Tropical Ocean
Basics
Defined in /biomes/surface/ocean.biome
Breathable; has air.
Primarily composed of Sand , plus some Sandstone
surrounding threat level Range(low=3, high=3)
None / None / None
status effects: []
hue shift: [-60, -45, 0, 45, 60]
parallax: /parallax/surface/ocean.parallax
spawn profiles...?: None
ore distribution!!! i have that!! <OreDistribution: 'surfaceOres'>
| 0.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / iron | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / iron | ||
| 2.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / titanium | ||
| 3.5 | 140% / coal | 50% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / titanium | ||
| 4.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / aegisalt | 20% / rubium | 20% / violium |
| 5.5 | 140% / coal | 0% / uranium | 0% / plutonium | 20% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / aegisalt | 20% / rubium | 20% / violium |
placeable <BiomePlaceable_TreasureBox: 302> {'priority': 0.0, 'biome_name': 'ocean', 'mode': 'floor', 'variants': 1, 'id': 302, 'distribution': 'overgroundRareChests', 'discriminator': 'treasureBox', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c8400>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'weaponChest'>
:
| ✓ | something from weapon |
| Plus a random choice of: | |
|---|---|
|
1 item — 20% 2 item — 50% 3 item — 20% 4 item — 10% |
|
| 21% |
60×
Pixels
|
| 7% |
30×
Pixels
|
| 10% | something from produce |
| 9% |
4×
Copper Ore
|
| 7% |
50×
Pixels
|
| 7% |
200×
Pixels
|
| 6.75% |
3×
Bandage
|
| 6.75% |
6×
Bandage
|
| 5% | something from seed |
| 6% |
4×
Iron Ore
|
| 4% | something from tool |
| 2.5% |
|
| 2.5% |
|
| 2.5% |
|
| 2.5% |
|
| 7% |
15×
Pixels
|
| 4% |
|
| 1.5% | something from stim |
| 1.2% | something from instrument |
| 1.12% |
3×
Yellow Stim Pack
|
| 1.12% |
3×
Red Stim Pack
|
| 1.12% |
3×
Green Stim Pack
|
| 1.12% |
3×
Blue Stim Pack
|
| 4.5% |
4×
Titanium Ore
|
| 4.5% |
4×
Platinum Ore
|
| 0.5% | something from costume |
| 0.3% |
Teleporter Core
|
| 1.5% |
4×
Silver Ore
|
| 1.5% |
4×
Gold Ore
|
| 1.5% |
Diamond
|
placeable <BiomePlaceable_TreasureBox: 301> {'priority': 0.0, 'biome_name': 'ocean', 'mode': 'floor', 'variants': 1, 'id': 301, 'distribution': 'undergroundChests', 'discriminator': 'treasureBox', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c84a8>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'oceanChest'>
:
| Random choice of: | |
|---|---|
|
1 item — 5% 2 item — 40% 3 item — 30% 4 item — 15% 5 item — 10% |
|
| 21.9% |
3×
|
| 13.1% |
6×
|
| 6.56% |
Water Sword
|
| 6.56% |
9×
|
| 6.56% |
|
| 6.56% |
Medical Kit
|
| 6.3% |
60×
Pixels
|
| 2.1% |
30×
Pixels
|
| 4.5% | something from ore |
| 3% | something from weapon |
| 3% | something from produce |
| 2.1% |
50×
Pixels
|
| 2.1% |
200×
Pixels
|
| 2.02% |
3×
Bandage
|
| 2.02% |
6×
Bandage
|
| 1.5% | something from seed |
| 1.2% | something from shield |
| 1.2% | something from tool |
| 1.09% |
Water Gun
|
| 1.09% | Rum Barrel |
| 1.09% | Pirate Pants |
| 1.09% | Pirate Jacket |
| 1.09% | Pirate Bandana |
| 1.09% | Hawaiian skirt |
| 1.09% | Hawaiian chest |
| 1.09% | Hawaiian Flower Crown |
| 2.1% |
15×
Pixels
|
| 0.45% | something from stim |
| 0.36% | something from instrument |
| 0.15% | something from costume |
| 0.09% |
Teleporter Core
|
placeable <BiomePlaceable_Tree: 305> {'priority': 0.5, 'biome_name': 'ocean', 'mode': 'floor', 'variants': 1, 'id': 305, 'distribution': 'denseLarge', 'discriminator': 'tree', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c8550>}
TODO ['cocopalm'] (180) / ['coconut'] (15)
placeable <BiomePlaceable_Object: 299> {'priority': 1.0, 'biome_name': 'ocean', 'mode': 'floor', 'variants': 1, 'id': 299, 'distribution': 'undergroundCapsules', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c85f8>}
/
[x]
/
Small Capsule
/
33.3%
/
(capsuleSmall, None, capsuleSmall, None)
/
[x]
/
Medium Capsule
/
33.3%
/
(capsuleMed, None, capsuleMed, None)
/
[x]
/
Large Capsule
/
33.3%
/
(capsuleBig, None, capsuleBig, None)
placeable <BiomePlaceable_TreasureBox: 298> {'priority': 0.0, 'biome_name': 'ocean', 'mode': 'floor', 'variants': 1, 'id': 298, 'distribution': 'undergroundChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c86a0>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'basicChest'>
:
| Random choice of: | |
|---|---|
|
1 item — 5% 2 item — 15% 3 item — 45% 4 item — 20% 5 item — 10% 6 item — 5% |
|
| 21% |
60×
Pixels
|
| 7% |
30×
Pixels
|
| 10% | something from produce |
| 9% |
4×
Copper Ore
|
| 7% |
50×
Pixels
|
| 7% |
200×
Pixels
|
| 6.75% |
3×
Bandage
|
| 6.75% |
6×
Bandage
|
| 5% | something from seed |
| 6% |
4×
Iron Ore
|
| 4% | something from tool |
| 2.5% |
|
| 2.5% |
|
| 2.5% |
|
| 2.5% |
|
| 7% |
15×
Pixels
|
| 4% |
|
| 1.5% | something from stim |
| 1.2% | something from instrument |
| 1.12% |
3×
Yellow Stim Pack
|
| 1.12% |
3×
Red Stim Pack
|
| 1.12% |
3×
Green Stim Pack
|
| 1.12% |
3×
Blue Stim Pack
|
| 4.5% |
4×
Titanium Ore
|
| 4.5% |
4×
Platinum Ore
|
| 0.5% | something from costume |
| 0.3% |
Teleporter Core
|
| 1.5% |
4×
Silver Ore
|
| 1.5% |
4×
Gold Ore
|
| 1.5% |
Diamond
|
placeable <BiomePlaceable_GrassMod: 300> {'priority': None, 'biome_name': 'ocean', 'mode': 'floor', 'variants': None, 'where': 'underground', 'distribution': None, 'id': 300, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c8748>}
TODO
<MaterialMod: 'sand'> @ 0.9
placeable <BiomePlaceable_Object: 306> {'priority': 1.0, 'biome_name': 'ocean', 'mode': 'floor', 'variants': 1, 'id': 306, 'distribution': 'denseMedium', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c87f0>}
/
[x]
/
Tall Grass
/
25%
/
(None, [[['plantfibre', 1, {}]]], None, [[['plantfibre', 1, {}]]])
/
[x]
/
Tall Grass
/
25%
/
(None, [[['plantfibre', 1, {}]]], None, [[['plantfibre', 1, {}]]])
/
[x]
/
Tall Grass
/
25%
/
(None, [[['plantfibre', 1, {}]]], None, [[['plantfibre', 1, {}]]])
/
[x]
/
Tall Grass
/
25%
/
(None, [[['plantfibre', 1, {}]]], None, [[['plantfibre', 1, {}]]])
placeable <BiomePlaceable_Object: 307> {'priority': 0.0, 'biome_name': 'ocean', 'mode': 'floor', 'variants': 1, 'id': 307, 'distribution': 'surfaceCrops', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c8898>}
[x]
/
/
Banana Seed
/
100%
/
(None, [[['bananaseed', 1, {}]]], None, None)
placeable <BiomePlaceable_Object: 308> {'priority': 0.0, 'biome_name': 'ocean', 'mode': 'floor', 'variants': 1, 'id': 308, 'distribution': 'surfaceCrops', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c8940>}
[x]
/
/
Pineapple Seed
/
100%
/
(None, [[['pineappleseed', 1, {}]]], None, None)
placeable <BiomePlaceable_GrassMod: 309> {'priority': None, 'biome_name': 'ocean', 'mode': 'floor', 'variants': None, 'where': 'surface', 'distribution': None, 'id': 309, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c89e8>}
TODO
<MaterialMod: 'grass'> @ 0.3
placeable <BiomePlaceable_Object: 304> {'priority': 1.0, 'biome_name': 'ocean', 'mode': 'floor', 'variants': 1, 'id': 304, 'distribution': 'surfaceCapsules', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c8a90>}
/
[x]
/
Small Capsule
/
33.3%
/
(capsuleSmall, None, capsuleSmall, None)
/
[x]
/
Medium Capsule
/
33.3%
/
(capsuleMed, None, capsuleMed, None)
/
[x]
/
Large Capsule
/
33.3%
/
(capsuleBig, None, capsuleBig, None)
placeable <BiomePlaceable_Object: 303> {'priority': 1.0, 'biome_name': 'ocean', 'mode': 'floor', 'variants': 1, 'id': 303, 'distribution': 'overgroundRareChests', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c8b38>}
[x]
/
/
Status Pod
/
100%
/
(None, [], None, None)
None
None
None
None
regionsocean
fg cave ['empty']
bg cave ['empty']
fg ore ['commonVeins']
bg ore ['empty']
block ['floatingIslandsSurface']
sub block ['largeClumps']
liquid [] with chance Range(low=10, high=20)
ocean ['water'] at height 0
appears as primary in [<PlanetTypeLayer: 'surface', 'ocean'>], secondary in []
Pixels
Copper Ore
Bandage
Iron Ore
Yellow Stim Pack
Red Stim Pack
Green Stim Pack
Blue Stim Pack
Titanium Ore
Platinum Ore
Teleporter Core
Silver Ore
Gold Ore
Diamond
Water Sword
Medical Kit
Water Gun