Bioluminescence
Basics
Defined in /biomes/surface_detached/bioluminescence.biome
Breathable; has air.
Primarily composed of Slush , plus some Obsidian Snow
surrounding threat level Range(low=3, high=3)
None / None / None
status effects: []
hue shift: [-45, 0, 45]
parallax: None
spawn profiles...?: None
ore distribution!!! i have that!! <OreDistribution: 'surfaceOres'>
0.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / iron | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / iron | ||
2.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / titanium | ||
3.5 | 140% / coal | 50% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / titanium | ||
4.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / aegisalt | 20% / rubium | 20% / violium |
5.5 | 140% / coal | 0% / uranium | 0% / plutonium | 20% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / aegisalt | 20% / rubium | 20% / violium |
placeable <BiomePlaceable_Object: 694> {'priority': 0.5, 'biome_name': 'bioluminescence', 'mode': 'floor', 'variants': 1, 'id': 694, 'distribution': 'moderateClumps', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a3860>}
[x]
/
[x]
/
Glowing Bush
/
20%
/
(None, [[['glowfibreorange', 3, {}]]], None, None)
[x]
/
[x]
/
Glowing Bush
/
20%
/
(None, [[['glowfibreorange', 3, {}]]], None, None)
[x]
/
[x]
/
Glowing Bush
/
20%
/
(None, [[['glowfibreorange', 3, {}]]], None, None)
[x]
/
[x]
/
Glowing Bush
/
20%
/
(None, [[['glowfibreorange', 3, {}]]], None, None)
[x]
/
[x]
/
Glowing Bush
/
20%
/
(None, [[['glowfibreorange', 3, {}]]], None, None)
placeable <BiomePlaceable_TreasureBox: 699> {'priority': 0.0, 'biome_name': 'bioluminescence', 'mode': 'floor', 'variants': 1, 'id': 699, 'distribution': 'minibiomeChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a3908>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'bioluminescenceChest'>
:
Random choice of: | |
---|---|
1 item — 5% 2 item — 40% 3 item — 30% 4 item — 15% 5 item — 10% |
|
11% | 3× Yellow Glow Fibre |
11% | 3× Orange Glow Fibre |
11% | 3× Green Glow Fibre |
11% | 3× Blue Glow Fibre |
3.29% | Light Sword |
3.29% | Light Helm |
3.29% | Light Bow |
3.29% | Green Glowstick Blueprint |
3.29% | Glowvine Lamp Blueprint |
3.29% | Glowflower Lamp Blueprint |
3.29% | Glowfibre Chest Blueprint |
3.29% | Glowbush Lamp Blueprint |
3.29% | Biolumin Pants |
3.29% | Biolumin Mask |
3.29% | Bio Shirt |
1.4% | 30× Pixels |
4.2% | 60× Pixels |
3% | something from ore |
2% | something from weapon |
2% | something from produce |
1.4% | 50× Pixels |
1.4% | 200× Pixels |
1.35% | 3× Bandage |
1.35% | 6× Bandage |
1% | something from seed |
0.8% | something from shield |
0.8% | something from tool |
1.4% | 15× Pixels |
0.3% | something from stim |
0.24% | something from instrument |
0.1% | something from costume |
0.06% | Teleporter Core |
placeable <BiomePlaceable_Object: 698> {'priority': 1.0, 'biome_name': 'bioluminescence', 'mode': 'floor', 'variants': 1, 'id': 698, 'distribution': 'undergroundCapsules', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a39b0>}
/
[x]
/
Small Capsule
/
33.3%
/
(capsuleSmall, None, capsuleSmall, None)
/
[x]
/
Medium Capsule
/
33.3%
/
(capsuleMed, None, capsuleMed, None)
/
[x]
/
Large Capsule
/
33.3%
/
(capsuleBig, None, capsuleBig, None)
placeable <BiomePlaceable_GrassMod: 697> {'priority': None, 'biome_name': 'bioluminescence', 'mode': 'floor', 'variants': None, 'where': 'surface', 'distribution': None, 'id': 697, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a3a58>}
TODO <MaterialMod: 'snow'> @ 0.2
placeable <BiomePlaceable_Object: 691> {'priority': 1.0, 'biome_name': 'bioluminescence', 'mode': 'floor', 'variants': 1, 'id': 691, 'distribution': 'surfaceCapsules', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c93e08d0>}
/
[x]
/
Small Capsule
/
33.3%
/
(capsuleSmall, None, capsuleSmall, None)
/
[x]
/
Medium Capsule
/
33.3%
/
(capsuleMed, None, capsuleMed, None)
/
[x]
/
Large Capsule
/
33.3%
/
(capsuleBig, None, capsuleBig, None)
placeable <BiomePlaceable_TreasureBox: 692> {'priority': 0.0, 'biome_name': 'bioluminescence', 'mode': 'floor', 'variants': 1, 'id': 692, 'distribution': 'minibiomeChests', 'discriminator': 'treasureBox', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a3a90>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'bioluminescenceChest'>
:
Random choice of: | |
---|---|
1 item — 5% 2 item — 40% 3 item — 30% 4 item — 15% 5 item — 10% |
|
11% | 3× Yellow Glow Fibre |
11% | 3× Orange Glow Fibre |
11% | 3× Green Glow Fibre |
11% | 3× Blue Glow Fibre |
3.29% | Light Sword |
3.29% | Light Helm |
3.29% | Light Bow |
3.29% | Green Glowstick Blueprint |
3.29% | Glowvine Lamp Blueprint |
3.29% | Glowflower Lamp Blueprint |
3.29% | Glowfibre Chest Blueprint |
3.29% | Glowbush Lamp Blueprint |
3.29% | Biolumin Pants |
3.29% | Biolumin Mask |
3.29% | Bio Shirt |
1.4% | 30× Pixels |
4.2% | 60× Pixels |
3% | something from ore |
2% | something from weapon |
2% | something from produce |
1.4% | 50× Pixels |
1.4% | 200× Pixels |
1.35% | 3× Bandage |
1.35% | 6× Bandage |
1% | something from seed |
0.8% | something from shield |
0.8% | something from tool |
1.4% | 15× Pixels |
0.3% | something from stim |
0.24% | something from instrument |
0.1% | something from costume |
0.06% | Teleporter Core |
placeable <BiomePlaceable_Object: 696> {'priority': 1.0, 'biome_name': 'bioluminescence', 'mode': 'floor', 'variants': 1, 'id': 696, 'distribution': 'moderateClumps', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a3b38>}
[x]
/
[x]
/
Glowing Flowers
/
20%
/
(None, [[['glowfibreyellow', 1, {}]]], None, None)
[x]
/
[x]
/
Glowing Flowers
/
20%
/
(None, [[['glowfibreyellow', 1, {}]]], None, None)
[x]
/
[x]
/
Glowing Flowers
/
20%
/
(None, [[['glowfibreyellow', 1, {}]]], None, None)
[x]
/
[x]
/
Glowing Flowers
/
20%
/
(None, [[['glowfibreyellow', 1, {}]]], None, None)
[x]
/
[x]
/
Glowing Flowers
/
20%
/
(None, [[['glowfibreyellow', 1, {}]]], None, None)
placeable <BiomePlaceable_Object: 695> {'priority': 1.0, 'biome_name': 'bioluminescence', 'mode': 'floor', 'variants': 1, 'id': 695, 'distribution': 'moderateClumps', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a3be0>}
[x]
/
[x]
/
Glowing Vine
/
20%
/
(None, [[['glowfibreblue', 3, {}]]], None, None)
[x]
/
[x]
/
Glowing Vine
/
20%
/
(None, [[['glowfibreblue', 3, {}]]], None, None)
[x]
/
[x]
/
Glowing Vine
/
20%
/
(None, [[['glowfibreblue', 3, {}]]], None, None)
[x]
/
[x]
/
Glowing Vine
/
20%
/
(None, [[['glowfibreblue', 3, {}]]], None, None)
[x]
/
[x]
/
Glowing Vine
/
20%
/
(None, [[['glowfibreblue', 3, {}]]], None, None)
placeable <BiomePlaceable_Object: 693> {'priority': 0.5, 'biome_name': 'bioluminescence', 'mode': 'floor', 'variants': 1, 'id': 693, 'distribution': 'moderateClumps', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a3c88>}
[x]
/
[x]
/
Glowing Tree
/
20%
/
(None, [[['glowfibreblue', 6, {}]]], None, None)
[x]
/
[x]
/
Glowing Tree
/
20%
/
(None, [[['glowfibreblue', 6, {}]]], None, None)
[x]
/
[x]
/
Glowing Tree
/
20%
/
(None, [[['glowfibreblue', 6, {}]]], None, None)
[x]
/
[x]
/
Glowing Tree
/
20%
/
(None, [[['glowfibreblue', 6, {}]]], None, None)
[x]
/
[x]
/
Glowing Tree
/
20%
/
(None, [[['glowfibreblue', 6, {}]]], None, None)
None
None
None
None
regionsbioluminescence
fg cave ['surfaceCaves']
bg cave ['empty']
fg ore ['commonVeins']
bg ore ['empty']
block ['lowHillsSurface']
sub block ['largeClumps']
liquid [] with chance Range(low=10, high=20)
ocean [] at height 0
appears as primary in [], secondary in [<PlanetTypeLayer: 'surface', 'snow'>]
<PlanetType: 'snow'> / <Layer: 'surface'>