Stone Caves
Basics
Defined in /biomes/underground_detached/stonecaves.biome
Breathable; has air.
Primarily composed of Limestone , plus some Limestone Rock Block
surrounding threat level Range(low=3, high=3)
None / None / None
status effects: []
hue shift: []
parallax: None
spawn profiles...?: None
ore distribution!!! i have that!! <OreDistribution: 'depth2'>
0.5 | 115% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 120% / copper | 110% / silverore | 105% / gold | 95% / platinum | 90% / diamond | 79% / fossil | 130% / iron | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1.5 | 115% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 125% / copper | 120% / silverore | 110% / gold | 100% / platinum | 95% / diamond | 79% / fossil | 140% / iron | ||
2.5 | 115% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 120% / copper | 125% / silverore | 120% / gold | 105% / platinum | 100% / diamond | 79% / fossil | 125% / titanium | ||
3.5 | 115% / coal | 135% / uranium | 0% / plutonium | 0% / solarium | 115% / copper | 120% / silverore | 125% / gold | 110% / platinum | 105% / diamond | 79% / fossil | 135% / titanium | ||
4.5 | 115% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 110% / copper | 115% / silverore | 120% / gold | 120% / platinum | 110% / diamond | 79% / fossil | 125% / aegisalt | 120% / rubium | 120% / violium |
5.5 | 115% / coal | 0% / uranium | 0% / plutonium | 135% / solarium | 105% / copper | 110% / silverore | 115% / gold | 110% / platinum | 120% / diamond | 79% / fossil | 135% / aegisalt | 135% / rubium | 135% / violium |
placeable <BiomePlaceable_TreasureBox: 167> {'priority': 0.0, 'biome_name': 'stonecaves', 'mode': 'floor', 'variants': 1, 'id': 167, 'distribution': 'undergroundChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90b3400>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'stoneCaveChest'>
:
Random choice of: | |
---|---|
1 item — 5% 2 item — 40% 3 item — 30% 4 item — 15% 5 item — 10% |
|
20% | 15× Limestone |
6% | Stalactite Lamp Blueprint |
6% | Rock bed Blueprint |
6% | Rock Pants |
6% | Rock Head |
6% | Rock Hat |
6% | Rock Chest Blueprint |
6% | Rock Chest |
6% | Rock Chair Blueprint |
6% | Rock Bow |
6% | Cave Hammer |
1.4% | 30× Pixels |
4.2% | 60× Pixels |
3% | something from ore |
2% | something from weapon |
2% | something from produce |
1.4% | 50× Pixels |
1.4% | 200× Pixels |
1.35% | 3× Bandage |
1.35% | 6× Bandage |
1% | something from seed |
0.8% | something from tool |
0.8% | something from shield |
1.4% | 15× Pixels |
0.3% | something from stim |
0.24% | something from instrument |
0.1% | something from costume |
0.06% | Teleporter Core |
placeable <BiomePlaceable_Object: 168> {'priority': 0.5, 'biome_name': 'stonecaves', 'mode': 'ceiling', 'variants': 1, 'id': 168, 'distribution': 'uncommon', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90b34a8>}
/
[x]
/
Rock Stalactite.
/
20%
/
(None, [[['limestone', 2, {}]]], None, [[['limestone', 2, {}]]])
/
[x]
/
Rock Stalactite.
/
20%
/
(None, [[['limestone', 2, {}]]], None, [[['limestone', 2, {}]]])
/
[x]
/
Rock Stalactite.
/
20%
/
(None, [[['limestone', 2, {}]]], None, [[['limestone', 2, {}]]])
/
[x]
/
Rock Stalactite.
/
20%
/
(None, [[['limestone', 2, {}]]], None, [[['limestone', 2, {}]]])
/
[x]
/
Rock Stalactite.
/
20%
/
(None, [[['limestone', 2, {}]]], None, [[['limestone', 2, {}]]])
placeable <BiomePlaceable_Object: 166> {'priority': 1.0, 'biome_name': 'stonecaves', 'mode': 'floor', 'variants': 1, 'id': 166, 'distribution': 'undergroundCapsules', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90b3550>}
/
[x]
/
Small Capsule
/
33.3%
/
(capsuleSmall, None, capsuleSmall, None)
/
[x]
/
Medium Capsule
/
33.3%
/
(capsuleMed, None, capsuleMed, None)
/
[x]
/
Large Capsule
/
33.3%
/
(capsuleBig, None, capsuleBig, None)
placeable <BiomePlaceable_Grass: 169> {'priority': 3.0, 'biome_name': 'stonecaves', 'mode': 'floor', 'variants': 1, 'id': 169, 'distribution': 'scatteredSmall', 'discriminator': 'grass', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90b35f8>}
TODO ['pebbles']
None
None
None
None
regionsstonecaves
fg cave ['normalCaves']
bg cave ['empty']
fg ore ['commonVeins']
bg ore ['empty']
block ['solid']
sub block ['largeClumps']
liquid ['water'] with chance Range(low=5, high=5)
ocean [] at height 0
appears as primary in [], secondary in [<PlanetTypeLayer: 'underground6', 'snow'>, <PlanetTypeLayer: 'underground6', 'ocean'>, <PlanetTypeLayer: 'underground3', 'savannah'>, <PlanetTypeLayer: 'underground4', 'savannah'>, <PlanetTypeLayer: 'underground1', 'snow'>, <PlanetTypeLayer: 'underground6', 'savannah'>, <PlanetTypeLayer: 'underground4', 'ocean'>, <PlanetTypeLayer: 'underground5', 'ocean'>, <PlanetTypeLayer: 'underground5', 'snow'>, <PlanetTypeLayer: 'underground2', 'snow'>, <PlanetTypeLayer: 'underground3', 'snow'>, <PlanetTypeLayer: 'underground1', 'savannah'>, <PlanetTypeLayer: 'underground2', 'savannah'>, <PlanetTypeLayer: 'underground2', 'ocean'>, <PlanetTypeLayer: 'underground4', 'snow'>, <PlanetTypeLayer: 'underground5', 'savannah'>, <PlanetTypeLayer: 'underground3', 'ocean'>, <PlanetTypeLayer: 'underground1', 'ocean'>]
<PlanetType: 'snow'> / <Layer: 'underground6'><PlanetType: 'ocean'> / <Layer: 'underground6'>
<PlanetType: 'savannah'> / <Layer: 'underground3'>
<PlanetType: 'savannah'> / <Layer: 'underground4'>
<PlanetType: 'snow'> / <Layer: 'underground1'>
<PlanetType: 'savannah'> / <Layer: 'underground6'>
<PlanetType: 'ocean'> / <Layer: 'underground4'>
<PlanetType: 'ocean'> / <Layer: 'underground5'>
<PlanetType: 'snow'> / <Layer: 'underground5'>
<PlanetType: 'snow'> / <Layer: 'underground2'>
<PlanetType: 'snow'> / <Layer: 'underground3'>
<PlanetType: 'savannah'> / <Layer: 'underground1'>
<PlanetType: 'savannah'> / <Layer: 'underground2'>
<PlanetType: 'ocean'> / <Layer: 'underground2'>
<PlanetType: 'snow'> / <Layer: 'underground4'>
<PlanetType: 'savannah'> / <Layer: 'underground5'>
<PlanetType: 'ocean'> / <Layer: 'underground3'>
<PlanetType: 'ocean'> / <Layer: 'underground1'>