Oasis

Basics

Defined in /biomes/surface_detached/oasis.biome

Breathable; has air.

Primarily composed of Sand , plus some Sandstone Fine Sand Rock Block

surrounding threat level Range(low=2, high=2)


None / None / None

status effects: []

hue shift: []

parallax: None

spawn profiles...?: None

ore distribution!!! i have that!! <OreDistribution: 'surfaceOres'>

0.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / iron
1.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / iron
2.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / titanium
3.5 140% / coal 50% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / titanium
4.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / aegisalt 20% / rubium 20% / violium
5.5 140% / coal 0% / uranium 0% / plutonium 20% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / aegisalt 20% / rubium 20% / violium

placeable <BiomePlaceable_Object: 689> {'priority': 1.0, 'biome_name': 'oasis', 'mode': 'floor', 'variants': 1, 'id': 689, 'distribution': 'undergroundCapsules', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c57f0>}
/ [x] / Small Capsule / 33.3% / (capsuleSmall, None, capsuleSmall, None)
/ [x] / Medium Capsule / 33.3% / (capsuleMed, None, capsuleMed, None)
/ [x] / Large Capsule / 33.3% / (capsuleBig, None, capsuleBig, None)

placeable <BiomePlaceable_Object: 680> {'priority': 1.0, 'biome_name': 'oasis', 'mode': 'floor', 'variants': 1, 'id': 680, 'distribution': 'surfaceCapsules', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c5898>}
/ [x] / Small Capsule / 33.3% / (capsuleSmall, None, capsuleSmall, None)
/ [x] / Medium Capsule / 33.3% / (capsuleMed, None, capsuleMed, None)
/ [x] / Large Capsule / 33.3% / (capsuleBig, None, capsuleBig, None)

placeable <BiomePlaceable_Tree: 681> {'priority': 1.0, 'biome_name': 'oasis', 'mode': 'floor', 'variants': 1, 'id': 681, 'distribution': 'denseLarge', 'discriminator': 'tree', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c5940>}
TODO ['palmleaves', 'palmy', 'roseleaves', 'lushleaves', 'palmlush', 'elegant'] (180) / ['desertpalm', 'alienpalm', 'bark', 'beach', 'blank', 'cactus', 'cross', 'palm', 'plain', 'twirl'] (15)

placeable <BiomePlaceable_Object: 682> {'priority': 1.0, 'biome_name': 'oasis', 'mode': 'floor', 'variants': 1, 'id': 682, 'distribution': 'superCommon', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c59e8>}
[x] / / Reed seed / 20% / (None, [[['reed', 2, {}]], [['reed', 3, {}]], [['reed', 4, {}]]], None, [[['reed', 2, {}]], [['reed', 3, {}]], [['reed', 4, {}]]])
[x] / / Reed seed / 20% / (None, [[['reed', 2, {}]], [['reed', 3, {}]], [['reed', 4, {}]]], None, [[['reed', 2, {}]], [['reed', 3, {}]], [['reed', 4, {}]]])
[x] / / Reed seed / 20% / (None, [[['reed', 2, {}]], [['reed', 3, {}]], [['reed', 4, {}]]], None, [[['reed', 2, {}]], [['reed', 3, {}]], [['reed', 4, {}]]])
[x] / / Reed seed / 20% / (None, [[['reed', 2, {}]], [['reed', 3, {}]], [['reed', 4, {}]]], None, [[['reed', 2, {}]], [['reed', 3, {}]], [['reed', 4, {}]]])
[x] / / Reed seed / 20% / (None, [[['reed', 2, {}]], [['reed', 3, {}]], [['reed', 4, {}]]], None, [[['reed', 2, {}]], [['reed', 3, {}]], [['reed', 4, {}]]])

placeable <BiomePlaceable_Object: 683> {'priority': 1.0, 'biome_name': 'oasis', 'mode': 'floor', 'variants': 1, 'id': 683, 'distribution': 'denseMedium', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c5a90>}
/ [x] / Tall Grass / 25% / (None, [[['plantfibre', 1, {}]]], None, [[['plantfibre', 1, {}]]])
/ [x] / Tall Grass / 25% / (None, [[['plantfibre', 1, {}]]], None, [[['plantfibre', 1, {}]]])
/ [x] / Tall Grass / 25% / (None, [[['plantfibre', 1, {}]]], None, [[['plantfibre', 1, {}]]])
/ [x] / Tall Grass / 25% / (None, [[['plantfibre', 1, {}]]], None, [[['plantfibre', 1, {}]]])

placeable <BiomePlaceable_Microdungeon: 684> {'priority': 1.0, 'biome_name': 'oasis', 'mode': 'floor', 'variants': 1, 'id': 684, 'distribution': 'denseLarge', 'discriminator': 'microdungeon', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c5b38>}
TODO ['oasis']

placeable <BiomePlaceable_TreasureBox: 685> {'priority': 0.0, 'biome_name': 'oasis', 'mode': 'floor', 'variants': 1, 'id': 685, 'distribution': 'minibiomeChests', 'discriminator': 'treasureBox', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c5be0>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'oasisChest'> :

Random choice of:
1 item — 5%
2 item — 40%
3 item — 30%
4 item — 15%
5 item — 10%
19.7% Reed
5.91% Reed lamp Blueprint
5.91% Reed door Blueprint
5.91% Reed chair Blueprint
5.91% Reed bed Blueprint
5.91% Reed Wall Clock Blueprint
5.91% Reed Shelf Blueprint
5.91% Reed Hat
5.91% Reed Desk Blueprint
5.91% Reed Chest Blueprint
5.91% Blowgun
1.4% 30× Pixels
4.2% 60× Pixels
3% something from ore
2% something from weapon
2% something from produce
1.4% 50× Pixels
1.4% 200× Pixels
1.35% Bandage
1.35% Bandage
1% something from seed
0.985% Reeds Block
0.8% something from shield
0.8% something from tool
1.4% 15× Pixels
0.3% something from stim
0.24% something from instrument
0.197% Deck Lounge Chair
0.1% something from costume
0.06% Teleporter Core

placeable <BiomePlaceable_Object: 686> {'priority': 0.5, 'biome_name': 'oasis', 'mode': 'floor', 'variants': 1, 'id': 686, 'distribution': 'surfaceCrops', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c5c88>}
[x] / / Feathercrown Seed / 100% / (None, [[['feathercrownseed', 1, {}]]], None, None)

placeable <BiomePlaceable_Object: 687> {'priority': 0.5, 'biome_name': 'oasis', 'mode': 'floor', 'variants': 1, 'id': 687, 'distribution': 'surfaceCrops', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c5d30>}
[x] / / kiwi Seed / 100% / (None, [[['kiwiseed', 1, {}]]], None, None)

placeable <BiomePlaceable_GrassMod: 688> {'priority': None, 'biome_name': 'oasis', 'mode': 'floor', 'variants': None, 'where': 'surface', 'distribution': None, 'id': 688, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c5dd8>}
TODO <MaterialMod: 'aridgrass'> @ 0.3

placeable <BiomePlaceable_TreasureBox: 690> {'priority': 0.0, 'biome_name': 'oasis', 'mode': 'floor', 'variants': 1, 'id': 690, 'distribution': 'minibiomeChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c5e80>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'oasisChest'> :

Random choice of:
1 item — 5%
2 item — 40%
3 item — 30%
4 item — 15%
5 item — 10%
19.7% Reed
5.91% Reed lamp Blueprint
5.91% Reed door Blueprint
5.91% Reed chair Blueprint
5.91% Reed bed Blueprint
5.91% Reed Wall Clock Blueprint
5.91% Reed Shelf Blueprint
5.91% Reed Hat
5.91% Reed Desk Blueprint
5.91% Reed Chest Blueprint
5.91% Blowgun
1.4% 30× Pixels
4.2% 60× Pixels
3% something from ore
2% something from weapon
2% something from produce
1.4% 50× Pixels
1.4% 200× Pixels
1.35% Bandage
1.35% Bandage
1% something from seed
0.985% Reeds Block
0.8% something from shield
0.8% something from tool
1.4% 15× Pixels
0.3% something from stim
0.24% something from instrument
0.197% Deck Lounge Chair
0.1% something from costume
0.06% Teleporter Core

sound (is there anything to really /say/ here)

None

None

None

None

regions

oasis

fg cave ['surfaceCaves']

bg cave ['empty']

fg ore ['commonVeins']

bg ore ['empty']

block ['flatsSurface']

sub block ['largeClumps']

liquid ['healingliquid'] with chance Range(low=100, high=100)

ocean [] at height 0

appears as primary in [], secondary in [<PlanetTypeLayer: 'surface', 'desert'>]

<PlanetType: 'desert'> / <Layer: 'surface'>