Oasis
Basics
Defined in /biomes/surface_detached/oasis.biome
Breathable; has air.
Primarily composed of Sand , plus some Sandstone Fine Sand Rock Block
surrounding threat level Range(low=2, high=2)
None / None / None
status effects: []
hue shift: []
parallax: None
spawn profiles...?: None
ore distribution!!! i have that!! <OreDistribution: 'surfaceOres'>
0.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / iron | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / iron | ||
2.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / titanium | ||
3.5 | 140% / coal | 50% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / titanium | ||
4.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / aegisalt | 20% / rubium | 20% / violium |
5.5 | 140% / coal | 0% / uranium | 0% / plutonium | 20% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / aegisalt | 20% / rubium | 20% / violium |
placeable <BiomePlaceable_Object: 689> {'priority': 1.0, 'biome_name': 'oasis', 'mode': 'floor', 'variants': 1, 'id': 689, 'distribution': 'undergroundCapsules', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c57f0>}
/
[x]
/
Small Capsule
/
33.3%
/
(capsuleSmall, None, capsuleSmall, None)
/
[x]
/
Medium Capsule
/
33.3%
/
(capsuleMed, None, capsuleMed, None)
/
[x]
/
Large Capsule
/
33.3%
/
(capsuleBig, None, capsuleBig, None)
placeable <BiomePlaceable_Object: 680> {'priority': 1.0, 'biome_name': 'oasis', 'mode': 'floor', 'variants': 1, 'id': 680, 'distribution': 'surfaceCapsules', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c5898>}
/
[x]
/
Small Capsule
/
33.3%
/
(capsuleSmall, None, capsuleSmall, None)
/
[x]
/
Medium Capsule
/
33.3%
/
(capsuleMed, None, capsuleMed, None)
/
[x]
/
Large Capsule
/
33.3%
/
(capsuleBig, None, capsuleBig, None)
placeable <BiomePlaceable_Tree: 681> {'priority': 1.0, 'biome_name': 'oasis', 'mode': 'floor', 'variants': 1, 'id': 681, 'distribution': 'denseLarge', 'discriminator': 'tree', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c5940>}
TODO ['palmleaves', 'palmy', 'roseleaves', 'lushleaves', 'palmlush', 'elegant'] (180) / ['desertpalm', 'alienpalm', 'bark', 'beach', 'blank', 'cactus', 'cross', 'palm', 'plain', 'twirl'] (15)
placeable <BiomePlaceable_Object: 682> {'priority': 1.0, 'biome_name': 'oasis', 'mode': 'floor', 'variants': 1, 'id': 682, 'distribution': 'superCommon', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c59e8>}
[x]
/
/
Reed seed
/
20%
/
(None, [[['reed', 2, {}]], [['reed', 3, {}]], [['reed', 4, {}]]], None, [[['reed', 2, {}]], [['reed', 3, {}]], [['reed', 4, {}]]])
[x]
/
/
Reed seed
/
20%
/
(None, [[['reed', 2, {}]], [['reed', 3, {}]], [['reed', 4, {}]]], None, [[['reed', 2, {}]], [['reed', 3, {}]], [['reed', 4, {}]]])
[x]
/
/
Reed seed
/
20%
/
(None, [[['reed', 2, {}]], [['reed', 3, {}]], [['reed', 4, {}]]], None, [[['reed', 2, {}]], [['reed', 3, {}]], [['reed', 4, {}]]])
[x]
/
/
Reed seed
/
20%
/
(None, [[['reed', 2, {}]], [['reed', 3, {}]], [['reed', 4, {}]]], None, [[['reed', 2, {}]], [['reed', 3, {}]], [['reed', 4, {}]]])
[x]
/
/
Reed seed
/
20%
/
(None, [[['reed', 2, {}]], [['reed', 3, {}]], [['reed', 4, {}]]], None, [[['reed', 2, {}]], [['reed', 3, {}]], [['reed', 4, {}]]])
placeable <BiomePlaceable_Object: 683> {'priority': 1.0, 'biome_name': 'oasis', 'mode': 'floor', 'variants': 1, 'id': 683, 'distribution': 'denseMedium', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c5a90>}
/
[x]
/
Tall Grass
/
25%
/
(None, [[['plantfibre', 1, {}]]], None, [[['plantfibre', 1, {}]]])
/
[x]
/
Tall Grass
/
25%
/
(None, [[['plantfibre', 1, {}]]], None, [[['plantfibre', 1, {}]]])
/
[x]
/
Tall Grass
/
25%
/
(None, [[['plantfibre', 1, {}]]], None, [[['plantfibre', 1, {}]]])
/
[x]
/
Tall Grass
/
25%
/
(None, [[['plantfibre', 1, {}]]], None, [[['plantfibre', 1, {}]]])
placeable <BiomePlaceable_Microdungeon: 684> {'priority': 1.0, 'biome_name': 'oasis', 'mode': 'floor', 'variants': 1, 'id': 684, 'distribution': 'denseLarge', 'discriminator': 'microdungeon', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c5b38>}
TODO ['oasis']
placeable <BiomePlaceable_TreasureBox: 685> {'priority': 0.0, 'biome_name': 'oasis', 'mode': 'floor', 'variants': 1, 'id': 685, 'distribution': 'minibiomeChests', 'discriminator': 'treasureBox', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c5be0>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'oasisChest'>
:
Random choice of: | |
---|---|
1 item — 5% 2 item — 40% 3 item — 30% 4 item — 15% 5 item — 10% |
|
19.7% | 5× Reed |
5.91% | Reed lamp Blueprint |
5.91% | Reed door Blueprint |
5.91% | Reed chair Blueprint |
5.91% | Reed bed Blueprint |
5.91% | Reed Wall Clock Blueprint |
5.91% | Reed Shelf Blueprint |
5.91% | Reed Hat |
5.91% | Reed Desk Blueprint |
5.91% | Reed Chest Blueprint |
5.91% | Blowgun |
1.4% | 30× Pixels |
4.2% | 60× Pixels |
3% | something from ore |
2% | something from weapon |
2% | something from produce |
1.4% | 50× Pixels |
1.4% | 200× Pixels |
1.35% | 3× Bandage |
1.35% | 6× Bandage |
1% | something from seed |
0.985% | 5× Reeds Block |
0.8% | something from shield |
0.8% | something from tool |
1.4% | 15× Pixels |
0.3% | something from stim |
0.24% | something from instrument |
0.197% | Deck Lounge Chair |
0.1% | something from costume |
0.06% | Teleporter Core |
placeable <BiomePlaceable_Object: 686> {'priority': 0.5, 'biome_name': 'oasis', 'mode': 'floor', 'variants': 1, 'id': 686, 'distribution': 'surfaceCrops', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c5c88>}
[x]
/
/
Feathercrown Seed
/
100%
/
(None, [[['feathercrownseed', 1, {}]]], None, None)
placeable <BiomePlaceable_Object: 687> {'priority': 0.5, 'biome_name': 'oasis', 'mode': 'floor', 'variants': 1, 'id': 687, 'distribution': 'surfaceCrops', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c5d30>}
[x]
/
/
kiwi Seed
/
100%
/
(None, [[['kiwiseed', 1, {}]]], None, None)
placeable <BiomePlaceable_GrassMod: 688> {'priority': None, 'biome_name': 'oasis', 'mode': 'floor', 'variants': None, 'where': 'surface', 'distribution': None, 'id': 688, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c5dd8>}
TODO <MaterialMod: 'aridgrass'> @ 0.3
placeable <BiomePlaceable_TreasureBox: 690> {'priority': 0.0, 'biome_name': 'oasis', 'mode': 'floor', 'variants': 1, 'id': 690, 'distribution': 'minibiomeChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c5e80>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'oasisChest'>
:
Random choice of: | |
---|---|
1 item — 5% 2 item — 40% 3 item — 30% 4 item — 15% 5 item — 10% |
|
19.7% | 5× Reed |
5.91% | Reed lamp Blueprint |
5.91% | Reed door Blueprint |
5.91% | Reed chair Blueprint |
5.91% | Reed bed Blueprint |
5.91% | Reed Wall Clock Blueprint |
5.91% | Reed Shelf Blueprint |
5.91% | Reed Hat |
5.91% | Reed Desk Blueprint |
5.91% | Reed Chest Blueprint |
5.91% | Blowgun |
1.4% | 30× Pixels |
4.2% | 60× Pixels |
3% | something from ore |
2% | something from weapon |
2% | something from produce |
1.4% | 50× Pixels |
1.4% | 200× Pixels |
1.35% | 3× Bandage |
1.35% | 6× Bandage |
1% | something from seed |
0.985% | 5× Reeds Block |
0.8% | something from shield |
0.8% | something from tool |
1.4% | 15× Pixels |
0.3% | something from stim |
0.24% | something from instrument |
0.197% | Deck Lounge Chair |
0.1% | something from costume |
0.06% | Teleporter Core |
sound (is there anything to really /say/ here)
None
None
None
None
regionsoasis
fg cave ['surfaceCaves']
bg cave ['empty']
fg ore ['commonVeins']
bg ore ['empty']
block ['flatsSurface']
sub block ['largeClumps']
liquid ['healingliquid'] with chance Range(low=100, high=100)
ocean [] at height 0
appears as primary in [], secondary in [<PlanetTypeLayer: 'surface', 'desert'>]
<PlanetType: 'desert'> / <Layer: 'surface'>