Slime Caves
Basics
Defined in /biomes/underground_detached/slimecaves.biome
Breathable; has air.
Primarily composed of Slime Block , plus some Dirt Block Rock Block
surrounding threat level Range(low=4, high=4)
None / None / None
status effects: []
hue shift: [0]
parallax: /parallax/underground/dirtunderground.parallax
spawn profiles...?: None
ore distribution!!! i have that!! <OreDistribution: 'depth2'>
0.5 | 115% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 120% / copper | 110% / silverore | 105% / gold | 95% / platinum | 90% / diamond | 79% / fossil | 130% / iron | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1.5 | 115% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 125% / copper | 120% / silverore | 110% / gold | 100% / platinum | 95% / diamond | 79% / fossil | 140% / iron | ||
2.5 | 115% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 120% / copper | 125% / silverore | 120% / gold | 105% / platinum | 100% / diamond | 79% / fossil | 125% / titanium | ||
3.5 | 115% / coal | 135% / uranium | 0% / plutonium | 0% / solarium | 115% / copper | 120% / silverore | 125% / gold | 110% / platinum | 105% / diamond | 79% / fossil | 135% / titanium | ||
4.5 | 115% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 110% / copper | 115% / silverore | 120% / gold | 120% / platinum | 110% / diamond | 79% / fossil | 125% / aegisalt | 120% / rubium | 120% / violium |
5.5 | 115% / coal | 0% / uranium | 0% / plutonium | 135% / solarium | 105% / copper | 110% / silverore | 115% / gold | 110% / platinum | 120% / diamond | 79% / fossil | 135% / aegisalt | 135% / rubium | 135% / violium |
placeable <BiomePlaceable_GrassMod: 179> {'priority': None, 'biome_name': 'slimecaves', 'mode': 'ceiling', 'variants': None, 'where': 'underground', 'distribution': None, 'id': 179, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a04a8>}
TODO <MaterialMod: 'ceilingslimegrass'> @ 1.0
placeable <BiomePlaceable_Object: 170> {'priority': 1.0, 'biome_name': 'slimecaves', 'mode': 'floor', 'variants': 1, 'id': 170, 'distribution': 'undergroundCapsules', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a0550>}
/
[x]
/
Small Capsule
/
33.3%
/
(capsuleSmall, None, capsuleSmall, None)
/
[x]
/
Medium Capsule
/
33.3%
/
(capsuleMed, None, capsuleMed, None)
/
[x]
/
Large Capsule
/
33.3%
/
(capsuleBig, None, capsuleBig, None)
placeable <BiomePlaceable_TreasureBox: 171> {'priority': 0.0, 'biome_name': 'slimecaves', 'mode': 'floor', 'variants': 1, 'id': 171, 'distribution': 'undergroundChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a05f8>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'slimeUndergroundChest'>
:
Random choice of: | |
---|---|
1 item — 5% 2 item — 40% 3 item — 30% 4 item — 15% 5 item — 10% |
|
16% | 5× Slime hand grapple |
16% | 10× Slime Torch |
16% | 30× Slime Blob |
4% | Slime Shirt |
4% | Slime Pants |
4% | Slime Mask |
4% | Slime Chest Blueprint |
4% | Slime Chair Blueprint |
4% | Slime Bed Blueprint |
4% | Katarrhna |
4% | Cutarrh |
1.4% | 30× Pixels |
4.2% | 60× Pixels |
3% | something from ore |
2% | something from weapon |
2% | something from produce |
1.4% | 50× Pixels |
1.4% | 200× Pixels |
4.2% | 100× Pixels |
1.35% | 3× Bandage |
1.35% | 6× Bandage |
1% | something from seed |
0.8% | something from shield |
0.8% | something from tool |
0.3% | something from stim |
1.4% | 300× Pixels |
0.24% | something from instrument |
0.1% | something from costume |
0.06% | Teleporter Core |
placeable <BiomePlaceable_TreasureBox: 172> {'priority': 0.0, 'biome_name': 'slimecaves', 'mode': 'floor', 'variants': 1, 'id': 172, 'distribution': 'undergroundtechChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a06a0>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'techChest'>
:
Random choice of: | |
---|---|
??? | |
60% | Blank Tech Card |
40% | Teleporter Core |
placeable <BiomePlaceable_TreasureBox: 173> {'priority': 0.0, 'biome_name': 'slimecaves', 'mode': 'floor', 'variants': 1, 'id': 173, 'distribution': 'undergroundChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a0748>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'weaponChest'>
:
✓ | something from weapon |
Plus a random choice of: | |
---|---|
1 item — 20% 2 item — 50% 3 item — 20% 4 item — 10% |
|
21% | 60× Pixels |
7% | 30× Pixels |
10% | something from produce |
21% | 100× Pixels |
9% | 4× Copper Ore |
7% | 50× Pixels |
7% | 200× Pixels |
6.75% | 3× Bandage |
6.75% | 6× Bandage |
5% | something from seed |
6% | 4× Iron Ore |
4% | something from tool |
2.5% | [random crappyspear] |
2.5% | [random crappyhammer] |
2.5% | [random crappyaxe] |
2.5% | [random crappybroadsword] |
4% | [random tier2shield] |
7% | 300× Pixels |
1.5% | something from stim |
1.2% | something from instrument |
1.12% | 3× Yellow Stim Pack |
1.12% | 3× Red Stim Pack |
1.12% | 3× Green Stim Pack |
1.12% | 3× Blue Stim Pack |
0.5% | something from costume |
0.3% | Teleporter Core |
placeable <BiomePlaceable_Object: 174> {'priority': 1.0, 'biome_name': 'slimecaves', 'mode': 'floor', 'variants': 1, 'id': 174, 'distribution': 'undergroundChests', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a07f0>}
[x]
/
/
Status Pod
/
100%
/
(None, [], None, None)
placeable <BiomePlaceable_Object: 175> {'priority': 1.0, 'biome_name': 'slimecaves', 'mode': 'floor', 'variants': 1, 'id': 175, 'distribution': 'denseSmall', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a0898>}
/
[x]
/
Slime Blob
/
20%
/
(None, [[['greenslime', 1, {}], ['greenslime', 1, {}], ['greenslime', 1, {}]]], None, [[['greenslime', 1, {}], ['greenslime', 1, {}], ['greenslime', 1, {}]]])
/
[x]
/
Slime Blob
/
20%
/
(None, [[['greenslime', 1, {}], ['greenslime', 1, {}], ['greenslime', 1, {}]]], None, [[['greenslime', 1, {}], ['greenslime', 1, {}], ['greenslime', 1, {}]]])
/
[x]
/
Slime Blob
/
20%
/
(None, [[['greenslime', 1, {}], ['greenslime', 1, {}], ['greenslime', 1, {}]]], None, [[['greenslime', 1, {}], ['greenslime', 1, {}], ['greenslime', 1, {}]]])
/
[x]
/
Slime Blob
/
20%
/
(None, [[['greenslime', 1, {}], ['greenslime', 1, {}], ['greenslime', 1, {}]]], None, [[['greenslime', 1, {}], ['greenslime', 1, {}], ['greenslime', 1, {}]]])
/
[x]
/
Slime Blob
/
20%
/
(None, [[['greenslime', 1, {}], ['greenslime', 1, {}], ['greenslime', 1, {}]]], None, [[['greenslime', 1, {}], ['greenslime', 1, {}], ['greenslime', 1, {}]]])
placeable <BiomePlaceable_Grass: 176> {'priority': 3.0, 'biome_name': 'slimecaves', 'mode': 'floor', 'variants': 1, 'id': 176, 'distribution': 'denseMedium', 'discriminator': 'grass', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a0940>}
TODO ['slime']
placeable <BiomePlaceable_Object: 177> {'priority': None, 'biome_name': 'slimecaves', 'mode': 'ceiling', 'variants': 1, 'id': 177, 'distribution': 'denseMedium', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a09e8>}
[x]
/
/
Slime Drop Source
/
25%
/
(None, [[['greenslime', 1, {}], ['greenslime', 1, {}], ['greenslime', 1, {}]]], None, [[['greenslime', 1, {}], ['greenslime', 1, {}], ['greenslime', 1, {}]]])
/
[x]
/
Slime fall.
/
25%
/
(None, [[['greenslime', 1, {}], ['greenslime', 1, {}], ['greenslime', 1, {}]]], None, [[['greenslime', 1, {}], ['greenslime', 1, {}], ['greenslime', 1, {}]]])
/
[x]
/
Slime fall.
/
25%
/
(None, [[['greenslime', 1, {}], ['greenslime', 1, {}], ['greenslime', 1, {}]]], None, [[['greenslime', 1, {}], ['greenslime', 1, {}], ['greenslime', 1, {}]]])
/
[x]
/
Slime fall.
/
25%
/
(None, [[['greenslime', 1, {}], ['greenslime', 1, {}]]], None, [[['greenslime', 1, {}], ['greenslime', 1, {}]]])
placeable <BiomePlaceable_GrassMod: 178> {'priority': None, 'biome_name': 'slimecaves', 'mode': 'floor', 'variants': None, 'where': 'underground', 'distribution': None, 'id': 178, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a0a90>}
TODO <MaterialMod: 'slimegrass'> @ 1.0
None
None
None
None
regionsslimecaves
fg cave ['normalCaves']
bg cave ['empty']
fg ore ['commonVeins']
bg ore ['empty']
block ['solid']
sub block ['largeClumps']
liquid ['slimeliquid'] with chance Range(low=5, high=10)
ocean [] at height 0
appears as primary in [], secondary in [<PlanetTypeLayer: 'underground3', 'jungle'>, <PlanetTypeLayer: 'underground4', 'toxic'>, <PlanetTypeLayer: 'underground4', 'jungle'>, <PlanetTypeLayer: 'underground2', 'alien'>, <PlanetTypeLayer: 'underground1', 'jungle'>, <PlanetTypeLayer: 'underground6', 'toxic'>, <PlanetTypeLayer: 'underground6', 'alien'>, <PlanetTypeLayer: 'underground2', 'jungle'>, <PlanetTypeLayer: 'underground5', 'toxic'>, <PlanetTypeLayer: 'underground1', 'alien'>, <PlanetTypeLayer: 'underground5', 'alien'>, <PlanetTypeLayer: 'underground5', 'jungle'>, <PlanetTypeLayer: 'underground1', 'toxic'>, <PlanetTypeLayer: 'underground3', 'alien'>, <PlanetTypeLayer: 'underground4', 'alien'>, <PlanetTypeLayer: 'underground2', 'toxic'>, <PlanetTypeLayer: 'underground6', 'jungle'>, <PlanetTypeLayer: 'underground3', 'toxic'>]
<PlanetType: 'jungle'> / <Layer: 'underground3'><PlanetType: 'toxic'> / <Layer: 'underground4'>
<PlanetType: 'jungle'> / <Layer: 'underground4'>
<PlanetType: 'alien'> / <Layer: 'underground2'>
<PlanetType: 'jungle'> / <Layer: 'underground1'>
<PlanetType: 'toxic'> / <Layer: 'underground6'>
<PlanetType: 'alien'> / <Layer: 'underground6'>
<PlanetType: 'jungle'> / <Layer: 'underground2'>
<PlanetType: 'toxic'> / <Layer: 'underground5'>
<PlanetType: 'alien'> / <Layer: 'underground1'>
<PlanetType: 'alien'> / <Layer: 'underground5'>
<PlanetType: 'jungle'> / <Layer: 'underground5'>
<PlanetType: 'toxic'> / <Layer: 'underground1'>
<PlanetType: 'alien'> / <Layer: 'underground3'>
<PlanetType: 'alien'> / <Layer: 'underground4'>
<PlanetType: 'toxic'> / <Layer: 'underground2'>
<PlanetType: 'jungle'> / <Layer: 'underground6'>
<PlanetType: 'toxic'> / <Layer: 'underground3'>