Desert
Basics
Defined in /biomes/surface/desert.biome
Breathable; has air.
Primarily composed of Sand , plus some Sandstone Fine Sand Rock Block
surrounding threat level Range(low=2, high=2)
None / None / None
status effects: []
hue shift: [-56, -45, -16, -26, 0]
parallax: /parallax/surface/desert.parallax
spawn profiles...?: None
ore distribution!!! i have that!! <OreDistribution: 'surfaceOres'>
0.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / iron | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / iron | ||
2.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / titanium | ||
3.5 | 140% / coal | 50% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / titanium | ||
4.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / aegisalt | 20% / rubium | 20% / violium |
5.5 | 140% / coal | 0% / uranium | 0% / plutonium | 20% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / aegisalt | 20% / rubium | 20% / violium |
placeable <BiomePlaceable_Grass: 564> {'priority': 3.0, 'biome_name': 'desert', 'mode': 'floor', 'variants': 1, 'id': 564, 'distribution': 'scatteredSmall', 'discriminator': 'grass', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90d1668>}
TODO ['pebbles']
placeable <BiomePlaceable_TreasureBox: 562> {'priority': 0.0, 'biome_name': 'desert', 'mode': 'floor', 'variants': 1, 'id': 562, 'distribution': 'overgroundRareChests', 'discriminator': 'treasureBox', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90d1710>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'weaponChest'>
:
✓ | something from weapon |
Plus a random choice of: | |
---|---|
1 item — 20% 2 item — 50% 3 item — 20% 4 item — 10% |
|
21% | 60× Pixels |
7% | 30× Pixels |
10% | something from produce |
9% | 4× Copper Ore |
7% | 50× Pixels |
7% | 200× Pixels |
6.75% | 3× Bandage |
6.75% | 6× Bandage |
5% | something from seed |
6% | 4× Iron Ore |
4% | something from tool |
2.5% | [random crappyspear] |
2.5% | [random crappyhammer] |
2.5% | [random crappyaxe] |
2.5% | [random crappybroadsword] |
7% | 15× Pixels |
4% | [random tier2shield] |
1.5% | something from stim |
1.2% | something from instrument |
1.12% | 3× Yellow Stim Pack |
1.12% | 3× Red Stim Pack |
1.12% | 3× Green Stim Pack |
1.12% | 3× Blue Stim Pack |
2% | [random tier1woodshield] |
2% | [random tier1shield] |
0.5% | something from costume |
0.3% | Teleporter Core |
placeable <BiomePlaceable_TreasureBox: 561> {'priority': 0.0, 'biome_name': 'desert', 'mode': 'floor', 'variants': 1, 'id': 561, 'distribution': 'overgroundChests', 'discriminator': 'treasureBox', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90d17b8>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'desertChest'>
:
Random choice of: | |
---|---|
1 item — 5% 2 item — 40% 3 item — 30% 4 item — 15% 5 item — 10% |
|
13.2% | 5× Throwing Axe |
13.2% | 5× Steel Hunting Spear |
10.5% | 60× Pixels |
3.5% | 30× Pixels |
5% | something from weapon |
5% | something from produce |
3.95% | bedouin Leg Armour |
3.95% | bedouin Head Armour |
3.95% | bedouin Chestpiece |
4.5% | 4× Copper Ore |
3.5% | 50× Pixels |
3.5% | 200× Pixels |
3.38% | 3× Bandage |
3.38% | 6× Bandage |
2.63% | Lantern Stick |
2.63% | Lantern |
2.63% | Cactislammer |
2.5% | something from seed |
3% | 4× Iron Ore |
2% | something from tool |
3.5% | 15× Pixels |
2% | [random tier2shield] |
1.32% | 3× Molotov |
1.32% | Cactus Juice |
0.75% | something from stim |
0.658% | 5× Glass Block |
0.658% | 5× Cacti Block |
0.6% | something from instrument |
1% | [random tier1woodshield] |
1% | [random tier1shield] |
0.25% | something from costume |
0.15% | Teleporter Core |
placeable <BiomePlaceable_Object: 560> {'priority': 1.0, 'biome_name': 'desert', 'mode': 'floor', 'variants': 1, 'id': 560, 'distribution': 'surfaceCapsules', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90d1860>}
/
[x]
/
Small Capsule
/
33.3%
/
(capsuleSmall, None, capsuleSmall, None)
/
[x]
/
Medium Capsule
/
33.3%
/
(capsuleMed, None, capsuleMed, None)
/
[x]
/
Large Capsule
/
33.3%
/
(capsuleBig, None, capsuleBig, None)
placeable <BiomePlaceable_Microdungeon: 559> {'priority': 3.0, 'biome_name': 'desert', 'mode': 'floor', 'variants': 1, 'id': 559, 'distribution': 'tiyDist', 'discriminator': 'microdungeon', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90d1908>}
TODO ['block1platforms', 'loops', 'spiralspikes', 'blocks', 'stripeblocks', 'blockpile', 'reversepyramids', 'flats', 'spikes', 'rods', 'wiggles', 'rockyshapes', 'layeredspire', 'blank', 'none']
placeable <BiomePlaceable_GrassMod: 558> {'priority': None, 'biome_name': 'desert', 'mode': 'floor', 'variants': None, 'where': 'underground', 'distribution': None, 'id': 558, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90d19e8>}
TODO <MaterialMod: 'sand'> @ 0.9
placeable <BiomePlaceable_Grass: 557> {'priority': 1.0, 'biome_name': 'desert', 'mode': 'floor', 'variants': 1, 'id': 557, 'distribution': 'scatteredSmall', 'discriminator': 'grass', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90d1a90>}
TODO ['pebbles']
placeable <BiomePlaceable_TreasureBox: 556> {'priority': 0.0, 'biome_name': 'desert', 'mode': 'floor', 'variants': 1, 'id': 556, 'distribution': 'undergroundChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90d1b38>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'weaponChest'>
:
✓ | something from weapon |
Plus a random choice of: | |
---|---|
1 item — 20% 2 item — 50% 3 item — 20% 4 item — 10% |
|
21% | 60× Pixels |
7% | 30× Pixels |
10% | something from produce |
9% | 4× Copper Ore |
7% | 50× Pixels |
7% | 200× Pixels |
6.75% | 3× Bandage |
6.75% | 6× Bandage |
5% | something from seed |
6% | 4× Iron Ore |
4% | something from tool |
2.5% | [random crappyspear] |
2.5% | [random crappyhammer] |
2.5% | [random crappyaxe] |
2.5% | [random crappybroadsword] |
7% | 15× Pixels |
4% | [random tier2shield] |
1.5% | something from stim |
1.2% | something from instrument |
1.12% | 3× Yellow Stim Pack |
1.12% | 3× Red Stim Pack |
1.12% | 3× Green Stim Pack |
1.12% | 3× Blue Stim Pack |
2% | [random tier1woodshield] |
2% | [random tier1shield] |
0.5% | something from costume |
0.3% | Teleporter Core |
placeable <BiomePlaceable_Object: 555> {'priority': 1.0, 'biome_name': 'desert', 'mode': 'floor', 'variants': 1, 'id': 555, 'distribution': 'undergroundChests', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90d1be0>}
[x]
/
/
Status Pod
/
100%
/
(None, [], None, None)
placeable <BiomePlaceable_TreasureBox: 554> {'priority': 0.0, 'biome_name': 'desert', 'mode': 'floor', 'variants': 1, 'id': 554, 'distribution': 'undergroundtechChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90d1c88>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'techChest'>
:
Random choice of: | |
---|---|
??? | |
60% | Blank Tech Card |
40% | Teleporter Core |
placeable <BiomePlaceable_TreasureBox: 553> {'priority': 0.0, 'biome_name': 'desert', 'mode': 'floor', 'variants': 1, 'id': 553, 'distribution': 'undergroundChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90d1d30>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'basicChest'>
:
Random choice of: | |
---|---|
1 item — 5% 2 item — 15% 3 item — 45% 4 item — 20% 5 item — 10% 6 item — 5% |
|
21% | 60× Pixels |
7% | 30× Pixels |
10% | something from produce |
9% | 4× Copper Ore |
7% | 50× Pixels |
7% | 200× Pixels |
6.75% | 3× Bandage |
6.75% | 6× Bandage |
5% | something from seed |
6% | 4× Iron Ore |
4% | something from tool |
2.5% | [random crappyspear] |
2.5% | [random crappyhammer] |
2.5% | [random crappyaxe] |
2.5% | [random crappybroadsword] |
7% | 15× Pixels |
4% | [random tier2shield] |
1.5% | something from stim |
1.2% | something from instrument |
1.12% | 3× Yellow Stim Pack |
1.12% | 3× Red Stim Pack |
1.12% | 3× Green Stim Pack |
1.12% | 3× Blue Stim Pack |
2% | [random tier1woodshield] |
2% | [random tier1shield] |
0.5% | something from costume |
0.3% | Teleporter Core |
placeable <BiomePlaceable_Object: 552> {'priority': 1.0, 'biome_name': 'desert', 'mode': 'floor', 'variants': 1, 'id': 552, 'distribution': 'undergroundCapsules', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90d1dd8>}
/
[x]
/
Small Capsule
/
33.3%
/
(capsuleSmall, None, capsuleSmall, None)
/
[x]
/
Medium Capsule
/
33.3%
/
(capsuleMed, None, capsuleMed, None)
/
[x]
/
Large Capsule
/
33.3%
/
(capsuleBig, None, capsuleBig, None)
placeable <BiomePlaceable_GrassMod: 572> {'priority': None, 'biome_name': 'desert', 'mode': 'floor', 'variants': None, 'where': 'surface', 'distribution': None, 'id': 572, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90d1e80>}
TODO <MaterialMod: 'sand'> @ 0.9
placeable <BiomePlaceable_Object: 571> {'priority': 1.0, 'biome_name': 'desert', 'mode': 'floor', 'variants': 1, 'id': 571, 'distribution': 'surfaceCrops', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90d1f28>}
[x]
/
/
Beakseed Seed
/
100%
/
(None, [[['beakseedseed', 1, {}]]], None, None)
placeable <BiomePlaceable_Tree: 570> {'priority': 1.0, 'biome_name': 'desert', 'mode': 'floor', 'variants': 1, 'id': 570, 'distribution': 'rare', 'discriminator': 'tree', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90d1fd0>}
TODO ['cactusflowers', 'bigflowers', 'nothing'] (35) / ['cactus'] (15)
placeable <BiomePlaceable_Tree: 569> {'priority': 1.0, 'biome_name': 'desert', 'mode': 'floor', 'variants': 1, 'id': 569, 'distribution': 'rareClumpyLarge', 'discriminator': 'tree', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c8fe70b8>}
TODO ['palmleaves', 'palmy', 'roseleaves', 'lushleaves', 'palmlush', 'elegant'] (180) / ['desertpalm', 'alienpalm', 'bark', 'beach', 'blank', 'cactus', 'cross', 'palm', 'plain', 'twirl'] (15)
placeable <BiomePlaceable_Microdungeon: 568> {'priority': 3.0, 'biome_name': 'desert', 'mode': 'floor', 'variants': 1, 'id': 568, 'distribution': 'tiyDistPlatform', 'discriminator': 'microdungeon', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c8fe7160>}
TODO ['aridplatforming']
placeable <BiomePlaceable_Microdungeon: 567> {'priority': 3.0, 'biome_name': 'desert', 'mode': 'floor', 'variants': 1, 'id': 567, 'distribution': 'minibossoverground', 'discriminator': 'microdungeon', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c8fe7208>}
TODO ['minibossoverground']
placeable <BiomePlaceable_Microdungeon: 566> {'priority': 3.0, 'biome_name': 'desert', 'mode': 'floor', 'variants': 1, 'id': 566, 'distribution': 'randomEncounter', 'discriminator': 'microdungeon', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c8fe72b0>}
TODO ['randomencounter', 'avianencounter', 'glitchencounter']
placeable <BiomePlaceable_Microdungeon: 565> {'priority': 3.0, 'biome_name': 'desert', 'mode': 'floor', 'variants': 1, 'id': 565, 'distribution': 'tiyDistTerrainfeatures', 'discriminator': 'microdungeon', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c8fe7358>}
TODO ['terrainfeatures']
placeable <BiomePlaceable_Object: 563> {'priority': 1.0, 'biome_name': 'desert', 'mode': 'floor', 'variants': 1, 'id': 563, 'distribution': 'overgroundRareChests', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c8fe7400>}
[x]
/
/
Status Pod
/
100%
/
(None, [], None, None)
None
None
None
None
regionsdesert
fg cave ['surfaceCaves']
bg cave ['empty']
fg ore ['commonVeins']
bg ore ['empty']
block ['flatsSurface', 'lowHillsSurface', 'ledgesSurface']
sub block ['largeClumps']
liquid [] with chance Range(low=10, high=20)
ocean [] at height 0
appears as primary in [<PlanetTypeLayer: 'surface', 'desert'>], secondary in []