Ice

Basics

Defined in /biomes/surface_detached/ice.biome

Breathable; has air.

Primarily composed of Snow , plus some Slush Ice

surrounding threat level Range(low=5, high=5)


None / None / None

status effects: []

hue shift: [-45, 0, 45]

parallax: None

spawn profiles...?: None

ore distribution!!! i have that!! <OreDistribution: 'surfaceOres'>

0.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / iron
1.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / iron
2.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / titanium
3.5 140% / coal 50% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / titanium
4.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / aegisalt 20% / rubium 20% / violium
5.5 140% / coal 0% / uranium 0% / plutonium 20% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / aegisalt 20% / rubium 20% / violium

placeable <BiomePlaceable_GrassMod: 677> {'priority': None, 'biome_name': 'ice', 'mode': 'floor', 'variants': None, 'where': 'surface', 'distribution': None, 'id': 677, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93b80b8>}
TODO <MaterialMod: 'snow'> @ 0.2

placeable <BiomePlaceable_Microdungeon: 673> {'priority': 1.0, 'biome_name': 'ice', 'mode': 'floor', 'variants': 1, 'id': 673, 'distribution': 'scatteredSmall', 'discriminator': 'microdungeon', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93b8160>}
TODO ['ice']

placeable <BiomePlaceable_TreasureBox: 679> {'priority': 0.0, 'biome_name': 'ice', 'mode': 'floor', 'variants': 1, 'id': 679, 'distribution': 'minibiomeChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93b8208>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'iceChest'> :

Random choice of:
1 item — 5%
2 item — 40%
3 item — 30%
4 item — 15%
5 item — 10%
15.7% 50× Ice Block
4.71% [random frostshield]
4.71% Snowman Snowglobe
4.71% 10× Snowflake
4.71% Penguin Snowglobe
4.71% Ice Table Blueprint
4.71% Ice Machine Blueprint
4.71% Ice Door Blueprint
4.71% Ice Chest Blueprint
4.71% Ice Chair Blueprint
4.71% Ice Bed Blueprint
4.71% Frost Spear
4.71% Frost Crown
4.71% Cyclops Yeti Mask
1.4% 30× Pixels
4.2% 60× Pixels
3.14% Snowflake Shuriken
3% something from ore
2% something from weapon
2% something from produce
1.4% 50× Pixels
1.4% 200× Pixels
4.2% 100× Pixels
1.35% Bandage
1.35% Bandage
1% something from seed
0.8% something from tool
0.8% something from shield
0.3% something from stim
1.4% 300× Pixels
0.24% something from instrument
0.1% something from costume
0.06% Teleporter Core

placeable <BiomePlaceable_Object: 678> {'priority': 1.0, 'biome_name': 'ice', 'mode': 'floor', 'variants': 1, 'id': 678, 'distribution': 'undergroundCapsules', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93b82b0>}
/ [x] / Small Capsule / 33.3% / (capsuleSmall, None, capsuleSmall, None)
/ [x] / Medium Capsule / 33.3% / (capsuleMed, None, capsuleMed, None)
/ [x] / Large Capsule / 33.3% / (capsuleBig, None, capsuleBig, None)

placeable <BiomePlaceable_Object: 672> {'priority': 1.0, 'biome_name': 'ice', 'mode': 'floor', 'variants': 1, 'id': 672, 'distribution': 'surfaceCapsules', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93b8358>}
/ [x] / Small Capsule / 33.3% / (capsuleSmall, None, capsuleSmall, None)
/ [x] / Medium Capsule / 33.3% / (capsuleMed, None, capsuleMed, None)
/ [x] / Large Capsule / 33.3% / (capsuleBig, None, capsuleBig, None)

placeable <BiomePlaceable_TreasureBox: 674> {'priority': 0.0, 'biome_name': 'ice', 'mode': 'floor', 'variants': 1, 'id': 674, 'distribution': 'minibiomeChests', 'discriminator': 'treasureBox', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93b8400>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'iceChest'> :

Random choice of:
1 item — 5%
2 item — 40%
3 item — 30%
4 item — 15%
5 item — 10%
15.7% 50× Ice Block
4.71% [random frostshield]
4.71% Snowman Snowglobe
4.71% 10× Snowflake
4.71% Penguin Snowglobe
4.71% Ice Table Blueprint
4.71% Ice Machine Blueprint
4.71% Ice Door Blueprint
4.71% Ice Chest Blueprint
4.71% Ice Chair Blueprint
4.71% Ice Bed Blueprint
4.71% Frost Spear
4.71% Frost Crown
4.71% Cyclops Yeti Mask
1.4% 30× Pixels
4.2% 60× Pixels
3.14% Snowflake Shuriken
3% something from ore
2% something from weapon
2% something from produce
1.4% 50× Pixels
1.4% 200× Pixels
4.2% 100× Pixels
1.35% Bandage
1.35% Bandage
1% something from seed
0.8% something from tool
0.8% something from shield
0.3% something from stim
1.4% 300× Pixels
0.24% something from instrument
0.1% something from costume
0.06% Teleporter Core

placeable <BiomePlaceable_Tree: 675> {'priority': 1.0, 'biome_name': 'ice', 'mode': 'floor', 'variants': 1, 'id': 675, 'distribution': 'denseLarge', 'discriminator': 'tree', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93b84a8>}
TODO ['geometricfoliage'] (0) / ['geometricstem'] (15)

placeable <BiomePlaceable_Object: 676> {'priority': 1.0, 'biome_name': 'ice', 'mode': 'floor', 'variants': 1, 'id': 676, 'distribution': 'scatteredSmall', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93b8550>}
/ [x] / Chunk of Ice / 20% / (iceBreakables, None, iceBreakables, None)
/ [x] / Chunk of Ice / 20% / (iceBreakables, None, iceBreakables, None)
/ [x] / Chunk of Ice / 20% / (iceBreakables, None, iceBreakables, None)
/ [x] / Chunk of Ice / 20% / (iceBreakables, None, iceBreakables, None)
/ [x] / Chunk of Ice / 20% / (iceBreakables, None, iceBreakables, None)

sound (is there anything to really /say/ here)

None

None

None

None

regions

ice

fg cave ['surfaceCaves']

bg cave ['empty']

fg ore ['commonVeins']

bg ore ['empty']

block ['lowHillsSurface', 'ledgesSurface', 'canyonsSurface']

sub block ['largeClumps']

liquid [] with chance Range(low=10, high=20)

ocean [] at height 0

appears as primary in [], secondary in [<PlanetTypeLayer: 'surface', 'tundra'>]

<PlanetType: 'tundra'> / <Layer: 'surface'>