Tropical Ocean

Basics

Defined in /biomes/surface/ocean.biome

Breathable; has air.

Primarily composed of Sand , plus some Sandstone

surrounding threat level Range(low=3, high=3)


None / None / None

status effects: []

hue shift: [-60, -45, 0, 45, 60]

parallax: /parallax/surface/ocean.parallax

spawn profiles...?: None

ore distribution!!! i have that!! <OreDistribution: 'surfaceOres'>

0.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / iron
1.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / iron
2.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / titanium
3.5 140% / coal 50% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / titanium
4.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / aegisalt 20% / rubium 20% / violium
5.5 140% / coal 0% / uranium 0% / plutonium 20% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / aegisalt 20% / rubium 20% / violium

placeable <BiomePlaceable_TreasureBox: 302> {'priority': 0.0, 'biome_name': 'ocean', 'mode': 'floor', 'variants': 1, 'id': 302, 'distribution': 'overgroundRareChests', 'discriminator': 'treasureBox', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c8400>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'weaponChest'> :

something from weapon
Plus a random choice of:
1 item — 20%
2 item — 50%
3 item — 20%
4 item — 10%
21% 60× Pixels
7% 30× Pixels
10% something from produce
9% Copper Ore
7% 50× Pixels
7% 200× Pixels
6.75% Bandage
6.75% Bandage
5% something from seed
6% Iron Ore
4% something from tool
2.5% [random crappyspear]
2.5% [random crappyhammer]
2.5% [random crappyaxe]
2.5% [random crappybroadsword]
7% 15× Pixels
4% [random tier2shield]
1.5% something from stim
1.2% something from instrument
1.12% Yellow Stim Pack
1.12% Red Stim Pack
1.12% Green Stim Pack
1.12% Blue Stim Pack
4.5% Titanium Ore
4.5% Platinum Ore
0.5% something from costume
0.3% Teleporter Core
1.5% Silver Ore
1.5% Gold Ore
1.5% Diamond

placeable <BiomePlaceable_TreasureBox: 301> {'priority': 0.0, 'biome_name': 'ocean', 'mode': 'floor', 'variants': 1, 'id': 301, 'distribution': 'undergroundChests', 'discriminator': 'treasureBox', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c84a8>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'oceanChest'> :

Random choice of:
1 item — 5%
2 item — 40%
3 item — 30%
4 item — 15%
5 item — 10%
21.9% Water Balloon
13.1% Water Balloon
6.56% Water Sword
6.56% Water Balloon
6.56% [random seashellshield]
6.56% Medical Kit
6.3% 60× Pixels
2.1% 30× Pixels
4.5% something from ore
3% something from weapon
3% something from produce
2.1% 50× Pixels
2.1% 200× Pixels
2.02% Bandage
2.02% Bandage
1.5% something from seed
1.2% something from shield
1.2% something from tool
1.09% Water Gun
1.09% Rum Barrel
1.09% Pirate Pants
1.09% Pirate Jacket
1.09% Pirate Bandana
1.09% Hawaiian skirt
1.09% Hawaiian chest
1.09% Hawaiian Flower Crown
2.1% 15× Pixels
0.45% something from stim
0.36% something from instrument
0.15% something from costume
0.09% Teleporter Core

placeable <BiomePlaceable_Tree: 305> {'priority': 0.5, 'biome_name': 'ocean', 'mode': 'floor', 'variants': 1, 'id': 305, 'distribution': 'denseLarge', 'discriminator': 'tree', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c8550>}
TODO ['cocopalm'] (180) / ['coconut'] (15)

placeable <BiomePlaceable_Object: 299> {'priority': 1.0, 'biome_name': 'ocean', 'mode': 'floor', 'variants': 1, 'id': 299, 'distribution': 'undergroundCapsules', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c85f8>}
/ [x] / Small Capsule / 33.3% / (capsuleSmall, None, capsuleSmall, None)
/ [x] / Medium Capsule / 33.3% / (capsuleMed, None, capsuleMed, None)
/ [x] / Large Capsule / 33.3% / (capsuleBig, None, capsuleBig, None)

placeable <BiomePlaceable_TreasureBox: 298> {'priority': 0.0, 'biome_name': 'ocean', 'mode': 'floor', 'variants': 1, 'id': 298, 'distribution': 'undergroundChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c86a0>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'basicChest'> :

Random choice of:
1 item — 5%
2 item — 15%
3 item — 45%
4 item — 20%
5 item — 10%
6 item — 5%
21% 60× Pixels
7% 30× Pixels
10% something from produce
9% Copper Ore
7% 50× Pixels
7% 200× Pixels
6.75% Bandage
6.75% Bandage
5% something from seed
6% Iron Ore
4% something from tool
2.5% [random crappyspear]
2.5% [random crappyhammer]
2.5% [random crappyaxe]
2.5% [random crappybroadsword]
7% 15× Pixels
4% [random tier2shield]
1.5% something from stim
1.2% something from instrument
1.12% Yellow Stim Pack
1.12% Red Stim Pack
1.12% Green Stim Pack
1.12% Blue Stim Pack
4.5% Titanium Ore
4.5% Platinum Ore
0.5% something from costume
0.3% Teleporter Core
1.5% Silver Ore
1.5% Gold Ore
1.5% Diamond

placeable <BiomePlaceable_GrassMod: 300> {'priority': None, 'biome_name': 'ocean', 'mode': 'floor', 'variants': None, 'where': 'underground', 'distribution': None, 'id': 300, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c8748>}
TODO <MaterialMod: 'sand'> @ 0.9

placeable <BiomePlaceable_Object: 306> {'priority': 1.0, 'biome_name': 'ocean', 'mode': 'floor', 'variants': 1, 'id': 306, 'distribution': 'denseMedium', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c87f0>}
/ [x] / Tall Grass / 25% / (None, [[['plantfibre', 1, {}]]], None, [[['plantfibre', 1, {}]]])
/ [x] / Tall Grass / 25% / (None, [[['plantfibre', 1, {}]]], None, [[['plantfibre', 1, {}]]])
/ [x] / Tall Grass / 25% / (None, [[['plantfibre', 1, {}]]], None, [[['plantfibre', 1, {}]]])
/ [x] / Tall Grass / 25% / (None, [[['plantfibre', 1, {}]]], None, [[['plantfibre', 1, {}]]])

placeable <BiomePlaceable_Object: 307> {'priority': 0.0, 'biome_name': 'ocean', 'mode': 'floor', 'variants': 1, 'id': 307, 'distribution': 'surfaceCrops', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c8898>}
[x] / / Banana Seed / 100% / (None, [[['bananaseed', 1, {}]]], None, None)

placeable <BiomePlaceable_Object: 308> {'priority': 0.0, 'biome_name': 'ocean', 'mode': 'floor', 'variants': 1, 'id': 308, 'distribution': 'surfaceCrops', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c8940>}
[x] / / Pineapple Seed / 100% / (None, [[['pineappleseed', 1, {}]]], None, None)

placeable <BiomePlaceable_GrassMod: 309> {'priority': None, 'biome_name': 'ocean', 'mode': 'floor', 'variants': None, 'where': 'surface', 'distribution': None, 'id': 309, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c89e8>}
TODO <MaterialMod: 'grass'> @ 0.3

placeable <BiomePlaceable_Object: 304> {'priority': 1.0, 'biome_name': 'ocean', 'mode': 'floor', 'variants': 1, 'id': 304, 'distribution': 'surfaceCapsules', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c8a90>}
/ [x] / Small Capsule / 33.3% / (capsuleSmall, None, capsuleSmall, None)
/ [x] / Medium Capsule / 33.3% / (capsuleMed, None, capsuleMed, None)
/ [x] / Large Capsule / 33.3% / (capsuleBig, None, capsuleBig, None)

placeable <BiomePlaceable_Object: 303> {'priority': 1.0, 'biome_name': 'ocean', 'mode': 'floor', 'variants': 1, 'id': 303, 'distribution': 'overgroundRareChests', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c8b38>}
[x] / / Status Pod / 100% / (None, [], None, None)

sound (is there anything to really /say/ here)

None

None

None

None

regions

ocean

fg cave ['empty']

bg cave ['empty']

fg ore ['commonVeins']

bg ore ['empty']

block ['floatingIslandsSurface']

sub block ['largeClumps']

liquid [] with chance Range(low=10, high=20)

ocean ['water'] at height 0

appears as primary in [<PlanetTypeLayer: 'surface', 'ocean'>], secondary in []