Slime
Basics
Defined in /biomes/underground_detached/old/slime/slime.biome
Breathable; has air.
Primarily composed of Slime Block , plus some Dirt Block Sewage Block
surrounding threat level Range(low=1, high=10)
None / None / None
status effects: []
hue shift: [0]
parallax: /parallax/underground/dirtunderground.parallax
spawn profiles...?: None
ore distribution!!! i have that!! <OreDistribution: 'depth2'>
0.5 | 115% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 120% / copper | 110% / silverore | 105% / gold | 95% / platinum | 90% / diamond | 79% / fossil | 130% / iron | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1.5 | 115% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 125% / copper | 120% / silverore | 110% / gold | 100% / platinum | 95% / diamond | 79% / fossil | 140% / iron | ||
2.5 | 115% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 120% / copper | 125% / silverore | 120% / gold | 105% / platinum | 100% / diamond | 79% / fossil | 125% / titanium | ||
3.5 | 115% / coal | 135% / uranium | 0% / plutonium | 0% / solarium | 115% / copper | 120% / silverore | 125% / gold | 110% / platinum | 105% / diamond | 79% / fossil | 135% / titanium | ||
4.5 | 115% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 110% / copper | 115% / silverore | 120% / gold | 120% / platinum | 110% / diamond | 79% / fossil | 125% / aegisalt | 120% / rubium | 120% / violium |
5.5 | 115% / coal | 0% / uranium | 0% / plutonium | 135% / solarium | 105% / copper | 110% / silverore | 115% / gold | 110% / platinum | 120% / diamond | 79% / fossil | 135% / aegisalt | 135% / rubium | 135% / violium |
placeable <BiomePlaceable_TreasureBox: 235> {'priority': 0.0, 'biome_name': 'slime', 'mode': 'floor', 'variants': 1, 'id': 235, 'distribution': 'undergroundChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93d9f28>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'weaponChest'>
:
Harmless
|
Mostly Harmless
|
Moderate
|
Risky
|
Dangerous
|
Unreal
or higher |
|
---|---|---|---|---|---|---|
✓ | ✓ | ✓ | ✓ | ✓ | ✓ | something from weapon |
Plus a random choice of: | ||||||
1 item — 20% 2 item — 50% 3 item — 20% 4 item — 10% |
||||||
— | 21% | 21% | 21% | 21% | 21% | 60× Pixels |
21% | 7% | 7% | 7% | 7% | 7% | 30× Pixels |
10% | 10% | 10% | 10% | 10% | 10% | something from produce |
— | — | — | 21% | 21% | — | 100× Pixels |
9% | 9% | 9% | 9% | — | — | 4× Copper Ore |
7% | 7% | 7% | 7% | 7% | — | 50× Pixels |
— | 7% | 7% | 7% | 7% | 7% | 200× Pixels |
6.75% | 6.75% | 6.75% | 6.75% | 6.75% | — | 3× Bandage |
6.75% | 6.75% | 6.75% | 6.75% | 6.75% | — | 6× Bandage |
5% | 5% | 5% | 5% | 5% | 5% | something from seed |
6% | 6% | 6% | 6% | — | — | 4× Iron Ore |
4% | 4% | 4% | 4% | 4% | 4% | something from tool |
2.5% | 2.5% | 2.5% | 2.5% | 2.5% | 2.5% | [random crappyspear] |
2.5% | 2.5% | 2.5% | 2.5% | 2.5% | 2.5% | [random crappyhammer] |
2.5% | 2.5% | 2.5% | 2.5% | 2.5% | 2.5% | [random crappyaxe] |
2.5% | 2.5% | 2.5% | 2.5% | 2.5% | 2.5% | [random crappybroadsword] |
7% | 7% | 7% | — | — | — | 15× Pixels |
— | 4% | 4% | 4% | 4% | 4% | [random tier2shield] |
— | — | — | 7% | 7% | — | 300× Pixels |
— | — | — | — | 4.5% | 4.5% | 4× Violium Ore |
— | — | — | — | 4.5% | 4.5% | 4× Rubium Ore |
— | — | — | — | 4.5% | 4.5% | 4× Aegisalt Ore |
1.5% | 1.5% | 1.5% | 1.5% | 1.5% | — | something from stim |
1.2% | 1.2% | 1.2% | 1.2% | 1.2% | 1.2% | something from instrument |
1.12% | 1.12% | 1.12% | 1.12% | 1.12% | 1.12% | 3× Yellow Stim Pack |
1.12% | 1.12% | 1.12% | 1.12% | 1.12% | 1.12% | 3× Red Stim Pack |
1.12% | 1.12% | 1.12% | 1.12% | 1.12% | 1.12% | 3× Green Stim Pack |
1.12% | 1.12% | 1.12% | 1.12% | 1.12% | 1.12% | 3× Blue Stim Pack |
— | — | — | — | — | 5.25% | 6× Nanowrap Bandage |
— | — | — | — | — | 5.25% | 3× Nanowrap Bandage |
— | — | 4.5% | — | — | — | 4× Titanium Ore |
— | — | 4.5% | — | — | — | 4× Platinum Ore |
2% | 2% | — | — | — | — | [random tier1woodshield] |
2% | 2% | — | — | — | — | [random tier1shield] |
0.5% | 0.5% | 0.5% | 0.5% | 0.5% | 0.5% | something from costume |
— | — | — | — | 1.5% | 1.5% | 3× Diamond |
0.3% | 0.3% | 0.3% | 0.3% | 0.3% | 0.3% | Teleporter Core |
— | — | 1.5% | — | — | — | 4× Silver Ore |
— | — | 1.5% | — | — | — | 4× Gold Ore |
— | — | 1.5% | — | — | — | Diamond |
placeable <BiomePlaceable_TreasureBox: 234> {'priority': 0.0, 'biome_name': 'slime', 'mode': 'floor', 'variants': 1, 'id': 234, 'distribution': 'undergroundtechChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93d9fd0>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'techChest'>
:
Random choice of: | |
---|---|
??? | |
60% | Blank Tech Card |
40% | Teleporter Core |
placeable <BiomePlaceable_TreasureBox: 233> {'priority': 0.0, 'biome_name': 'slime', 'mode': 'floor', 'variants': 1, 'id': 233, 'distribution': 'undergroundChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a00b8>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'basicChest'>
:
Harmless
|
Mostly Harmless
|
Moderate
|
Risky
|
Dangerous
|
Unreal
or higher |
|
---|---|---|---|---|---|---|
Random choice of: | ||||||
1 item — 5% 2 item — 15% 3 item — 45% 4 item — 20% 5 item — 10% 6 item — 5% |
||||||
— | 21% | 21% | 21% | 21% | 21% | 60× Pixels |
21% | 7% | 7% | 7% | 7% | 7% | 30× Pixels |
10% | 10% | 10% | 10% | 10% | 10% | something from produce |
— | — | — | 21% | 21% | — | 100× Pixels |
9% | 9% | 9% | 9% | — | — | 4× Copper Ore |
7% | 7% | 7% | 7% | 7% | — | 50× Pixels |
— | 7% | 7% | 7% | 7% | 7% | 200× Pixels |
6.75% | 6.75% | 6.75% | 6.75% | 6.75% | — | 3× Bandage |
6.75% | 6.75% | 6.75% | 6.75% | 6.75% | — | 6× Bandage |
5% | 5% | 5% | 5% | 5% | 5% | something from seed |
6% | 6% | 6% | 6% | — | — | 4× Iron Ore |
4% | 4% | 4% | 4% | 4% | 4% | something from tool |
2.5% | 2.5% | 2.5% | 2.5% | 2.5% | 2.5% | [random crappyspear] |
2.5% | 2.5% | 2.5% | 2.5% | 2.5% | 2.5% | [random crappyhammer] |
2.5% | 2.5% | 2.5% | 2.5% | 2.5% | 2.5% | [random crappyaxe] |
2.5% | 2.5% | 2.5% | 2.5% | 2.5% | 2.5% | [random crappybroadsword] |
7% | 7% | 7% | — | — | — | 15× Pixels |
— | 4% | 4% | 4% | 4% | 4% | [random tier2shield] |
— | — | — | 7% | 7% | — | 300× Pixels |
— | — | — | — | 4.5% | 4.5% | 4× Violium Ore |
— | — | — | — | 4.5% | 4.5% | 4× Rubium Ore |
— | — | — | — | 4.5% | 4.5% | 4× Aegisalt Ore |
1.5% | 1.5% | 1.5% | 1.5% | 1.5% | — | something from stim |
1.2% | 1.2% | 1.2% | 1.2% | 1.2% | 1.2% | something from instrument |
1.12% | 1.12% | 1.12% | 1.12% | 1.12% | 1.12% | 3× Yellow Stim Pack |
1.12% | 1.12% | 1.12% | 1.12% | 1.12% | 1.12% | 3× Red Stim Pack |
1.12% | 1.12% | 1.12% | 1.12% | 1.12% | 1.12% | 3× Green Stim Pack |
1.12% | 1.12% | 1.12% | 1.12% | 1.12% | 1.12% | 3× Blue Stim Pack |
— | — | — | — | — | 5.25% | 6× Nanowrap Bandage |
— | — | — | — | — | 5.25% | 3× Nanowrap Bandage |
— | — | 4.5% | — | — | — | 4× Titanium Ore |
— | — | 4.5% | — | — | — | 4× Platinum Ore |
2% | 2% | — | — | — | — | [random tier1woodshield] |
2% | 2% | — | — | — | — | [random tier1shield] |
0.5% | 0.5% | 0.5% | 0.5% | 0.5% | 0.5% | something from costume |
— | — | — | — | 1.5% | 1.5% | 3× Diamond |
0.3% | 0.3% | 0.3% | 0.3% | 0.3% | 0.3% | Teleporter Core |
— | — | 1.5% | — | — | — | 4× Silver Ore |
— | — | 1.5% | — | — | — | 4× Gold Ore |
— | — | 1.5% | — | — | — | Diamond |
placeable <BiomePlaceable_Object: 236> {'priority': 1.0, 'biome_name': 'slime', 'mode': 'floor', 'variants': 1, 'id': 236, 'distribution': 'undergroundChests', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a0160>}
[x]
/
/
Status Pod
/
100%
/
(None, [], None, None)
placeable <BiomePlaceable_Object: 232> {'priority': 1.0, 'biome_name': 'slime', 'mode': 'floor', 'variants': 1, 'id': 232, 'distribution': 'undergroundCapsules', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a0208>}
/
[x]
/
Small Capsule
/
33.3%
/
(capsuleSmall, None, capsuleSmall, None)
/
[x]
/
Medium Capsule
/
33.3%
/
(capsuleMed, None, capsuleMed, None)
/
[x]
/
Large Capsule
/
33.3%
/
(capsuleBig, None, capsuleBig, None)
placeable <BiomePlaceable_Object: 237> {'priority': 1.0, 'biome_name': 'slime', 'mode': 'floor', 'variants': 1, 'id': 237, 'distribution': 'denseSmall', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a02b0>}
/
[x]
/
Slime Blob
/
25%
/
(None, [[['greenslime', 1, {}], ['greenslime', 1, {}], ['greenslime', 1, {}]]], None, [[['greenslime', 1, {}], ['greenslime', 1, {}], ['greenslime', 1, {}]]])
/
[x]
/
Slime Blob
/
25%
/
(None, [[['greenslime', 1, {}], ['greenslime', 1, {}], ['greenslime', 1, {}]]], None, [[['greenslime', 1, {}], ['greenslime', 1, {}], ['greenslime', 1, {}]]])
/
[x]
/
Slime Blob
/
25%
/
(None, [[['greenslime', 1, {}], ['greenslime', 1, {}], ['greenslime', 1, {}]]], None, [[['greenslime', 1, {}], ['greenslime', 1, {}], ['greenslime', 1, {}]]])
/
[x]
/
Slime Blob
/
25%
/
(None, [[['greenslime', 1, {}], ['greenslime', 1, {}], ['greenslime', 1, {}]]], None, [[['greenslime', 1, {}], ['greenslime', 1, {}], ['greenslime', 1, {}]]])
placeable <BiomePlaceable_Grass: 238> {'priority': None, 'biome_name': 'slime', 'mode': 'floor', 'variants': 1, 'id': 238, 'distribution': 'scatteredSmall', 'discriminator': 'grass', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a0358>}
TODO ['sticky']
placeable <BiomePlaceable_GrassMod: 239> {'priority': None, 'biome_name': 'slime', 'mode': 'floor', 'variants': None, 'where': 'underground', 'distribution': None, 'id': 239, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a0400>}
TODO <MaterialMod: 'aridgrass'> @ 1.0
None
None
None
None
regions