Bone Caves
Basics
Defined in /biomes/underground_detached/bonecaves.biome
Breathable; has air.
Primarily composed of Rock Block , plus some Dirt Block Bone Block
surrounding threat level Range(low=3, high=3)
None / None / None
status effects: []
hue shift: []
parallax: None
spawn profiles...?: None
ore distribution!!! i have that!! <OreDistribution: 'depth2'>
0.5 | 115% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 120% / copper | 110% / silverore | 105% / gold | 95% / platinum | 90% / diamond | 79% / fossil | 130% / iron | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1.5 | 115% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 125% / copper | 120% / silverore | 110% / gold | 100% / platinum | 95% / diamond | 79% / fossil | 140% / iron | ||
2.5 | 115% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 120% / copper | 125% / silverore | 120% / gold | 105% / platinum | 100% / diamond | 79% / fossil | 125% / titanium | ||
3.5 | 115% / coal | 135% / uranium | 0% / plutonium | 0% / solarium | 115% / copper | 120% / silverore | 125% / gold | 110% / platinum | 105% / diamond | 79% / fossil | 135% / titanium | ||
4.5 | 115% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 110% / copper | 115% / silverore | 120% / gold | 120% / platinum | 110% / diamond | 79% / fossil | 125% / aegisalt | 120% / rubium | 120% / violium |
5.5 | 115% / coal | 0% / uranium | 0% / plutonium | 135% / solarium | 105% / copper | 110% / silverore | 115% / gold | 110% / platinum | 120% / diamond | 79% / fossil | 135% / aegisalt | 135% / rubium | 135% / violium |
placeable <BiomePlaceable_Object: 207> {'priority': 0.0, 'biome_name': 'bonecaves', 'mode': 'floor', 'variants': 1, 'id': 207, 'distribution': 'undergroundCrops', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90ac630>}
[x]
/
/
Boneboo Seed
/
100%
/
(None, [[['bonebooseed', 1, {}]]], None, None)
placeable <BiomePlaceable_GrassMod: 208> {'priority': None, 'biome_name': 'bonecaves', 'mode': 'floor', 'variants': None, 'where': 'underground', 'distribution': None, 'id': 208, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90ac6d8>}
TODO <MaterialMod: 'bone'> @ 0.8
placeable <BiomePlaceable_Object: 205> {'priority': 1.0, 'biome_name': 'bonecaves', 'mode': 'floor', 'variants': 1, 'id': 205, 'distribution': 'scatteredSmall', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90ac780>}
/
[x]
/
Bone Pile
/
25%
/
(None, [[['bone', 1, {}], ['bone', 1, {}], ['bone', 1, {}]]], None, [[['bone', 1, {}], ['bone', 1, {}], ['bone', 1, {}]]])
/
[x]
/
Bone Pile
/
25%
/
(None, [[['bone', 1, {}], ['bone', 1, {}], ['bone', 1, {}]]], None, [[['bone', 1, {}], ['bone', 1, {}], ['bone', 1, {}]]])
/
[x]
/
Bone Pile
/
25%
/
(None, [[['bone', 1, {}], ['bone', 1, {}], ['bone', 1, {}]]], None, [[['bone', 1, {}], ['bone', 1, {}], ['bone', 1, {}]]])
/
[x]
/
Bone Pile
/
25%
/
(None, [[['bone', 1, {}], ['bone', 1, {}], ['bone', 1, {}]]], None, [[['bone', 1, {}], ['bone', 1, {}], ['bone', 1, {}]]])
placeable <BiomePlaceable_TreasureBox: 206> {'priority': 0.0, 'biome_name': 'bonecaves', 'mode': 'floor', 'variants': 1, 'id': 206, 'distribution': 'minibiomeChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90ac828>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'boneCaveChest'>
:
Random choice of: | |
---|---|
1 item — 5% 2 item — 40% 3 item — 30% 4 item — 15% 5 item — 10% |
|
14.3% | 15× Bone |
7.14% | 5× Throwing Bones |
7.14% | 10× Bone Block |
4.29% | [random bonepistol] |
4.29% | [random boneshotgun] |
4.29% | [random boneassault] |
4.29% | [random bonesword] |
4.29% | Skeletal Wings |
4.29% | Goat Skull Mask |
4.29% | Bone Table Blueprint |
4.29% | Bone Door Blueprint |
4.29% | Bone Chest Blueprint |
4.29% | Bone Chair Blueprint |
4.29% | Bone Bed Blueprint |
4.29% | Alien Skull |
1.4% | 30× Pixels |
4.2% | 60× Pixels |
3% | something from ore |
2% | something from weapon |
2% | something from produce |
1.4% | 50× Pixels |
1.4% | 200× Pixels |
1.35% | 3× Bandage |
1.35% | 6× Bandage |
1% | something from seed |
0.8% | something from shield |
0.8% | something from tool |
1.4% | 15× Pixels |
0.3% | something from stim |
0.24% | something from instrument |
0.1% | something from costume |
0.06% | Teleporter Core |
sound (is there anything to really /say/ here)
None
None
None
None
regionsbonecaves
fg cave ['normalCaves']
bg cave ['empty']
fg ore ['commonVeins']
bg ore ['empty']
block ['solid']
sub block ['largeClumps']
liquid [] with chance Range(low=10, high=20)
ocean [] at height 0
appears as primary in [], secondary in [<PlanetTypeLayer: 'underground6', 'snow'>, <PlanetTypeLayer: 'underground6', 'ocean'>, <PlanetTypeLayer: 'underground3', 'savannah'>, <PlanetTypeLayer: 'underground4', 'savannah'>, <PlanetTypeLayer: 'underground1', 'snow'>, <PlanetTypeLayer: 'underground6', 'savannah'>, <PlanetTypeLayer: 'underground4', 'ocean'>, <PlanetTypeLayer: 'underground5', 'ocean'>, <PlanetTypeLayer: 'underground5', 'snow'>, <PlanetTypeLayer: 'underground2', 'snow'>, <PlanetTypeLayer: 'underground3', 'snow'>, <PlanetTypeLayer: 'underground1', 'savannah'>, <PlanetTypeLayer: 'underground2', 'savannah'>, <PlanetTypeLayer: 'underground2', 'ocean'>, <PlanetTypeLayer: 'underground4', 'snow'>, <PlanetTypeLayer: 'underground5', 'savannah'>, <PlanetTypeLayer: 'underground3', 'ocean'>, <PlanetTypeLayer: 'underground1', 'ocean'>]
<PlanetType: 'snow'> / <Layer: 'underground6'><PlanetType: 'ocean'> / <Layer: 'underground6'>
<PlanetType: 'savannah'> / <Layer: 'underground3'>
<PlanetType: 'savannah'> / <Layer: 'underground4'>
<PlanetType: 'snow'> / <Layer: 'underground1'>
<PlanetType: 'savannah'> / <Layer: 'underground6'>
<PlanetType: 'ocean'> / <Layer: 'underground4'>
<PlanetType: 'ocean'> / <Layer: 'underground5'>
<PlanetType: 'snow'> / <Layer: 'underground5'>
<PlanetType: 'snow'> / <Layer: 'underground2'>
<PlanetType: 'snow'> / <Layer: 'underground3'>
<PlanetType: 'savannah'> / <Layer: 'underground1'>
<PlanetType: 'savannah'> / <Layer: 'underground2'>
<PlanetType: 'ocean'> / <Layer: 'underground2'>
<PlanetType: 'snow'> / <Layer: 'underground4'>
<PlanetType: 'savannah'> / <Layer: 'underground5'>
<PlanetType: 'ocean'> / <Layer: 'underground3'>
<PlanetType: 'ocean'> / <Layer: 'underground1'>