Slime Caves

Basics

Defined in /biomes/underground_detached/slimecaves.biome

Breathable; has air.

Primarily composed of Slime Block , plus some Dirt Block Rock Block

surrounding threat level Range(low=4, high=4)


None / None / None

status effects: []

hue shift: [0]

parallax: /parallax/underground/dirtunderground.parallax

spawn profiles...?: None

ore distribution!!! i have that!! <OreDistribution: 'depth2'>

0.5 115% / coal 0% / uranium 0% / plutonium 0% / solarium 120% / copper 110% / silverore 105% / gold 95% / platinum 90% / diamond 79% / fossil 130% / iron
1.5 115% / coal 0% / uranium 0% / plutonium 0% / solarium 125% / copper 120% / silverore 110% / gold 100% / platinum 95% / diamond 79% / fossil 140% / iron
2.5 115% / coal 0% / uranium 0% / plutonium 0% / solarium 120% / copper 125% / silverore 120% / gold 105% / platinum 100% / diamond 79% / fossil 125% / titanium
3.5 115% / coal 135% / uranium 0% / plutonium 0% / solarium 115% / copper 120% / silverore 125% / gold 110% / platinum 105% / diamond 79% / fossil 135% / titanium
4.5 115% / coal 0% / uranium 0% / plutonium 0% / solarium 110% / copper 115% / silverore 120% / gold 120% / platinum 110% / diamond 79% / fossil 125% / aegisalt 120% / rubium 120% / violium
5.5 115% / coal 0% / uranium 0% / plutonium 135% / solarium 105% / copper 110% / silverore 115% / gold 110% / platinum 120% / diamond 79% / fossil 135% / aegisalt 135% / rubium 135% / violium

placeable <BiomePlaceable_GrassMod: 179> {'priority': None, 'biome_name': 'slimecaves', 'mode': 'ceiling', 'variants': None, 'where': 'underground', 'distribution': None, 'id': 179, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a04a8>}
TODO <MaterialMod: 'ceilingslimegrass'> @ 1.0

placeable <BiomePlaceable_Object: 170> {'priority': 1.0, 'biome_name': 'slimecaves', 'mode': 'floor', 'variants': 1, 'id': 170, 'distribution': 'undergroundCapsules', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a0550>}
/ [x] / Small Capsule / 33.3% / (capsuleSmall, None, capsuleSmall, None)
/ [x] / Medium Capsule / 33.3% / (capsuleMed, None, capsuleMed, None)
/ [x] / Large Capsule / 33.3% / (capsuleBig, None, capsuleBig, None)

placeable <BiomePlaceable_TreasureBox: 171> {'priority': 0.0, 'biome_name': 'slimecaves', 'mode': 'floor', 'variants': 1, 'id': 171, 'distribution': 'undergroundChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a05f8>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'slimeUndergroundChest'> :

Random choice of:
1 item — 5%
2 item — 40%
3 item — 30%
4 item — 15%
5 item — 10%
16% Slime hand grapple
16% 10× Slime Torch
16% 30× Slime Blob
4% Slime Shirt
4% Slime Pants
4% Slime Mask
4% Slime Chest Blueprint
4% Slime Chair Blueprint
4% Slime Bed Blueprint
4% Katarrhna
4% Cutarrh
1.4% 30× Pixels
4.2% 60× Pixels
3% something from ore
2% something from weapon
2% something from produce
1.4% 50× Pixels
1.4% 200× Pixels
4.2% 100× Pixels
1.35% Bandage
1.35% Bandage
1% something from seed
0.8% something from shield
0.8% something from tool
0.3% something from stim
1.4% 300× Pixels
0.24% something from instrument
0.1% something from costume
0.06% Teleporter Core

placeable <BiomePlaceable_TreasureBox: 172> {'priority': 0.0, 'biome_name': 'slimecaves', 'mode': 'floor', 'variants': 1, 'id': 172, 'distribution': 'undergroundtechChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a06a0>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'techChest'> :

Random choice of:
???
60% Blank Tech Card
40% Teleporter Core

placeable <BiomePlaceable_TreasureBox: 173> {'priority': 0.0, 'biome_name': 'slimecaves', 'mode': 'floor', 'variants': 1, 'id': 173, 'distribution': 'undergroundChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a0748>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'weaponChest'> :

something from weapon
Plus a random choice of:
1 item — 20%
2 item — 50%
3 item — 20%
4 item — 10%
21% 60× Pixels
7% 30× Pixels
10% something from produce
21% 100× Pixels
9% Copper Ore
7% 50× Pixels
7% 200× Pixels
6.75% Bandage
6.75% Bandage
5% something from seed
6% Iron Ore
4% something from tool
2.5% [random crappyspear]
2.5% [random crappyhammer]
2.5% [random crappyaxe]
2.5% [random crappybroadsword]
4% [random tier2shield]
7% 300× Pixels
1.5% something from stim
1.2% something from instrument
1.12% Yellow Stim Pack
1.12% Red Stim Pack
1.12% Green Stim Pack
1.12% Blue Stim Pack
0.5% something from costume
0.3% Teleporter Core

placeable <BiomePlaceable_Object: 174> {'priority': 1.0, 'biome_name': 'slimecaves', 'mode': 'floor', 'variants': 1, 'id': 174, 'distribution': 'undergroundChests', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a07f0>}
[x] / / Status Pod / 100% / (None, [], None, None)

placeable <BiomePlaceable_Object: 175> {'priority': 1.0, 'biome_name': 'slimecaves', 'mode': 'floor', 'variants': 1, 'id': 175, 'distribution': 'denseSmall', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a0898>}
/ [x] / Slime Blob / 20% / (None, [[['greenslime', 1, {}], ['greenslime', 1, {}], ['greenslime', 1, {}]]], None, [[['greenslime', 1, {}], ['greenslime', 1, {}], ['greenslime', 1, {}]]])
/ [x] / Slime Blob / 20% / (None, [[['greenslime', 1, {}], ['greenslime', 1, {}], ['greenslime', 1, {}]]], None, [[['greenslime', 1, {}], ['greenslime', 1, {}], ['greenslime', 1, {}]]])
/ [x] / Slime Blob / 20% / (None, [[['greenslime', 1, {}], ['greenslime', 1, {}], ['greenslime', 1, {}]]], None, [[['greenslime', 1, {}], ['greenslime', 1, {}], ['greenslime', 1, {}]]])
/ [x] / Slime Blob / 20% / (None, [[['greenslime', 1, {}], ['greenslime', 1, {}], ['greenslime', 1, {}]]], None, [[['greenslime', 1, {}], ['greenslime', 1, {}], ['greenslime', 1, {}]]])
/ [x] / Slime Blob / 20% / (None, [[['greenslime', 1, {}], ['greenslime', 1, {}], ['greenslime', 1, {}]]], None, [[['greenslime', 1, {}], ['greenslime', 1, {}], ['greenslime', 1, {}]]])

placeable <BiomePlaceable_Grass: 176> {'priority': 3.0, 'biome_name': 'slimecaves', 'mode': 'floor', 'variants': 1, 'id': 176, 'distribution': 'denseMedium', 'discriminator': 'grass', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a0940>}
TODO ['slime']

placeable <BiomePlaceable_Object: 177> {'priority': None, 'biome_name': 'slimecaves', 'mode': 'ceiling', 'variants': 1, 'id': 177, 'distribution': 'denseMedium', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a09e8>}
[x] / / Slime Drop Source / 25% / (None, [[['greenslime', 1, {}], ['greenslime', 1, {}], ['greenslime', 1, {}]]], None, [[['greenslime', 1, {}], ['greenslime', 1, {}], ['greenslime', 1, {}]]])
/ [x] / Slime fall. / 25% / (None, [[['greenslime', 1, {}], ['greenslime', 1, {}], ['greenslime', 1, {}]]], None, [[['greenslime', 1, {}], ['greenslime', 1, {}], ['greenslime', 1, {}]]])
/ [x] / Slime fall. / 25% / (None, [[['greenslime', 1, {}], ['greenslime', 1, {}], ['greenslime', 1, {}]]], None, [[['greenslime', 1, {}], ['greenslime', 1, {}], ['greenslime', 1, {}]]])
/ [x] / Slime fall. / 25% / (None, [[['greenslime', 1, {}], ['greenslime', 1, {}]]], None, [[['greenslime', 1, {}], ['greenslime', 1, {}]]])

placeable <BiomePlaceable_GrassMod: 178> {'priority': None, 'biome_name': 'slimecaves', 'mode': 'floor', 'variants': None, 'where': 'underground', 'distribution': None, 'id': 178, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a0a90>}
TODO <MaterialMod: 'slimegrass'> @ 1.0

sound (is there anything to really /say/ here)

None

None

None

None

regions

slimecaves

fg cave ['normalCaves']

bg cave ['empty']

fg ore ['commonVeins']

bg ore ['empty']

block ['solid']

sub block ['largeClumps']

liquid ['slimeliquid'] with chance Range(low=5, high=10)

ocean [] at height 0

appears as primary in [], secondary in [<PlanetTypeLayer: 'underground3', 'jungle'>, <PlanetTypeLayer: 'underground4', 'toxic'>, <PlanetTypeLayer: 'underground4', 'jungle'>, <PlanetTypeLayer: 'underground2', 'alien'>, <PlanetTypeLayer: 'underground1', 'jungle'>, <PlanetTypeLayer: 'underground6', 'toxic'>, <PlanetTypeLayer: 'underground6', 'alien'>, <PlanetTypeLayer: 'underground2', 'jungle'>, <PlanetTypeLayer: 'underground5', 'toxic'>, <PlanetTypeLayer: 'underground1', 'alien'>, <PlanetTypeLayer: 'underground5', 'alien'>, <PlanetTypeLayer: 'underground5', 'jungle'>, <PlanetTypeLayer: 'underground1', 'toxic'>, <PlanetTypeLayer: 'underground3', 'alien'>, <PlanetTypeLayer: 'underground4', 'alien'>, <PlanetTypeLayer: 'underground2', 'toxic'>, <PlanetTypeLayer: 'underground6', 'jungle'>, <PlanetTypeLayer: 'underground3', 'toxic'>]

<PlanetType: 'jungle'> / <Layer: 'underground3'>
<PlanetType: 'toxic'> / <Layer: 'underground4'>
<PlanetType: 'jungle'> / <Layer: 'underground4'>
<PlanetType: 'alien'> / <Layer: 'underground2'>
<PlanetType: 'jungle'> / <Layer: 'underground1'>
<PlanetType: 'toxic'> / <Layer: 'underground6'>
<PlanetType: 'alien'> / <Layer: 'underground6'>
<PlanetType: 'jungle'> / <Layer: 'underground2'>
<PlanetType: 'toxic'> / <Layer: 'underground5'>
<PlanetType: 'alien'> / <Layer: 'underground1'>
<PlanetType: 'alien'> / <Layer: 'underground5'>
<PlanetType: 'jungle'> / <Layer: 'underground5'>
<PlanetType: 'toxic'> / <Layer: 'underground1'>
<PlanetType: 'alien'> / <Layer: 'underground3'>
<PlanetType: 'alien'> / <Layer: 'underground4'>
<PlanetType: 'toxic'> / <Layer: 'underground2'>
<PlanetType: 'jungle'> / <Layer: 'underground6'>
<PlanetType: 'toxic'> / <Layer: 'underground3'>