Cell Caves
Basics
Defined in /biomes/underground_detached/cellcave.biome
Breathable; has air.
Primarily composed of Flesh Block , plus some Mud
surrounding threat level Range(low=4, high=4)
None / None / None
status effects: []
hue shift: []
parallax: None
spawn profiles...?: None
ore distribution!!! i have that!! <OreDistribution: 'depth2'>
0.5 | 115% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 120% / copper | 110% / silverore | 105% / gold | 95% / platinum | 90% / diamond | 79% / fossil | 130% / iron | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1.5 | 115% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 125% / copper | 120% / silverore | 110% / gold | 100% / platinum | 95% / diamond | 79% / fossil | 140% / iron | ||
2.5 | 115% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 120% / copper | 125% / silverore | 120% / gold | 105% / platinum | 100% / diamond | 79% / fossil | 125% / titanium | ||
3.5 | 115% / coal | 135% / uranium | 0% / plutonium | 0% / solarium | 115% / copper | 120% / silverore | 125% / gold | 110% / platinum | 105% / diamond | 79% / fossil | 135% / titanium | ||
4.5 | 115% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 110% / copper | 115% / silverore | 120% / gold | 120% / platinum | 110% / diamond | 79% / fossil | 125% / aegisalt | 120% / rubium | 120% / violium |
5.5 | 115% / coal | 0% / uranium | 0% / plutonium | 135% / solarium | 105% / copper | 110% / silverore | 115% / gold | 110% / platinum | 120% / diamond | 79% / fossil | 135% / aegisalt | 135% / rubium | 135% / violium |
placeable <BiomePlaceable_TreasureBox: 196> {'priority': 0.0, 'biome_name': 'cellcaves', 'mode': 'floor', 'variants': 1, 'id': 196, 'distribution': 'minibiomeChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90ace10>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'cellChest'>
:
Random choice of: | |
---|---|
1 item — 5% 2 item — 40% 3 item — 30% 4 item — 15% 5 item — 10% |
|
64% | 10× Cell Matter |
3.2% | Cell Table Blueprint |
3.2% | Cell Lamp Blueprint |
3.2% | Cell Door Blueprint |
3.2% | Cell Chest Blueprint |
3.2% | Cell Chair Blueprint |
1.4% | 30× Pixels |
4.2% | 60× Pixels |
3% | something from ore |
2% | something from weapon |
2% | something from produce |
1.4% | 50× Pixels |
1.4% | 200× Pixels |
4.2% | 100× Pixels |
1.35% | 3× Bandage |
1.35% | 6× Bandage |
1% | something from seed |
0.8% | something from shield |
0.8% | something from tool |
0.3% | something from stim |
1.4% | 300× Pixels |
0.24% | something from instrument |
0.1% | something from costume |
0.06% | Teleporter Core |
placeable <BiomePlaceable_GrassMod: 198> {'priority': None, 'biome_name': 'cellcaves', 'mode': 'floor', 'variants': None, 'where': 'underground', 'distribution': None, 'id': 198, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90aceb8>}
TODO <MaterialMod: 'fleshgrass'> @ 0.7
placeable <BiomePlaceable_Object: 197> {'priority': 1.0, 'biome_name': 'cellcaves', 'mode': 'floor', 'variants': 1, 'id': 197, 'distribution': 'denseLarge', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90acf60>}
/
[x]
/
Cell Structure
/
11.1%
/
(None, [[['cellmatter', 1, {}], ['cellmatter', 1, {}], ['cellmatter', 1, {}]]], None, [[['cellmatter', 1, {}], ['cellmatter', 1, {}], ['cellmatter', 1, {}]]])
/
[x]
/
Cell Structure
/
11.1%
/
(None, [[['cellmatter', 1, {}], ['cellmatter', 1, {}]]], None, [[['cellmatter', 1, {}], ['cellmatter', 1, {}]]])
/
[x]
/
Cell Structure
/
11.1%
/
(None, [[['cellmatter', 1, {}], ['cellmatter', 1, {}], ['cellmatter', 1, {}]]], None, [[['cellmatter', 1, {}], ['cellmatter', 1, {}], ['cellmatter', 1, {}]]])
/
[x]
/
Cell Structure
/
11.1%
/
(None, [[['cellmatter', 1, {}], ['cellmatter', 1, {}], ['cellmatter', 1, {}], ['cellmatter', 1, {}]]], None, [[['cellmatter', 1, {}], ['cellmatter', 1, {}], ['cellmatter', 1, {}], ['cellmatter', 1, {}]]])
/
[x]
/
Cell Structure
/
11.1%
/
(None, [[['cellmatter', 1, {}], ['cellmatter', 1, {}]]], None, [[['cellmatter', 1, {}], ['cellmatter', 1, {}]]])
/
[x]
/
DNA Plant
/
11.1%
/
(None, [[['cellmatter', 1, {}], ['cellmatter', 1, {}]]], None, [[['cellmatter', 1, {}], ['cellmatter', 1, {}]]])
/
[x]
/
DNA Plant
/
11.1%
/
(None, [[['cellmatter', 1, {}]]], None, [[['cellmatter', 1, {}]]])
/
[x]
/
DNA Plant
/
11.1%
/
(None, [[['cellmatter', 1, {}], ['cellmatter', 1, {}], ['cellmatter', 1, {}]]], None, [[['cellmatter', 1, {}], ['cellmatter', 1, {}], ['cellmatter', 1, {}]]])
/
[x]
/
DNA Plant
/
11.1%
/
(None, [[['cellmatter', 1, {}], ['cellmatter', 1, {}]]], None, [[['cellmatter', 1, {}], ['cellmatter', 1, {}]]])
None
None
None
None
regionscellcaves
fg cave ['normalCaves']
bg cave ['empty']
fg ore ['commonVeins']
bg ore ['empty']
block ['solid']
sub block ['largeClumps']
liquid ['poison'] with chance Range(low=5, high=10)
ocean [] at height 0
appears as primary in [], secondary in [<PlanetTypeLayer: 'underground3', 'jungle'>, <PlanetTypeLayer: 'underground4', 'toxic'>, <PlanetTypeLayer: 'underground4', 'jungle'>, <PlanetTypeLayer: 'underground2', 'alien'>, <PlanetTypeLayer: 'underground1', 'jungle'>, <PlanetTypeLayer: 'underground6', 'toxic'>, <PlanetTypeLayer: 'underground6', 'alien'>, <PlanetTypeLayer: 'underground2', 'jungle'>, <PlanetTypeLayer: 'underground5', 'toxic'>, <PlanetTypeLayer: 'underground1', 'alien'>, <PlanetTypeLayer: 'underground5', 'alien'>, <PlanetTypeLayer: 'underground5', 'jungle'>, <PlanetTypeLayer: 'underground1', 'toxic'>, <PlanetTypeLayer: 'underground3', 'alien'>, <PlanetTypeLayer: 'underground4', 'alien'>, <PlanetTypeLayer: 'underground2', 'toxic'>, <PlanetTypeLayer: 'underground6', 'jungle'>, <PlanetTypeLayer: 'underground3', 'toxic'>]
<PlanetType: 'jungle'> / <Layer: 'underground3'><PlanetType: 'toxic'> / <Layer: 'underground4'>
<PlanetType: 'jungle'> / <Layer: 'underground4'>
<PlanetType: 'alien'> / <Layer: 'underground2'>
<PlanetType: 'jungle'> / <Layer: 'underground1'>
<PlanetType: 'toxic'> / <Layer: 'underground6'>
<PlanetType: 'alien'> / <Layer: 'underground6'>
<PlanetType: 'jungle'> / <Layer: 'underground2'>
<PlanetType: 'toxic'> / <Layer: 'underground5'>
<PlanetType: 'alien'> / <Layer: 'underground1'>
<PlanetType: 'alien'> / <Layer: 'underground5'>
<PlanetType: 'jungle'> / <Layer: 'underground5'>
<PlanetType: 'toxic'> / <Layer: 'underground1'>
<PlanetType: 'alien'> / <Layer: 'underground3'>
<PlanetType: 'alien'> / <Layer: 'underground4'>
<PlanetType: 'toxic'> / <Layer: 'underground2'>
<PlanetType: 'jungle'> / <Layer: 'underground6'>
<PlanetType: 'toxic'> / <Layer: 'underground3'>