Magma Ocean Floor

Basics

Defined in /biomes/surface/magmaoceanfloor.biome

Breathable; has air.

Primarily composed of Obsidian , plus some Rock Block Ash Block

surrounding threat level Range(low=6, high=6)


None / None / None

status effects: []

hue shift: [0]

parallax: /parallax/surface/magmaoceanfloor.parallax

spawn profiles...?: None

ore distribution!!! i have that!! <OreDistribution: 'surfaceOres'>

0.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / iron
1.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / iron
2.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / titanium
3.5 140% / coal 50% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / titanium
4.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / aegisalt 20% / rubium 20% / violium
5.5 140% / coal 0% / uranium 0% / plutonium 20% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / aegisalt 20% / rubium 20% / violium

placeable <BiomePlaceable_TreasureBox: 431> {'priority': 0.0, 'biome_name': 'magmaoceanfloor', 'mode': 'floor', 'variants': 1, 'id': 431, 'distribution': 'overgroundChests', 'discriminator': 'treasureBox', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93bde80>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'basicChest'> :

Random choice of:
1 item — 5%
2 item — 15%
3 item — 45%
4 item — 20%
5 item — 10%
6 item — 5%
21% 60× Pixels
7% 30× Pixels
10% something from produce
7% 200× Pixels
5% something from seed
4% something from tool
2.5% [random crappyspear]
2.5% [random crappyhammer]
2.5% [random crappyaxe]
2.5% [random crappybroadsword]
4% [random tier2shield]
4.5% Violium Ore
4.5% Rubium Ore
4.5% Aegisalt Ore
1.2% something from instrument
1.12% Yellow Stim Pack
1.12% Red Stim Pack
1.12% Green Stim Pack
1.12% Blue Stim Pack
5.25% Nanowrap Bandage
5.25% Nanowrap Bandage
0.5% something from costume
1.5% Diamond
0.3% Teleporter Core

placeable <BiomePlaceable_GrassMod: 433> {'priority': None, 'biome_name': 'magmaoceanfloor', 'mode': 'floor', 'variants': None, 'where': 'surface', 'distribution': None, 'id': 433, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93bdf28>}
TODO <MaterialMod: 'ash'> @ 0.0

placeable <BiomePlaceable_Grass: 432> {'priority': 3.0, 'biome_name': 'magmaoceanfloor', 'mode': 'floor', 'variants': 1, 'id': 432, 'distribution': 'scatteredSmall', 'discriminator': 'grass', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93bdfd0>}
TODO ['pebbles']

sound (is there anything to really /say/ here)

None

None

None

None

regions

magmaoceanfloor

fg cave ['empty']

bg cave ['empty']

fg ore ['commonVeins']

bg ore ['empty']

block ['flatsSurface', 'lowHillsSurface']

sub block ['largeClumps']

liquid [] with chance Range(low=10, high=20)

ocean ['lava'] at height 9999

appears as primary in [<PlanetTypeLayer: 'subsurface', 'magma'>], secondary in []