Tropical Ocean
Basics
Defined in /biomes/surface/ocean.biome
Breathable; has air.
Primarily composed of Sand , plus some Sandstone
surrounding threat level Range(low=3, high=3)
None / None / None
status effects: []
hue shift: [-60, -45, 0, 45, 60]
parallax: /parallax/surface/ocean.parallax
spawn profiles...?: None
ore distribution!!! i have that!! <OreDistribution: 'surfaceOres'>
0.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / iron | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / iron | ||
2.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / titanium | ||
3.5 | 140% / coal | 50% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / titanium | ||
4.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / aegisalt | 20% / rubium | 20% / violium |
5.5 | 140% / coal | 0% / uranium | 0% / plutonium | 20% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / aegisalt | 20% / rubium | 20% / violium |
placeable <BiomePlaceable_TreasureBox: 302> {'priority': 0.0, 'biome_name': 'ocean', 'mode': 'floor', 'variants': 1, 'id': 302, 'distribution': 'overgroundRareChests', 'discriminator': 'treasureBox', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c8400>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'weaponChest'>
:
✓ | something from weapon |
Plus a random choice of: | |
---|---|
1 item — 20% 2 item — 50% 3 item — 20% 4 item — 10% |
|
21% | 60× Pixels |
7% | 30× Pixels |
10% | something from produce |
9% | 4× Copper Ore |
7% | 50× Pixels |
7% | 200× Pixels |
6.75% | 3× Bandage |
6.75% | 6× Bandage |
5% | something from seed |
6% | 4× Iron Ore |
4% | something from tool |
2.5% | [random crappyspear] |
2.5% | [random crappyhammer] |
2.5% | [random crappyaxe] |
2.5% | [random crappybroadsword] |
7% | 15× Pixels |
4% | [random tier2shield] |
1.5% | something from stim |
1.2% | something from instrument |
1.12% | 3× Yellow Stim Pack |
1.12% | 3× Red Stim Pack |
1.12% | 3× Green Stim Pack |
1.12% | 3× Blue Stim Pack |
4.5% | 4× Titanium Ore |
4.5% | 4× Platinum Ore |
0.5% | something from costume |
0.3% | Teleporter Core |
1.5% | 4× Silver Ore |
1.5% | 4× Gold Ore |
1.5% | Diamond |
placeable <BiomePlaceable_TreasureBox: 301> {'priority': 0.0, 'biome_name': 'ocean', 'mode': 'floor', 'variants': 1, 'id': 301, 'distribution': 'undergroundChests', 'discriminator': 'treasureBox', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c84a8>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'oceanChest'>
:
Random choice of: | |
---|---|
1 item — 5% 2 item — 40% 3 item — 30% 4 item — 15% 5 item — 10% |
|
21.9% | 3× Water Balloon |
13.1% | 6× Water Balloon |
6.56% | Water Sword |
6.56% | 9× Water Balloon |
6.56% | [random seashellshield] |
6.56% | Medical Kit |
6.3% | 60× Pixels |
2.1% | 30× Pixels |
4.5% | something from ore |
3% | something from weapon |
3% | something from produce |
2.1% | 50× Pixels |
2.1% | 200× Pixels |
2.02% | 3× Bandage |
2.02% | 6× Bandage |
1.5% | something from seed |
1.2% | something from shield |
1.2% | something from tool |
1.09% | Water Gun |
1.09% | Rum Barrel |
1.09% | Pirate Pants |
1.09% | Pirate Jacket |
1.09% | Pirate Bandana |
1.09% | Hawaiian skirt |
1.09% | Hawaiian chest |
1.09% | Hawaiian Flower Crown |
2.1% | 15× Pixels |
0.45% | something from stim |
0.36% | something from instrument |
0.15% | something from costume |
0.09% | Teleporter Core |
placeable <BiomePlaceable_Tree: 305> {'priority': 0.5, 'biome_name': 'ocean', 'mode': 'floor', 'variants': 1, 'id': 305, 'distribution': 'denseLarge', 'discriminator': 'tree', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c8550>}
TODO ['cocopalm'] (180) / ['coconut'] (15)
placeable <BiomePlaceable_Object: 299> {'priority': 1.0, 'biome_name': 'ocean', 'mode': 'floor', 'variants': 1, 'id': 299, 'distribution': 'undergroundCapsules', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c85f8>}
/
[x]
/
Small Capsule
/
33.3%
/
(capsuleSmall, None, capsuleSmall, None)
/
[x]
/
Medium Capsule
/
33.3%
/
(capsuleMed, None, capsuleMed, None)
/
[x]
/
Large Capsule
/
33.3%
/
(capsuleBig, None, capsuleBig, None)
placeable <BiomePlaceable_TreasureBox: 298> {'priority': 0.0, 'biome_name': 'ocean', 'mode': 'floor', 'variants': 1, 'id': 298, 'distribution': 'undergroundChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c86a0>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'basicChest'>
:
Random choice of: | |
---|---|
1 item — 5% 2 item — 15% 3 item — 45% 4 item — 20% 5 item — 10% 6 item — 5% |
|
21% | 60× Pixels |
7% | 30× Pixels |
10% | something from produce |
9% | 4× Copper Ore |
7% | 50× Pixels |
7% | 200× Pixels |
6.75% | 3× Bandage |
6.75% | 6× Bandage |
5% | something from seed |
6% | 4× Iron Ore |
4% | something from tool |
2.5% | [random crappyspear] |
2.5% | [random crappyhammer] |
2.5% | [random crappyaxe] |
2.5% | [random crappybroadsword] |
7% | 15× Pixels |
4% | [random tier2shield] |
1.5% | something from stim |
1.2% | something from instrument |
1.12% | 3× Yellow Stim Pack |
1.12% | 3× Red Stim Pack |
1.12% | 3× Green Stim Pack |
1.12% | 3× Blue Stim Pack |
4.5% | 4× Titanium Ore |
4.5% | 4× Platinum Ore |
0.5% | something from costume |
0.3% | Teleporter Core |
1.5% | 4× Silver Ore |
1.5% | 4× Gold Ore |
1.5% | Diamond |
placeable <BiomePlaceable_GrassMod: 300> {'priority': None, 'biome_name': 'ocean', 'mode': 'floor', 'variants': None, 'where': 'underground', 'distribution': None, 'id': 300, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c8748>}
TODO <MaterialMod: 'sand'> @ 0.9
placeable <BiomePlaceable_Object: 306> {'priority': 1.0, 'biome_name': 'ocean', 'mode': 'floor', 'variants': 1, 'id': 306, 'distribution': 'denseMedium', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c87f0>}
/
[x]
/
Tall Grass
/
25%
/
(None, [[['plantfibre', 1, {}]]], None, [[['plantfibre', 1, {}]]])
/
[x]
/
Tall Grass
/
25%
/
(None, [[['plantfibre', 1, {}]]], None, [[['plantfibre', 1, {}]]])
/
[x]
/
Tall Grass
/
25%
/
(None, [[['plantfibre', 1, {}]]], None, [[['plantfibre', 1, {}]]])
/
[x]
/
Tall Grass
/
25%
/
(None, [[['plantfibre', 1, {}]]], None, [[['plantfibre', 1, {}]]])
placeable <BiomePlaceable_Object: 307> {'priority': 0.0, 'biome_name': 'ocean', 'mode': 'floor', 'variants': 1, 'id': 307, 'distribution': 'surfaceCrops', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c8898>}
[x]
/
/
Banana Seed
/
100%
/
(None, [[['bananaseed', 1, {}]]], None, None)
placeable <BiomePlaceable_Object: 308> {'priority': 0.0, 'biome_name': 'ocean', 'mode': 'floor', 'variants': 1, 'id': 308, 'distribution': 'surfaceCrops', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c8940>}
[x]
/
/
Pineapple Seed
/
100%
/
(None, [[['pineappleseed', 1, {}]]], None, None)
placeable <BiomePlaceable_GrassMod: 309> {'priority': None, 'biome_name': 'ocean', 'mode': 'floor', 'variants': None, 'where': 'surface', 'distribution': None, 'id': 309, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c89e8>}
TODO <MaterialMod: 'grass'> @ 0.3
placeable <BiomePlaceable_Object: 304> {'priority': 1.0, 'biome_name': 'ocean', 'mode': 'floor', 'variants': 1, 'id': 304, 'distribution': 'surfaceCapsules', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c8a90>}
/
[x]
/
Small Capsule
/
33.3%
/
(capsuleSmall, None, capsuleSmall, None)
/
[x]
/
Medium Capsule
/
33.3%
/
(capsuleMed, None, capsuleMed, None)
/
[x]
/
Large Capsule
/
33.3%
/
(capsuleBig, None, capsuleBig, None)
placeable <BiomePlaceable_Object: 303> {'priority': 1.0, 'biome_name': 'ocean', 'mode': 'floor', 'variants': 1, 'id': 303, 'distribution': 'overgroundRareChests', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c8b38>}
[x]
/
/
Status Pod
/
100%
/
(None, [], None, None)
None
None
None
None
regionsocean
fg cave ['empty']
bg cave ['empty']
fg ore ['commonVeins']
bg ore ['empty']
block ['floatingIslandsSurface']
sub block ['largeClumps']
liquid [] with chance Range(low=10, high=20)
ocean ['water'] at height 0
appears as primary in [<PlanetTypeLayer: 'surface', 'ocean'>], secondary in []