Jungle
Basics
Defined in /biomes/surface/jungle.biome
Breathable; has air.
Primarily composed of Dirt Block , plus some Mud Clay Rock Block
surrounding threat level Range(low=4, high=4)
None / None / None
status effects: ['biomeradiation']
hue shift: [-180, -135, -90, -45, 0, 45, 90, 135, 180]
parallax: /parallax/surface/jungle.parallax
spawn profiles...?: None
ore distribution!!! i have that!! <OreDistribution: 'surfaceOres'>
0.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / iron | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / iron | ||
2.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / titanium | ||
3.5 | 140% / coal | 50% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / titanium | ||
4.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / aegisalt | 20% / rubium | 20% / violium |
5.5 | 140% / coal | 0% / uranium | 0% / plutonium | 20% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / aegisalt | 20% / rubium | 20% / violium |
placeable <BiomePlaceable_TreasureBox: 387> {'priority': 0.0, 'biome_name': 'jungle', 'mode': 'floor', 'variants': 1, 'id': 387, 'distribution': 'undergroundtechChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93b89e8>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'techChest'>
:
Random choice of: | |
---|---|
??? | |
60% | Blank Tech Card |
40% | Teleporter Core |
placeable <BiomePlaceable_Object: 398> {'priority': 1.0, 'biome_name': 'jungle', 'mode': 'floor', 'variants': 1, 'id': 398, 'distribution': 'overgroundRareChests', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93b8a90>}
[x]
/
/
Status Pod
/
100%
/
(None, [], None, None)
placeable <BiomePlaceable_TreasureBox: 397> {'priority': 0.0, 'biome_name': 'jungle', 'mode': 'floor', 'variants': 1, 'id': 397, 'distribution': 'overgroundChests', 'discriminator': 'treasureBox', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93b8b38>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'jungleChest'>
:
Random choice of: | |
---|---|
1 item — 5% 2 item — 40% 3 item — 30% 4 item — 15% 5 item — 10% |
|
18.5% | 3× Bio Sample |
11.1% | 4× Bio Sample |
10.5% | 60× Pixels |
3.5% | 30× Pixels |
5.56% | Medical Kit |
5.56% | 5× Bio Sample |
5% | something from weapon |
5% | something from produce |
10.5% | 100× Pixels |
4.5% | 4× Copper Ore |
3.5% | 50× Pixels |
3.5% | 200× Pixels |
3.38% | 3× Bandage |
3.38% | 6× Bandage |
2.5% | something from seed |
3% | 4× Iron Ore |
2% | something from tool |
1.85% | [random toxicbroadsword] |
1.85% | Hazmat Shirt |
1.85% | Hazmat Pants |
1.85% | Hazmat Mask |
1.85% | Hazmat Airtank |
2% | [random tier2shield] |
3.5% | 300× Pixels |
0.75% | something from stim |
0.6% | something from instrument |
0.25% | something from costume |
0.15% | Teleporter Core |
placeable <BiomePlaceable_Object: 396> {'priority': 1.0, 'biome_name': 'jungle', 'mode': 'floor', 'variants': 1, 'id': 396, 'distribution': 'surfaceCapsules', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93b8be0>}
/
[x]
/
Small Capsule
/
33.3%
/
(capsuleSmall, None, capsuleSmall, None)
/
[x]
/
Medium Capsule
/
33.3%
/
(capsuleMed, None, capsuleMed, None)
/
[x]
/
Large Capsule
/
33.3%
/
(capsuleBig, None, capsuleBig, None)
placeable <BiomePlaceable_Object: 395> {'priority': 1.0, 'biome_name': 'jungle', 'mode': 'floor', 'variants': 1, 'id': 395, 'distribution': 'denseSmall', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93b8c88>}
[x]
/
/
Red Flower
/
4.76%
/
(None, [[['petalred', 1, {}]]], None, None)
[x]
/
/
Blue Flower
/
4.76%
/
(None, [[['petalblue', 1, {}]]], None, None)
[x]
/
/
Yellow Flower
/
4.76%
/
(None, [[['petalyellow', 1, {}]]], None, None)
/
[x]
/
Colourful Bush
/
4.76%
/
(None, [[['plantfibre', 1, {}], ['plantfibre', 1, {}], ['plantfibre', 1, {}], ['biosample', 3, {}]]], None, [[['plantfibre', 1, {}], ['plantfibre', 1, {}], ['plantfibre', 1, {}], ['biosample', 3, {}]]])
/
[x]
/
Colourful Bush
/
4.76%
/
(None, [[['plantfibre', 1, {}], ['plantfibre', 1, {}], ['plantfibre', 1, {}], ['biosample', 3, {}]]], None, [[['plantfibre', 1, {}], ['plantfibre', 1, {}], ['plantfibre', 1, {}], ['biosample', 3, {}]]])
/
[x]
/
Colourful Bush
/
4.76%
/
(None, [[['plantfibre', 1, {}], ['plantfibre', 1, {}], ['plantfibre', 1, {}], ['biosample', 3, {}]]], None, [[['plantfibre', 1, {}], ['plantfibre', 1, {}], ['plantfibre', 1, {}], ['biosample', 3, {}]]])
/
[x]
/
Colourful Bush
/
4.76%
/
(None, [[['plantfibre', 1, {}], ['plantfibre', 1, {}], ['plantfibre', 1, {}]]], None, [[['plantfibre', 1, {}], ['plantfibre', 1, {}], ['plantfibre', 1, {}]]])
/
[x]
/
Colourful Bush
/
4.76%
/
(None, [[['plantfibre', 1, {}], ['plantfibre', 1, {}], ['plantfibre', 1, {}]]], None, [[['plantfibre', 1, {}], ['plantfibre', 1, {}], ['plantfibre', 1, {}]]])
/
[x]
/
Colourful Bush
/
4.76%
/
(None, [[['plantfibre', 1, {}], ['plantfibre', 1, {}], ['plantfibre', 1, {}]]], None, [[['plantfibre', 1, {}], ['plantfibre', 1, {}], ['plantfibre', 1, {}]]])
/
[x]
/
Colourful Bush
/
4.76%
/
(None, [[['plantfibre', 1, {}], ['plantfibre', 1, {}], ['plantfibre', 1, {}]]], None, [[['plantfibre', 1, {}], ['plantfibre', 1, {}], ['plantfibre', 1, {}]]])
/
[x]
/
Colourful Bush
/
4.76%
/
(None, [[['plantfibre', 1, {}], ['plantfibre', 1, {}], ['plantfibre', 1, {}]]], None, [[['plantfibre', 1, {}], ['plantfibre', 1, {}], ['plantfibre', 1, {}]]])
/
[x]
/
Colourful Bush
/
4.76%
/
(None, [[['plantfibre', 1, {}], ['plantfibre', 1, {}], ['plantfibre', 1, {}]]], None, [[['plantfibre', 1, {}], ['plantfibre', 1, {}], ['plantfibre', 1, {}]]])
/
[x]
/
Colourful Bush
/
4.76%
/
(None, [[['plantfibre', 1, {}], ['plantfibre', 1, {}], ['plantfibre', 1, {}]]], None, [[['plantfibre', 1, {}], ['plantfibre', 1, {}], ['plantfibre', 1, {}]]])
/
[x]
/
Colourful Bush
/
4.76%
/
(None, [[['plantfibre', 1, {}], ['plantfibre', 1, {}], ['plantfibre', 1, {}]]], None, [[['plantfibre', 1, {}], ['plantfibre', 1, {}], ['plantfibre', 1, {}]]])
/
[x]
/
Colourful Bush
/
4.76%
/
(None, [[['plantfibre', 1, {}], ['plantfibre', 1, {}], ['plantfibre', 1, {}]]], None, [[['plantfibre', 1, {}], ['plantfibre', 1, {}], ['plantfibre', 1, {}]]])
/
[x]
/
Colourful Bush
/
4.76%
/
(None, [[['plantfibre', 1, {}], ['plantfibre', 1, {}], ['plantfibre', 1, {}]]], None, [[['plantfibre', 1, {}], ['plantfibre', 1, {}], ['plantfibre', 1, {}]]])
/
[x]
/
Colourful Bush
/
4.76%
/
(None, [[['plantfibre', 1, {}], ['plantfibre', 1, {}], ['plantfibre', 1, {}]]], None, [[['plantfibre', 1, {}], ['plantfibre', 1, {}], ['plantfibre', 1, {}]]])
/
[x]
/
Colourful Bush
/
4.76%
/
(None, [[['plantfibre', 1, {}], ['plantfibre', 1, {}], ['plantfibre', 1, {}]]], None, [[['plantfibre', 1, {}], ['plantfibre', 1, {}], ['plantfibre', 1, {}]]])
/
[x]
/
Colourful Bush
/
4.76%
/
(None, [[['plantfibre', 1, {}], ['plantfibre', 1, {}], ['plantfibre', 1, {}]]], None, [[['plantfibre', 1, {}], ['plantfibre', 1, {}], ['plantfibre', 1, {}]]])
/
[x]
/
Colourful Bush
/
4.76%
/
(None, [[['plantfibre', 1, {}], ['plantfibre', 1, {}], ['plantfibre', 1, {}]]], None, [[['plantfibre', 1, {}], ['plantfibre', 1, {}], ['plantfibre', 1, {}]]])
/
[x]
/
Colourful Bush
/
4.76%
/
(None, [[['plantfibre', 1, {}], ['plantfibre', 1, {}], ['plantfibre', 1, {}]]], None, [[['plantfibre', 1, {}], ['plantfibre', 1, {}], ['plantfibre', 1, {}]]])
placeable <BiomePlaceable_Grass: 394> {'priority': 3.0, 'biome_name': 'jungle', 'mode': 'floor', 'variants': 1, 'id': 394, 'distribution': 'denseSmall', 'discriminator': 'grass', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93b8d30>}
TODO ['jungleflower1', 'jungleflower2', 'jungleflower3']
placeable <BiomePlaceable_Microdungeon: 393> {'priority': 3.0, 'biome_name': 'jungle', 'mode': 'floor', 'variants': 1, 'id': 393, 'distribution': 'tiyDist', 'discriminator': 'microdungeon', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93b8dd8>}
TODO ['block1platforms', 'loops', 'spiralspikes', 'blocks', 'stripeblocks', 'blockpile', 'reversepyramids', 'flats', 'spikes', 'rods', 'wiggles', 'rockyshapes', 'layeredspire', 'blank', 'none']
placeable <BiomePlaceable_GrassMod: 392> {'priority': None, 'biome_name': 'jungle', 'mode': 'floor', 'variants': None, 'where': 'underground', 'distribution': None, 'id': 392, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93b8e80>}
TODO <MaterialMod: 'grass'> @ 0.2
placeable <BiomePlaceable_Tree: 391> {'priority': 2.0, 'biome_name': 'jungle', 'mode': 'ceiling', 'variants': 1, 'id': 391, 'distribution': 'denseMedium', 'discriminator': 'tree', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93b8f28>}
TODO ['flowery', 'starry', 'dreamy'] (180) / ['vine', 'vine2', 'vine3', 'vine4'] (180)
placeable <BiomePlaceable_Object: 390> {'priority': 1.0, 'biome_name': 'jungle', 'mode': 'floor', 'variants': 1, 'id': 390, 'distribution': 'undergroundCapsules', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93b8fd0>}
/
[x]
/
Small Capsule
/
33.3%
/
(capsuleSmall, None, capsuleSmall, None)
/
[x]
/
Medium Capsule
/
33.3%
/
(capsuleMed, None, capsuleMed, None)
/
[x]
/
Large Capsule
/
33.3%
/
(capsuleBig, None, capsuleBig, None)
placeable <BiomePlaceable_Object: 389> {'priority': 1.0, 'biome_name': 'jungle', 'mode': 'floor', 'variants': 1, 'id': 389, 'distribution': 'undergroundChests', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93b90b8>}
[x]
/
/
Status Pod
/
100%
/
(None, [], None, None)
placeable <BiomePlaceable_TreasureBox: 388> {'priority': 0.0, 'biome_name': 'jungle', 'mode': 'floor', 'variants': 1, 'id': 388, 'distribution': 'undergroundChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93b9160>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'weaponChest'>
:
✓ | something from weapon |
Plus a random choice of: | |
---|---|
1 item — 20% 2 item — 50% 3 item — 20% 4 item — 10% |
|
21% | 60× Pixels |
7% | 30× Pixels |
10% | something from produce |
21% | 100× Pixels |
9% | 4× Copper Ore |
7% | 50× Pixels |
7% | 200× Pixels |
6.75% | 3× Bandage |
6.75% | 6× Bandage |
5% | something from seed |
6% | 4× Iron Ore |
4% | something from tool |
2.5% | [random crappyspear] |
2.5% | [random crappyhammer] |
2.5% | [random crappyaxe] |
2.5% | [random crappybroadsword] |
4% | [random tier2shield] |
7% | 300× Pixels |
1.5% | something from stim |
1.2% | something from instrument |
1.12% | 3× Yellow Stim Pack |
1.12% | 3× Red Stim Pack |
1.12% | 3× Green Stim Pack |
1.12% | 3× Blue Stim Pack |
0.5% | something from costume |
0.3% | Teleporter Core |
placeable <BiomePlaceable_TreasureBox: 386> {'priority': 0.0, 'biome_name': 'jungle', 'mode': 'floor', 'variants': 1, 'id': 386, 'distribution': 'undergroundChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93b9208>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'basicChest'>
:
Random choice of: | |
---|---|
1 item — 5% 2 item — 15% 3 item — 45% 4 item — 20% 5 item — 10% 6 item — 5% |
|
21% | 60× Pixels |
7% | 30× Pixels |
10% | something from produce |
21% | 100× Pixels |
9% | 4× Copper Ore |
7% | 50× Pixels |
7% | 200× Pixels |
6.75% | 3× Bandage |
6.75% | 6× Bandage |
5% | something from seed |
6% | 4× Iron Ore |
4% | something from tool |
2.5% | [random crappyspear] |
2.5% | [random crappyhammer] |
2.5% | [random crappyaxe] |
2.5% | [random crappybroadsword] |
4% | [random tier2shield] |
7% | 300× Pixels |
1.5% | something from stim |
1.2% | something from instrument |
1.12% | 3× Yellow Stim Pack |
1.12% | 3× Red Stim Pack |
1.12% | 3× Green Stim Pack |
1.12% | 3× Blue Stim Pack |
0.5% | something from costume |
0.3% | Teleporter Core |
placeable <BiomePlaceable_GrassMod: 407> {'priority': None, 'biome_name': 'jungle', 'mode': 'ceiling', 'variants': None, 'where': 'surface', 'distribution': None, 'id': 407, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93b92b0>}
TODO <MaterialMod: 'undergrowth'> @ 0.5
placeable <BiomePlaceable_GrassMod: 406> {'priority': None, 'biome_name': 'jungle', 'mode': 'floor', 'variants': None, 'where': 'surface', 'distribution': None, 'id': 406, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93b9358>}
TODO <MaterialMod: 'junglegrass'> @ 0.9
placeable <BiomePlaceable_Tree: 405> {'priority': 1.0, 'biome_name': 'jungle', 'mode': 'floor', 'variants': 1, 'id': 405, 'distribution': 'denseLarge', 'discriminator': 'tree', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93b9400>}
TODO ['lushy', 'junglepalm', 'jungly', 'jungleleaf'] (180) / ['twisty', 'woody', 'oldwood', 'crackly', 'palmlike'] (15)
placeable <BiomePlaceable_Bush: 404> {'priority': 2.0, 'biome_name': 'jungle', 'mode': 'floor', 'variants': 1, 'id': 404, 'distribution': 'denseMedium', 'discriminator': 'bush', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93b94a8>}
TODO [{'baseHueShiftMax': 40, 'modHueShiftMax': 180, 'name': 'testbush'}]
placeable <BiomePlaceable_Microdungeon: 403> {'priority': 3.0, 'biome_name': 'jungle', 'mode': 'floor', 'variants': 1, 'id': 403, 'distribution': 'tiyDistPlatform', 'discriminator': 'microdungeon', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93b9550>}
TODO ['aridplatforming']
placeable <BiomePlaceable_Microdungeon: 402> {'priority': 3.0, 'biome_name': 'jungle', 'mode': 'floor', 'variants': 1, 'id': 402, 'distribution': 'minibossoverground', 'discriminator': 'microdungeon', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93b95f8>}
TODO ['minibossoverground']
placeable <BiomePlaceable_Microdungeon: 401> {'priority': 3.0, 'biome_name': 'jungle', 'mode': 'floor', 'variants': 1, 'id': 401, 'distribution': 'randomEncounter', 'discriminator': 'microdungeon', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93b96a0>}
TODO ['randomencounter', 'avianencounter', 'glitchencounter']
placeable <BiomePlaceable_Microdungeon: 400> {'priority': 3.0, 'biome_name': 'jungle', 'mode': 'floor', 'variants': 1, 'id': 400, 'distribution': 'tiyDistTerrainfeatures', 'discriminator': 'microdungeon', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93b9748>}
TODO ['terrainfeatures']
placeable <BiomePlaceable_TreasureBox: 399> {'priority': 0.0, 'biome_name': 'jungle', 'mode': 'floor', 'variants': 1, 'id': 399, 'distribution': 'overgroundRareChests', 'discriminator': 'treasureBox', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93b97f0>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'weaponChest'>
:
✓ | something from weapon |
Plus a random choice of: | |
---|---|
1 item — 20% 2 item — 50% 3 item — 20% 4 item — 10% |
|
21% | 60× Pixels |
7% | 30× Pixels |
10% | something from produce |
21% | 100× Pixels |
9% | 4× Copper Ore |
7% | 50× Pixels |
7% | 200× Pixels |
6.75% | 3× Bandage |
6.75% | 6× Bandage |
5% | something from seed |
6% | 4× Iron Ore |
4% | something from tool |
2.5% | [random crappyspear] |
2.5% | [random crappyhammer] |
2.5% | [random crappyaxe] |
2.5% | [random crappybroadsword] |
4% | [random tier2shield] |
7% | 300× Pixels |
1.5% | something from stim |
1.2% | something from instrument |
1.12% | 3× Yellow Stim Pack |
1.12% | 3× Red Stim Pack |
1.12% | 3× Green Stim Pack |
1.12% | 3× Blue Stim Pack |
0.5% | something from costume |
0.3% | Teleporter Core |
sound (is there anything to really /say/ here)
None
None
None
None
regionsjungle
fg cave ['surfaceCaves']
bg cave ['empty']
fg ore ['commonVeins']
bg ore ['empty']
block ['lowHillsSurface', 'medHillsSurface', 'ledgesSurface', 'giantLedgesSurface']
sub block ['largeClumps']
liquid ['water', 'poison'] with chance Range(low=10, high=20)
ocean [] at height 0
appears as primary in [<PlanetTypeLayer: 'surface', 'jungle'>], secondary in []