Bones
Basics
Defined in /biomes/surface_detached/bones.biome
Breathable; has air.
Primarily composed of Dirt Block , plus some Cobblestone Bone Block
surrounding threat level Range(low=3, high=3)
None / None / None
status effects: []
hue shift: []
parallax: None
spawn profiles...?: None
ore distribution!!! i have that!! <OreDistribution: 'surfaceOres'>
0.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / iron | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / iron | ||
2.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / titanium | ||
3.5 | 140% / coal | 50% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / titanium | ||
4.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / aegisalt | 20% / rubium | 20% / violium |
5.5 | 140% / coal | 0% / uranium | 0% / plutonium | 20% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / aegisalt | 20% / rubium | 20% / violium |
placeable <BiomePlaceable_Bush: 710> {'priority': 2.0, 'biome_name': 'bones', 'mode': 'floor', 'variants': 1, 'id': 710, 'distribution': 'scatteredSmall', 'discriminator': 'bush', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90ac8d0>}
TODO [{'baseHueShiftMax': 40, 'modHueShiftMax': 180, 'name': 'skeletalbush'}]
placeable <BiomePlaceable_Grass: 709> {'priority': 3.0, 'biome_name': 'bones', 'mode': 'floor', 'variants': 1, 'id': 709, 'distribution': 'scatteredSmall', 'discriminator': 'grass', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90ac978>}
TODO ['freebone']
placeable <BiomePlaceable_TreasureBox: 716> {'priority': 0.0, 'biome_name': 'bones', 'mode': 'floor', 'variants': 1, 'id': 716, 'distribution': 'minibiomeChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90aca20>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'boneChest'>
:
Random choice of: | |
---|---|
1 item — 5% 2 item — 40% 3 item — 30% 4 item — 15% 5 item — 10% |
|
19.2% | 15× Bone |
9.62% | 5× Throwing Bones |
5.77% | Bone Table Blueprint |
5.77% | Bone Sword |
5.77% | Bone Door Blueprint |
5.77% | Bone Chest Blueprint |
5.77% | Bone Chair Blueprint |
5.77% | Bone Bed Blueprint |
3.85% | Bone Pistol |
1.4% | 30× Pixels |
4.2% | 60× Pixels |
3% | something from ore |
2% | something from weapon |
2% | something from produce |
1.92% | Hylotl Skull |
1.92% | Human Skull |
1.92% | Glitch Skull |
1.92% | Floran Skull |
1.92% | Avian Skull |
1.92% | Apex Skull |
1.4% | 50× Pixels |
1.4% | 200× Pixels |
1.35% | 3× Bandage |
1.35% | 6× Bandage |
1% | something from seed |
0.962% | 10× Bone Block |
0.8% | something from tool |
0.8% | something from shield |
1.4% | 15× Pixels |
0.3% | something from stim |
0.24% | something from instrument |
0.192% | Jeff |
0.1% | something from costume |
0.06% | Teleporter Core |
placeable <BiomePlaceable_Object: 715> {'priority': 1.0, 'biome_name': 'bones', 'mode': 'floor', 'variants': 1, 'id': 715, 'distribution': 'undergroundCapsules', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90acac8>}
/
[x]
/
Small Capsule
/
33.3%
/
(capsuleSmall, None, capsuleSmall, None)
/
[x]
/
Medium Capsule
/
33.3%
/
(capsuleMed, None, capsuleMed, None)
/
[x]
/
Large Capsule
/
33.3%
/
(capsuleBig, None, capsuleBig, None)
placeable <BiomePlaceable_GrassMod: 714> {'priority': None, 'biome_name': 'bones', 'mode': 'floor', 'variants': None, 'where': 'surface', 'distribution': None, 'id': 714, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90acb70>}
TODO <MaterialMod: 'bone'> @ 0.8
placeable <BiomePlaceable_Object: 713> {'priority': 0.0, 'biome_name': 'bones', 'mode': 'floor', 'variants': 1, 'id': 713, 'distribution': 'surfaceCrops', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90acc18>}
[x]
/
/
Boneboo Seed
/
100%
/
(None, [[['bonebooseed', 1, {}]]], None, None)
placeable <BiomePlaceable_TreasureBox: 712> {'priority': 1.0, 'biome_name': 'bones', 'mode': 'floor', 'variants': 1, 'id': 712, 'distribution': 'minibiomeChests', 'discriminator': 'treasureBox', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90accc0>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'boneChest'>
:
Random choice of: | |
---|---|
1 item — 5% 2 item — 40% 3 item — 30% 4 item — 15% 5 item — 10% |
|
19.2% | 15× Bone |
9.62% | 5× Throwing Bones |
5.77% | Bone Table Blueprint |
5.77% | Bone Sword |
5.77% | Bone Door Blueprint |
5.77% | Bone Chest Blueprint |
5.77% | Bone Chair Blueprint |
5.77% | Bone Bed Blueprint |
3.85% | Bone Pistol |
1.4% | 30× Pixels |
4.2% | 60× Pixels |
3% | something from ore |
2% | something from weapon |
2% | something from produce |
1.92% | Hylotl Skull |
1.92% | Human Skull |
1.92% | Glitch Skull |
1.92% | Floran Skull |
1.92% | Avian Skull |
1.92% | Apex Skull |
1.4% | 50× Pixels |
1.4% | 200× Pixels |
1.35% | 3× Bandage |
1.35% | 6× Bandage |
1% | something from seed |
0.962% | 10× Bone Block |
0.8% | something from tool |
0.8% | something from shield |
1.4% | 15× Pixels |
0.3% | something from stim |
0.24% | something from instrument |
0.192% | Jeff |
0.1% | something from costume |
0.06% | Teleporter Core |
placeable <BiomePlaceable_Object: 711> {'priority': 1.0, 'biome_name': 'bones', 'mode': 'floor', 'variants': 1, 'id': 711, 'distribution': 'surfaceCapsules', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90acd68>}
/
[x]
/
Small Capsule
/
33.3%
/
(capsuleSmall, None, capsuleSmall, None)
/
[x]
/
Medium Capsule
/
33.3%
/
(capsuleMed, None, capsuleMed, None)
/
[x]
/
Large Capsule
/
33.3%
/
(capsuleBig, None, capsuleBig, None)
None
None
None
None
regionsbones
fg cave ['surfaceCaves']
bg cave ['empty']
fg ore ['commonVeins']
bg ore ['empty']
block ['flatsSurface', 'lowHillsSurface']
sub block ['largeClumps']
liquid [] with chance Range(low=10, high=20)
ocean [] at height 0
appears as primary in [], secondary in [<PlanetTypeLayer: 'surface', 'savannah'>]
<PlanetType: 'savannah'> / <Layer: 'surface'>