Rust
Basics
Defined in /biomes/surface_detached/rust.biome
Breathable; has air.
Primarily composed of Rock Block , plus some Blaststone Block Ash Block
surrounding threat level Range(low=6, high=6)
None / None / None
status effects: []
hue shift: []
parallax: None
spawn profiles...?: None
ore distribution!!! i have that!! <OreDistribution: 'surfaceOres'>
0.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / iron | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / iron | ||
2.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / titanium | ||
3.5 | 140% / coal | 50% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / titanium | ||
4.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / aegisalt | 20% / rubium | 20% / violium |
5.5 | 140% / coal | 0% / uranium | 0% / plutonium | 20% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / aegisalt | 20% / rubium | 20% / violium |
placeable <BiomePlaceable_Object: 663> {'priority': 1.0, 'biome_name': 'rust', 'mode': 'floor', 'variants': 1, 'id': 663, 'distribution': 'surfaceCapsules', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93cc5f8>}
/
[x]
/
Small Capsule
/
33.3%
/
(capsuleSmall, None, capsuleSmall, None)
/
[x]
/
Medium Capsule
/
33.3%
/
(capsuleMed, None, capsuleMed, None)
/
[x]
/
Large Capsule
/
33.3%
/
(capsuleBig, None, capsuleBig, None)
placeable <BiomePlaceable_Tree: 664> {'priority': 1.0, 'biome_name': 'rust', 'mode': 'floor', 'variants': 1, 'id': 664, 'distribution': 'denseLarge', 'discriminator': 'tree', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93cc6a0>}
TODO ['rustflower'] (0) / ['rust'] (0)
placeable <BiomePlaceable_TreasureBox: 665> {'priority': 0.0, 'biome_name': 'rust', 'mode': 'floor', 'variants': 1, 'id': 665, 'distribution': 'minibiomeChests', 'discriminator': 'treasureBox', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93cc748>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'rustChest'>
:
Random choice of: | |
---|---|
1 item — 5% 2 item — 40% 3 item — 30% 4 item — 15% 5 item — 10% |
|
28.6% | 20× Metal Coated Wood |
8.57% | [random rustsword] |
8.57% | Rusty Chair Blueprint |
8.57% | Rust Table Blueprint |
8.57% | Rust Door Blueprint |
8.57% | Rust Chest Blueprint |
8.57% | Rust Bed Blueprint |
1.4% | 30× Pixels |
4.2% | 60× Pixels |
3% | something from ore |
2% | something from produce |
2% | something from weapon |
1.4% | 200× Pixels |
1% | something from seed |
0.8% | something from shield |
0.8% | something from tool |
0.9% | something from stim |
1.05% | 6× Nanowrap Bandage |
1.05% | 3× Nanowrap Bandage |
0.24% | something from instrument |
0.1% | something from costume |
0.06% | Teleporter Core |
placeable <BiomePlaceable_Grass: 666> {'priority': 4.0, 'biome_name': 'rust', 'mode': 'floor', 'variants': 1, 'id': 666, 'distribution': 'scatteredSmall', 'discriminator': 'grass', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93cc7f0>}
TODO ['rustflower']
placeable <BiomePlaceable_Object: 667> {'priority': 3.0, 'biome_name': 'rust', 'mode': 'floor', 'variants': 1, 'id': 667, 'distribution': 'denseMedium', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93cc898>}
/
[x]
/
Rust Bush
/
25%
/
(None, [[['metallic', 1, {}], ['metallic', 1, {}], ['metallic', 1, {}]]], None, [[['metallic', 1, {}], ['metallic', 1, {}], ['metallic', 1, {}]]])
/
[x]
/
Rust Bush
/
25%
/
(None, [[['metallic', 1, {}], ['metallic', 1, {}], ['metallic', 1, {}]]], None, [[['metallic', 1, {}], ['metallic', 1, {}], ['metallic', 1, {}]]])
/
[x]
/
Rust Bush
/
25%
/
(None, [[['metallic', 1, {}], ['metallic', 1, {}], ['metallic', 1, {}]]], None, [[['metallic', 1, {}], ['metallic', 1, {}], ['metallic', 1, {}]]])
/
[x]
/
Rust Bush
/
25%
/
(None, [[['metallic', 1, {}], ['metallic', 1, {}], ['metallic', 1, {}]]], None, [[['metallic', 1, {}], ['metallic', 1, {}], ['metallic', 1, {}]]])
placeable <BiomePlaceable_Object: 670> {'priority': 1.0, 'biome_name': 'rust', 'mode': 'floor', 'variants': 1, 'id': 670, 'distribution': 'undergroundCapsules', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93cc940>}
/
[x]
/
Small Capsule
/
33.3%
/
(capsuleSmall, None, capsuleSmall, None)
/
[x]
/
Medium Capsule
/
33.3%
/
(capsuleMed, None, capsuleMed, None)
/
[x]
/
Large Capsule
/
33.3%
/
(capsuleBig, None, capsuleBig, None)
placeable <BiomePlaceable_TreasureBox: 671> {'priority': 0.0, 'biome_name': 'rust', 'mode': 'floor', 'variants': 1, 'id': 671, 'distribution': 'minibiomeChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93cc9e8>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'rustChest'>
:
Random choice of: | |
---|---|
1 item — 5% 2 item — 40% 3 item — 30% 4 item — 15% 5 item — 10% |
|
28.6% | 20× Metal Coated Wood |
8.57% | [random rustsword] |
8.57% | Rusty Chair Blueprint |
8.57% | Rust Table Blueprint |
8.57% | Rust Door Blueprint |
8.57% | Rust Chest Blueprint |
8.57% | Rust Bed Blueprint |
1.4% | 30× Pixels |
4.2% | 60× Pixels |
3% | something from ore |
2% | something from produce |
2% | something from weapon |
1.4% | 200× Pixels |
1% | something from seed |
0.8% | something from shield |
0.8% | something from tool |
0.9% | something from stim |
1.05% | 6× Nanowrap Bandage |
1.05% | 3× Nanowrap Bandage |
0.24% | something from instrument |
0.1% | something from costume |
0.06% | Teleporter Core |
placeable <BiomePlaceable_Object: 668> {'priority': 1.0, 'biome_name': 'rust', 'mode': 'floor', 'variants': 1, 'id': 668, 'distribution': 'surfaceCrops', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93cca90>}
[x]
/
/
Diodia Seed
/
100%
/
(None, [[['diodiaseed', 1, {}]]], None, None)
placeable <BiomePlaceable_GrassMod: 669> {'priority': None, 'biome_name': 'rust', 'mode': 'floor', 'variants': None, 'where': 'surface', 'distribution': None, 'id': 669, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93ccb38>}
TODO <MaterialMod: 'metal'> @ 0.8
None
None
None
None
regionsrust
fg cave ['surfaceCaves']
bg cave ['empty']
fg ore ['commonVeins']
bg ore ['empty']
block ['medHillsSurface', 'ledgesSurface']
sub block ['largeClumps']
liquid [] with chance Range(low=10, high=20)
ocean [] at height 0
appears as primary in [], secondary in [<PlanetTypeLayer: 'surface', 'scorched'>]
<PlanetType: 'scorched'> / <Layer: 'surface'>