', 'rockstacks']

placeable <BiomePlaceable_Object: 227> {'priority': 1.0, 'biome_name': 'tarpit', 'mode': 'floor', 'variants': 1, 'id': 227, 'distribution': 'scatteredSmall', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90b8400>}
/ [x] / Bone Pile / 33.3% / (None, [[['bone', 1, {}], ['bone', 1, {}], ['bone', 1, {}]]], None, [[['bone', 1, {}], ['bone', 1, {}], ['bone', 1, {}]]])
/ [x] / Bone Pile / 33.3% / (None, [[['bone', 1, {}], ['bone', 1, {}], ['bone', 1, {}]]], None, [[['bone', 1, {}], ['bone', 1, {}], ['bone', 1, {}]]])
/ [x] / Bone Pile / 33.3% / (None, [[['bone', 1, {}], ['bone', 1, {}], ['bone', 1, {}]]], None, [[['bone', 1, {}], ['bone', 1, {}], ['bone', 1, {}]]])

placeable <BiomePlaceable_GrassMod: 228> {'priority': None, 'biome_name': 'tarpit', 'mode': 'floor', 'variants': None, 'where': 'underground', 'distribution': None, 'id': 228, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90b84a8>}
TODO <MaterialMod: 'tar'> @ 0.4

sound (is there anything to really /say/ here)

None

None

None

None

regions

tarunderground

fg cave ['normalCaves']

bg cave ['empty']

fg ore ['commonVeins']

bg ore ['empty']

block ['solid']

sub block ['largeClumps']

liquid ['tarliquid'] with chance Range(low=10, high=20)

ocean [] at height 0

appears as primary in [], secondary in [<PlanetTypeLayer: 'underground3', 'forest'>, <PlanetTypeLayer: 'underground4', 'desert'>, <PlanetTypeLayer: 'underground2', 'forest'>, <PlanetTypeLayer: 'underground6', 'forest'>, <PlanetTypeLayer: 'underground1', 'desert'>, <PlanetTypeLayer: 'underground5', 'desert'>, <PlanetTypeLayer: 'underground6', 'desert'>, <PlanetTypeLayer: 'underground5', 'forest'>, <PlanetTypeLayer: 'underground2', 'desert'>, <PlanetTypeLayer: 'underground4', 'forest'>, <PlanetTypeLayer: 'underground3', 'desert'>, <PlanetTypeLayer: 'underground1', 'forest'>]

<PlanetType: 'forest'> / <Layer: 'underground3'>
<PlanetType: 'desert'> / <Layer: 'underground4'>
<PlanetType: 'forest'> / <Layer: 'underground2'>
<PlanetType: 'forest'> / <Layer: 'underground6'>
<PlanetType: 'desert'> / <Layer: 'underground1'>
<PlanetType: 'desert'> / <Layer: 'underground5'>
<PlanetType: 'desert'> / <Layer: 'underground6'>
<PlanetType: 'forest'> / <Layer: 'underground5'>
<PlanetType: 'desert'> / <Layer: 'underground2'>
<PlanetType: 'forest'> / <Layer: 'underground4'>
<PlanetType: 'desert'> / <Layer: 'underground3'>
<PlanetType: 'forest'> / <Layer: 'underground1'>