Slime

Basics

Defined in /biomes/underground_detached/old/slime/slime.biome

Breathable; has air.

Primarily composed of Slime Block , plus some Dirt Block Sewage Block

surrounding threat level Range(low=1, high=10)


None / None / None

status effects: []

hue shift: [0]

parallax: /parallax/underground/dirtunderground.parallax

spawn profiles...?: None

ore distribution!!! i have that!! <OreDistribution: 'depth2'>

0.5 115% / coal 0% / uranium 0% / plutonium 0% / solarium 120% / copper 110% / silverore 105% / gold 95% / platinum 90% / diamond 79% / fossil 130% / iron
1.5 115% / coal 0% / uranium 0% / plutonium 0% / solarium 125% / copper 120% / silverore 110% / gold 100% / platinum 95% / diamond 79% / fossil 140% / iron
2.5 115% / coal 0% / uranium 0% / plutonium 0% / solarium 120% / copper 125% / silverore 120% / gold 105% / platinum 100% / diamond 79% / fossil 125% / titanium
3.5 115% / coal 135% / uranium 0% / plutonium 0% / solarium 115% / copper 120% / silverore 125% / gold 110% / platinum 105% / diamond 79% / fossil 135% / titanium
4.5 115% / coal 0% / uranium 0% / plutonium 0% / solarium 110% / copper 115% / silverore 120% / gold 120% / platinum 110% / diamond 79% / fossil 125% / aegisalt 120% / rubium 120% / violium
5.5 115% / coal 0% / uranium 0% / plutonium 135% / solarium 105% / copper 110% / silverore 115% / gold 110% / platinum 120% / diamond 79% / fossil 135% / aegisalt 135% / rubium 135% / violium

placeable <BiomePlaceable_TreasureBox: 235> {'priority': 0.0, 'biome_name': 'slime', 'mode': 'floor', 'variants': 1, 'id': 235, 'distribution': 'undergroundChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93d9f28>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'weaponChest'> :

Harmless
Mostly Harmless
Moderate
Risky
Dangerous
Unreal
or higher
something from weapon
Plus a random choice of:
1 item — 20%
2 item — 50%
3 item — 20%
4 item — 10%
21% 21% 21% 21% 21% 60× Pixels
21% 7% 7% 7% 7% 7% 30× Pixels
10% 10% 10% 10% 10% 10% something from produce
21% 21% 100× Pixels
9% 9% 9% 9% Copper Ore
7% 7% 7% 7% 7% 50× Pixels
7% 7% 7% 7% 7% 200× Pixels
6.75% 6.75% 6.75% 6.75% 6.75% Bandage
6.75% 6.75% 6.75% 6.75% 6.75% Bandage
5% 5% 5% 5% 5% 5% something from seed
6% 6% 6% 6% Iron Ore
4% 4% 4% 4% 4% 4% something from tool
2.5% 2.5% 2.5% 2.5% 2.5% 2.5% [random crappyspear]
2.5% 2.5% 2.5% 2.5% 2.5% 2.5% [random crappyhammer]
2.5% 2.5% 2.5% 2.5% 2.5% 2.5% [random crappyaxe]
2.5% 2.5% 2.5% 2.5% 2.5% 2.5% [random crappybroadsword]
7% 7% 7% 15× Pixels
4% 4% 4% 4% 4% [random tier2shield]
7% 7% 300× Pixels
4.5% 4.5% Violium Ore
4.5% 4.5% Rubium Ore
4.5% 4.5% Aegisalt Ore
1.5% 1.5% 1.5% 1.5% 1.5% something from stim
1.2% 1.2% 1.2% 1.2% 1.2% 1.2% something from instrument
1.12% 1.12% 1.12% 1.12% 1.12% 1.12% Yellow Stim Pack
1.12% 1.12% 1.12% 1.12% 1.12% 1.12% Red Stim Pack
1.12% 1.12% 1.12% 1.12% 1.12% 1.12% Green Stim Pack
1.12% 1.12% 1.12% 1.12% 1.12% 1.12% Blue Stim Pack
5.25% Nanowrap Bandage
5.25% Nanowrap Bandage
4.5% Titanium Ore
4.5% Platinum Ore
2% 2% [random tier1woodshield]
2% 2% [random tier1shield]
0.5% 0.5% 0.5% 0.5% 0.5% 0.5% something from costume
1.5% 1.5% Diamond
0.3% 0.3% 0.3% 0.3% 0.3% 0.3% Teleporter Core
1.5% Silver Ore
1.5% Gold Ore
1.5% Diamond

placeable <BiomePlaceable_TreasureBox: 234> {'priority': 0.0, 'biome_name': 'slime', 'mode': 'floor', 'variants': 1, 'id': 234, 'distribution': 'undergroundtechChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93d9fd0>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'techChest'> :

Random choice of:
???
60% Blank Tech Card
40% Teleporter Core

placeable <BiomePlaceable_TreasureBox: 233> {'priority': 0.0, 'biome_name': 'slime', 'mode': 'floor', 'variants': 1, 'id': 233, 'distribution': 'undergroundChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a00b8>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'basicChest'> :

Harmless
Mostly Harmless
Moderate
Risky
Dangerous
Unreal
or higher
Random choice of:
1 item — 5%
2 item — 15%
3 item — 45%
4 item — 20%
5 item — 10%
6 item — 5%
21% 21% 21% 21% 21% 60× Pixels
21% 7% 7% 7% 7% 7% 30× Pixels
10% 10% 10% 10% 10% 10% something from produce
21% 21% 100× Pixels
9% 9% 9% 9% Copper Ore
7% 7% 7% 7% 7% 50× Pixels
7% 7% 7% 7% 7% 200× Pixels
6.75% 6.75% 6.75% 6.75% 6.75% Bandage
6.75% 6.75% 6.75% 6.75% 6.75% Bandage
5% 5% 5% 5% 5% 5% something from seed
6% 6% 6% 6% Iron Ore
4% 4% 4% 4% 4% 4% something from tool
2.5% 2.5% 2.5% 2.5% 2.5% 2.5% [random crappyspear]
2.5% 2.5% 2.5% 2.5% 2.5% 2.5% [random crappyhammer]
2.5% 2.5% 2.5% 2.5% 2.5% 2.5% [random crappyaxe]
2.5% 2.5% 2.5% 2.5% 2.5% 2.5% [random crappybroadsword]
7% 7% 7% 15× Pixels
4% 4% 4% 4% 4% [random tier2shield]
7% 7% 300× Pixels
4.5% 4.5% Violium Ore
4.5% 4.5% Rubium Ore
4.5% 4.5% Aegisalt Ore
1.5% 1.5% 1.5% 1.5% 1.5% something from stim
1.2% 1.2% 1.2% 1.2% 1.2% 1.2% something from instrument
1.12% 1.12% 1.12% 1.12% 1.12% 1.12% Yellow Stim Pack
1.12% 1.12% 1.12% 1.12% 1.12% 1.12% Red Stim Pack
1.12% 1.12% 1.12% 1.12% 1.12% 1.12% Green Stim Pack
1.12% 1.12% 1.12% 1.12% 1.12% 1.12% Blue Stim Pack
5.25% Nanowrap Bandage
5.25% Nanowrap Bandage
4.5% Titanium Ore
4.5% Platinum Ore
2% 2% [random tier1woodshield]
2% 2% [random tier1shield]
0.5% 0.5% 0.5% 0.5% 0.5% 0.5% something from costume
1.5% 1.5% Diamond
0.3% 0.3% 0.3% 0.3% 0.3% 0.3% Teleporter Core
1.5% Silver Ore
1.5% Gold Ore
1.5% Diamond

placeable <BiomePlaceable_Object: 236> {'priority': 1.0, 'biome_name': 'slime', 'mode': 'floor', 'variants': 1, 'id': 236, 'distribution': 'undergroundChests', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a0160>}
[x] / / Status Pod / 100% / (None, [], None, None)

placeable <BiomePlaceable_Object: 232> {'priority': 1.0, 'biome_name': 'slime', 'mode': 'floor', 'variants': 1, 'id': 232, 'distribution': 'undergroundCapsules', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a0208>}
/ [x] / Small Capsule / 33.3% / (capsuleSmall, None, capsuleSmall, None)
/ [x] / Medium Capsule / 33.3% / (capsuleMed, None, capsuleMed, None)
/ [x] / Large Capsule / 33.3% / (capsuleBig, None, capsuleBig, None)

placeable <BiomePlaceable_Object: 237> {'priority': 1.0, 'biome_name': 'slime', 'mode': 'floor', 'variants': 1, 'id': 237, 'distribution': 'denseSmall', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a02b0>}
/ [x] / Slime Blob / 25% / (None, [[['greenslime', 1, {}], ['greenslime', 1, {}], ['greenslime', 1, {}]]], None, [[['greenslime', 1, {}], ['greenslime', 1, {}], ['greenslime', 1, {}]]])
/ [x] / Slime Blob / 25% / (None, [[['greenslime', 1, {}], ['greenslime', 1, {}], ['greenslime', 1, {}]]], None, [[['greenslime', 1, {}], ['greenslime', 1, {}], ['greenslime', 1, {}]]])
/ [x] / Slime Blob / 25% / (None, [[['greenslime', 1, {}], ['greenslime', 1, {}], ['greenslime', 1, {}]]], None, [[['greenslime', 1, {}], ['greenslime', 1, {}], ['greenslime', 1, {}]]])
/ [x] / Slime Blob / 25% / (None, [[['greenslime', 1, {}], ['greenslime', 1, {}], ['greenslime', 1, {}]]], None, [[['greenslime', 1, {}], ['greenslime', 1, {}], ['greenslime', 1, {}]]])

placeable <BiomePlaceable_Grass: 238> {'priority': None, 'biome_name': 'slime', 'mode': 'floor', 'variants': 1, 'id': 238, 'distribution': 'scatteredSmall', 'discriminator': 'grass', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a0358>}
TODO ['sticky']

placeable <BiomePlaceable_GrassMod: 239> {'priority': None, 'biome_name': 'slime', 'mode': 'floor', 'variants': None, 'where': 'underground', 'distribution': None, 'id': 239, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a0400>}
TODO <MaterialMod: 'aridgrass'> @ 1.0

sound (is there anything to really /say/ here)

None

None

None

None

regions