Sandstone

Basics

Defined in /biomes/surface_detached/old/sandstone/sandstone.biome

Breathable; has air.

Primarily composed of Sandstone , plus some Fine Sand

surrounding threat level Range(low=1, high=10)


None / None / None

status effects: []

hue shift: []

parallax: None

spawn profiles...?: None

ore distribution!!! i have that!! <OreDistribution: 'surfaceOres'>

0.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / iron
1.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / iron
2.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / titanium
3.5 140% / coal 50% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / titanium
4.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / aegisalt 20% / rubium 20% / violium
5.5 140% / coal 0% / uranium 0% / plutonium 20% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / aegisalt 20% / rubium 20% / violium

placeable <BiomePlaceable_GrassMod: 771> {'priority': None, 'biome_name': 'sandstone', 'mode': 'floor', 'variants': None, 'where': 'surface', 'distribution': None, 'id': 771, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93ccbe0>}
TODO <MaterialMod: 'sand'> @ 0.9

placeable <BiomePlaceable_Object: 768> {'priority': 1.0, 'biome_name': 'sandstone', 'mode': 'floor', 'variants': 1, 'id': 768, 'distribution': 'minibiomeChests', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93ccc88>}
[x] / / Apex Sandstone Statue / 16.7% / (None, None, None, None)
[x] / / Avian Sandstone Statue / 16.7% / (None, None, None, None)
[x] / / Floran Sandstone Statue / 16.7% / (None, None, None, None)
[x] / / Glitch Sandstone Statue / 16.7% / (None, None, None, None)
[x] / / Human Sandstone Statue / 16.7% / (None, None, None, None)
[x] / / Hylotl Sandstone Statue / 16.7% / (None, None, None, None)

placeable <BiomePlaceable_TreasureBox: 769> {'priority': 1.0, 'biome_name': 'sandstone', 'mode': 'floor', 'variants': 1, 'id': 769, 'distribution': 'minibiomeChests', 'discriminator': 'treasureBox', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93ccd30>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'sandstoneChest'> :

Random choice of:
1 or 2
16.7% Sandstone Torch Blueprint
16.7% Sandstone Table Blueprint
16.7% Sandstone Door Blueprint
16.7% Sandstone Chest Blueprint
16.7% Sandstone Chair Blueprint
16.7% Sandstone Bed Blueprint

placeable <BiomePlaceable_Microdungeon: 770> {'priority': 0.0, 'biome_name': 'sandstone', 'mode': 'floor', 'variants': 1, 'id': 770, 'distribution': 'denseMedium', 'discriminator': 'microdungeon', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93ccdd8>}
TODO ['sandstone']

sound (is there anything to really /say/ here)

None

None

None

None

regions