Mini Village

Basics

Defined in /biomes/underground_detached/minivillage.biome

Breathable; has air.

Primarily composed of Dirt Block , plus some Rock Block

surrounding threat level Range(low=2, high=2)


None / None / None

status effects: []

hue shift: [0]

parallax: /parallax/underground/dirtunderground.parallax

spawn profiles...?: None

ore distribution!!! i have that!! <OreDistribution: 'depth2'>

0.5 115% / coal 0% / uranium 0% / plutonium 0% / solarium 120% / copper 110% / silverore 105% / gold 95% / platinum 90% / diamond 79% / fossil 130% / iron
1.5 115% / coal 0% / uranium 0% / plutonium 0% / solarium 125% / copper 120% / silverore 110% / gold 100% / platinum 95% / diamond 79% / fossil 140% / iron
2.5 115% / coal 0% / uranium 0% / plutonium 0% / solarium 120% / copper 125% / silverore 120% / gold 105% / platinum 100% / diamond 79% / fossil 125% / titanium
3.5 115% / coal 135% / uranium 0% / plutonium 0% / solarium 115% / copper 120% / silverore 125% / gold 110% / platinum 105% / diamond 79% / fossil 135% / titanium
4.5 115% / coal 0% / uranium 0% / plutonium 0% / solarium 110% / copper 115% / silverore 120% / gold 120% / platinum 110% / diamond 79% / fossil 125% / aegisalt 120% / rubium 120% / violium
5.5 115% / coal 0% / uranium 0% / plutonium 135% / solarium 105% / copper 110% / silverore 115% / gold 110% / platinum 120% / diamond 79% / fossil 135% / aegisalt 135% / rubium 135% / violium

placeable <BiomePlaceable_Grass: 215> {'priority': 3.0, 'biome_name': 'minivillage', 'mode': 'floor', 'variants': 1, 'id': 215, 'distribution': 'scatteredLarge', 'discriminator': 'grass', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c2550>}
TODO ['smallvillage']

placeable <BiomePlaceable_Object: 214> {'priority': 1.0, 'biome_name': 'minivillage', 'mode': 'floor', 'variants': 11, 'id': 214, 'distribution': 'denseSmall', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c25f8>}
/ [x] / Tiny Clock Tower / 5.56% / (miniVillageTreasure, None, miniVillageTreasure, None)
/ [x] / Tiny House / 6.41% / (miniVillageTreasure, None, miniVillageTreasure, None)
/ [x] / Tiny House / 6.41% / (miniVillageTreasure, None, miniVillageTreasure, None)
/ [x] / Tiny House / 6.41% / (miniVillageTreasure, None, miniVillageTreasure, None)
/ [x] / Tiny House / 6.41% / (miniVillageTreasure, None, miniVillageTreasure, None)
/ [x] / Tiny Flats / 6.41% / (miniVillageTreasure, None, miniVillageTreasure, None)
/ [x] / Tiny Flats / 6.41% / (miniVillageTreasure, None, miniVillageTreasure, None)
/ [x] / Tiny House / 6.41% / (miniVillageTreasure, None, miniVillageTreasure, None)
/ [x] / Tiny House / 6.41% / (miniVillageTreasure, None, miniVillageTreasure, None)
/ [x] / Tiny House / 6.41% / (miniVillageTreasure, None, miniVillageTreasure, None)
/ [x] / Tiny Flats / 6.41% / (miniVillageTreasure, None, miniVillageTreasure, None)
/ [x] / Tiny Flats / 6.41% / (miniVillageTreasure, None, miniVillageTreasure, None)
/ [x] / Tiny House / 5.98% / (miniVillageTreasure, None, miniVillageTreasure, None)
/ [x] / Tiny Clock Tower / 5.98% / (miniVillageTreasure, None, miniVillageTreasure, None)
/ [x] / Tiny House / 5.98% / (miniVillageTreasure, None, miniVillageTreasure, None)
/ [x] / Tiny House / 5.98% / (miniVillageTreasure, None, miniVillageTreasure, None)

placeable <BiomePlaceable_GrassMod: 218> {'priority': None, 'biome_name': 'minivillage', 'mode': 'floor', 'variants': None, 'where': 'underground', 'distribution': None, 'id': 218, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c26a0>}
TODO <MaterialMod: 'grass'> @ 0.9

placeable <BiomePlaceable_Object: 217> {'priority': 1.0, 'biome_name': 'minivillage', 'mode': 'floor', 'variants': 1, 'id': 217, 'distribution': 'scatteredSmall', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c2748>}
/ [x] / Tiny Lamppost / 100% / (None, [[['money', 1, {}]]], None, [[['money', 1, {}]]])

placeable <BiomePlaceable_Grass: 216> {'priority': 3.0, 'biome_name': 'minivillage', 'mode': 'floor', 'variants': 1, 'id': 216, 'distribution': 'scatteredSmall', 'discriminator': 'grass', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c27f0>}
TODO ['grass']

sound (is there anything to really /say/ here)

None

None

None

None

regions

minivillageunderground

fg cave ['normalCaves']

bg cave ['empty']

fg ore ['commonVeins']

bg ore ['empty']

block ['solid']

sub block ['largeClumps']

liquid [] with chance Range(low=10, high=20)

ocean [] at height 0

appears as primary in [], secondary in [<PlanetTypeLayer: 'underground3', 'forest'>, <PlanetTypeLayer: 'underground4', 'desert'>, <PlanetTypeLayer: 'underground2', 'forest'>, <PlanetTypeLayer: 'underground6', 'forest'>, <PlanetTypeLayer: 'underground1', 'desert'>, <PlanetTypeLayer: 'underground5', 'desert'>, <PlanetTypeLayer: 'underground6', 'desert'>, <PlanetTypeLayer: 'underground5', 'forest'>, <PlanetTypeLayer: 'underground2', 'desert'>, <PlanetTypeLayer: 'underground4', 'forest'>, <PlanetTypeLayer: 'underground3', 'desert'>, <PlanetTypeLayer: 'underground1', 'forest'>]

<PlanetType: 'forest'> / <Layer: 'underground3'>
<PlanetType: 'desert'> / <Layer: 'underground4'>
<PlanetType: 'forest'> / <Layer: 'underground2'>
<PlanetType: 'forest'> / <Layer: 'underground6'>
<PlanetType: 'desert'> / <Layer: 'underground1'>
<PlanetType: 'desert'> / <Layer: 'underground5'>
<PlanetType: 'desert'> / <Layer: 'underground6'>
<PlanetType: 'forest'> / <Layer: 'underground5'>
<PlanetType: 'desert'> / <Layer: 'underground2'>
<PlanetType: 'forest'> / <Layer: 'underground4'>
<PlanetType: 'desert'> / <Layer: 'underground3'>
<PlanetType: 'forest'> / <Layer: 'underground1'>