Shroom Cave

Basics

Defined in /biomes/underground_detached/old/shroomcave/shroomcave.biome

Breathable; has air.

Primarily composed of Dirt Block , plus some Rock Block

surrounding threat level Range(low=1, high=10)


None / None / None

status effects: []

hue shift: [-180, -135, -90, -45, 0, 45, 90, 135, 180]

parallax: /parallax/underground/dirtunderground.parallax

spawn profiles...?: None

ore distribution!!! i have that!! <OreDistribution: 'depth3'>

0.5 115% / coal 0% / uranium 0% / plutonium 0% / solarium 125% / copper 115% / silverore 110% / gold 100% / platinum 95% / diamond 79% / fossil 135% / iron
1.5 115% / coal 0% / uranium 0% / plutonium 0% / solarium 130% / copper 125% / silverore 115% / gold 105% / platinum 100% / diamond 79% / fossil 145% / iron
2.5 115% / coal 0% / uranium 0% / plutonium 0% / solarium 125% / copper 130% / silverore 125% / gold 110% / platinum 105% / diamond 79% / fossil 130% / titanium
3.5 115% / coal 140% / uranium 0% / plutonium 0% / solarium 120% / copper 125% / silverore 130% / gold 115% / platinum 110% / diamond 79% / fossil 140% / titanium
4.5 115% / coal 0% / uranium 0% / plutonium 0% / solarium 115% / copper 120% / silverore 125% / gold 125% / platinum 115% / diamond 79% / fossil 130% / aegisalt 130% / rubium 130% / violium
5.5 115% / coal 0% / uranium 0% / plutonium 140% / solarium 110% / copper 115% / silverore 120% / gold 115% / platinum 125% / diamond 79% / fossil 140% / aegisalt 140% / rubium 140% / violium

placeable <BiomePlaceable_Grass: 265> {'priority': 3.0, 'biome_name': 'shroomcave', 'mode': 'ceiling', 'variants': 1, 'id': 265, 'distribution': 'denseSmall', 'discriminator': 'grass', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93d9c88>}
TODO ['ceilingmushroom']

placeable <BiomePlaceable_Grass: 266> {'priority': 3.0, 'biome_name': 'shroomcave', 'mode': 'floor', 'variants': 1, 'id': 266, 'distribution': 'denseSmall', 'discriminator': 'grass', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93d9d30>}
TODO ['mushroom']

placeable <BiomePlaceable_Tree: 267> {'priority': 1.0, 'biome_name': 'shroomcave', 'mode': 'floor', 'variants': 1, 'id': 267, 'distribution': 'denseLarge', 'discriminator': 'tree', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93d9dd8>}
TODO ['mushroomyellowtop', 'mushroomredtop'] (180) / ['mushroomstalk'] (15)

placeable <BiomePlaceable_GrassMod: 268> {'priority': None, 'biome_name': 'shroomcave', 'mode': 'floor', 'variants': None, 'where': 'underground', 'distribution': None, 'id': 268, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93d9e80>}
TODO <MaterialMod: 'grass'> @ 0.9

sound (is there anything to really /say/ here)

None

None

None

None

regions