swamp

Basics

Defined in /biomes/surface_detached/swamp.biome

Breathable; has air.

Primarily composed of Dirt Block , plus some Wet Dirt

surrounding threat level Range(low=1, high=10)


None / None / None

status effects: []

hue shift: []

parallax: None

spawn profiles...?: None

ore distribution!!! i have that!! <OreDistribution: 'surfaceOres'>

0.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / iron
1.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / iron
2.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / titanium
3.5 140% / coal 50% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / titanium
4.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / aegisalt 20% / rubium 20% / violium
5.5 140% / coal 0% / uranium 0% / plutonium 20% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / aegisalt 20% / rubium 20% / violium

placeable <BiomePlaceable_TreasureBox: 656> {'priority': 1.0, 'biome_name': 'swamp', 'mode': 'floor', 'variants': 1, 'id': 656, 'distribution': 'minibiomeChests', 'discriminator': 'treasureBox', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90b36a0>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'jungleChest'> :

Harmless
Mostly Harmless
Moderate
Risky
Dangerous
Unreal
or higher
Random choice of:
1 item — 5%
2 item — 40%
3 item — 30%
4 item — 15%
5 item — 10%
18.5% 18.5% 18.5% 18.5% 18.5% 18.5% Bio Sample
11.1% 11.1% 11.1% 11.1% 11.1% 11.1% Bio Sample
10.5% 10.5% 10.5% 10.5% 10.5% 60× Pixels
10.5% 3.5% 3.5% 3.5% 3.5% 3.5% 30× Pixels
5.56% 5.56% 5.56% 5.56% 5.56% 5.56% Medical Kit
5.56% 5.56% 5.56% 5.56% 5.56% 5.56% Bio Sample
5% 5% 5% 5% 5% 5% something from weapon
5% 5% 5% 5% 5% 5% something from produce
10.5% 10.5% 100× Pixels
4.5% 4.5% 4.5% 4.5% Copper Ore
3.5% 3.5% 3.5% 3.5% 3.5% 50× Pixels
3.5% 3.5% 3.5% 3.5% 3.5% 200× Pixels
3.38% 3.38% 3.38% 3.38% 3.38% Bandage
3.38% 3.38% 3.38% 3.38% 3.38% Bandage
2.5% 2.5% 2.5% 2.5% 2.5% 2.5% something from seed
3% 3% 3% 3% Iron Ore
2% 2% 2% 2% 2% 2% something from tool
1.85% 1.85% 1.85% 1.85% 1.85% 1.85% [random toxicbroadsword]
1.85% 1.85% 1.85% 1.85% 1.85% 1.85% Hazmat Shirt
1.85% 1.85% 1.85% 1.85% 1.85% 1.85% Hazmat Pants
1.85% 1.85% 1.85% 1.85% 1.85% 1.85% Hazmat Mask
1.85% 1.85% 1.85% 1.85% 1.85% 1.85% Hazmat Airtank
3.5% 3.5% 3.5% 15× Pixels
2% 2% 2% 2% 2% [random tier2shield]
3.5% 3.5% 300× Pixels
0.75% 0.75% 0.75% 0.75% 0.75% 2.25% something from stim
2.25% 2.25% Violium Ore
2.25% 2.25% Rubium Ore
2.25% 2.25% Aegisalt Ore
0.6% 0.6% 0.6% 0.6% 0.6% 0.6% something from instrument
2.62% Nanowrap Bandage
2.62% Nanowrap Bandage
2.25% Titanium Ore
2.25% Platinum Ore
1% 1% [random tier1woodshield]
1% 1% [random tier1shield]
0.25% 0.25% 0.25% 0.25% 0.25% 0.25% something from costume
0.75% 0.75% Diamond
0.15% 0.15% 0.15% 0.15% 0.15% 0.15% Teleporter Core
0.75% Silver Ore
0.75% Gold Ore
0.75% Diamond

placeable <BiomePlaceable_TreasureBox: 662> {'priority': 0.0, 'biome_name': 'swamp', 'mode': 'floor', 'variants': 1, 'id': 662, 'distribution': 'minibiomeChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90b3748>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'jungleChest'> :

Harmless
Mostly Harmless
Moderate
Risky
Dangerous
Unreal
or higher
Random choice of:
1 item — 5%
2 item — 40%
3 item — 30%
4 item — 15%
5 item — 10%
18.5% 18.5% 18.5% 18.5% 18.5% 18.5% Bio Sample
11.1% 11.1% 11.1% 11.1% 11.1% 11.1% Bio Sample
10.5% 10.5% 10.5% 10.5% 10.5% 60× Pixels
10.5% 3.5% 3.5% 3.5% 3.5% 3.5% 30× Pixels
5.56% 5.56% 5.56% 5.56% 5.56% 5.56% Medical Kit
5.56% 5.56% 5.56% 5.56% 5.56% 5.56% Bio Sample
5% 5% 5% 5% 5% 5% something from weapon
5% 5% 5% 5% 5% 5% something from produce
10.5% 10.5% 100× Pixels
4.5% 4.5% 4.5% 4.5% Copper Ore
3.5% 3.5% 3.5% 3.5% 3.5% 50× Pixels
3.5% 3.5% 3.5% 3.5% 3.5% 200× Pixels
3.38% 3.38% 3.38% 3.38% 3.38% Bandage
3.38% 3.38% 3.38% 3.38% 3.38% Bandage
2.5% 2.5% 2.5% 2.5% 2.5% 2.5% something from seed
3% 3% 3% 3% Iron Ore
2% 2% 2% 2% 2% 2% something from tool
1.85% 1.85% 1.85% 1.85% 1.85% 1.85% [random toxicbroadsword]
1.85% 1.85% 1.85% 1.85% 1.85% 1.85% Hazmat Shirt
1.85% 1.85% 1.85% 1.85% 1.85% 1.85% Hazmat Pants
1.85% 1.85% 1.85% 1.85% 1.85% 1.85% Hazmat Mask
1.85% 1.85% 1.85% 1.85% 1.85% 1.85% Hazmat Airtank
3.5% 3.5% 3.5% 15× Pixels
2% 2% 2% 2% 2% [random tier2shield]
3.5% 3.5% 300× Pixels
0.75% 0.75% 0.75% 0.75% 0.75% 2.25% something from stim
2.25% 2.25% Violium Ore
2.25% 2.25% Rubium Ore
2.25% 2.25% Aegisalt Ore
0.6% 0.6% 0.6% 0.6% 0.6% 0.6% something from instrument
2.62% Nanowrap Bandage
2.62% Nanowrap Bandage
2.25% Titanium Ore
2.25% Platinum Ore
1% 1% [random tier1woodshield]
1% 1% [random tier1shield]
0.25% 0.25% 0.25% 0.25% 0.25% 0.25% something from costume
0.75% 0.75% Diamond
0.15% 0.15% 0.15% 0.15% 0.15% 0.15% Teleporter Core
0.75% Silver Ore
0.75% Gold Ore
0.75% Diamond

placeable <BiomePlaceable_Object: 661> {'priority': 1.0, 'biome_name': 'swamp', 'mode': 'floor', 'variants': 1, 'id': 661, 'distribution': 'undergroundCapsules', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90b37f0>}
/ [x] / Small Capsule / 33.3% / (capsuleSmall, None, capsuleSmall, None)
/ [x] / Medium Capsule / 33.3% / (capsuleMed, None, capsuleMed, None)
/ [x] / Large Capsule / 33.3% / (capsuleBig, None, capsuleBig, None)

placeable <BiomePlaceable_GrassMod: 660> {'priority': None, 'biome_name': 'swamp', 'mode': 'floor', 'variants': None, 'where': 'surface', 'distribution': None, 'id': 660, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90b3898>}
TODO <MaterialMod: 'grass'> @ 0.4

placeable <BiomePlaceable_Object: 659> {'priority': 1.0, 'biome_name': 'swamp', 'mode': 'floor', 'variants': 1, 'id': 659, 'distribution': 'scatteredSmall', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90b3940>}
/ [x] / Root / 4.76% / (None, [[['petalblue', 1, {}], ['petalred', 1, {}], ['petalyellow', 1, {}]]], None, [[['petalblue', 1, {}], ['petalred', 1, {}], ['petalyellow', 1, {}]]])
/ [x] / Root / 4.76% / (None, [[['petalblue', 1, {}], ['petalred', 1, {}], ['petalyellow', 1, {}]]], None, [[['petalblue', 1, {}], ['petalred', 1, {}], ['petalyellow', 1, {}]]])
/ [x] / Root / 4.76% / (None, [[['petalblue', 1, {}], ['petalred', 1, {}], ['petalyellow', 1, {}]]], None, [[['petalblue', 1, {}], ['petalred', 1, {}], ['petalyellow', 1, {}]]])
/ [x] / Root / 4.76% / (None, [[['petalblue', 1, {}], ['petalred', 1, {}], ['petalyellow', 1, {}]]], None, [[['petalblue', 1, {}], ['petalred', 1, {}], ['petalyellow', 1, {}]]])
/ [x] / Root / 4.76% / (None, [[['petalblue', 1, {}], ['petalred', 1, {}], ['petalyellow', 1, {}]]], None, [[['petalblue', 1, {}], ['petalred', 1, {}], ['petalyellow', 1, {}]]])
/ [x] / Root / 4.76% / (None, [[['petalblue', 1, {}], ['petalred', 1, {}], ['petalyellow', 1, {}]]], None, [[['petalblue', 1, {}], ['petalred', 1, {}], ['petalyellow', 1, {}]]])
/ [x] / Root / 4.76% / (None, [[['petalblue', 1, {}], ['petalred', 1, {}], ['petalyellow', 1, {}]]], None, [[['petalblue', 1, {}], ['petalred', 1, {}], ['petalyellow', 1, {}]]])
/ [x] / Root / 4.76% / (None, [[['petalblue', 1, {}], ['petalred', 1, {}], ['petalyellow', 1, {}]]], None, [[['petalblue', 1, {}], ['petalred', 1, {}], ['petalyellow', 1, {}]]])
/ [x] / Root / 4.76% / (None, [[['petalblue', 1, {}], ['petalred', 1, {}], ['petalyellow', 1, {}]]], None, [[['petalblue', 1, {}], ['petalred', 1, {}], ['petalyellow', 1, {}]]])
/ [x] / Root / 4.76% / (None, [[['petalblue', 1, {}], ['petalred', 1, {}], ['petalyellow', 1, {}]]], None, [[['petalblue', 1, {}], ['petalred', 1, {}], ['petalyellow', 1, {}]]])
/ [x] / Colourful Bush / 4.76% / (None, [[['plantfibre', 1, {}], ['plantfibre', 1, {}], ['plantfibre', 1, {}]]], None, [[['plantfibre', 1, {}], ['plantfibre', 1, {}], ['plantfibre', 1, {}]]])
/ [x] / Colourful Bush / 4.76% / (None, [[['plantfibre', 1, {}], ['plantfibre', 1, {}], ['plantfibre', 1, {}]]], None, [[['plantfibre', 1, {}], ['plantfibre', 1, {}], ['plantfibre', 1, {}]]])
/ [x] / Colourful Bush / 4.76% / (None, [[['plantfibre', 1, {}], ['plantfibre', 1, {}], ['plantfibre', 1, {}]]], None, [[['plantfibre', 1, {}], ['plantfibre', 1, {}], ['plantfibre', 1, {}]]])
/ [x] / Colourful Bush / 4.76% / (None, [[['plantfibre', 1, {}], ['plantfibre', 1, {}], ['plantfibre', 1, {}]]], None, [[['plantfibre', 1, {}], ['plantfibre', 1, {}], ['plantfibre', 1, {}]]])
/ [x] / Colourful Bush / 4.76% / (None, [[['plantfibre', 1, {}], ['plantfibre', 1, {}], ['plantfibre', 1, {}]]], None, [[['plantfibre', 1, {}], ['plantfibre', 1, {}], ['plantfibre', 1, {}]]])
/ [x] / Colourful Bush / 4.76% / (None, [[['plantfibre', 1, {}], ['plantfibre', 1, {}], ['plantfibre', 1, {}]]], None, [[['plantfibre', 1, {}], ['plantfibre', 1, {}], ['plantfibre', 1, {}]]])
/ [x] / Colourful Bush / 4.76% / (None, [[['plantfibre', 1, {}], ['plantfibre', 1, {}], ['plantfibre', 1, {}]]], None, [[['plantfibre', 1, {}], ['plantfibre', 1, {}], ['plantfibre', 1, {}]]])
/ [x] / Colourful Bush / 4.76% / (None, [[['plantfibre', 1, {}], ['plantfibre', 1, {}], ['plantfibre', 1, {}]]], None, [[['plantfibre', 1, {}], ['plantfibre', 1, {}], ['plantfibre', 1, {}]]])
/ [x] / Colourful Bush / 4.76% / (None, [[['plantfibre', 1, {}], ['plantfibre', 1, {}], ['plantfibre', 1, {}]]], None, [[['plantfibre', 1, {}], ['plantfibre', 1, {}], ['plantfibre', 1, {}]]])
/ [x] / Colourful Bush / 4.76% / (None, [[['plantfibre', 1, {}], ['plantfibre', 1, {}], ['plantfibre', 1, {}]]], None, [[['plantfibre', 1, {}], ['plantfibre', 1, {}], ['plantfibre', 1, {}]]])
/ [x] / Colourful Bush / 4.76% / (None, [[['plantfibre', 1, {}], ['plantfibre', 1, {}], ['plantfibre', 1, {}]]], None, [[['plantfibre', 1, {}], ['plantfibre', 1, {}], ['plantfibre', 1, {}]]])

placeable <BiomePlaceable_Tree: 657> {'priority': 1.0, 'biome_name': 'swamp', 'mode': 'floor', 'variants': 1, 'id': 657, 'distribution': 'scatteredSmall', 'discriminator': 'tree', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90b39e8>}
TODO ['weepingleaves'] (180) / ['weeping'] (15)

placeable <BiomePlaceable_Grass: 658> {'priority': 3.0, 'biome_name': 'swamp', 'mode': 'floor', 'variants': 1, 'id': 658, 'distribution': 'scatteredSmall', 'discriminator': 'grass', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90b3a90>}
TODO ['rockstacks']

placeable <BiomePlaceable_Object: 655> {'priority': 1.0, 'biome_name': 'swamp', 'mode': 'floor', 'variants': 1, 'id': 655, 'distribution': 'surfaceCapsules', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90b3b38>}
/ [x] / Small Capsule / 33.3% / (capsuleSmall, None, capsuleSmall, None)
/ [x] / Medium Capsule / 33.3% / (capsuleMed, None, capsuleMed, None)
/ [x] / Large Capsule / 33.3% / (capsuleBig, None, capsuleBig, None)

sound (is there anything to really /say/ here)

None

None

None

None

regions

swamp

fg cave ['surfaceCaves']

bg cave ['empty']

fg ore ['commonVeins']

bg ore ['empty']

block ['lowHillsSurface', 'ledgesSurface']

sub block ['largeClumps']

liquid ['swampwater'] with chance Range(low=10, high=20)

ocean [] at height 0

appears as primary in [], secondary in []