Charred

Basics

Defined in /biomes/surface_detached/old/charred/charred.biome

Breathable; has air.

Primarily composed of Dirt Block , plus some Rock Block

surrounding threat level Range(low=1, high=10)


None / None / None

status effects: []

hue shift: [0]

parallax: None

spawn profiles...?: None

ore distribution!!! i have that!! <OreDistribution: 'surfaceOres'>

0.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / iron
1.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / iron
2.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / titanium
3.5 140% / coal 50% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / titanium
4.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / aegisalt 20% / rubium 20% / violium
5.5 140% / coal 0% / uranium 0% / plutonium 20% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / aegisalt 20% / rubium 20% / violium

placeable <BiomePlaceable_Tree: 761> {'priority': 1.0, 'biome_name': 'charred', 'mode': 'floor', 'variants': 1, 'id': 761, 'distribution': 'scatteredLarge', 'discriminator': 'tree', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90ba048>}
TODO ['deadleaves', 'deadmoss'] (180) / ['deadtree1'] (15)

placeable <BiomePlaceable_GrassMod: 762> {'priority': None, 'biome_name': 'charred', 'mode': 'floor', 'variants': None, 'where': 'surface', 'distribution': None, 'id': 762, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90ba0f0>}
TODO <MaterialMod: 'charredgrass'> @ 0.9

sound (is there anything to really /say/ here)

None

None

None

None

regions