Obsidian Core Layer

Basics

Defined in /biomes/core/obisidiancorelayer.biome

Breathable; has air.

Primarily composed of Obsidian , plus some Rock Block Rock Block

surrounding threat level Range(low=1, high=10)


None / None / None

status effects: []

hue shift: [-180, -135, -90, -45, 0, 45, 90, 135, 180]

parallax: /parallax/underground/magmarockunderground.parallax

spawn profiles...?: None

ore distribution!!! i have that!! <OreDistribution: 'core'>

0.5 100% / coal 0% / uranium 0% / plutonium 0% / solarium 125% / copper 115% / silverore 110% / gold 100% / platinum 95% / diamond 150% / corefragment 79% / fossil 135% / iron
1.5 100% / coal 0% / uranium 0% / plutonium 0% / solarium 130% / copper 125% / silverore 115% / gold 105% / platinum 100% / diamond 115% / corefragment 79% / fossil 145% / iron
2.5 100% / coal 0% / uranium 0% / plutonium 0% / solarium 125% / copper 130% / silverore 125% / gold 110% / platinum 105% / diamond 115% / corefragment 79% / fossil 130% / titanium
3.5 100% / coal 140% / uranium 0% / plutonium 0% / solarium 120% / copper 125% / silverore 130% / gold 115% / platinum 110% / diamond 115% / corefragment 79% / fossil 140% / titanium
4.5 100% / coal 0% / uranium 0% / plutonium 0% / solarium 115% / copper 120% / silverore 125% / gold 125% / platinum 115% / diamond 115% / corefragment 79% / fossil 130% / aegisalt 130% / rubium 130% / violium
5.5 100% / coal 0% / uranium 0% / plutonium 140% / solarium 110% / copper 115% / silverore 120% / gold 115% / platinum 125% / diamond 115% / corefragment 79% / fossil 140% / aegisalt 140% / rubium 140% / violium

placeable <BiomePlaceable_TreasureBox: 14> {'priority': 0.0, 'biome_name': 'obsidiancorelayer', 'mode': 'floor', 'variants': 1, 'id': 14, 'distribution': 'layer3Chests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c5f28>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'weaponChest'> :

Harmless
Mostly Harmless
Moderate
Risky
Dangerous
Unreal
or higher
something from weapon
Plus a random choice of:
1 item — 20%
2 item — 50%
3 item — 20%
4 item — 10%
21% 21% 21% 21% 21% 60× Pixels
21% 7% 7% 7% 7% 7% 30× Pixels
10% 10% 10% 10% 10% 10% something from produce
21% 21% 100× Pixels
9% 9% 9% 9% Copper Ore
7% 7% 7% 7% 7% 50× Pixels
7% 7% 7% 7% 7% 200× Pixels
6.75% 6.75% 6.75% 6.75% 6.75% Bandage
6.75% 6.75% 6.75% 6.75% 6.75% Bandage
5% 5% 5% 5% 5% 5% something from seed
6% 6% 6% 6% Iron Ore
4% 4% 4% 4% 4% 4% something from tool
2.5% 2.5% 2.5% 2.5% 2.5% 2.5% [random crappyspear]
2.5% 2.5% 2.5% 2.5% 2.5% 2.5% [random crappyhammer]
2.5% 2.5% 2.5% 2.5% 2.5% 2.5% [random crappyaxe]
2.5% 2.5% 2.5% 2.5% 2.5% 2.5% [random crappybroadsword]
7% 7% 7% 15× Pixels
4% 4% 4% 4% 4% [random tier2shield]
7% 7% 300× Pixels
4.5% 4.5% Violium Ore
4.5% 4.5% Rubium Ore
4.5% 4.5% Aegisalt Ore
1.5% 1.5% 1.5% 1.5% 1.5% something from stim
1.2% 1.2% 1.2% 1.2% 1.2% 1.2% something from instrument
1.12% 1.12% 1.12% 1.12% 1.12% 1.12% Yellow Stim Pack
1.12% 1.12% 1.12% 1.12% 1.12% 1.12% Red Stim Pack
1.12% 1.12% 1.12% 1.12% 1.12% 1.12% Green Stim Pack
1.12% 1.12% 1.12% 1.12% 1.12% 1.12% Blue Stim Pack
5.25% Nanowrap Bandage
5.25% Nanowrap Bandage
4.5% Titanium Ore
4.5% Platinum Ore
2% 2% [random tier1woodshield]
2% 2% [random tier1shield]
0.5% 0.5% 0.5% 0.5% 0.5% 0.5% something from costume
1.5% 1.5% Diamond
0.3% 0.3% 0.3% 0.3% 0.3% 0.3% Teleporter Core
1.5% Silver Ore
1.5% Gold Ore
1.5% Diamond

placeable <BiomePlaceable_Object: 13> {'priority': 1.0, 'biome_name': 'obsidiancorelayer', 'mode': 'floor', 'variants': 1, 'id': 13, 'distribution': 'undergroundChests', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c5fd0>}
[x] / / Status Pod / 100% / (None, [], None, None)

placeable <BiomePlaceable_TreasureBox: 12> {'priority': 0.0, 'biome_name': 'obsidiancorelayer', 'mode': 'floor', 'variants': 1, 'id': 12, 'distribution': 'layer3Chests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c80b8>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'basicChest'> :

Harmless
Mostly Harmless
Moderate
Risky
Dangerous
Unreal
or higher
Random choice of:
1 item — 5%
2 item — 15%
3 item — 45%
4 item — 20%
5 item — 10%
6 item — 5%
21% 21% 21% 21% 21% 60× Pixels
21% 7% 7% 7% 7% 7% 30× Pixels
10% 10% 10% 10% 10% 10% something from produce
21% 21% 100× Pixels
9% 9% 9% 9% Copper Ore
7% 7% 7% 7% 7% 50× Pixels
7% 7% 7% 7% 7% 200× Pixels
6.75% 6.75% 6.75% 6.75% 6.75% Bandage
6.75% 6.75% 6.75% 6.75% 6.75% Bandage
5% 5% 5% 5% 5% 5% something from seed
6% 6% 6% 6% Iron Ore
4% 4% 4% 4% 4% 4% something from tool
2.5% 2.5% 2.5% 2.5% 2.5% 2.5% [random crappyspear]
2.5% 2.5% 2.5% 2.5% 2.5% 2.5% [random crappyhammer]
2.5% 2.5% 2.5% 2.5% 2.5% 2.5% [random crappyaxe]
2.5% 2.5% 2.5% 2.5% 2.5% 2.5% [random crappybroadsword]
7% 7% 7% 15× Pixels
4% 4% 4% 4% 4% [random tier2shield]
7% 7% 300× Pixels
4.5% 4.5% Violium Ore
4.5% 4.5% Rubium Ore
4.5% 4.5% Aegisalt Ore
1.5% 1.5% 1.5% 1.5% 1.5% something from stim
1.2% 1.2% 1.2% 1.2% 1.2% 1.2% something from instrument
1.12% 1.12% 1.12% 1.12% 1.12% 1.12% Yellow Stim Pack
1.12% 1.12% 1.12% 1.12% 1.12% 1.12% Red Stim Pack
1.12% 1.12% 1.12% 1.12% 1.12% 1.12% Green Stim Pack
1.12% 1.12% 1.12% 1.12% 1.12% 1.12% Blue Stim Pack
5.25% Nanowrap Bandage
5.25% Nanowrap Bandage
4.5% Titanium Ore
4.5% Platinum Ore
2% 2% [random tier1woodshield]
2% 2% [random tier1shield]
0.5% 0.5% 0.5% 0.5% 0.5% 0.5% something from costume
1.5% 1.5% Diamond
0.3% 0.3% 0.3% 0.3% 0.3% 0.3% Teleporter Core
1.5% Silver Ore
1.5% Gold Ore
1.5% Diamond

placeable <BiomePlaceable_Object: 11> {'priority': 1.0, 'biome_name': 'obsidiancorelayer', 'mode': 'ceiling', 'variants': 1, 'id': 11, 'distribution': 'hazardUndergroundCeilingCore', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c8160>}
/ [x] / Stalactite / 5.26% / (None, None, None, None)
/ [x] / Stalactite / 5.26% / (None, None, None, None)
/ [x] / Stalactite / 5.26% / (None, None, None, None)
/ [x] / Stalactite / 5.26% / (None, None, None, None)
/ [x] / Sharp spikes. / 5.26% / (None, None, None, None)
/ [x] / Sharp spikes. / 5.26% / (None, None, None, None)
/ [x] / Sharp spikes. / 5.26% / (None, None, None, None)
/ [x] / Sharp spikes. / 5.26% / (None, None, None, None)
/ [x] / Sharp spikes. / 5.26% / (None, None, None, None)
/ [x] / Sharp spikes. / 5.26% / (None, None, None, None)
/ [x] / Sharp spikes. / 5.26% / (None, None, None, None)
/ [x] / Sharp spikes. / 5.26% / (None, None, None, None)
/ [x] / Sharp spikes. / 5.26% / (None, None, None, None)
/ [x] / Sharp spikes. / 5.26% / (None, None, None, None)
/ [x] / Sharp spikes. / 5.26% / (None, None, None, None)
/ [x] / Sharp spikes. / 5.26% / (None, None, None, None)
/ [x] / Sharp spikes. / 5.26% / (None, None, None, None)
/ [x] / Sharp spikes. / 5.26% / (None, None, None, None)
/ [x] / Sharp spikes. / 5.26% / (None, None, None, None)

placeable <BiomePlaceable_Object: 10> {'priority': 1.0, 'biome_name': 'obsidiancorelayer', 'mode': 'floor', 'variants': 1, 'id': 10, 'distribution': 'hazardUndergroundCore', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c8208>}
/ [x] / Thorns / 5.26% / (None, None, None, None)
/ [x] / Thorns / 5.26% / (None, None, None, None)
/ [x] / Thorns / 5.26% / (None, None, None, None)
/ [x] / Thorns / 5.26% / (None, None, None, None)
/ [x] / Sharp spikes. / 5.26% / (None, None, None, None)
/ [x] / Sharp spikes. / 5.26% / (None, None, None, None)
/ [x] / Sharp spikes. / 5.26% / (None, None, None, None)
/ [x] / Sharp spikes. / 5.26% / (None, None, None, None)
/ [x] / Sharp spikes. / 5.26% / (None, None, None, None)
/ [x] / Sharp spikes. / 5.26% / (None, None, None, None)
/ [x] / Sharp spikes. / 5.26% / (None, None, None, None)
/ [x] / Sharp spikes. / 5.26% / (None, None, None, None)
/ [x] / Sharp spikes. / 5.26% / (None, None, None, None)
/ [x] / Sharp spikes. / 5.26% / (None, None, None, None)
/ [x] / Sharp spikes. / 5.26% / (None, None, None, None)
/ [x] / Sharp spikes. / 5.26% / (None, None, None, None)
/ [x] / Sharp spikes. / 5.26% / (None, None, None, None)
/ [x] / Sharp spikes. / 5.26% / (None, None, None, None)
/ [x] / Sharp spikes. / 5.26% / (None, None, None, None)

placeable <BiomePlaceable_Object: 9> {'priority': 1.0, 'biome_name': 'obsidiancorelayer', 'mode': 'floor', 'variants': 1, 'id': 9, 'distribution': 'veryRare', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c82b0>}
/ [x] / Small Silver Rock / 17.4% / (silverRockSmall, None, silverRockSmall, None)
/ [x] / Silver Rock / 11.6% / (silverRock, None, silverRock, None)
/ [x] / Small Gold Rock / 11.6% / (goldRockSmall, None, goldRockSmall, None)
/ [x] / Gold Rock / 46.5% / (goldRock, None, goldRock, None)
/ [x] / Small Platinum Rock / 5.81% / (platinumRockSmall, None, platinumRockSmall, None)
/ [x] / Platinum Rock / 2.91% / (platinumRock, None, platinumRock, None)
/ [x] / Small Diamond Rock / 2.91% / (diamondRockSmall, None, diamondRockSmall, None)
/ [x] / Diamond Rock / 1.16% / (diamondRock, None, diamondRock, None)

placeable <BiomePlaceable_Object: 8> {'priority': 1.0, 'biome_name': 'obsidiancorelayer', 'mode': 'floor', 'variants': 1, 'id': 8, 'distribution': 'undergroundCapsules', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c8358>}
/ [x] / Small Capsule / 33.3% / (capsuleSmall, None, capsuleSmall, None)
/ [x] / Medium Capsule / 33.3% / (capsuleMed, None, capsuleMed, None)
/ [x] / Large Capsule / 33.3% / (capsuleBig, None, capsuleBig, None)

sound (is there anything to really /say/ here)

None

None

None

None

regions

core

fg cave ['coreCaves']

bg cave ['empty']

fg ore ['commonVeins']

bg ore ['empty']

block ['solid']

sub block ['largeClumps']

liquid ['lava'] with chance Range(low=20, high=20)

ocean ['corelava'] at height -20

appears as primary in [], secondary in []