Cell Caves

Basics

Defined in /biomes/underground_detached/cellcave.biome

Breathable; has air.

Primarily composed of Flesh Block , plus some Mud

surrounding threat level Range(low=4, high=4)


None / None / None

status effects: []

hue shift: []

parallax: None

spawn profiles...?: None

ore distribution!!! i have that!! <OreDistribution: 'depth2'>

0.5 115% / coal 0% / uranium 0% / plutonium 0% / solarium 120% / copper 110% / silverore 105% / gold 95% / platinum 90% / diamond 79% / fossil 130% / iron
1.5 115% / coal 0% / uranium 0% / plutonium 0% / solarium 125% / copper 120% / silverore 110% / gold 100% / platinum 95% / diamond 79% / fossil 140% / iron
2.5 115% / coal 0% / uranium 0% / plutonium 0% / solarium 120% / copper 125% / silverore 120% / gold 105% / platinum 100% / diamond 79% / fossil 125% / titanium
3.5 115% / coal 135% / uranium 0% / plutonium 0% / solarium 115% / copper 120% / silverore 125% / gold 110% / platinum 105% / diamond 79% / fossil 135% / titanium
4.5 115% / coal 0% / uranium 0% / plutonium 0% / solarium 110% / copper 115% / silverore 120% / gold 120% / platinum 110% / diamond 79% / fossil 125% / aegisalt 120% / rubium 120% / violium
5.5 115% / coal 0% / uranium 0% / plutonium 135% / solarium 105% / copper 110% / silverore 115% / gold 110% / platinum 120% / diamond 79% / fossil 135% / aegisalt 135% / rubium 135% / violium

placeable <BiomePlaceable_TreasureBox: 196> {'priority': 0.0, 'biome_name': 'cellcaves', 'mode': 'floor', 'variants': 1, 'id': 196, 'distribution': 'minibiomeChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90ace10>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'cellChest'> :

Random choice of:
1 item — 5%
2 item — 40%
3 item — 30%
4 item — 15%
5 item — 10%
64% 10× Cell Matter
3.2% Cell Table Blueprint
3.2% Cell Lamp Blueprint
3.2% Cell Door Blueprint
3.2% Cell Chest Blueprint
3.2% Cell Chair Blueprint
1.4% 30× Pixels
4.2% 60× Pixels
3% something from ore
2% something from weapon
2% something from produce
1.4% 50× Pixels
1.4% 200× Pixels
4.2% 100× Pixels
1.35% Bandage
1.35% Bandage
1% something from seed
0.8% something from shield
0.8% something from tool
0.3% something from stim
1.4% 300× Pixels
0.24% something from instrument
0.1% something from costume
0.06% Teleporter Core

placeable <BiomePlaceable_GrassMod: 198> {'priority': None, 'biome_name': 'cellcaves', 'mode': 'floor', 'variants': None, 'where': 'underground', 'distribution': None, 'id': 198, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90aceb8>}
TODO <MaterialMod: 'fleshgrass'> @ 0.7

placeable <BiomePlaceable_Object: 197> {'priority': 1.0, 'biome_name': 'cellcaves', 'mode': 'floor', 'variants': 1, 'id': 197, 'distribution': 'denseLarge', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90acf60>}
/ [x] / Cell Structure / 11.1% / (None, [[['cellmatter', 1, {}], ['cellmatter', 1, {}], ['cellmatter', 1, {}]]], None, [[['cellmatter', 1, {}], ['cellmatter', 1, {}], ['cellmatter', 1, {}]]])
/ [x] / Cell Structure / 11.1% / (None, [[['cellmatter', 1, {}], ['cellmatter', 1, {}]]], None, [[['cellmatter', 1, {}], ['cellmatter', 1, {}]]])
/ [x] / Cell Structure / 11.1% / (None, [[['cellmatter', 1, {}], ['cellmatter', 1, {}], ['cellmatter', 1, {}]]], None, [[['cellmatter', 1, {}], ['cellmatter', 1, {}], ['cellmatter', 1, {}]]])
/ [x] / Cell Structure / 11.1% / (None, [[['cellmatter', 1, {}], ['cellmatter', 1, {}], ['cellmatter', 1, {}], ['cellmatter', 1, {}]]], None, [[['cellmatter', 1, {}], ['cellmatter', 1, {}], ['cellmatter', 1, {}], ['cellmatter', 1, {}]]])
/ [x] / Cell Structure / 11.1% / (None, [[['cellmatter', 1, {}], ['cellmatter', 1, {}]]], None, [[['cellmatter', 1, {}], ['cellmatter', 1, {}]]])
/ [x] / DNA Plant / 11.1% / (None, [[['cellmatter', 1, {}], ['cellmatter', 1, {}]]], None, [[['cellmatter', 1, {}], ['cellmatter', 1, {}]]])
/ [x] / DNA Plant / 11.1% / (None, [[['cellmatter', 1, {}]]], None, [[['cellmatter', 1, {}]]])
/ [x] / DNA Plant / 11.1% / (None, [[['cellmatter', 1, {}], ['cellmatter', 1, {}], ['cellmatter', 1, {}]]], None, [[['cellmatter', 1, {}], ['cellmatter', 1, {}], ['cellmatter', 1, {}]]])
/ [x] / DNA Plant / 11.1% / (None, [[['cellmatter', 1, {}], ['cellmatter', 1, {}]]], None, [[['cellmatter', 1, {}], ['cellmatter', 1, {}]]])

sound (is there anything to really /say/ here)

None

None

None

None

regions

cellcaves

fg cave ['normalCaves']

bg cave ['empty']

fg ore ['commonVeins']

bg ore ['empty']

block ['solid']

sub block ['largeClumps']

liquid ['poison'] with chance Range(low=5, high=10)

ocean [] at height 0

appears as primary in [], secondary in [<PlanetTypeLayer: 'underground3', 'jungle'>, <PlanetTypeLayer: 'underground4', 'toxic'>, <PlanetTypeLayer: 'underground4', 'jungle'>, <PlanetTypeLayer: 'underground2', 'alien'>, <PlanetTypeLayer: 'underground1', 'jungle'>, <PlanetTypeLayer: 'underground6', 'toxic'>, <PlanetTypeLayer: 'underground6', 'alien'>, <PlanetTypeLayer: 'underground2', 'jungle'>, <PlanetTypeLayer: 'underground5', 'toxic'>, <PlanetTypeLayer: 'underground1', 'alien'>, <PlanetTypeLayer: 'underground5', 'alien'>, <PlanetTypeLayer: 'underground5', 'jungle'>, <PlanetTypeLayer: 'underground1', 'toxic'>, <PlanetTypeLayer: 'underground3', 'alien'>, <PlanetTypeLayer: 'underground4', 'alien'>, <PlanetTypeLayer: 'underground2', 'toxic'>, <PlanetTypeLayer: 'underground6', 'jungle'>, <PlanetTypeLayer: 'underground3', 'toxic'>]

<PlanetType: 'jungle'> / <Layer: 'underground3'>
<PlanetType: 'toxic'> / <Layer: 'underground4'>
<PlanetType: 'jungle'> / <Layer: 'underground4'>
<PlanetType: 'alien'> / <Layer: 'underground2'>
<PlanetType: 'jungle'> / <Layer: 'underground1'>
<PlanetType: 'toxic'> / <Layer: 'underground6'>
<PlanetType: 'alien'> / <Layer: 'underground6'>
<PlanetType: 'jungle'> / <Layer: 'underground2'>
<PlanetType: 'toxic'> / <Layer: 'underground5'>
<PlanetType: 'alien'> / <Layer: 'underground1'>
<PlanetType: 'alien'> / <Layer: 'underground5'>
<PlanetType: 'jungle'> / <Layer: 'underground5'>
<PlanetType: 'toxic'> / <Layer: 'underground1'>
<PlanetType: 'alien'> / <Layer: 'underground3'>
<PlanetType: 'alien'> / <Layer: 'underground4'>
<PlanetType: 'toxic'> / <Layer: 'underground2'>
<PlanetType: 'jungle'> / <Layer: 'underground6'>
<PlanetType: 'toxic'> / <Layer: 'underground3'>