Flesh

Basics

Defined in /biomes/surface_detached/flesh.biome

Breathable; has air.

Primarily composed of Flesh Block , plus some Mud

surrounding threat level Range(low=1, high=10)


None / None / None

status effects: []

hue shift: [0]

parallax: None

spawn profiles...?: None

ore distribution!!! i have that!! <OreDistribution: 'surfaceOres'>

0.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / iron
1.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / iron
2.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / titanium
3.5 140% / coal 50% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / titanium
4.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / aegisalt 20% / rubium 20% / violium
5.5 140% / coal 0% / uranium 0% / plutonium 20% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / aegisalt 20% / rubium 20% / violium

placeable <BiomePlaceable_TreasureBox: 748> {'priority': 0.0, 'biome_name': 'flesh', 'mode': 'floor', 'variants': 1, 'id': 748, 'distribution': 'minibiomeChests', 'discriminator': 'treasureBox', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c8fe7a20>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'fleshChest'> :

Harmless
Mostly Harmless
Moderate
Risky
Dangerous
Unreal
or higher
Random choice of:
1 item — 5%
2 item — 40%
3 item — 30%
4 item — 15%
5 item — 10%
66.7% 66.7% 66.7% 66.7% 10× Flesh Strand
3.33% 3.33% 3.33% 3.33% Flesh Table Blueprint
3.33% 3.33% 3.33% 3.33% Flesh Door Blueprint
3.33% 3.33% 3.33% 3.33% Flesh Chest Blueprint
3.33% 3.33% 3.33% 3.33% Flesh Chair Blueprint
4.2% 1.4% 1.4% 1.4% 30× Pixels
4.2% 4.2% 4.2% 60× Pixels
3% 3% 3% 3% something from ore
2% 2% 2% 2% something from produce
2% 2% 2% 2% something from weapon
1.4% 1.4% 1.4% 50× Pixels
1.4% 1.4% 1.4% 200× Pixels
4.2% 100× Pixels
1.35% 1.35% 1.35% Bandage
1.35% 1.35% 1.35% Bandage
1% 1% 1% 1% something from seed
0.8% 0.8% 0.8% 0.8% something from shield
0.8% 0.8% 0.8% 0.8% something from tool
1.4% 1.4% 15× Pixels
0.3% 0.3% 0.3% 0.9% something from stim
1.4% 300× Pixels
1.05% Nanowrap Bandage
1.05% Nanowrap Bandage
0.24% 0.24% 0.24% 0.24% something from instrument
0.1% 0.1% 0.1% 0.1% something from costume
0.06% 0.06% 0.06% 0.06% Teleporter Core

placeable <BiomePlaceable_Tree: 749> {'priority': 1.0, 'biome_name': 'flesh', 'mode': 'floor', 'variants': 1, 'id': 749, 'distribution': 'denseLarge', 'discriminator': 'tree', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c8fe7ac8>}
TODO ['fleshfoliage'] (180) / ['fleshstem'] (15)

placeable <BiomePlaceable_GrassMod: 750> {'priority': None, 'biome_name': 'flesh', 'mode': 'floor', 'variants': None, 'where': 'surface', 'distribution': None, 'id': 750, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c8fe7b70>}
TODO <MaterialMod: 'fleshgrass'> @ 0.9

placeable <BiomePlaceable_Object: 751> {'priority': 1.0, 'biome_name': 'flesh', 'mode': 'floor', 'variants': 1, 'id': 751, 'distribution': 'undergroundCapsules', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c8fe7c18>}
/ [x] / Small Capsule / 33.3% / (capsuleSmall, None, capsuleSmall, None)
/ [x] / Medium Capsule / 33.3% / (capsuleMed, None, capsuleMed, None)
/ [x] / Large Capsule / 33.3% / (capsuleBig, None, capsuleBig, None)

placeable <BiomePlaceable_TreasureBox: 752> {'priority': 0.0, 'biome_name': 'flesh', 'mode': 'floor', 'variants': 1, 'id': 752, 'distribution': 'minibiomeChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c8fe7cc0>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'fleshChest'> :

Harmless
Mostly Harmless
Moderate
Risky
Dangerous
Unreal
or higher
Random choice of:
1 item — 5%
2 item — 40%
3 item — 30%
4 item — 15%
5 item — 10%
66.7% 66.7% 66.7% 66.7% 10× Flesh Strand
3.33% 3.33% 3.33% 3.33% Flesh Table Blueprint
3.33% 3.33% 3.33% 3.33% Flesh Door Blueprint
3.33% 3.33% 3.33% 3.33% Flesh Chest Blueprint
3.33% 3.33% 3.33% 3.33% Flesh Chair Blueprint
4.2% 1.4% 1.4% 1.4% 30× Pixels
4.2% 4.2% 4.2% 60× Pixels
3% 3% 3% 3% something from ore
2% 2% 2% 2% something from produce
2% 2% 2% 2% something from weapon
1.4% 1.4% 1.4% 50× Pixels
1.4% 1.4% 1.4% 200× Pixels
4.2% 100× Pixels
1.35% 1.35% 1.35% Bandage
1.35% 1.35% 1.35% Bandage
1% 1% 1% 1% something from seed
0.8% 0.8% 0.8% 0.8% something from shield
0.8% 0.8% 0.8% 0.8% something from tool
1.4% 1.4% 15× Pixels
0.3% 0.3% 0.3% 0.9% something from stim
1.4% 300× Pixels
1.05% Nanowrap Bandage
1.05% Nanowrap Bandage
0.24% 0.24% 0.24% 0.24% something from instrument
0.1% 0.1% 0.1% 0.1% something from costume
0.06% 0.06% 0.06% 0.06% Teleporter Core

placeable <BiomePlaceable_Object: 746> {'priority': 1.0, 'biome_name': 'flesh', 'mode': 'floor', 'variants': 1, 'id': 746, 'distribution': 'surfaceCapsules', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c8fe7d68>}
/ [x] / Small Capsule / 33.3% / (capsuleSmall, None, capsuleSmall, None)
/ [x] / Medium Capsule / 33.3% / (capsuleMed, None, capsuleMed, None)
/ [x] / Large Capsule / 33.3% / (capsuleBig, None, capsuleBig, None)

placeable <BiomePlaceable_Object: 747> {'priority': 2.0, 'biome_name': 'flesh', 'mode': 'floor', 'variants': 1, 'id': 747, 'distribution': 'scatteredSmall', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c8fe7e10>}
/ [x] / Flesh Bush / 16.7% / (None, [[['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}]]], None, [[['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}]]])
/ [x] / Flesh Bush / 16.7% / (None, [[['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}]]], None, [[['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}]]])
/ [x] / Flesh Bush / 16.7% / (None, [[['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}]]], None, [[['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}]]])
/ [x] / Flesh Bush / 16.7% / (None, [[['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}]]], None, [[['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}]]])
/ [x] / Flesh Bush / 16.7% / (None, [[['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}]]], None, [[['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}]]])
/ [x] / Flesh Bush / 16.7% / (None, [[['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}]]], None, [[['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}], ['fleshstrand', 1, {}]]])

sound (is there anything to really /say/ here)

None

None

None

None

regions