Flesh
Basics
Defined in /biomes/surface_detached/flesh.biome
Breathable; has air.
Primarily composed of Flesh Block , plus some Mud
surrounding threat level Range(low=1, high=10)
None / None / None
status effects: []
hue shift: [0]
parallax: None
spawn profiles...?: None
ore distribution!!! i have that!! <OreDistribution: 'surfaceOres'>
0.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / iron | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / iron | ||
2.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / titanium | ||
3.5 | 140% / coal | 50% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / titanium | ||
4.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / aegisalt | 20% / rubium | 20% / violium |
5.5 | 140% / coal | 0% / uranium | 0% / plutonium | 20% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / aegisalt | 20% / rubium | 20% / violium |
placeable <BiomePlaceable_TreasureBox: 748> {'priority': 0.0, 'biome_name': 'flesh', 'mode': 'floor', 'variants': 1, 'id': 748, 'distribution': 'minibiomeChests', 'discriminator': 'treasureBox', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c8fe7a20>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'fleshChest'>
:
Harmless
|
Mostly Harmless
Moderate |
Risky
Dangerous |
Unreal
or higher |
|
---|---|---|---|---|
Random choice of: | ||||
1 item — 5% 2 item — 40% 3 item — 30% 4 item — 15% 5 item — 10% |
||||
66.7% | 66.7% | 66.7% | 66.7% | 10× Flesh Strand |
3.33% | 3.33% | 3.33% | 3.33% | Flesh Table Blueprint |
3.33% | 3.33% | 3.33% | 3.33% | Flesh Door Blueprint |
3.33% | 3.33% | 3.33% | 3.33% | Flesh Chest Blueprint |
3.33% | 3.33% | 3.33% | 3.33% | Flesh Chair Blueprint |
4.2% | 1.4% | 1.4% | 1.4% | 30× Pixels |
— | 4.2% | 4.2% | 4.2% | 60× Pixels |
3% | 3% | 3% | 3% | something from ore |
2% | 2% | 2% | 2% | something from produce |
2% | 2% | 2% | 2% | something from weapon |
1.4% | 1.4% | 1.4% | — | 50× Pixels |
— | 1.4% | 1.4% | 1.4% | 200× Pixels |
— | — | 4.2% | — | 100× Pixels |
1.35% | 1.35% | 1.35% | — | 3× Bandage |
1.35% | 1.35% | 1.35% | — | 6× Bandage |
1% | 1% | 1% | 1% | something from seed |
0.8% | 0.8% | 0.8% | 0.8% | something from shield |
0.8% | 0.8% | 0.8% | 0.8% | something from tool |
1.4% | 1.4% | — | — | 15× Pixels |
0.3% | 0.3% | 0.3% | 0.9% | something from stim |
— | — | 1.4% | — | 300× Pixels |
— | — | — | 1.05% | 6× Nanowrap Bandage |
— | — | — | 1.05% | 3× Nanowrap Bandage |
0.24% | 0.24% | 0.24% | 0.24% | something from instrument |
0.1% | 0.1% | 0.1% | 0.1% | something from costume |
0.06% | 0.06% | 0.06% | 0.06% | Teleporter Core |
placeable <BiomePlaceable_Tree: 749> {'priority': 1.0, 'biome_name': 'flesh', 'mode': 'floor', 'variants': 1, 'id': 749, 'distribution': 'denseLarge', 'discriminator': 'tree', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c8fe7ac8>}
TODO ['fleshfoliage'] (180) / ['fleshstem'] (15)
placeable <BiomePlaceable_GrassMod: 750> {'priority': None, 'biome_name': 'flesh', 'mode': 'floor', 'variants': None, 'where': 'surface', 'distribution': None, 'id': 750, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c8fe7b70>}
TODO <MaterialMod: 'fleshgrass'> @ 0.9
placeable <BiomePlaceable_Object: 751> {'priority': 1.0, 'biome_name': 'flesh', 'mode': 'floor', 'variants': 1, 'id': 751, 'distribution': 'undergroundCapsules', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c8fe7c18>}
/
[x]
/
Small Capsule
/
33.3%
/
(capsuleSmall, None, capsuleSmall, None)
/
[x]
/
Medium Capsule
/
33.3%
/
(capsuleMed, None, capsuleMed, None)
/
[x]
/
Large Capsule
/
33.3%
/
(capsuleBig, None, capsuleBig, None)
placeable <BiomePlaceable_TreasureBox: 752> {'priority': 0.0, 'biome_name': 'flesh', 'mode': 'floor', 'variants': 1, 'id': 752, 'distribution': 'minibiomeChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c8fe7cc0>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'fleshChest'>
:
Harmless
|
Mostly Harmless
Moderate |
Risky
Dangerous |
Unreal
or higher |
|
---|---|---|---|---|
Random choice of: | ||||
1 item — 5% 2 item — 40% 3 item — 30% 4 item — 15% 5 item — 10% |
||||
66.7% | 66.7% | 66.7% | 66.7% | 10× Flesh Strand |
3.33% | 3.33% | 3.33% | 3.33% | Flesh Table Blueprint |
3.33% | 3.33% | 3.33% | 3.33% | Flesh Door Blueprint |
3.33% | 3.33% | 3.33% | 3.33% | Flesh Chest Blueprint |
3.33% | 3.33% | 3.33% | 3.33% | Flesh Chair Blueprint |
4.2% | 1.4% | 1.4% | 1.4% | 30× Pixels |
— | 4.2% | 4.2% | 4.2% | 60× Pixels |
3% | 3% | 3% | 3% | something from ore |
2% | 2% | 2% | 2% | something from produce |
2% | 2% | 2% | 2% | something from weapon |
1.4% | 1.4% | 1.4% | — | 50× Pixels |
— | 1.4% | 1.4% | 1.4% | 200× Pixels |
— | — | 4.2% | — | 100× Pixels |
1.35% | 1.35% | 1.35% | — | 3× Bandage |
1.35% | 1.35% | 1.35% | — | 6× Bandage |
1% | 1% | 1% | 1% | something from seed |
0.8% | 0.8% | 0.8% | 0.8% | something from shield |
0.8% | 0.8% | 0.8% | 0.8% | something from tool |
1.4% | 1.4% | — | — | 15× Pixels |
0.3% | 0.3% | 0.3% | 0.9% | something from stim |
— | — | 1.4% | — | 300× Pixels |
— | — | — | 1.05% | 6× Nanowrap Bandage |
— | — | — | 1.05% | 3× Nanowrap Bandage |
0.24% | 0.24% | 0.24% | 0.24% | something from instrument |
0.1% | 0.1% | 0.1% | 0.1% | something from costume |
0.06% | 0.06% | 0.06% | 0.06% | Teleporter Core |
placeable <BiomePlaceable_Object: 746> {'priority': 1.0, 'biome_name': 'flesh', 'mode': 'floor', 'variants': 1, 'id': 746, 'distribution': 'surfaceCapsules', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c8fe7d68>}
/
[x]
/
Small Capsule
/
33.3%
/
(capsuleSmall, None, capsuleSmall, None)
/
[x]
/
Medium Capsule
/
33.3%
/
(capsuleMed, None, capsuleMed, None)
/
[x]
/
Large Capsule
/
33.3%
/
(capsuleBig, None, capsuleBig, None)
placeable <BiomePlaceable_Object: 747> {'priority': 2.0, 'biome_name': 'flesh', 'mode': 'floor', 'variants': 1, 'id': 747, 'distribution': 'scatteredSmall', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c8fe7e10>}
/
[x]
/
Flesh Bush
/
16.7%
/
(None, [[['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}]]], None, [[['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}]]])
/
[x]
/
Flesh Bush
/
16.7%
/
(None, [[['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}]]], None, [[['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}]]])
/
[x]
/
Flesh Bush
/
16.7%
/
(None, [[['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}]]], None, [[['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}]]])
/
[x]
/
Flesh Bush
/
16.7%
/
(None, [[['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}]]], None, [[['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}]]])
/
[x]
/
Flesh Bush
/
16.7%
/
(None, [[['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}]]], None, [[['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}]]])
/
[x]
/
Flesh Bush
/
16.7%
/
(None, [[['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}]]], None, [[['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}]]])
None
None
None
None
regions