Eyepatch
Basics
Defined in /biomes/surface_detached/eyepatch.biome
Breathable; has air.
Primarily composed of Dirt Block , plus some Pile of Eyes Rock Block
surrounding threat level Range(low=4, high=4)
None / None / None
status effects: []
hue shift: [-180, -135, -90, -45, 0, 45, 90, 135, 180]
parallax: None
spawn profiles...?: None
ore distribution!!! i have that!! <OreDistribution: 'surfaceOres'>
0.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / iron | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / iron | ||
2.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / titanium | ||
3.5 | 140% / coal | 50% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / titanium | ||
4.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / aegisalt | 20% / rubium | 20% / violium |
5.5 | 140% / coal | 0% / uranium | 0% / plutonium | 20% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / aegisalt | 20% / rubium | 20% / violium |
placeable <BiomePlaceable_Object: 625> {'priority': 1.0, 'biome_name': 'eyepatch', 'mode': 'floor', 'variants': 1, 'id': 625, 'distribution': 'surfaceCapsules', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c8fe74a8>}
/
[x]
/
Small Capsule
/
33.3%
/
(capsuleSmall, None, capsuleSmall, None)
/
[x]
/
Medium Capsule
/
33.3%
/
(capsuleMed, None, capsuleMed, None)
/
[x]
/
Large Capsule
/
33.3%
/
(capsuleBig, None, capsuleBig, None)
placeable <BiomePlaceable_TreasureBox: 632> {'priority': 0.0, 'biome_name': 'eyepatch', 'mode': 'floor', 'variants': 1, 'id': 632, 'distribution': 'minibiomeChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c8fe7550>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'eyeChest'>
:
Random choice of: | |
---|---|
1 item — 5% 2 item — 40% 3 item — 30% 4 item — 15% 5 item — 10% |
|
20% | 5× Oculemon |
6% | [random eyeshield] |
6% | [random eyeaxe] |
6% | Terrifying Eye Hat |
6% | Eye Table Blueprint |
6% | Eye Door Blueprint |
6% | Eye Chest Blueprint |
6% | Eye Chair Blueprint |
6% | Eye Bed Blueprint |
6% | All-Seeing Helmet |
6% | All-Seeing Cape |
1.4% | 30× Pixels |
4.2% | 60× Pixels |
3% | something from ore |
2% | something from weapon |
2% | something from produce |
1.4% | 50× Pixels |
1.4% | 200× Pixels |
4.2% | 100× Pixels |
1.35% | 3× Bandage |
1.35% | 6× Bandage |
1% | something from seed |
0.8% | something from shield |
0.8% | something from tool |
0.3% | something from stim |
1.4% | 300× Pixels |
0.24% | something from instrument |
0.1% | something from costume |
0.06% | Teleporter Core |
placeable <BiomePlaceable_Object: 631> {'priority': 1.0, 'biome_name': 'eyepatch', 'mode': 'floor', 'variants': 1, 'id': 631, 'distribution': 'undergroundCapsules', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c8fe7630>}
/
[x]
/
Small Capsule
/
33.3%
/
(capsuleSmall, None, capsuleSmall, None)
/
[x]
/
Medium Capsule
/
33.3%
/
(capsuleMed, None, capsuleMed, None)
/
[x]
/
Large Capsule
/
33.3%
/
(capsuleBig, None, capsuleBig, None)
placeable <BiomePlaceable_GrassMod: 630> {'priority': None, 'biome_name': 'eyepatch', 'mode': 'floor', 'variants': None, 'where': 'surface', 'distribution': None, 'id': 630, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c8fe76d8>}
TODO <MaterialMod: 'aliengrass'> @ 0.9
placeable <BiomePlaceable_Object: 629> {'priority': 1.0, 'biome_name': 'eyepatch', 'mode': 'floor', 'variants': 1, 'id': 629, 'distribution': 'surfaceCrops', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c8fe7780>}
[x]
/
/
Oculemon Seed
/
100%
/
(None, [[['oculemonseed', 1, {}]]], None, None)
placeable <BiomePlaceable_Tree: 628> {'priority': 1.0, 'biome_name': 'eyepatch', 'mode': 'floor', 'variants': 1, 'id': 628, 'distribution': 'denseLarge', 'discriminator': 'tree', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c8fe7828>}
TODO ['eyefoliage'] (180) / ['eyestem'] (15)
placeable <BiomePlaceable_TreasureBox: 627> {'priority': 0.0, 'biome_name': 'eyepatch', 'mode': 'floor', 'variants': 1, 'id': 627, 'distribution': 'minibiomeChests', 'discriminator': 'treasureBox', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c8fe78d0>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'eyeChest'>
:
Random choice of: | |
---|---|
1 item — 5% 2 item — 40% 3 item — 30% 4 item — 15% 5 item — 10% |
|
20% | 5× Oculemon |
6% | [random eyeshield] |
6% | [random eyeaxe] |
6% | Terrifying Eye Hat |
6% | Eye Table Blueprint |
6% | Eye Door Blueprint |
6% | Eye Chest Blueprint |
6% | Eye Chair Blueprint |
6% | Eye Bed Blueprint |
6% | All-Seeing Helmet |
6% | All-Seeing Cape |
1.4% | 30× Pixels |
4.2% | 60× Pixels |
3% | something from ore |
2% | something from weapon |
2% | something from produce |
1.4% | 50× Pixels |
1.4% | 200× Pixels |
4.2% | 100× Pixels |
1.35% | 3× Bandage |
1.35% | 6× Bandage |
1% | something from seed |
0.8% | something from shield |
0.8% | something from tool |
0.3% | something from stim |
1.4% | 300× Pixels |
0.24% | something from instrument |
0.1% | something from costume |
0.06% | Teleporter Core |
placeable <BiomePlaceable_Grass: 626> {'priority': 3.0, 'biome_name': 'eyepatch', 'mode': 'floor', 'variants': 1, 'id': 626, 'distribution': 'scatteredSmall', 'discriminator': 'grass', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c8fe7978>}
TODO ['eyeplant']
None
None
None
None
regionseyepatch
fg cave ['surfaceCaves']
bg cave ['empty']
fg ore ['commonVeins']
bg ore ['empty']
block ['lowHillsSurface']
sub block ['largeClumps']
liquid [] with chance Range(low=10, high=20)
ocean [] at height 0
appears as primary in [], secondary in [<PlanetTypeLayer: 'surface', 'alien'>]
<PlanetType: 'alien'> / <Layer: 'surface'>