Barren

Basics

Defined in /biomes/surface/barren.biome

Breathable; has air.

Primarily composed of Dry Sand , plus some Dire Stone Dry Dirt Rock Block

surrounding threat level Range(low=1, high=1)


None / None / None

status effects: []

hue shift: [-180, -135, -90, -45, 0, 45, 90, 135, 180]

parallax: /parallax/surface/barren.parallax

spawn profiles...?: None

ore distribution!!! i have that!! <OreDistribution: 'none'>

0.5 0% / copper 0% / coal

placeable <BiomePlaceable_GrassMod: 359> {'priority': None, 'biome_name': 'barren', 'mode': 'floor', 'variants': None, 'where': 'surface', 'distribution': None, 'id': 359, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a37b8>}
TODO <MaterialMod: 'sand'> @ 0.9

sound (is there anything to really /say/ here)

None

None

None

None

regions

barren

fg cave ['empty']

bg cave ['empty']

fg ore ['commonVeins']

bg ore ['empty']

block ['flatsSurface', 'lowHillsSurface']

sub block ['largeClumps']

liquid [] with chance Range(low=10, high=20)

ocean [] at height 0

appears as primary in [<PlanetTypeLayer: 'surface', 'barren'>], secondary in []