Bones

Basics

Defined in /biomes/surface_detached/bones.biome

Breathable; has air.

Primarily composed of Dirt Block , plus some Cobblestone Bone Block

surrounding threat level Range(low=3, high=3)


None / None / None

status effects: []

hue shift: []

parallax: None

spawn profiles...?: None

ore distribution!!! i have that!! <OreDistribution: 'surfaceOres'>

0.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / iron
1.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / iron
2.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / titanium
3.5 140% / coal 50% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / titanium
4.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / aegisalt 20% / rubium 20% / violium
5.5 140% / coal 0% / uranium 0% / plutonium 20% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / aegisalt 20% / rubium 20% / violium

placeable <BiomePlaceable_Bush: 710> {'priority': 2.0, 'biome_name': 'bones', 'mode': 'floor', 'variants': 1, 'id': 710, 'distribution': 'scatteredSmall', 'discriminator': 'bush', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90ac8d0>}
TODO [{'baseHueShiftMax': 40, 'modHueShiftMax': 180, 'name': 'skeletalbush'}]

placeable <BiomePlaceable_Grass: 709> {'priority': 3.0, 'biome_name': 'bones', 'mode': 'floor', 'variants': 1, 'id': 709, 'distribution': 'scatteredSmall', 'discriminator': 'grass', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90ac978>}
TODO ['freebone']

placeable <BiomePlaceable_TreasureBox: 716> {'priority': 0.0, 'biome_name': 'bones', 'mode': 'floor', 'variants': 1, 'id': 716, 'distribution': 'minibiomeChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90aca20>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'boneChest'> :

Random choice of:
1 item — 5%
2 item — 40%
3 item — 30%
4 item — 15%
5 item — 10%
19.2% 15× Bone
9.62% Throwing Bones
5.77% Bone Table Blueprint
5.77% Bone Sword
5.77% Bone Door Blueprint
5.77% Bone Chest Blueprint
5.77% Bone Chair Blueprint
5.77% Bone Bed Blueprint
3.85% Bone Pistol
1.4% 30× Pixels
4.2% 60× Pixels
3% something from ore
2% something from weapon
2% something from produce
1.92% Hylotl Skull
1.92% Human Skull
1.92% Glitch Skull
1.92% Floran Skull
1.92% Avian Skull
1.92% Apex Skull
1.4% 50× Pixels
1.4% 200× Pixels
1.35% Bandage
1.35% Bandage
1% something from seed
0.962% 10× Bone Block
0.8% something from tool
0.8% something from shield
1.4% 15× Pixels
0.3% something from stim
0.24% something from instrument
0.192% Jeff
0.1% something from costume
0.06% Teleporter Core

placeable <BiomePlaceable_Object: 715> {'priority': 1.0, 'biome_name': 'bones', 'mode': 'floor', 'variants': 1, 'id': 715, 'distribution': 'undergroundCapsules', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90acac8>}
/ [x] / Small Capsule / 33.3% / (capsuleSmall, None, capsuleSmall, None)
/ [x] / Medium Capsule / 33.3% / (capsuleMed, None, capsuleMed, None)
/ [x] / Large Capsule / 33.3% / (capsuleBig, None, capsuleBig, None)

placeable <BiomePlaceable_GrassMod: 714> {'priority': None, 'biome_name': 'bones', 'mode': 'floor', 'variants': None, 'where': 'surface', 'distribution': None, 'id': 714, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90acb70>}
TODO <MaterialMod: 'bone'> @ 0.8

placeable <BiomePlaceable_Object: 713> {'priority': 0.0, 'biome_name': 'bones', 'mode': 'floor', 'variants': 1, 'id': 713, 'distribution': 'surfaceCrops', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90acc18>}
[x] / / Boneboo Seed / 100% / (None, [[['bonebooseed', 1, {}]]], None, None)

placeable <BiomePlaceable_TreasureBox: 712> {'priority': 1.0, 'biome_name': 'bones', 'mode': 'floor', 'variants': 1, 'id': 712, 'distribution': 'minibiomeChests', 'discriminator': 'treasureBox', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90accc0>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'boneChest'> :

Random choice of:
1 item — 5%
2 item — 40%
3 item — 30%
4 item — 15%
5 item — 10%
19.2% 15× Bone
9.62% Throwing Bones
5.77% Bone Table Blueprint
5.77% Bone Sword
5.77% Bone Door Blueprint
5.77% Bone Chest Blueprint
5.77% Bone Chair Blueprint
5.77% Bone Bed Blueprint
3.85% Bone Pistol
1.4% 30× Pixels
4.2% 60× Pixels
3% something from ore
2% something from weapon
2% something from produce
1.92% Hylotl Skull
1.92% Human Skull
1.92% Glitch Skull
1.92% Floran Skull
1.92% Avian Skull
1.92% Apex Skull
1.4% 50× Pixels
1.4% 200× Pixels
1.35% Bandage
1.35% Bandage
1% something from seed
0.962% 10× Bone Block
0.8% something from tool
0.8% something from shield
1.4% 15× Pixels
0.3% something from stim
0.24% something from instrument
0.192% Jeff
0.1% something from costume
0.06% Teleporter Core

placeable <BiomePlaceable_Object: 711> {'priority': 1.0, 'biome_name': 'bones', 'mode': 'floor', 'variants': 1, 'id': 711, 'distribution': 'surfaceCapsules', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90acd68>}
/ [x] / Small Capsule / 33.3% / (capsuleSmall, None, capsuleSmall, None)
/ [x] / Medium Capsule / 33.3% / (capsuleMed, None, capsuleMed, None)
/ [x] / Large Capsule / 33.3% / (capsuleBig, None, capsuleBig, None)

sound (is there anything to really /say/ here)

None

None

None

None

regions

bones

fg cave ['surfaceCaves']

bg cave ['empty']

fg ore ['commonVeins']

bg ore ['empty']

block ['flatsSurface', 'lowHillsSurface']

sub block ['largeClumps']

liquid [] with chance Range(low=10, high=20)

ocean [] at height 0

appears as primary in [], secondary in [<PlanetTypeLayer: 'surface', 'savannah'>]

<PlanetType: 'savannah'> / <Layer: 'surface'>