Scorched

Basics

Defined in /biomes/surface/scorched.biome

Breathable; has air.

Primarily composed of Dry Sand , plus some Dire Stone Dry Dirt Rock Block

surrounding threat level Range(low=6, high=6)


None / None / None

status effects: ['biomeheat']

hue shift: [0]

parallax: /parallax/surface/scorched.parallax

spawn profiles...?: None

ore distribution!!! i have that!! <OreDistribution: 'surfaceOres'>

0.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / iron
1.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / iron
2.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / titanium
3.5 140% / coal 50% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / titanium
4.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / aegisalt 20% / rubium 20% / violium
5.5 140% / coal 0% / uranium 0% / plutonium 20% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / aegisalt 20% / rubium 20% / violium

placeable <BiomePlaceable_GrassMod: 358> {'priority': None, 'biome_name': 'scorched', 'mode': 'floor', 'variants': None, 'where': 'surface', 'distribution': None, 'id': 358, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93d1dd8>}
TODO <MaterialMod: 'aridgrass'> @ 0.9

placeable <BiomePlaceable_Object: 346> {'priority': 1.0, 'biome_name': 'scorched', 'mode': 'floor', 'variants': 1, 'id': 346, 'distribution': 'surfaceCapsules', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93d1e80>}
/ [x] / Small Capsule / 33.3% / (capsuleSmall, None, capsuleSmall, None)
/ [x] / Medium Capsule / 33.3% / (capsuleMed, None, capsuleMed, None)
/ [x] / Large Capsule / 33.3% / (capsuleBig, None, capsuleBig, None)

placeable <BiomePlaceable_Microdungeon: 347> {'priority': 3.0, 'biome_name': 'scorched', 'mode': 'floor', 'variants': 1, 'id': 347, 'distribution': 'tiyDistPlatform', 'discriminator': 'microdungeon', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93d1f28>}
TODO ['aridplatforming']

placeable <BiomePlaceable_Grass: 348> {'priority': 3.0, 'biome_name': 'scorched', 'mode': 'floor', 'variants': 1, 'id': 348, 'distribution': 'rareClumpySmall', 'discriminator': 'grass', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93d1fd0>}
TODO ['shrooms', 'testflower7', 'testflower8']

placeable <BiomePlaceable_Microdungeon: 349> {'priority': 3.0, 'biome_name': 'scorched', 'mode': 'floor', 'variants': 1, 'id': 349, 'distribution': 'tiyDist', 'discriminator': 'microdungeon', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93d90b8>}
TODO ['block1platforms', 'loops', 'spiralspikes', 'blocks', 'stripeblocks', 'blockpile', 'reversepyramids', 'flats', 'spikes', 'rods', 'wiggles', 'rockyshapes', 'layeredspire', 'blank', 'none']

placeable <BiomePlaceable_Microdungeon: 350> {'priority': 3.0, 'biome_name': 'scorched', 'mode': 'floor', 'variants': 1, 'id': 350, 'distribution': 'tiyDistRare', 'discriminator': 'microdungeon', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93d9160>}
TODO ['rocktunnel', 'rockclimb', 'blank']

placeable <BiomePlaceable_Microdungeon: 351> {'priority': 3.0, 'biome_name': 'scorched', 'mode': 'floor', 'variants': 1, 'id': 351, 'distribution': 'tiyDistTerrainfeatures', 'discriminator': 'microdungeon', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93d9208>}
TODO ['terrainfeatures']

placeable <BiomePlaceable_Microdungeon: 352> {'priority': 3.0, 'biome_name': 'scorched', 'mode': 'floor', 'variants': 1, 'id': 352, 'distribution': 'randomEncounter', 'discriminator': 'microdungeon', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93d92b0>}
TODO ['randomencounter', 'avianencounter', 'glitchencounter']

placeable <BiomePlaceable_Microdungeon: 353> {'priority': 3.0, 'biome_name': 'scorched', 'mode': 'floor', 'variants': 1, 'id': 353, 'distribution': 'minibossoverground', 'discriminator': 'microdungeon', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93d9358>}
TODO ['minibossoverground']

placeable <BiomePlaceable_Bush: 354> {'priority': 2.0, 'biome_name': 'scorched', 'mode': 'floor', 'variants': 1, 'id': 354, 'distribution': 'rareClumpyLarge', 'discriminator': 'bush', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93d9400>}
TODO [{'baseHueShiftMax': 40, 'modHueShiftMax': 180, 'name': 'testbush2'}]

placeable <BiomePlaceable_Tree: 355> {'priority': 1.0, 'biome_name': 'scorched', 'mode': 'floor', 'variants': 1, 'id': 355, 'distribution': 'rareClumpyLarge', 'discriminator': 'tree', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93d94a8>}
TODO ['piney', 'autumny', 'aridblank', 'weirdly', 'patchy', 'willowy'] (180) / ['old', 'barren', 'skeletal', 'stripey'] (15)

placeable <BiomePlaceable_Object: 356> {'priority': 0.0, 'biome_name': 'scorched', 'mode': 'floor', 'variants': 1, 'id': 356, 'distribution': 'surfaceCrops', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93d9550>}
[x] / / Wartweed Seed / 100% / (None, [[['wartweedseed', 1, {}]]], None, None)

placeable <BiomePlaceable_GrassMod: 357> {'priority': None, 'biome_name': 'scorched', 'mode': 'floor', 'variants': None, 'where': 'surface', 'distribution': None, 'id': 357, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93d95f8>}
TODO <MaterialMod: 'bone'> @ 0.9

placeable <BiomePlaceable_TreasureBox: 337> {'priority': 0.0, 'biome_name': 'scorched', 'mode': 'floor', 'variants': 1, 'id': 337, 'distribution': 'undergroundChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93d96a0>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'basicChest'> :

Random choice of:
1 item — 5%
2 item — 15%
3 item — 45%
4 item — 20%
5 item — 10%
6 item — 5%
21% 60× Pixels
7% 30× Pixels
10% something from produce
7% 200× Pixels
5% something from seed
4% something from tool
2.5% [random crappyspear]
2.5% [random crappyhammer]
2.5% [random crappyaxe]
2.5% [random crappybroadsword]
4% [random tier2shield]
4.5% Violium Ore
4.5% Rubium Ore
4.5% Aegisalt Ore
1.2% something from instrument
1.12% Yellow Stim Pack
1.12% Red Stim Pack
1.12% Green Stim Pack
1.12% Blue Stim Pack
5.25% Nanowrap Bandage
5.25% Nanowrap Bandage
0.5% something from costume
1.5% Diamond
0.3% Teleporter Core

placeable <BiomePlaceable_TreasureBox: 338> {'priority': 0.0, 'biome_name': 'scorched', 'mode': 'floor', 'variants': 1, 'id': 338, 'distribution': 'undergroundtechChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93d9748>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'techChest'> :

Random choice of:
???
60% Blank Tech Card
40% Teleporter Core

placeable <BiomePlaceable_Object: 339> {'priority': 1.0, 'biome_name': 'scorched', 'mode': 'floor', 'variants': 1, 'id': 339, 'distribution': 'undergroundChests', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93d97f0>}
[x] / / Status Pod / 100% / (None, [], None, None)

placeable <BiomePlaceable_TreasureBox: 340> {'priority': 0.0, 'biome_name': 'scorched', 'mode': 'floor', 'variants': 1, 'id': 340, 'distribution': 'undergroundChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93d9898>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'weaponChest'> :

something from weapon
Plus a random choice of:
1 item — 20%
2 item — 50%
3 item — 20%
4 item — 10%
21% 60× Pixels
7% 30× Pixels
10% something from produce
7% 200× Pixels
5% something from seed
4% something from tool
2.5% [random crappyspear]
2.5% [random crappyhammer]
2.5% [random crappyaxe]
2.5% [random crappybroadsword]
4% [random tier2shield]
4.5% Violium Ore
4.5% Rubium Ore
4.5% Aegisalt Ore
1.2% something from instrument
1.12% Yellow Stim Pack
1.12% Red Stim Pack
1.12% Green Stim Pack
1.12% Blue Stim Pack
5.25% Nanowrap Bandage
5.25% Nanowrap Bandage
0.5% something from costume
1.5% Diamond
0.3% Teleporter Core

placeable <BiomePlaceable_Object: 341> {'priority': 1.0, 'biome_name': 'scorched', 'mode': 'floor', 'variants': 1, 'id': 341, 'distribution': 'undergroundCapsules', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93d9940>}
/ [x] / Small Capsule / 33.3% / (capsuleSmall, None, capsuleSmall, None)
/ [x] / Medium Capsule / 33.3% / (capsuleMed, None, capsuleMed, None)
/ [x] / Large Capsule / 33.3% / (capsuleBig, None, capsuleBig, None)

placeable <BiomePlaceable_Grass: 342> {'priority': 1.0, 'biome_name': 'scorched', 'mode': 'floor', 'variants': 1, 'id': 342, 'distribution': 'rareClumpySmall', 'discriminator': 'grass', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93d99e8>}
TODO ['testflower7', 'testflower8']

placeable <BiomePlaceable_TreasureBox: 343> {'priority': 0.0, 'biome_name': 'scorched', 'mode': 'floor', 'variants': 1, 'id': 343, 'distribution': 'overgroundChests', 'discriminator': 'treasureBox', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93d9a90>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'basicChest'> :

Random choice of:
1 item — 5%
2 item — 15%
3 item — 45%
4 item — 20%
5 item — 10%
6 item — 5%
21% 60× Pixels
7% 30× Pixels
10% something from produce
7% 200× Pixels
5% something from seed
4% something from tool
2.5% [random crappyspear]
2.5% [random crappyhammer]
2.5% [random crappyaxe]
2.5% [random crappybroadsword]
4% [random tier2shield]
4.5% Violium Ore
4.5% Rubium Ore
4.5% Aegisalt Ore
1.2% something from instrument
1.12% Yellow Stim Pack
1.12% Red Stim Pack
1.12% Green Stim Pack
1.12% Blue Stim Pack
5.25% Nanowrap Bandage
5.25% Nanowrap Bandage
0.5% something from costume
1.5% Diamond
0.3% Teleporter Core

placeable <BiomePlaceable_Object: 344> {'priority': 1.0, 'biome_name': 'scorched', 'mode': 'floor', 'variants': 1, 'id': 344, 'distribution': 'overgroundRareChests', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93d9b38>}
[x] / / Status Pod / 100% / (None, [], None, None)

placeable <BiomePlaceable_TreasureBox: 345> {'priority': 0.0, 'biome_name': 'scorched', 'mode': 'floor', 'variants': 1, 'id': 345, 'distribution': 'overgroundRareChests', 'discriminator': 'treasureBox', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93d9be0>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'weaponChest'> :

something from weapon
Plus a random choice of:
1 item — 20%
2 item — 50%
3 item — 20%
4 item — 10%
21% 60× Pixels
7% 30× Pixels
10% something from produce
7% 200× Pixels
5% something from seed
4% something from tool
2.5% [random crappyspear]
2.5% [random crappyhammer]
2.5% [random crappyaxe]
2.5% [random crappybroadsword]
4% [random tier2shield]
4.5% Violium Ore
4.5% Rubium Ore
4.5% Aegisalt Ore
1.2% something from instrument
1.12% Yellow Stim Pack
1.12% Red Stim Pack
1.12% Green Stim Pack
1.12% Blue Stim Pack
5.25% Nanowrap Bandage
5.25% Nanowrap Bandage
0.5% something from costume
1.5% Diamond
0.3% Teleporter Core

sound (is there anything to really /say/ here)

None

None

None

None

regions

scorched

fg cave ['surfaceCaves']

bg cave ['empty']

fg ore ['commonVeins']

bg ore ['empty']

block ['spikesSurface', 'mesasSurface', 'canyonsSurface', 'ledgesSurface', 'giantLedgesSurface']

sub block ['largeClumps']

liquid ['tarliquid'] with chance Range(low=10, high=20)

ocean [] at height 0

appears as primary in [<PlanetTypeLayer: 'surface', 'scorched'>], secondary in []