Rust

Basics

Defined in /biomes/surface_detached/rust.biome

Breathable; has air.

Primarily composed of Rock Block , plus some Blaststone Block Ash Block

surrounding threat level Range(low=6, high=6)


None / None / None

status effects: []

hue shift: []

parallax: None

spawn profiles...?: None

ore distribution!!! i have that!! <OreDistribution: 'surfaceOres'>

0.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / iron
1.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / iron
2.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / titanium
3.5 140% / coal 50% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / titanium
4.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / aegisalt 20% / rubium 20% / violium
5.5 140% / coal 0% / uranium 0% / plutonium 20% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / aegisalt 20% / rubium 20% / violium

placeable <BiomePlaceable_Object: 663> {'priority': 1.0, 'biome_name': 'rust', 'mode': 'floor', 'variants': 1, 'id': 663, 'distribution': 'surfaceCapsules', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93cc5f8>}
/ [x] / Small Capsule / 33.3% / (capsuleSmall, None, capsuleSmall, None)
/ [x] / Medium Capsule / 33.3% / (capsuleMed, None, capsuleMed, None)
/ [x] / Large Capsule / 33.3% / (capsuleBig, None, capsuleBig, None)

placeable <BiomePlaceable_Tree: 664> {'priority': 1.0, 'biome_name': 'rust', 'mode': 'floor', 'variants': 1, 'id': 664, 'distribution': 'denseLarge', 'discriminator': 'tree', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93cc6a0>}
TODO ['rustflower'] (0) / ['rust'] (0)

placeable <BiomePlaceable_TreasureBox: 665> {'priority': 0.0, 'biome_name': 'rust', 'mode': 'floor', 'variants': 1, 'id': 665, 'distribution': 'minibiomeChests', 'discriminator': 'treasureBox', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93cc748>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'rustChest'> :

Random choice of:
1 item — 5%
2 item — 40%
3 item — 30%
4 item — 15%
5 item — 10%
28.6% 20× Metal Coated Wood
8.57% [random rustsword]
8.57% Rusty Chair Blueprint
8.57% Rust Table Blueprint
8.57% Rust Door Blueprint
8.57% Rust Chest Blueprint
8.57% Rust Bed Blueprint
1.4% 30× Pixels
4.2% 60× Pixels
3% something from ore
2% something from produce
2% something from weapon
1.4% 200× Pixels
1% something from seed
0.8% something from shield
0.8% something from tool
0.9% something from stim
1.05% Nanowrap Bandage
1.05% Nanowrap Bandage
0.24% something from instrument
0.1% something from costume
0.06% Teleporter Core

placeable <BiomePlaceable_Grass: 666> {'priority': 4.0, 'biome_name': 'rust', 'mode': 'floor', 'variants': 1, 'id': 666, 'distribution': 'scatteredSmall', 'discriminator': 'grass', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93cc7f0>}
TODO ['rustflower']

placeable <BiomePlaceable_Object: 667> {'priority': 3.0, 'biome_name': 'rust', 'mode': 'floor', 'variants': 1, 'id': 667, 'distribution': 'denseMedium', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93cc898>}
/ [x] / Rust Bush / 25% / (None, [[['metallic', 1, {}], ['metallic', 1, {}], ['metallic', 1, {}]]], None, [[['metallic', 1, {}], ['metallic', 1, {}], ['metallic', 1, {}]]])
/ [x] / Rust Bush / 25% / (None, [[['metallic', 1, {}], ['metallic', 1, {}], ['metallic', 1, {}]]], None, [[['metallic', 1, {}], ['metallic', 1, {}], ['metallic', 1, {}]]])
/ [x] / Rust Bush / 25% / (None, [[['metallic', 1, {}], ['metallic', 1, {}], ['metallic', 1, {}]]], None, [[['metallic', 1, {}], ['metallic', 1, {}], ['metallic', 1, {}]]])
/ [x] / Rust Bush / 25% / (None, [[['metallic', 1, {}], ['metallic', 1, {}], ['metallic', 1, {}]]], None, [[['metallic', 1, {}], ['metallic', 1, {}], ['metallic', 1, {}]]])

placeable <BiomePlaceable_Object: 670> {'priority': 1.0, 'biome_name': 'rust', 'mode': 'floor', 'variants': 1, 'id': 670, 'distribution': 'undergroundCapsules', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93cc940>}
/ [x] / Small Capsule / 33.3% / (capsuleSmall, None, capsuleSmall, None)
/ [x] / Medium Capsule / 33.3% / (capsuleMed, None, capsuleMed, None)
/ [x] / Large Capsule / 33.3% / (capsuleBig, None, capsuleBig, None)

placeable <BiomePlaceable_TreasureBox: 671> {'priority': 0.0, 'biome_name': 'rust', 'mode': 'floor', 'variants': 1, 'id': 671, 'distribution': 'minibiomeChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93cc9e8>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'rustChest'> :

Random choice of:
1 item — 5%
2 item — 40%
3 item — 30%
4 item — 15%
5 item — 10%
28.6% 20× Metal Coated Wood
8.57% [random rustsword]
8.57% Rusty Chair Blueprint
8.57% Rust Table Blueprint
8.57% Rust Door Blueprint
8.57% Rust Chest Blueprint
8.57% Rust Bed Blueprint
1.4% 30× Pixels
4.2% 60× Pixels
3% something from ore
2% something from produce
2% something from weapon
1.4% 200× Pixels
1% something from seed
0.8% something from shield
0.8% something from tool
0.9% something from stim
1.05% Nanowrap Bandage
1.05% Nanowrap Bandage
0.24% something from instrument
0.1% something from costume
0.06% Teleporter Core

placeable <BiomePlaceable_Object: 668> {'priority': 1.0, 'biome_name': 'rust', 'mode': 'floor', 'variants': 1, 'id': 668, 'distribution': 'surfaceCrops', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93cca90>}
[x] / / Diodia Seed / 100% / (None, [[['diodiaseed', 1, {}]]], None, None)

placeable <BiomePlaceable_GrassMod: 669> {'priority': None, 'biome_name': 'rust', 'mode': 'floor', 'variants': None, 'where': 'surface', 'distribution': None, 'id': 669, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93ccb38>}
TODO <MaterialMod: 'metal'> @ 0.8

sound (is there anything to really /say/ here)

None

None

None

None

regions

rust

fg cave ['surfaceCaves']

bg cave ['empty']

fg ore ['commonVeins']

bg ore ['empty']

block ['medHillsSurface', 'ledgesSurface']

sub block ['largeClumps']

liquid [] with chance Range(low=10, high=20)

ocean [] at height 0

appears as primary in [], secondary in [<PlanetTypeLayer: 'surface', 'scorched'>]

<PlanetType: 'scorched'> / <Layer: 'surface'>