Spring

Basics

Defined in /biomes/surface_detached/spring.biome

Breathable; has air.

Primarily composed of Dirt Block , plus some Cobblestone

surrounding threat level Range(low=2, high=2)


None / None / None

status effects: []

hue shift: []

parallax: None

spawn profiles...?: None

ore distribution!!! i have that!! <OreDistribution: 'surfaceOres'>

0.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / iron
1.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / iron
2.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / titanium
3.5 140% / coal 50% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / titanium
4.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / aegisalt 20% / rubium 20% / violium
5.5 140% / coal 0% / uranium 0% / plutonium 20% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / aegisalt 20% / rubium 20% / violium

placeable <BiomePlaceable_TreasureBox: 643> {'priority': 0.0, 'biome_name': 'spring', 'mode': 'floor', 'variants': 1, 'id': 643, 'distribution': 'minibiomeChests', 'discriminator': 'treasureBox', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a8b38>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'springChest'> :

Random choice of:
1 item — 5%
2 item — 40%
3 item — 30%
4 item — 15%
5 item — 10%
8.89% Yellow Petal
8.89% Red Petal
8.89% Blue Petal
5.33% Strange Flower Box Blueprint
5.33% Spring Chest Blueprint
5.33% Pollen Pump
5.33% Moving Sunflower Blueprint
5.33% Flowery Vines
5.33% Flowery Shirt
5.33% Flowery Pants
5.33% Flowery Mask
5.33% Flower Lamp Blueprint
5.33% Floral Fountain Blueprint
1.4% 30× Pixels
4.2% 60× Pixels
3% something from ore
2% something from weapon
2% something from produce
1.4% 50× Pixels
1.4% 200× Pixels
1.35% Bandage
1.35% Bandage
1% something from seed
0.8% something from shield
0.8% something from tool
1.4% 15× Pixels
0.3% something from stim
0.24% something from instrument
0.1% something from costume
0.06% Teleporter Core

placeable <BiomePlaceable_TreasureBox: 652> {'priority': 0.0, 'biome_name': 'spring', 'mode': 'floor', 'variants': 1, 'id': 652, 'distribution': 'minibiomeChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a8be0>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'springChest'> :

Random choice of:
1 item — 5%
2 item — 40%
3 item — 30%
4 item — 15%
5 item — 10%
8.89% Yellow Petal
8.89% Red Petal
8.89% Blue Petal
5.33% Strange Flower Box Blueprint
5.33% Spring Chest Blueprint
5.33% Pollen Pump
5.33% Moving Sunflower Blueprint
5.33% Flowery Vines
5.33% Flowery Shirt
5.33% Flowery Pants
5.33% Flowery Mask
5.33% Flower Lamp Blueprint
5.33% Floral Fountain Blueprint
1.4% 30× Pixels
4.2% 60× Pixels
3% something from ore
2% something from weapon
2% something from produce
1.4% 50× Pixels
1.4% 200× Pixels
1.35% Bandage
1.35% Bandage
1% something from seed
0.8% something from shield
0.8% something from tool
1.4% 15× Pixels
0.3% something from stim
0.24% something from instrument
0.1% something from costume
0.06% Teleporter Core

placeable <BiomePlaceable_GrassMod: 653> {'priority': None, 'biome_name': 'spring', 'mode': 'floor', 'variants': None, 'where': 'underground', 'distribution': None, 'id': 653, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a8c88>}
TODO <MaterialMod: 'grass'> @ 0.2

placeable <BiomePlaceable_GrassMod: 654> {'priority': None, 'biome_name': 'spring', 'mode': 'ceiling', 'variants': None, 'where': 'underground', 'distribution': None, 'id': 654, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a8d30>}
TODO <MaterialMod: 'roots'> @ 0.3

placeable <BiomePlaceable_Object: 651> {'priority': 1.0, 'biome_name': 'spring', 'mode': 'floor', 'variants': 1, 'id': 651, 'distribution': 'undergroundCapsules', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a8dd8>}
/ [x] / Small Capsule / 33.3% / (capsuleSmall, None, capsuleSmall, None)
/ [x] / Medium Capsule / 33.3% / (capsuleMed, None, capsuleMed, None)
/ [x] / Large Capsule / 33.3% / (capsuleBig, None, capsuleBig, None)

placeable <BiomePlaceable_GrassMod: 650> {'priority': None, 'biome_name': 'spring', 'mode': 'ceiling', 'variants': None, 'where': 'surface', 'distribution': None, 'id': 650, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a8e80>}
TODO <MaterialMod: 'undergrowth'> @ 0.5

placeable <BiomePlaceable_GrassMod: 649> {'priority': None, 'biome_name': 'spring', 'mode': 'floor', 'variants': None, 'where': 'surface', 'distribution': None, 'id': 649, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a8f28>}
TODO <MaterialMod: 'grass'> @ 0.9

placeable <BiomePlaceable_Object: 648> {'priority': 0.0, 'biome_name': 'spring', 'mode': 'floor', 'variants': 1, 'id': 648, 'distribution': 'rare', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a8fd0>}
[x] / / sugarcane Seed / 100% / (None, [[['sugarcaneseed', 1, {}]]], None, None)

placeable <BiomePlaceable_Tree: 647> {'priority': 2.0, 'biome_name': 'spring', 'mode': 'floor', 'variants': 1, 'id': 647, 'distribution': 'scatteredSmall', 'discriminator': 'tree', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90b30b8>}
TODO ['rose', 'bubbles', 'cloudy', 'lotus', 'orangeflower', 'redflower', 'whitepetals'] (180) / ['birch', 'cocoa', 'pine', 'roottree', 'something', 'twisted', 'wood', 'giantflower'] (15)

placeable <BiomePlaceable_Grass: 646> {'priority': 1.0, 'biome_name': 'spring', 'mode': 'floor', 'variants': 1, 'id': 646, 'distribution': 'scatteredSmall', 'discriminator': 'grass', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90b3160>}
TODO ['grass']

placeable <BiomePlaceable_Object: 645> {'priority': 1.0, 'biome_name': 'spring', 'mode': 'floor', 'variants': 1, 'id': 645, 'distribution': 'common', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90b3208>}
[x] / / Red Flower / 50% / (None, [[['petalred', 1, {}]]], None, None)
[x] / / Blue Flower / 50% / (None, [[['petalblue', 1, {}]]], None, None)

placeable <BiomePlaceable_Object: 644> {'priority': 0.5, 'biome_name': 'spring', 'mode': 'floor', 'variants': 1, 'id': 644, 'distribution': 'everywhere', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90b32b0>}
/ [x] / Flowery Bush / 16.7% / (None, [[['petalblue', 1, {}], ['petalred', 1, {}], ['petalyellow', 1, {}]]], None, [[['petalblue', 1, {}], ['petalred', 1, {}], ['petalyellow', 1, {}]]])
/ [x] / Flowery Bush / 16.7% / (None, [[['petalblue', 1, {}], ['petalred', 1, {}], ['petalyellow', 1, {}]]], None, [[['petalblue', 1, {}], ['petalred', 1, {}], ['petalyellow', 1, {}]]])
/ [x] / Flowery Bush / 16.7% / (None, [[['petalblue', 1, {}], ['petalred', 1, {}], ['petalyellow', 1, {}]]], None, [[['petalblue', 1, {}], ['petalred', 1, {}], ['petalyellow', 1, {}]]])
/ [x] / Flowery Bush / 16.7% / (None, [[['petalblue', 1, {}], ['petalred', 1, {}], ['petalyellow', 1, {}]]], None, [[['petalblue', 1, {}], ['petalred', 1, {}], ['petalyellow', 1, {}]]])
/ [x] / Flowery Bush / 16.7% / (None, [[['petalblue', 1, {}], ['petalred', 1, {}], ['petalyellow', 1, {}]]], None, [[['petalblue', 1, {}], ['petalred', 1, {}], ['petalyellow', 1, {}]]])
/ [x] / Flowery Bush / 16.7% / (None, [[['petalblue', 1, {}], ['petalred', 1, {}], ['petalyellow', 1, {}]]], None, [[['petalblue', 1, {}], ['petalred', 1, {}], ['petalyellow', 1, {}]]])

placeable <BiomePlaceable_Object: 642> {'priority': 1.0, 'biome_name': 'spring', 'mode': 'floor', 'variants': 1, 'id': 642, 'distribution': 'surfaceCapsules', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90b3358>}
/ [x] / Small Capsule / 33.3% / (capsuleSmall, None, capsuleSmall, None)
/ [x] / Medium Capsule / 33.3% / (capsuleMed, None, capsuleMed, None)
/ [x] / Large Capsule / 33.3% / (capsuleBig, None, capsuleBig, None)

sound (is there anything to really /say/ here)

None

None

None

None

regions

spring

fg cave ['surfaceCaves']

bg cave ['empty']

fg ore ['commonVeins']

bg ore ['empty']

block ['lowHillsSurface']

sub block ['largeClumps']

liquid [] with chance Range(low=10, high=20)

ocean [] at height 0

appears as primary in [], secondary in [<PlanetTypeLayer: 'surface', 'forest'>]

<PlanetType: 'forest'> / <Layer: 'surface'>