Desert

Basics

Defined in /biomes/surface/desert.biome

Breathable; has air.

Primarily composed of Sand , plus some Sandstone Fine Sand Rock Block

surrounding threat level Range(low=2, high=2)


None / None / None

status effects: []

hue shift: [-56, -45, -16, -26, 0]

parallax: /parallax/surface/desert.parallax

spawn profiles...?: None

ore distribution!!! i have that!! <OreDistribution: 'surfaceOres'>

0.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / iron
1.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / iron
2.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / titanium
3.5 140% / coal 50% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / titanium
4.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / aegisalt 20% / rubium 20% / violium
5.5 140% / coal 0% / uranium 0% / plutonium 20% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / aegisalt 20% / rubium 20% / violium

placeable <BiomePlaceable_Grass: 564> {'priority': 3.0, 'biome_name': 'desert', 'mode': 'floor', 'variants': 1, 'id': 564, 'distribution': 'scatteredSmall', 'discriminator': 'grass', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90d1668>}
TODO ['pebbles']

placeable <BiomePlaceable_TreasureBox: 562> {'priority': 0.0, 'biome_name': 'desert', 'mode': 'floor', 'variants': 1, 'id': 562, 'distribution': 'overgroundRareChests', 'discriminator': 'treasureBox', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90d1710>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'weaponChest'> :

something from weapon
Plus a random choice of:
1 item — 20%
2 item — 50%
3 item — 20%
4 item — 10%
21% 60× Pixels
7% 30× Pixels
10% something from produce
9% Copper Ore
7% 50× Pixels
7% 200× Pixels
6.75% Bandage
6.75% Bandage
5% something from seed
6% Iron Ore
4% something from tool
2.5% [random crappyspear]
2.5% [random crappyhammer]
2.5% [random crappyaxe]
2.5% [random crappybroadsword]
7% 15× Pixels
4% [random tier2shield]
1.5% something from stim
1.2% something from instrument
1.12% Yellow Stim Pack
1.12% Red Stim Pack
1.12% Green Stim Pack
1.12% Blue Stim Pack
2% [random tier1woodshield]
2% [random tier1shield]
0.5% something from costume
0.3% Teleporter Core

placeable <BiomePlaceable_TreasureBox: 561> {'priority': 0.0, 'biome_name': 'desert', 'mode': 'floor', 'variants': 1, 'id': 561, 'distribution': 'overgroundChests', 'discriminator': 'treasureBox', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90d17b8>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'desertChest'> :

Random choice of:
1 item — 5%
2 item — 40%
3 item — 30%
4 item — 15%
5 item — 10%
13.2% Throwing Axe
13.2% Steel Hunting Spear
10.5% 60× Pixels
3.5% 30× Pixels
5% something from weapon
5% something from produce
3.95% bedouin Leg Armour
3.95% bedouin Head Armour
3.95% bedouin Chestpiece
4.5% Copper Ore
3.5% 50× Pixels
3.5% 200× Pixels
3.38% Bandage
3.38% Bandage
2.63% Lantern Stick
2.63% Lantern
2.63% Cactislammer
2.5% something from seed
3% Iron Ore
2% something from tool
3.5% 15× Pixels
2% [random tier2shield]
1.32% Molotov
1.32% Cactus Juice
0.75% something from stim
0.658% Glass Block
0.658% Cacti Block
0.6% something from instrument
1% [random tier1woodshield]
1% [random tier1shield]
0.25% something from costume
0.15% Teleporter Core

placeable <BiomePlaceable_Object: 560> {'priority': 1.0, 'biome_name': 'desert', 'mode': 'floor', 'variants': 1, 'id': 560, 'distribution': 'surfaceCapsules', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90d1860>}
/ [x] / Small Capsule / 33.3% / (capsuleSmall, None, capsuleSmall, None)
/ [x] / Medium Capsule / 33.3% / (capsuleMed, None, capsuleMed, None)
/ [x] / Large Capsule / 33.3% / (capsuleBig, None, capsuleBig, None)

placeable <BiomePlaceable_Microdungeon: 559> {'priority': 3.0, 'biome_name': 'desert', 'mode': 'floor', 'variants': 1, 'id': 559, 'distribution': 'tiyDist', 'discriminator': 'microdungeon', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90d1908>}
TODO ['block1platforms', 'loops', 'spiralspikes', 'blocks', 'stripeblocks', 'blockpile', 'reversepyramids', 'flats', 'spikes', 'rods', 'wiggles', 'rockyshapes', 'layeredspire', 'blank', 'none']

placeable <BiomePlaceable_GrassMod: 558> {'priority': None, 'biome_name': 'desert', 'mode': 'floor', 'variants': None, 'where': 'underground', 'distribution': None, 'id': 558, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90d19e8>}
TODO <MaterialMod: 'sand'> @ 0.9

placeable <BiomePlaceable_Grass: 557> {'priority': 1.0, 'biome_name': 'desert', 'mode': 'floor', 'variants': 1, 'id': 557, 'distribution': 'scatteredSmall', 'discriminator': 'grass', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90d1a90>}
TODO ['pebbles']

placeable <BiomePlaceable_TreasureBox: 556> {'priority': 0.0, 'biome_name': 'desert', 'mode': 'floor', 'variants': 1, 'id': 556, 'distribution': 'undergroundChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90d1b38>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'weaponChest'> :

something from weapon
Plus a random choice of:
1 item — 20%
2 item — 50%
3 item — 20%
4 item — 10%
21% 60× Pixels
7% 30× Pixels
10% something from produce
9% Copper Ore
7% 50× Pixels
7% 200× Pixels
6.75% Bandage
6.75% Bandage
5% something from seed
6% Iron Ore
4% something from tool
2.5% [random crappyspear]
2.5% [random crappyhammer]
2.5% [random crappyaxe]
2.5% [random crappybroadsword]
7% 15× Pixels
4% [random tier2shield]
1.5% something from stim
1.2% something from instrument
1.12% Yellow Stim Pack
1.12% Red Stim Pack
1.12% Green Stim Pack
1.12% Blue Stim Pack
2% [random tier1woodshield]
2% [random tier1shield]
0.5% something from costume
0.3% Teleporter Core

placeable <BiomePlaceable_Object: 555> {'priority': 1.0, 'biome_name': 'desert', 'mode': 'floor', 'variants': 1, 'id': 555, 'distribution': 'undergroundChests', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90d1be0>}
[x] / / Status Pod / 100% / (None, [], None, None)

placeable <BiomePlaceable_TreasureBox: 554> {'priority': 0.0, 'biome_name': 'desert', 'mode': 'floor', 'variants': 1, 'id': 554, 'distribution': 'undergroundtechChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90d1c88>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'techChest'> :

Random choice of:
???
60% Blank Tech Card
40% Teleporter Core

placeable <BiomePlaceable_TreasureBox: 553> {'priority': 0.0, 'biome_name': 'desert', 'mode': 'floor', 'variants': 1, 'id': 553, 'distribution': 'undergroundChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90d1d30>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'basicChest'> :

Random choice of:
1 item — 5%
2 item — 15%
3 item — 45%
4 item — 20%
5 item — 10%
6 item — 5%
21% 60× Pixels
7% 30× Pixels
10% something from produce
9% Copper Ore
7% 50× Pixels
7% 200× Pixels
6.75% Bandage
6.75% Bandage
5% something from seed
6% Iron Ore
4% something from tool
2.5% [random crappyspear]
2.5% [random crappyhammer]
2.5% [random crappyaxe]
2.5% [random crappybroadsword]
7% 15× Pixels
4% [random tier2shield]
1.5% something from stim
1.2% something from instrument
1.12% Yellow Stim Pack
1.12% Red Stim Pack
1.12% Green Stim Pack
1.12% Blue Stim Pack
2% [random tier1woodshield]
2% [random tier1shield]
0.5% something from costume
0.3% Teleporter Core

placeable <BiomePlaceable_Object: 552> {'priority': 1.0, 'biome_name': 'desert', 'mode': 'floor', 'variants': 1, 'id': 552, 'distribution': 'undergroundCapsules', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90d1dd8>}
/ [x] / Small Capsule / 33.3% / (capsuleSmall, None, capsuleSmall, None)
/ [x] / Medium Capsule / 33.3% / (capsuleMed, None, capsuleMed, None)
/ [x] / Large Capsule / 33.3% / (capsuleBig, None, capsuleBig, None)

placeable <BiomePlaceable_GrassMod: 572> {'priority': None, 'biome_name': 'desert', 'mode': 'floor', 'variants': None, 'where': 'surface', 'distribution': None, 'id': 572, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90d1e80>}
TODO <MaterialMod: 'sand'> @ 0.9

placeable <BiomePlaceable_Object: 571> {'priority': 1.0, 'biome_name': 'desert', 'mode': 'floor', 'variants': 1, 'id': 571, 'distribution': 'surfaceCrops', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90d1f28>}
[x] / / Beakseed Seed / 100% / (None, [[['beakseedseed', 1, {}]]], None, None)

placeable <BiomePlaceable_Tree: 570> {'priority': 1.0, 'biome_name': 'desert', 'mode': 'floor', 'variants': 1, 'id': 570, 'distribution': 'rare', 'discriminator': 'tree', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90d1fd0>}
TODO ['cactusflowers', 'bigflowers', 'nothing'] (35) / ['cactus'] (15)

placeable <BiomePlaceable_Tree: 569> {'priority': 1.0, 'biome_name': 'desert', 'mode': 'floor', 'variants': 1, 'id': 569, 'distribution': 'rareClumpyLarge', 'discriminator': 'tree', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c8fe70b8>}
TODO ['palmleaves', 'palmy', 'roseleaves', 'lushleaves', 'palmlush', 'elegant'] (180) / ['desertpalm', 'alienpalm', 'bark', 'beach', 'blank', 'cactus', 'cross', 'palm', 'plain', 'twirl'] (15)

placeable <BiomePlaceable_Microdungeon: 568> {'priority': 3.0, 'biome_name': 'desert', 'mode': 'floor', 'variants': 1, 'id': 568, 'distribution': 'tiyDistPlatform', 'discriminator': 'microdungeon', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c8fe7160>}
TODO ['aridplatforming']

placeable <BiomePlaceable_Microdungeon: 567> {'priority': 3.0, 'biome_name': 'desert', 'mode': 'floor', 'variants': 1, 'id': 567, 'distribution': 'minibossoverground', 'discriminator': 'microdungeon', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c8fe7208>}
TODO ['minibossoverground']

placeable <BiomePlaceable_Microdungeon: 566> {'priority': 3.0, 'biome_name': 'desert', 'mode': 'floor', 'variants': 1, 'id': 566, 'distribution': 'randomEncounter', 'discriminator': 'microdungeon', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c8fe72b0>}
TODO ['randomencounter', 'avianencounter', 'glitchencounter']

placeable <BiomePlaceable_Microdungeon: 565> {'priority': 3.0, 'biome_name': 'desert', 'mode': 'floor', 'variants': 1, 'id': 565, 'distribution': 'tiyDistTerrainfeatures', 'discriminator': 'microdungeon', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c8fe7358>}
TODO ['terrainfeatures']

placeable <BiomePlaceable_Object: 563> {'priority': 1.0, 'biome_name': 'desert', 'mode': 'floor', 'variants': 1, 'id': 563, 'distribution': 'overgroundRareChests', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c8fe7400>}
[x] / / Status Pod / 100% / (None, [], None, None)

sound (is there anything to really /say/ here)

None

None

None

None

regions

desert

fg cave ['surfaceCaves']

bg cave ['empty']

fg ore ['commonVeins']

bg ore ['empty']

block ['flatsSurface', 'lowHillsSurface', 'ledgesSurface']

sub block ['largeClumps']

liquid [] with chance Range(low=10, high=20)

ocean [] at height 0

appears as primary in [<PlanetTypeLayer: 'surface', 'desert'>], secondary in []