Scorched
Basics
Defined in /biomes/surface/scorched.biome
Breathable; has air.
Primarily composed of Dry Sand , plus some Dire Stone Dry Dirt Rock Block
surrounding threat level Range(low=6, high=6)
None / None / None
status effects: ['biomeheat']
hue shift: [0]
parallax: /parallax/surface/scorched.parallax
spawn profiles...?: None
ore distribution!!! i have that!! <OreDistribution: 'surfaceOres'>
0.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / iron | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / iron | ||
2.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / titanium | ||
3.5 | 140% / coal | 50% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / titanium | ||
4.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / aegisalt | 20% / rubium | 20% / violium |
5.5 | 140% / coal | 0% / uranium | 0% / plutonium | 20% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / aegisalt | 20% / rubium | 20% / violium |
placeable <BiomePlaceable_GrassMod: 358> {'priority': None, 'biome_name': 'scorched', 'mode': 'floor', 'variants': None, 'where': 'surface', 'distribution': None, 'id': 358, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93d1dd8>}
TODO <MaterialMod: 'aridgrass'> @ 0.9
placeable <BiomePlaceable_Object: 346> {'priority': 1.0, 'biome_name': 'scorched', 'mode': 'floor', 'variants': 1, 'id': 346, 'distribution': 'surfaceCapsules', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93d1e80>}
/
[x]
/
Small Capsule
/
33.3%
/
(capsuleSmall, None, capsuleSmall, None)
/
[x]
/
Medium Capsule
/
33.3%
/
(capsuleMed, None, capsuleMed, None)
/
[x]
/
Large Capsule
/
33.3%
/
(capsuleBig, None, capsuleBig, None)
placeable <BiomePlaceable_Microdungeon: 347> {'priority': 3.0, 'biome_name': 'scorched', 'mode': 'floor', 'variants': 1, 'id': 347, 'distribution': 'tiyDistPlatform', 'discriminator': 'microdungeon', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93d1f28>}
TODO ['aridplatforming']
placeable <BiomePlaceable_Grass: 348> {'priority': 3.0, 'biome_name': 'scorched', 'mode': 'floor', 'variants': 1, 'id': 348, 'distribution': 'rareClumpySmall', 'discriminator': 'grass', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93d1fd0>}
TODO ['shrooms', 'testflower7', 'testflower8']
placeable <BiomePlaceable_Microdungeon: 349> {'priority': 3.0, 'biome_name': 'scorched', 'mode': 'floor', 'variants': 1, 'id': 349, 'distribution': 'tiyDist', 'discriminator': 'microdungeon', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93d90b8>}
TODO ['block1platforms', 'loops', 'spiralspikes', 'blocks', 'stripeblocks', 'blockpile', 'reversepyramids', 'flats', 'spikes', 'rods', 'wiggles', 'rockyshapes', 'layeredspire', 'blank', 'none']
placeable <BiomePlaceable_Microdungeon: 350> {'priority': 3.0, 'biome_name': 'scorched', 'mode': 'floor', 'variants': 1, 'id': 350, 'distribution': 'tiyDistRare', 'discriminator': 'microdungeon', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93d9160>}
TODO ['rocktunnel', 'rockclimb', 'blank']
placeable <BiomePlaceable_Microdungeon: 351> {'priority': 3.0, 'biome_name': 'scorched', 'mode': 'floor', 'variants': 1, 'id': 351, 'distribution': 'tiyDistTerrainfeatures', 'discriminator': 'microdungeon', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93d9208>}
TODO ['terrainfeatures']
placeable <BiomePlaceable_Microdungeon: 352> {'priority': 3.0, 'biome_name': 'scorched', 'mode': 'floor', 'variants': 1, 'id': 352, 'distribution': 'randomEncounter', 'discriminator': 'microdungeon', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93d92b0>}
TODO ['randomencounter', 'avianencounter', 'glitchencounter']
placeable <BiomePlaceable_Microdungeon: 353> {'priority': 3.0, 'biome_name': 'scorched', 'mode': 'floor', 'variants': 1, 'id': 353, 'distribution': 'minibossoverground', 'discriminator': 'microdungeon', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93d9358>}
TODO ['minibossoverground']
placeable <BiomePlaceable_Bush: 354> {'priority': 2.0, 'biome_name': 'scorched', 'mode': 'floor', 'variants': 1, 'id': 354, 'distribution': 'rareClumpyLarge', 'discriminator': 'bush', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93d9400>}
TODO [{'baseHueShiftMax': 40, 'modHueShiftMax': 180, 'name': 'testbush2'}]
placeable <BiomePlaceable_Tree: 355> {'priority': 1.0, 'biome_name': 'scorched', 'mode': 'floor', 'variants': 1, 'id': 355, 'distribution': 'rareClumpyLarge', 'discriminator': 'tree', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93d94a8>}
TODO ['piney', 'autumny', 'aridblank', 'weirdly', 'patchy', 'willowy'] (180) / ['old', 'barren', 'skeletal', 'stripey'] (15)
placeable <BiomePlaceable_Object: 356> {'priority': 0.0, 'biome_name': 'scorched', 'mode': 'floor', 'variants': 1, 'id': 356, 'distribution': 'surfaceCrops', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93d9550>}
[x]
/
/
Wartweed Seed
/
100%
/
(None, [[['wartweedseed', 1, {}]]], None, None)
placeable <BiomePlaceable_GrassMod: 357> {'priority': None, 'biome_name': 'scorched', 'mode': 'floor', 'variants': None, 'where': 'surface', 'distribution': None, 'id': 357, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93d95f8>}
TODO <MaterialMod: 'bone'> @ 0.9
placeable <BiomePlaceable_TreasureBox: 337> {'priority': 0.0, 'biome_name': 'scorched', 'mode': 'floor', 'variants': 1, 'id': 337, 'distribution': 'undergroundChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93d96a0>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'basicChest'>
:
Random choice of: | |
---|---|
1 item — 5% 2 item — 15% 3 item — 45% 4 item — 20% 5 item — 10% 6 item — 5% |
|
21% | 60× Pixels |
7% | 30× Pixels |
10% | something from produce |
7% | 200× Pixels |
5% | something from seed |
4% | something from tool |
2.5% | [random crappyspear] |
2.5% | [random crappyhammer] |
2.5% | [random crappyaxe] |
2.5% | [random crappybroadsword] |
4% | [random tier2shield] |
4.5% | 4× Violium Ore |
4.5% | 4× Rubium Ore |
4.5% | 4× Aegisalt Ore |
1.2% | something from instrument |
1.12% | 3× Yellow Stim Pack |
1.12% | 3× Red Stim Pack |
1.12% | 3× Green Stim Pack |
1.12% | 3× Blue Stim Pack |
5.25% | 6× Nanowrap Bandage |
5.25% | 3× Nanowrap Bandage |
0.5% | something from costume |
1.5% | 3× Diamond |
0.3% | Teleporter Core |
placeable <BiomePlaceable_TreasureBox: 338> {'priority': 0.0, 'biome_name': 'scorched', 'mode': 'floor', 'variants': 1, 'id': 338, 'distribution': 'undergroundtechChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93d9748>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'techChest'>
:
Random choice of: | |
---|---|
??? | |
60% | Blank Tech Card |
40% | Teleporter Core |
placeable <BiomePlaceable_Object: 339> {'priority': 1.0, 'biome_name': 'scorched', 'mode': 'floor', 'variants': 1, 'id': 339, 'distribution': 'undergroundChests', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93d97f0>}
[x]
/
/
Status Pod
/
100%
/
(None, [], None, None)
placeable <BiomePlaceable_TreasureBox: 340> {'priority': 0.0, 'biome_name': 'scorched', 'mode': 'floor', 'variants': 1, 'id': 340, 'distribution': 'undergroundChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93d9898>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'weaponChest'>
:
✓ | something from weapon |
Plus a random choice of: | |
---|---|
1 item — 20% 2 item — 50% 3 item — 20% 4 item — 10% |
|
21% | 60× Pixels |
7% | 30× Pixels |
10% | something from produce |
7% | 200× Pixels |
5% | something from seed |
4% | something from tool |
2.5% | [random crappyspear] |
2.5% | [random crappyhammer] |
2.5% | [random crappyaxe] |
2.5% | [random crappybroadsword] |
4% | [random tier2shield] |
4.5% | 4× Violium Ore |
4.5% | 4× Rubium Ore |
4.5% | 4× Aegisalt Ore |
1.2% | something from instrument |
1.12% | 3× Yellow Stim Pack |
1.12% | 3× Red Stim Pack |
1.12% | 3× Green Stim Pack |
1.12% | 3× Blue Stim Pack |
5.25% | 6× Nanowrap Bandage |
5.25% | 3× Nanowrap Bandage |
0.5% | something from costume |
1.5% | 3× Diamond |
0.3% | Teleporter Core |
placeable <BiomePlaceable_Object: 341> {'priority': 1.0, 'biome_name': 'scorched', 'mode': 'floor', 'variants': 1, 'id': 341, 'distribution': 'undergroundCapsules', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93d9940>}
/
[x]
/
Small Capsule
/
33.3%
/
(capsuleSmall, None, capsuleSmall, None)
/
[x]
/
Medium Capsule
/
33.3%
/
(capsuleMed, None, capsuleMed, None)
/
[x]
/
Large Capsule
/
33.3%
/
(capsuleBig, None, capsuleBig, None)
placeable <BiomePlaceable_Grass: 342> {'priority': 1.0, 'biome_name': 'scorched', 'mode': 'floor', 'variants': 1, 'id': 342, 'distribution': 'rareClumpySmall', 'discriminator': 'grass', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93d99e8>}
TODO ['testflower7', 'testflower8']
placeable <BiomePlaceable_TreasureBox: 343> {'priority': 0.0, 'biome_name': 'scorched', 'mode': 'floor', 'variants': 1, 'id': 343, 'distribution': 'overgroundChests', 'discriminator': 'treasureBox', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93d9a90>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'basicChest'>
:
Random choice of: | |
---|---|
1 item — 5% 2 item — 15% 3 item — 45% 4 item — 20% 5 item — 10% 6 item — 5% |
|
21% | 60× Pixels |
7% | 30× Pixels |
10% | something from produce |
7% | 200× Pixels |
5% | something from seed |
4% | something from tool |
2.5% | [random crappyspear] |
2.5% | [random crappyhammer] |
2.5% | [random crappyaxe] |
2.5% | [random crappybroadsword] |
4% | [random tier2shield] |
4.5% | 4× Violium Ore |
4.5% | 4× Rubium Ore |
4.5% | 4× Aegisalt Ore |
1.2% | something from instrument |
1.12% | 3× Yellow Stim Pack |
1.12% | 3× Red Stim Pack |
1.12% | 3× Green Stim Pack |
1.12% | 3× Blue Stim Pack |
5.25% | 6× Nanowrap Bandage |
5.25% | 3× Nanowrap Bandage |
0.5% | something from costume |
1.5% | 3× Diamond |
0.3% | Teleporter Core |
placeable <BiomePlaceable_Object: 344> {'priority': 1.0, 'biome_name': 'scorched', 'mode': 'floor', 'variants': 1, 'id': 344, 'distribution': 'overgroundRareChests', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93d9b38>}
[x]
/
/
Status Pod
/
100%
/
(None, [], None, None)
placeable <BiomePlaceable_TreasureBox: 345> {'priority': 0.0, 'biome_name': 'scorched', 'mode': 'floor', 'variants': 1, 'id': 345, 'distribution': 'overgroundRareChests', 'discriminator': 'treasureBox', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93d9be0>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'weaponChest'>
:
✓ | something from weapon |
Plus a random choice of: | |
---|---|
1 item — 20% 2 item — 50% 3 item — 20% 4 item — 10% |
|
21% | 60× Pixels |
7% | 30× Pixels |
10% | something from produce |
7% | 200× Pixels |
5% | something from seed |
4% | something from tool |
2.5% | [random crappyspear] |
2.5% | [random crappyhammer] |
2.5% | [random crappyaxe] |
2.5% | [random crappybroadsword] |
4% | [random tier2shield] |
4.5% | 4× Violium Ore |
4.5% | 4× Rubium Ore |
4.5% | 4× Aegisalt Ore |
1.2% | something from instrument |
1.12% | 3× Yellow Stim Pack |
1.12% | 3× Red Stim Pack |
1.12% | 3× Green Stim Pack |
1.12% | 3× Blue Stim Pack |
5.25% | 6× Nanowrap Bandage |
5.25% | 3× Nanowrap Bandage |
0.5% | something from costume |
1.5% | 3× Diamond |
0.3% | Teleporter Core |
sound (is there anything to really /say/ here)
None
None
None
None
regionsscorched
fg cave ['surfaceCaves']
bg cave ['empty']
fg ore ['commonVeins']
bg ore ['empty']
block ['spikesSurface', 'mesasSurface', 'canyonsSurface', 'ledgesSurface', 'giantLedgesSurface']
sub block ['largeClumps']
liquid ['tarliquid'] with chance Range(low=10, high=20)
ocean [] at height 0
appears as primary in [<PlanetTypeLayer: 'surface', 'scorched'>], secondary in []