Eyepatch

Basics

Defined in /biomes/surface_detached/eyepatch.biome

Breathable; has air.

Primarily composed of Dirt Block , plus some Pile of Eyes Rock Block

surrounding threat level Range(low=4, high=4)


None / None / None

status effects: []

hue shift: [-180, -135, -90, -45, 0, 45, 90, 135, 180]

parallax: None

spawn profiles...?: None

ore distribution!!! i have that!! <OreDistribution: 'surfaceOres'>

0.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / iron
1.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / iron
2.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / titanium
3.5 140% / coal 50% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / titanium
4.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / aegisalt 20% / rubium 20% / violium
5.5 140% / coal 0% / uranium 0% / plutonium 20% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / aegisalt 20% / rubium 20% / violium

placeable <BiomePlaceable_Object: 625> {'priority': 1.0, 'biome_name': 'eyepatch', 'mode': 'floor', 'variants': 1, 'id': 625, 'distribution': 'surfaceCapsules', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c8fe74a8>}
/ [x] / Small Capsule / 33.3% / (capsuleSmall, None, capsuleSmall, None)
/ [x] / Medium Capsule / 33.3% / (capsuleMed, None, capsuleMed, None)
/ [x] / Large Capsule / 33.3% / (capsuleBig, None, capsuleBig, None)

placeable <BiomePlaceable_TreasureBox: 632> {'priority': 0.0, 'biome_name': 'eyepatch', 'mode': 'floor', 'variants': 1, 'id': 632, 'distribution': 'minibiomeChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c8fe7550>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'eyeChest'> :

Random choice of:
1 item — 5%
2 item — 40%
3 item — 30%
4 item — 15%
5 item — 10%
20% Oculemon
6% [random eyeshield]
6% [random eyeaxe]
6% Terrifying Eye Hat
6% Eye Table Blueprint
6% Eye Door Blueprint
6% Eye Chest Blueprint
6% Eye Chair Blueprint
6% Eye Bed Blueprint
6% All-Seeing Helmet
6% All-Seeing Cape
1.4% 30× Pixels
4.2% 60× Pixels
3% something from ore
2% something from weapon
2% something from produce
1.4% 50× Pixels
1.4% 200× Pixels
4.2% 100× Pixels
1.35% Bandage
1.35% Bandage
1% something from seed
0.8% something from shield
0.8% something from tool
0.3% something from stim
1.4% 300× Pixels
0.24% something from instrument
0.1% something from costume
0.06% Teleporter Core

placeable <BiomePlaceable_Object: 631> {'priority': 1.0, 'biome_name': 'eyepatch', 'mode': 'floor', 'variants': 1, 'id': 631, 'distribution': 'undergroundCapsules', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c8fe7630>}
/ [x] / Small Capsule / 33.3% / (capsuleSmall, None, capsuleSmall, None)
/ [x] / Medium Capsule / 33.3% / (capsuleMed, None, capsuleMed, None)
/ [x] / Large Capsule / 33.3% / (capsuleBig, None, capsuleBig, None)

placeable <BiomePlaceable_GrassMod: 630> {'priority': None, 'biome_name': 'eyepatch', 'mode': 'floor', 'variants': None, 'where': 'surface', 'distribution': None, 'id': 630, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c8fe76d8>}
TODO <MaterialMod: 'aliengrass'> @ 0.9

placeable <BiomePlaceable_Object: 629> {'priority': 1.0, 'biome_name': 'eyepatch', 'mode': 'floor', 'variants': 1, 'id': 629, 'distribution': 'surfaceCrops', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c8fe7780>}
[x] / / Oculemon Seed / 100% / (None, [[['oculemonseed', 1, {}]]], None, None)

placeable <BiomePlaceable_Tree: 628> {'priority': 1.0, 'biome_name': 'eyepatch', 'mode': 'floor', 'variants': 1, 'id': 628, 'distribution': 'denseLarge', 'discriminator': 'tree', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c8fe7828>}
TODO ['eyefoliage'] (180) / ['eyestem'] (15)

placeable <BiomePlaceable_TreasureBox: 627> {'priority': 0.0, 'biome_name': 'eyepatch', 'mode': 'floor', 'variants': 1, 'id': 627, 'distribution': 'minibiomeChests', 'discriminator': 'treasureBox', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c8fe78d0>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'eyeChest'> :

Random choice of:
1 item — 5%
2 item — 40%
3 item — 30%
4 item — 15%
5 item — 10%
20% Oculemon
6% [random eyeshield]
6% [random eyeaxe]
6% Terrifying Eye Hat
6% Eye Table Blueprint
6% Eye Door Blueprint
6% Eye Chest Blueprint
6% Eye Chair Blueprint
6% Eye Bed Blueprint
6% All-Seeing Helmet
6% All-Seeing Cape
1.4% 30× Pixels
4.2% 60× Pixels
3% something from ore
2% something from weapon
2% something from produce
1.4% 50× Pixels
1.4% 200× Pixels
4.2% 100× Pixels
1.35% Bandage
1.35% Bandage
1% something from seed
0.8% something from shield
0.8% something from tool
0.3% something from stim
1.4% 300× Pixels
0.24% something from instrument
0.1% something from costume
0.06% Teleporter Core

placeable <BiomePlaceable_Grass: 626> {'priority': 3.0, 'biome_name': 'eyepatch', 'mode': 'floor', 'variants': 1, 'id': 626, 'distribution': 'scatteredSmall', 'discriminator': 'grass', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c8fe7978>}
TODO ['eyeplant']

sound (is there anything to really /say/ here)

None

None

None

None

regions

eyepatch

fg cave ['surfaceCaves']

bg cave ['empty']

fg ore ['commonVeins']

bg ore ['empty']

block ['lowHillsSurface']

sub block ['largeClumps']

liquid [] with chance Range(low=10, high=20)

ocean [] at height 0

appears as primary in [], secondary in [<PlanetTypeLayer: 'surface', 'alien'>]

<PlanetType: 'alien'> / <Layer: 'surface'>