Arctic Ocean Floor

Basics

Defined in /biomes/surface/arcticoceanfloor.biome

Breathable; has air.

Primarily composed of Ice , plus some Slush

surrounding threat level Range(low=5, high=5)


None / None / None

status effects: []

hue shift: [0]

parallax: /parallax/surface/arcticoceanfloor.parallax

spawn profiles...?: None

ore distribution!!! i have that!! <OreDistribution: 'surfaceOres'>

0.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / iron
1.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / iron
2.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / titanium
3.5 140% / coal 50% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / titanium
4.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / aegisalt 20% / rubium 20% / violium
5.5 140% / coal 0% / uranium 0% / plutonium 20% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / aegisalt 20% / rubium 20% / violium

placeable <BiomePlaceable_Bush: 470> {'priority': 2.0, 'biome_name': 'arcticoceanfloor', 'mode': 'floor', 'variants': 1, 'id': 470, 'distribution': 'denseMedium', 'discriminator': 'bush', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a3080>}
TODO [{'baseHueShiftMax': 180, 'modHueShiftMax': 180, 'name': 'cone'}]

placeable <BiomePlaceable_TreasureBox: 468> {'priority': 0.0, 'biome_name': 'arcticoceanfloor', 'mode': 'floor', 'variants': 1, 'id': 468, 'distribution': 'overgroundChests', 'discriminator': 'treasureBox', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a3128>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'basicChest'> :

Random choice of:
1 item — 5%
2 item — 15%
3 item — 45%
4 item — 20%
5 item — 10%
6 item — 5%
21% 60× Pixels
7% 30× Pixels
10% something from produce
21% 100× Pixels
7% 50× Pixels
7% 200× Pixels
6.75% Bandage
6.75% Bandage
5% something from seed
4% something from tool
2.5% [random crappyspear]
2.5% [random crappyhammer]
2.5% [random crappyaxe]
2.5% [random crappybroadsword]
4% [random tier2shield]
7% 300× Pixels
4.5% Violium Ore
4.5% Rubium Ore
4.5% Aegisalt Ore
1.5% something from stim
1.2% something from instrument
1.12% Yellow Stim Pack
1.12% Red Stim Pack
1.12% Green Stim Pack
1.12% Blue Stim Pack
0.5% something from costume
1.5% Diamond
0.3% Teleporter Core

placeable <BiomePlaceable_Bush: 472> {'priority': 2.0, 'biome_name': 'arcticoceanfloor', 'mode': 'floor', 'variants': 1, 'id': 472, 'distribution': 'denseMedium', 'discriminator': 'bush', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a31d0>}
TODO [{'baseHueShiftMax': 180, 'modHueShiftMax': 180, 'name': 'seaweed'}]

placeable <BiomePlaceable_Bush: 471> {'priority': 2.0, 'biome_name': 'arcticoceanfloor', 'mode': 'floor', 'variants': 1, 'id': 471, 'distribution': 'denseMedium', 'discriminator': 'bush', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a3278>}
TODO [{'baseHueShiftMax': 180, 'modHueShiftMax': 180, 'name': 'coral'}]

placeable <BiomePlaceable_Grass: 469> {'priority': 1.0, 'biome_name': 'arcticoceanfloor', 'mode': 'floor', 'variants': 1, 'id': 469, 'distribution': 'scatteredSmall', 'discriminator': 'grass', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a3320>}
TODO ['corals', 'seaweed', 'waterplant2', 'waterplant3']

placeable <BiomePlaceable_GrassMod: 476> {'priority': None, 'biome_name': 'arcticoceanfloor', 'mode': 'floor', 'variants': None, 'where': 'surface', 'distribution': None, 'id': 476, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a33c8>}
TODO <MaterialMod: 'snow'> @ 0.0

placeable <BiomePlaceable_Grass: 475> {'priority': 3.0, 'biome_name': 'arcticoceanfloor', 'mode': 'floor', 'variants': 1, 'id': 475, 'distribution': 'scatteredSmall', 'discriminator': 'grass', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a3470>}
TODO ['pebbles']

placeable <BiomePlaceable_Object: 474> {'priority': 1.0, 'biome_name': 'arcticoceanfloor', 'mode': 'floor', 'variants': 1, 'id': 474, 'distribution': 'oceanRare', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a3518>}
[x] / / Broken Anchor / 100% / (None, None, None, None)

placeable <BiomePlaceable_Object: 473> {'priority': 1.0, 'biome_name': 'arcticoceanfloor', 'mode': 'floor', 'variants': 1, 'id': 473, 'distribution': 'rare', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c90a35c0>}
[x] / [x] / Glowing Oshroom / 20% / (None, None, None, None)
[x] / [x] / Glowing Oshroom / 20% / (None, None, None, None)
[x] / [x] / Glowing Oshroom / 20% / (None, None, None, None)
[x] / [x] / Glowing Oshroom / 20% / (None, None, None, None)
[x] / [x] / Glowing Oshroom / 20% / (None, None, None, None)

sound (is there anything to really /say/ here)

None

None

None

None

regions

arcticoceanfloor

fg cave ['empty']

bg cave ['empty']

fg ore ['commonVeins']

bg ore ['empty']

block ['flatsSurface', 'lowHillsSurface']

sub block ['largeClumps']

liquid [] with chance Range(low=10, high=20)

ocean ['water'] at height 9999

appears as primary in [<PlanetTypeLayer: 'subsurface', 'arctic'>], secondary in []