Tar

Basics

Defined in /biomes/surface_detached/tar.biome

Breathable; has air.

Primarily composed of Tar , plus some Wet Dirt

surrounding threat level Range(low=2, high=2)


None / None / None

status effects: []

hue shift: []

parallax: None

spawn profiles...?: None

ore distribution!!! i have that!! <OreDistribution: 'surfaceOres'>

0.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / iron
1.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / iron
2.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / titanium
3.5 140% / coal 50% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / titanium
4.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / aegisalt 20% / rubium 20% / violium
5.5 140% / coal 0% / uranium 0% / plutonium 20% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / aegisalt 20% / rubium 20% / violium

placeable <BiomePlaceable_Object: 633> {'priority': 1.0, 'biome_name': 'tar', 'mode': 'floor', 'variants': 1, 'id': 633, 'distribution': 'surfaceCapsules', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90b3be0>}
/ [x] / Small Capsule / 33.3% / (capsuleSmall, None, capsuleSmall, None)
/ [x] / Medium Capsule / 33.3% / (capsuleMed, None, capsuleMed, None)
/ [x] / Large Capsule / 33.3% / (capsuleBig, None, capsuleBig, None)

placeable <BiomePlaceable_TreasureBox: 634> {'priority': 1.0, 'biome_name': 'tar', 'mode': 'floor', 'variants': 1, 'id': 634, 'distribution': 'minibiomeChests', 'discriminator': 'treasureBox', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90b3c88>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'tarChest'> :

Random choice of:
1 item — 5%
2 item — 40%
3 item — 30%
4 item — 15%
5 item — 10%
16.5% Tarball
4.95% Tarpit Chest Blueprint
4.95% Tarman Blueprint
4.95% Tar Lantern Blueprint
4.95% Tar Door Blueprint
4.95% Tar Console Blueprint
4.95% Tar Chair Blueprint
4.95% Tar Bed Blueprint
4.95% Sabertooth Spear
4.95% Pre-Historic Woolly Pants
4.95% Pre-Historic Woolly Coat
4.95% Pre-Historic Fur Tail
4.95% Asphalt Blueprint
3.3% Sabertooth Helm
1.4% 30× Pixels
4.2% 60× Pixels
3% something from ore
2% something from weapon
2% something from produce
1.4% 50× Pixels
1.4% 200× Pixels
1.35% Bandage
1.35% Bandage
1% something from seed
0.825% Tar
0.8% something from shield
0.8% something from tool
1.4% 15× Pixels
0.3% something from stim
0.24% something from instrument
0.1% something from costume
0.06% Teleporter Core

placeable <BiomePlaceable_Tree: 635> {'priority': 1.0, 'biome_name': 'tar', 'mode': 'floor', 'variants': 1, 'id': 635, 'distribution': 'scatteredSmall', 'discriminator': 'tree', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90b3d30>}
TODO ['palmleaves', 'palmy', 'roseleaves', 'lushleaves', 'palmlush', 'elegant'] (180) / ['desertpalm', 'alienpalm', 'bark', 'beach', 'blank', 'cactus', 'cross', 'palm', 'plain', 'twirl'] (15)

placeable <BiomePlaceable_Microdungeon: 636> {'priority': 1.0, 'biome_name': 'tar', 'mode': 'floor', 'variants': 1, 'id': 636, 'distribution': 'denseLarge', 'discriminator': 'microdungeon', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90b3dd8>}
TODO ['tar']

placeable <BiomePlaceable_Grass: 637> {'priority': 3.0, 'biome_name': 'tar', 'mode': 'floor', 'variants': 1, 'id': 637, 'distribution': 'scatteredSmall', 'discriminator': 'grass', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90b3e80>}
TODO ['tar', 'rockstacks']

placeable <BiomePlaceable_Object: 638> {'priority': 1.0, 'biome_name': 'tar', 'mode': 'floor', 'variants': 1, 'id': 638, 'distribution': 'scatteredSmall', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90b3f28>}
/ [x] / Bone Pile / 33.3% / (None, [[['bone', 1, {}], ['bone', 1, {}], ['bone', 1, {}]]], None, [[['bone', 1, {}], ['bone', 1, {}], ['bone', 1, {}]]])
/ [x] / Bone Pile / 33.3% / (None, [[['bone', 1, {}], ['bone', 1, {}], ['bone', 1, {}]]], None, [[['bone', 1, {}], ['bone', 1, {}], ['bone', 1, {}]]])
/ [x] / Bone Pile / 33.3% / (None, [[['bone', 1, {}], ['bone', 1, {}], ['bone', 1, {}]]], None, [[['bone', 1, {}], ['bone', 1, {}], ['bone', 1, {}]]])

placeable <BiomePlaceable_GrassMod: 639> {'priority': None, 'biome_name': 'tar', 'mode': 'floor', 'variants': None, 'where': 'surface', 'distribution': None, 'id': 639, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90b3fd0>}
TODO <MaterialMod: 'tar'> @ 0.4

placeable <BiomePlaceable_Object: 640> {'priority': 1.0, 'biome_name': 'tar', 'mode': 'floor', 'variants': 1, 'id': 640, 'distribution': 'undergroundCapsules', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90b80b8>}
/ [x] / Small Capsule / 33.3% / (capsuleSmall, None, capsuleSmall, None)
/ [x] / Medium Capsule / 33.3% / (capsuleMed, None, capsuleMed, None)
/ [x] / Large Capsule / 33.3% / (capsuleBig, None, capsuleBig, None)

placeable <BiomePlaceable_TreasureBox: 641> {'priority': 0.0, 'biome_name': 'tar', 'mode': 'floor', 'variants': 1, 'id': 641, 'distribution': 'minibiomeChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90b8160>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'tarChest'> :

Random choice of:
1 item — 5%
2 item — 40%
3 item — 30%
4 item — 15%
5 item — 10%
16.5% Tarball
4.95% Tarpit Chest Blueprint
4.95% Tarman Blueprint
4.95% Tar Lantern Blueprint
4.95% Tar Door Blueprint
4.95% Tar Console Blueprint
4.95% Tar Chair Blueprint
4.95% Tar Bed Blueprint
4.95% Sabertooth Spear
4.95% Pre-Historic Woolly Pants
4.95% Pre-Historic Woolly Coat
4.95% Pre-Historic Fur Tail
4.95% Asphalt Blueprint
3.3% Sabertooth Helm
1.4% 30× Pixels
4.2% 60× Pixels
3% something from ore
2% something from weapon
2% something from produce
1.4% 50× Pixels
1.4% 200× Pixels
1.35% Bandage
1.35% Bandage
1% something from seed
0.825% Tar
0.8% something from shield
0.8% something from tool
1.4% 15× Pixels
0.3% something from stim
0.24% something from instrument
0.1% something from costume
0.06% Teleporter Core

sound (is there anything to really /say/ here)

None

None

None

None

regions

tar

fg cave ['surfaceCaves']

bg cave ['empty']

fg ore ['commonVeins']

bg ore ['empty']

block ['flatsSurface']

sub block ['largeClumps']

liquid ['tarliquid'] with chance Range(low=100, high=100)

ocean [] at height 0

appears as primary in [], secondary in [<PlanetTypeLayer: 'surface', 'desert'>]

<PlanetType: 'desert'> / <Layer: 'surface'>