Bioluminescence

Basics

Defined in /biomes/surface_detached/bioluminescence.biome

Breathable; has air.

Primarily composed of Slush , plus some Obsidian Snow

surrounding threat level Range(low=3, high=3)


None / None / None

status effects: []

hue shift: [-45, 0, 45]

parallax: None

spawn profiles...?: None

ore distribution!!! i have that!! <OreDistribution: 'surfaceOres'>

0.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / iron
1.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / iron
2.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / titanium
3.5 140% / coal 50% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / titanium
4.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / aegisalt 20% / rubium 20% / violium
5.5 140% / coal 0% / uranium 0% / plutonium 20% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / aegisalt 20% / rubium 20% / violium

placeable <BiomePlaceable_Object: 694> {'priority': 0.5, 'biome_name': 'bioluminescence', 'mode': 'floor', 'variants': 1, 'id': 694, 'distribution': 'moderateClumps', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a3860>}
[x] / [x] / Glowing Bush / 20% / (None, [[['glowfibreorange', 3, {}]]], None, None)
[x] / [x] / Glowing Bush / 20% / (None, [[['glowfibreorange', 3, {}]]], None, None)
[x] / [x] / Glowing Bush / 20% / (None, [[['glowfibreorange', 3, {}]]], None, None)
[x] / [x] / Glowing Bush / 20% / (None, [[['glowfibreorange', 3, {}]]], None, None)
[x] / [x] / Glowing Bush / 20% / (None, [[['glowfibreorange', 3, {}]]], None, None)

placeable <BiomePlaceable_TreasureBox: 699> {'priority': 0.0, 'biome_name': 'bioluminescence', 'mode': 'floor', 'variants': 1, 'id': 699, 'distribution': 'minibiomeChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a3908>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'bioluminescenceChest'> :

Random choice of:
1 item — 5%
2 item — 40%
3 item — 30%
4 item — 15%
5 item — 10%
11% Yellow Glow Fibre
11% Orange Glow Fibre
11% Green Glow Fibre
11% Blue Glow Fibre
3.29% Light Sword
3.29% Light Helm
3.29% Light Bow
3.29% Green Glowstick Blueprint
3.29% Glowvine Lamp Blueprint
3.29% Glowflower Lamp Blueprint
3.29% Glowfibre Chest Blueprint
3.29% Glowbush Lamp Blueprint
3.29% Biolumin Pants
3.29% Biolumin Mask
3.29% Bio Shirt
1.4% 30× Pixels
4.2% 60× Pixels
3% something from ore
2% something from weapon
2% something from produce
1.4% 50× Pixels
1.4% 200× Pixels
1.35% Bandage
1.35% Bandage
1% something from seed
0.8% something from shield
0.8% something from tool
1.4% 15× Pixels
0.3% something from stim
0.24% something from instrument
0.1% something from costume
0.06% Teleporter Core

placeable <BiomePlaceable_Object: 698> {'priority': 1.0, 'biome_name': 'bioluminescence', 'mode': 'floor', 'variants': 1, 'id': 698, 'distribution': 'undergroundCapsules', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a39b0>}
/ [x] / Small Capsule / 33.3% / (capsuleSmall, None, capsuleSmall, None)
/ [x] / Medium Capsule / 33.3% / (capsuleMed, None, capsuleMed, None)
/ [x] / Large Capsule / 33.3% / (capsuleBig, None, capsuleBig, None)

placeable <BiomePlaceable_GrassMod: 697> {'priority': None, 'biome_name': 'bioluminescence', 'mode': 'floor', 'variants': None, 'where': 'surface', 'distribution': None, 'id': 697, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a3a58>}
TODO <MaterialMod: 'snow'> @ 0.2

placeable <BiomePlaceable_Object: 691> {'priority': 1.0, 'biome_name': 'bioluminescence', 'mode': 'floor', 'variants': 1, 'id': 691, 'distribution': 'surfaceCapsules', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93e08d0>}
/ [x] / Small Capsule / 33.3% / (capsuleSmall, None, capsuleSmall, None)
/ [x] / Medium Capsule / 33.3% / (capsuleMed, None, capsuleMed, None)
/ [x] / Large Capsule / 33.3% / (capsuleBig, None, capsuleBig, None)

placeable <BiomePlaceable_TreasureBox: 692> {'priority': 0.0, 'biome_name': 'bioluminescence', 'mode': 'floor', 'variants': 1, 'id': 692, 'distribution': 'minibiomeChests', 'discriminator': 'treasureBox', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a3a90>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'bioluminescenceChest'> :

Random choice of:
1 item — 5%
2 item — 40%
3 item — 30%
4 item — 15%
5 item — 10%
11% Yellow Glow Fibre
11% Orange Glow Fibre
11% Green Glow Fibre
11% Blue Glow Fibre
3.29% Light Sword
3.29% Light Helm
3.29% Light Bow
3.29% Green Glowstick Blueprint
3.29% Glowvine Lamp Blueprint
3.29% Glowflower Lamp Blueprint
3.29% Glowfibre Chest Blueprint
3.29% Glowbush Lamp Blueprint
3.29% Biolumin Pants
3.29% Biolumin Mask
3.29% Bio Shirt
1.4% 30× Pixels
4.2% 60× Pixels
3% something from ore
2% something from weapon
2% something from produce
1.4% 50× Pixels
1.4% 200× Pixels
1.35% Bandage
1.35% Bandage
1% something from seed
0.8% something from shield
0.8% something from tool
1.4% 15× Pixels
0.3% something from stim
0.24% something from instrument
0.1% something from costume
0.06% Teleporter Core

placeable <BiomePlaceable_Object: 696> {'priority': 1.0, 'biome_name': 'bioluminescence', 'mode': 'floor', 'variants': 1, 'id': 696, 'distribution': 'moderateClumps', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a3b38>}
[x] / [x] / Glowing Flowers / 20% / (None, [[['glowfibreyellow', 1, {}]]], None, None)
[x] / [x] / Glowing Flowers / 20% / (None, [[['glowfibreyellow', 1, {}]]], None, None)
[x] / [x] / Glowing Flowers / 20% / (None, [[['glowfibreyellow', 1, {}]]], None, None)
[x] / [x] / Glowing Flowers / 20% / (None, [[['glowfibreyellow', 1, {}]]], None, None)
[x] / [x] / Glowing Flowers / 20% / (None, [[['glowfibreyellow', 1, {}]]], None, None)

placeable <BiomePlaceable_Object: 695> {'priority': 1.0, 'biome_name': 'bioluminescence', 'mode': 'floor', 'variants': 1, 'id': 695, 'distribution': 'moderateClumps', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a3be0>}
[x] / [x] / Glowing Vine / 20% / (None, [[['glowfibreblue', 3, {}]]], None, None)
[x] / [x] / Glowing Vine / 20% / (None, [[['glowfibreblue', 3, {}]]], None, None)
[x] / [x] / Glowing Vine / 20% / (None, [[['glowfibreblue', 3, {}]]], None, None)
[x] / [x] / Glowing Vine / 20% / (None, [[['glowfibreblue', 3, {}]]], None, None)
[x] / [x] / Glowing Vine / 20% / (None, [[['glowfibreblue', 3, {}]]], None, None)

placeable <BiomePlaceable_Object: 693> {'priority': 0.5, 'biome_name': 'bioluminescence', 'mode': 'floor', 'variants': 1, 'id': 693, 'distribution': 'moderateClumps', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a3c88>}
[x] / [x] / Glowing Tree / 20% / (None, [[['glowfibreblue', 6, {}]]], None, None)
[x] / [x] / Glowing Tree / 20% / (None, [[['glowfibreblue', 6, {}]]], None, None)
[x] / [x] / Glowing Tree / 20% / (None, [[['glowfibreblue', 6, {}]]], None, None)
[x] / [x] / Glowing Tree / 20% / (None, [[['glowfibreblue', 6, {}]]], None, None)
[x] / [x] / Glowing Tree / 20% / (None, [[['glowfibreblue', 6, {}]]], None, None)

sound (is there anything to really /say/ here)

None

None

None

None

regions

bioluminescence

fg cave ['surfaceCaves']

bg cave ['empty']

fg ore ['commonVeins']

bg ore ['empty']

block ['lowHillsSurface']

sub block ['largeClumps']

liquid [] with chance Range(low=10, high=20)

ocean [] at height 0

appears as primary in [], secondary in [<PlanetTypeLayer: 'surface', 'snow'>]

<PlanetType: 'snow'> / <Layer: 'surface'>