Sandstone
Basics
Defined in /biomes/surface_detached/old/sandstone/sandstone.biome
Breathable; has air.
Primarily composed of Sandstone , plus some Fine Sand
surrounding threat level Range(low=1, high=10)
None / None / None
status effects: []
hue shift: []
parallax: None
spawn profiles...?: None
ore distribution!!! i have that!! <OreDistribution: 'surfaceOres'>
0.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / iron | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / iron | ||
2.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / titanium | ||
3.5 | 140% / coal | 50% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / titanium | ||
4.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / aegisalt | 20% / rubium | 20% / violium |
5.5 | 140% / coal | 0% / uranium | 0% / plutonium | 20% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / aegisalt | 20% / rubium | 20% / violium |
placeable <BiomePlaceable_GrassMod: 771> {'priority': None, 'biome_name': 'sandstone', 'mode': 'floor', 'variants': None, 'where': 'surface', 'distribution': None, 'id': 771, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93ccbe0>}
TODO <MaterialMod: 'sand'> @ 0.9
placeable <BiomePlaceable_Object: 768> {'priority': 1.0, 'biome_name': 'sandstone', 'mode': 'floor', 'variants': 1, 'id': 768, 'distribution': 'minibiomeChests', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93ccc88>}
[x]
/
/
Apex Sandstone Statue
/
16.7%
/
(None, None, None, None)
[x]
/
/
Avian Sandstone Statue
/
16.7%
/
(None, None, None, None)
[x]
/
/
Floran Sandstone Statue
/
16.7%
/
(None, None, None, None)
[x]
/
/
Glitch Sandstone Statue
/
16.7%
/
(None, None, None, None)
[x]
/
/
Human Sandstone Statue
/
16.7%
/
(None, None, None, None)
[x]
/
/
Hylotl Sandstone Statue
/
16.7%
/
(None, None, None, None)
placeable <BiomePlaceable_TreasureBox: 769> {'priority': 1.0, 'biome_name': 'sandstone', 'mode': 'floor', 'variants': 1, 'id': 769, 'distribution': 'minibiomeChests', 'discriminator': 'treasureBox', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93ccd30>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'sandstoneChest'>
:
Random choice of: | |
---|---|
1 or 2 | |
16.7% | Sandstone Torch Blueprint |
16.7% | Sandstone Table Blueprint |
16.7% | Sandstone Door Blueprint |
16.7% | Sandstone Chest Blueprint |
16.7% | Sandstone Chair Blueprint |
16.7% | Sandstone Bed Blueprint |
placeable <BiomePlaceable_Microdungeon: 770> {'priority': 0.0, 'biome_name': 'sandstone', 'mode': 'floor', 'variants': 1, 'id': 770, 'distribution': 'denseMedium', 'discriminator': 'microdungeon', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93ccdd8>}
TODO ['sandstone']
None
None
None
None
regions