Mini Village
Basics
Defined in /biomes/underground_detached/minivillage.biome
Breathable; has air.
Primarily composed of Dirt Block , plus some Rock Block
surrounding threat level Range(low=2, high=2)
None / None / None
status effects: []
hue shift: [0]
parallax: /parallax/underground/dirtunderground.parallax
spawn profiles...?: None
ore distribution!!! i have that!! <OreDistribution: 'depth2'>
0.5 | 115% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 120% / copper | 110% / silverore | 105% / gold | 95% / platinum | 90% / diamond | 79% / fossil | 130% / iron | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1.5 | 115% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 125% / copper | 120% / silverore | 110% / gold | 100% / platinum | 95% / diamond | 79% / fossil | 140% / iron | ||
2.5 | 115% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 120% / copper | 125% / silverore | 120% / gold | 105% / platinum | 100% / diamond | 79% / fossil | 125% / titanium | ||
3.5 | 115% / coal | 135% / uranium | 0% / plutonium | 0% / solarium | 115% / copper | 120% / silverore | 125% / gold | 110% / platinum | 105% / diamond | 79% / fossil | 135% / titanium | ||
4.5 | 115% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 110% / copper | 115% / silverore | 120% / gold | 120% / platinum | 110% / diamond | 79% / fossil | 125% / aegisalt | 120% / rubium | 120% / violium |
5.5 | 115% / coal | 0% / uranium | 0% / plutonium | 135% / solarium | 105% / copper | 110% / silverore | 115% / gold | 110% / platinum | 120% / diamond | 79% / fossil | 135% / aegisalt | 135% / rubium | 135% / violium |
placeable <BiomePlaceable_Grass: 215> {'priority': 3.0, 'biome_name': 'minivillage', 'mode': 'floor', 'variants': 1, 'id': 215, 'distribution': 'scatteredLarge', 'discriminator': 'grass', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c2550>}
TODO ['smallvillage']
placeable <BiomePlaceable_Object: 214> {'priority': 1.0, 'biome_name': 'minivillage', 'mode': 'floor', 'variants': 11, 'id': 214, 'distribution': 'denseSmall', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c25f8>}
/
[x]
/
Tiny Clock Tower
/
5.56%
/
(miniVillageTreasure, None, miniVillageTreasure, None)
/
[x]
/
Tiny House
/
6.41%
/
(miniVillageTreasure, None, miniVillageTreasure, None)
/
[x]
/
Tiny House
/
6.41%
/
(miniVillageTreasure, None, miniVillageTreasure, None)
/
[x]
/
Tiny House
/
6.41%
/
(miniVillageTreasure, None, miniVillageTreasure, None)
/
[x]
/
Tiny House
/
6.41%
/
(miniVillageTreasure, None, miniVillageTreasure, None)
/
[x]
/
Tiny Flats
/
6.41%
/
(miniVillageTreasure, None, miniVillageTreasure, None)
/
[x]
/
Tiny Flats
/
6.41%
/
(miniVillageTreasure, None, miniVillageTreasure, None)
/
[x]
/
Tiny House
/
6.41%
/
(miniVillageTreasure, None, miniVillageTreasure, None)
/
[x]
/
Tiny House
/
6.41%
/
(miniVillageTreasure, None, miniVillageTreasure, None)
/
[x]
/
Tiny House
/
6.41%
/
(miniVillageTreasure, None, miniVillageTreasure, None)
/
[x]
/
Tiny Flats
/
6.41%
/
(miniVillageTreasure, None, miniVillageTreasure, None)
/
[x]
/
Tiny Flats
/
6.41%
/
(miniVillageTreasure, None, miniVillageTreasure, None)
/
[x]
/
Tiny House
/
5.98%
/
(miniVillageTreasure, None, miniVillageTreasure, None)
/
[x]
/
Tiny Clock Tower
/
5.98%
/
(miniVillageTreasure, None, miniVillageTreasure, None)
/
[x]
/
Tiny House
/
5.98%
/
(miniVillageTreasure, None, miniVillageTreasure, None)
/
[x]
/
Tiny House
/
5.98%
/
(miniVillageTreasure, None, miniVillageTreasure, None)
placeable <BiomePlaceable_GrassMod: 218> {'priority': None, 'biome_name': 'minivillage', 'mode': 'floor', 'variants': None, 'where': 'underground', 'distribution': None, 'id': 218, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c26a0>}
TODO <MaterialMod: 'grass'> @ 0.9
placeable <BiomePlaceable_Object: 217> {'priority': 1.0, 'biome_name': 'minivillage', 'mode': 'floor', 'variants': 1, 'id': 217, 'distribution': 'scatteredSmall', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c2748>}
/
[x]
/
Tiny Lamppost
/
100%
/
(None, [[['money', 1, {}]]], None, [[['money', 1, {}]]])
placeable <BiomePlaceable_Grass: 216> {'priority': 3.0, 'biome_name': 'minivillage', 'mode': 'floor', 'variants': 1, 'id': 216, 'distribution': 'scatteredSmall', 'discriminator': 'grass', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93c27f0>}
TODO ['grass']
None
None
None
None
regionsminivillageunderground
fg cave ['normalCaves']
bg cave ['empty']
fg ore ['commonVeins']
bg ore ['empty']
block ['solid']
sub block ['largeClumps']
liquid [] with chance Range(low=10, high=20)
ocean [] at height 0
appears as primary in [], secondary in [<PlanetTypeLayer: 'underground3', 'forest'>, <PlanetTypeLayer: 'underground4', 'desert'>, <PlanetTypeLayer: 'underground2', 'forest'>, <PlanetTypeLayer: 'underground6', 'forest'>, <PlanetTypeLayer: 'underground1', 'desert'>, <PlanetTypeLayer: 'underground5', 'desert'>, <PlanetTypeLayer: 'underground6', 'desert'>, <PlanetTypeLayer: 'underground5', 'forest'>, <PlanetTypeLayer: 'underground2', 'desert'>, <PlanetTypeLayer: 'underground4', 'forest'>, <PlanetTypeLayer: 'underground3', 'desert'>, <PlanetTypeLayer: 'underground1', 'forest'>]
<PlanetType: 'forest'> / <Layer: 'underground3'><PlanetType: 'desert'> / <Layer: 'underground4'>
<PlanetType: 'forest'> / <Layer: 'underground2'>
<PlanetType: 'forest'> / <Layer: 'underground6'>
<PlanetType: 'desert'> / <Layer: 'underground1'>
<PlanetType: 'desert'> / <Layer: 'underground5'>
<PlanetType: 'desert'> / <Layer: 'underground6'>
<PlanetType: 'forest'> / <Layer: 'underground5'>
<PlanetType: 'desert'> / <Layer: 'underground2'>
<PlanetType: 'forest'> / <Layer: 'underground4'>
<PlanetType: 'desert'> / <Layer: 'underground3'>
<PlanetType: 'forest'> / <Layer: 'underground1'>