Ice
Basics
Defined in /biomes/surface_detached/ice.biome
Breathable; has air.
Primarily composed of Snow , plus some Slush Ice
surrounding threat level Range(low=5, high=5)
None / None / None
status effects: []
hue shift: [-45, 0, 45]
parallax: None
spawn profiles...?: None
ore distribution!!! i have that!! <OreDistribution: 'surfaceOres'>
0.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / iron | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / iron | ||
2.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / titanium | ||
3.5 | 140% / coal | 50% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / titanium | ||
4.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / aegisalt | 20% / rubium | 20% / violium |
5.5 | 140% / coal | 0% / uranium | 0% / plutonium | 20% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / aegisalt | 20% / rubium | 20% / violium |
placeable <BiomePlaceable_GrassMod: 677> {'priority': None, 'biome_name': 'ice', 'mode': 'floor', 'variants': None, 'where': 'surface', 'distribution': None, 'id': 677, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93b80b8>}
TODO <MaterialMod: 'snow'> @ 0.2
placeable <BiomePlaceable_Microdungeon: 673> {'priority': 1.0, 'biome_name': 'ice', 'mode': 'floor', 'variants': 1, 'id': 673, 'distribution': 'scatteredSmall', 'discriminator': 'microdungeon', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93b8160>}
TODO ['ice']
placeable <BiomePlaceable_TreasureBox: 679> {'priority': 0.0, 'biome_name': 'ice', 'mode': 'floor', 'variants': 1, 'id': 679, 'distribution': 'minibiomeChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93b8208>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'iceChest'>
:
Random choice of: | |
---|---|
1 item — 5% 2 item — 40% 3 item — 30% 4 item — 15% 5 item — 10% |
|
15.7% | 50× Ice Block |
4.71% | [random frostshield] |
4.71% | Snowman Snowglobe |
4.71% | 10× Snowflake |
4.71% | Penguin Snowglobe |
4.71% | Ice Table Blueprint |
4.71% | Ice Machine Blueprint |
4.71% | Ice Door Blueprint |
4.71% | Ice Chest Blueprint |
4.71% | Ice Chair Blueprint |
4.71% | Ice Bed Blueprint |
4.71% | Frost Spear |
4.71% | Frost Crown |
4.71% | Cyclops Yeti Mask |
1.4% | 30× Pixels |
4.2% | 60× Pixels |
3.14% | 5× Snowflake Shuriken |
3% | something from ore |
2% | something from weapon |
2% | something from produce |
1.4% | 50× Pixels |
1.4% | 200× Pixels |
4.2% | 100× Pixels |
1.35% | 3× Bandage |
1.35% | 6× Bandage |
1% | something from seed |
0.8% | something from tool |
0.8% | something from shield |
0.3% | something from stim |
1.4% | 300× Pixels |
0.24% | something from instrument |
0.1% | something from costume |
0.06% | Teleporter Core |
placeable <BiomePlaceable_Object: 678> {'priority': 1.0, 'biome_name': 'ice', 'mode': 'floor', 'variants': 1, 'id': 678, 'distribution': 'undergroundCapsules', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93b82b0>}
/
[x]
/
Small Capsule
/
33.3%
/
(capsuleSmall, None, capsuleSmall, None)
/
[x]
/
Medium Capsule
/
33.3%
/
(capsuleMed, None, capsuleMed, None)
/
[x]
/
Large Capsule
/
33.3%
/
(capsuleBig, None, capsuleBig, None)
placeable <BiomePlaceable_Object: 672> {'priority': 1.0, 'biome_name': 'ice', 'mode': 'floor', 'variants': 1, 'id': 672, 'distribution': 'surfaceCapsules', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93b8358>}
/
[x]
/
Small Capsule
/
33.3%
/
(capsuleSmall, None, capsuleSmall, None)
/
[x]
/
Medium Capsule
/
33.3%
/
(capsuleMed, None, capsuleMed, None)
/
[x]
/
Large Capsule
/
33.3%
/
(capsuleBig, None, capsuleBig, None)
placeable <BiomePlaceable_TreasureBox: 674> {'priority': 0.0, 'biome_name': 'ice', 'mode': 'floor', 'variants': 1, 'id': 674, 'distribution': 'minibiomeChests', 'discriminator': 'treasureBox', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93b8400>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'iceChest'>
:
Random choice of: | |
---|---|
1 item — 5% 2 item — 40% 3 item — 30% 4 item — 15% 5 item — 10% |
|
15.7% | 50× Ice Block |
4.71% | [random frostshield] |
4.71% | Snowman Snowglobe |
4.71% | 10× Snowflake |
4.71% | Penguin Snowglobe |
4.71% | Ice Table Blueprint |
4.71% | Ice Machine Blueprint |
4.71% | Ice Door Blueprint |
4.71% | Ice Chest Blueprint |
4.71% | Ice Chair Blueprint |
4.71% | Ice Bed Blueprint |
4.71% | Frost Spear |
4.71% | Frost Crown |
4.71% | Cyclops Yeti Mask |
1.4% | 30× Pixels |
4.2% | 60× Pixels |
3.14% | 5× Snowflake Shuriken |
3% | something from ore |
2% | something from weapon |
2% | something from produce |
1.4% | 50× Pixels |
1.4% | 200× Pixels |
4.2% | 100× Pixels |
1.35% | 3× Bandage |
1.35% | 6× Bandage |
1% | something from seed |
0.8% | something from tool |
0.8% | something from shield |
0.3% | something from stim |
1.4% | 300× Pixels |
0.24% | something from instrument |
0.1% | something from costume |
0.06% | Teleporter Core |
placeable <BiomePlaceable_Tree: 675> {'priority': 1.0, 'biome_name': 'ice', 'mode': 'floor', 'variants': 1, 'id': 675, 'distribution': 'denseLarge', 'discriminator': 'tree', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93b84a8>}
TODO ['geometricfoliage'] (0) / ['geometricstem'] (15)
placeable <BiomePlaceable_Object: 676> {'priority': 1.0, 'biome_name': 'ice', 'mode': 'floor', 'variants': 1, 'id': 676, 'distribution': 'scatteredSmall', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93b8550>}
/
[x]
/
Chunk of Ice
/
20%
/
(iceBreakables, None, iceBreakables, None)
/
[x]
/
Chunk of Ice
/
20%
/
(iceBreakables, None, iceBreakables, None)
/
[x]
/
Chunk of Ice
/
20%
/
(iceBreakables, None, iceBreakables, None)
/
[x]
/
Chunk of Ice
/
20%
/
(iceBreakables, None, iceBreakables, None)
/
[x]
/
Chunk of Ice
/
20%
/
(iceBreakables, None, iceBreakables, None)
None
None
None
None
regionsice
fg cave ['surfaceCaves']
bg cave ['empty']
fg ore ['commonVeins']
bg ore ['empty']
block ['lowHillsSurface', 'ledgesSurface', 'canyonsSurface']
sub block ['largeClumps']
liquid [] with chance Range(low=10, high=20)
ocean [] at height 0
appears as primary in [], secondary in [<PlanetTypeLayer: 'surface', 'tundra'>]
<PlanetType: 'tundra'> / <Layer: 'surface'>