Barren
Basics
Defined in /biomes/surface/barren.biome
Breathable; has air.
Primarily composed of Dry Sand , plus some Dire Stone Dry Dirt Rock Block
surrounding threat level Range(low=1, high=1)
None / None / None
status effects: []
hue shift: [-180, -135, -90, -45, 0, 45, 90, 135, 180]
parallax: /parallax/surface/barren.parallax
spawn profiles...?: None
ore distribution!!! i have that!! <OreDistribution: 'none'>
0.5 | 0% / copper | 0% / coal |
---|
placeable <BiomePlaceable_GrassMod: 359> {'priority': None, 'biome_name': 'barren', 'mode': 'floor', 'variants': None, 'where': 'surface', 'distribution': None, 'id': 359, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a37b8>}
TODO <MaterialMod: 'sand'> @ 0.9
None
None
None
None
regionsbarren
fg cave ['empty']
bg cave ['empty']
fg ore ['commonVeins']
bg ore ['empty']
block ['flatsSurface', 'lowHillsSurface']
sub block ['largeClumps']
liquid [] with chance Range(low=10, high=20)
ocean [] at height 0
appears as primary in [<PlanetTypeLayer: 'surface', 'barren'>], secondary in []