Arctic

Basics

Defined in /biomes/surface/arctic.biome

Breathable; has air.

Primarily composed of Snow , plus some Slush Ice

surrounding threat level Range(low=5, high=5)


None / None / None

status effects: ['biomecold']

hue shift: [0]

parallax: /parallax/surface/arctic.parallax

spawn profiles...?: None

ore distribution!!! i have that!! <OreDistribution: 'surfaceOres'>

0.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / iron
1.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / iron
2.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / titanium
3.5 140% / coal 50% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / titanium
4.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / aegisalt 20% / rubium 20% / violium
5.5 140% / coal 0% / uranium 0% / plutonium 20% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / aegisalt 20% / rubium 20% / violium

placeable <BiomePlaceable_Object: 324> {'priority': 1.0, 'biome_name': 'arctic', 'mode': 'floor', 'variants': 1, 'id': 324, 'distribution': 'potsRare', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c910dfd0>}
/ [x] / Snowdrift / 25% / (None, [[['snowball', 4, {}]], [['snowball', 5, {}]], [['snowball', 6, {}]]], None, [[['snowball', 4, {}]], [['snowball', 5, {}]], [['snowball', 6, {}]]])
/ [x] / Snowdrift / 25% / (None, [[['snowball', 4, {}]], [['snowball', 5, {}]], [['snowball', 6, {}]]], None, [[['snowball', 4, {}]], [['snowball', 5, {}]], [['snowball', 6, {}]]])
/ [x] / Snowdrift / 25% / (None, [[['snowball', 4, {}]], [['snowball', 5, {}]], [['snowball', 6, {}]]], None, [[['snowball', 4, {}]], [['snowball', 5, {}]], [['snowball', 6, {}]]])
/ [x] / Snowdrift / 25% / (None, [[['snowball', 4, {}]], [['snowball', 5, {}]], [['snowball', 6, {}]]], None, [[['snowball', 4, {}]], [['snowball', 5, {}]], [['snowball', 6, {}]]])

placeable <BiomePlaceable_GrassMod: 336> {'priority': None, 'biome_name': 'arctic', 'mode': 'floor', 'variants': None, 'where': 'surface', 'distribution': None, 'id': 336, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c909d0b8>}
TODO <MaterialMod: 'snow'> @ 0.9

placeable <BiomePlaceable_Object: 335> {'priority': 0.0, 'biome_name': 'arctic', 'mode': 'floor', 'variants': 1, 'id': 335, 'distribution': 'denseSurfaceCrops', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c909d160>}
[x] / / Boltbulb Seed / 100% / (None, [[['boltbulbseed', 1, {}]]], None, None)

placeable <BiomePlaceable_Tree: 334> {'priority': 1.0, 'biome_name': 'arctic', 'mode': 'floor', 'variants': 1, 'id': 334, 'distribution': 'rareClumpyLarge', 'discriminator': 'tree', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c909d208>}
TODO ['icepinefoliage'] (180) / ['snowpinetree'] (15)

placeable <BiomePlaceable_Microdungeon: 333> {'priority': 3.0, 'biome_name': 'arctic', 'mode': 'floor', 'variants': 1, 'id': 333, 'distribution': 'tiyDistTerrainfeatures', 'discriminator': 'microdungeon', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c909d2b0>}
TODO ['terrainfeatures']

placeable <BiomePlaceable_Microdungeon: 332> {'priority': 3.0, 'biome_name': 'arctic', 'mode': 'floor', 'variants': 1, 'id': 332, 'distribution': 'tiyDistPlatform', 'discriminator': 'microdungeon', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c909d390>}
TODO ['iceplatforming']

placeable <BiomePlaceable_Microdungeon: 331> {'priority': 3.0, 'biome_name': 'arctic', 'mode': 'floor', 'variants': 1, 'id': 331, 'distribution': 'tiyDist', 'discriminator': 'microdungeon', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c909d438>}
TODO ['block1platforms', 'loops', 'spiralspikes', 'blocks', 'stripeblocks', 'blockpile', 'reversepyramids', 'flats', 'spikes', 'rods', 'wiggles', 'rockyshapes', 'layeredspire', 'blank']

placeable <BiomePlaceable_Microdungeon: 330> {'priority': 3.0, 'biome_name': 'arctic', 'mode': 'floor', 'variants': 1, 'id': 330, 'distribution': 'overgroundChests', 'discriminator': 'microdungeon', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c909d4e0>}
TODO ['igloo']

placeable <BiomePlaceable_Object: 329> {'priority': 1.0, 'biome_name': 'arctic', 'mode': 'floor', 'variants': 1, 'id': 329, 'distribution': 'surfaceCapsules', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c909d588>}
/ [x] / Small Capsule / 33.3% / (capsuleSmall, None, capsuleSmall, None)
/ [x] / Medium Capsule / 33.3% / (capsuleMed, None, capsuleMed, None)
/ [x] / Large Capsule / 33.3% / (capsuleBig, None, capsuleBig, None)

placeable <BiomePlaceable_TreasureBox: 328> {'priority': 0.0, 'biome_name': 'arctic', 'mode': 'floor', 'variants': 1, 'id': 328, 'distribution': 'overgroundRareChests', 'discriminator': 'treasureBox', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c909d630>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'weaponChest'> :

something from weapon
Plus a random choice of:
1 item — 20%
2 item — 50%
3 item — 20%
4 item — 10%
21% 60× Pixels
7% 30× Pixels
10% something from produce
21% 100× Pixels
7% 50× Pixels
7% 200× Pixels
6.75% Bandage
6.75% Bandage
5% something from seed
4% something from tool
2.5% [random crappyspear]
2.5% [random crappyhammer]
2.5% [random crappyaxe]
2.5% [random crappybroadsword]
4% [random tier2shield]
7% 300× Pixels
4.5% Violium Ore
4.5% Rubium Ore
4.5% Aegisalt Ore
1.5% something from stim
1.2% something from instrument
1.12% Yellow Stim Pack
1.12% Red Stim Pack
1.12% Green Stim Pack
1.12% Blue Stim Pack
0.5% something from costume
1.5% Diamond
0.3% Teleporter Core

placeable <BiomePlaceable_Object: 327> {'priority': 1.0, 'biome_name': 'arctic', 'mode': 'floor', 'variants': 1, 'id': 327, 'distribution': 'overgroundRareChests', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c909d6d8>}
[x] / / Status Pod / 100% / (None, [], None, None)

placeable <BiomePlaceable_TreasureBox: 326> {'priority': 0.0, 'biome_name': 'arctic', 'mode': 'floor', 'variants': 1, 'id': 326, 'distribution': 'overgroundChests', 'discriminator': 'treasureBox', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c909d780>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'basicChest'> :

Random choice of:
1 item — 5%
2 item — 15%
3 item — 45%
4 item — 20%
5 item — 10%
6 item — 5%
21% 60× Pixels
7% 30× Pixels
10% something from produce
21% 100× Pixels
7% 50× Pixels
7% 200× Pixels
6.75% Bandage
6.75% Bandage
5% something from seed
4% something from tool
2.5% [random crappyspear]
2.5% [random crappyhammer]
2.5% [random crappyaxe]
2.5% [random crappybroadsword]
4% [random tier2shield]
7% 300× Pixels
4.5% Violium Ore
4.5% Rubium Ore
4.5% Aegisalt Ore
1.5% something from stim
1.2% something from instrument
1.12% Yellow Stim Pack
1.12% Red Stim Pack
1.12% Green Stim Pack
1.12% Blue Stim Pack
0.5% something from costume
1.5% Diamond
0.3% Teleporter Core

placeable <BiomePlaceable_TreasureBox: 317> {'priority': 0.0, 'biome_name': 'arctic', 'mode': 'floor', 'variants': 1, 'id': 317, 'distribution': 'undergroundChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c909d828>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'basicChest'> :

Random choice of:
1 item — 5%
2 item — 15%
3 item — 45%
4 item — 20%
5 item — 10%
6 item — 5%
21% 60× Pixels
7% 30× Pixels
10% something from produce
21% 100× Pixels
7% 50× Pixels
7% 200× Pixels
6.75% Bandage
6.75% Bandage
5% something from seed
4% something from tool
2.5% [random crappyspear]
2.5% [random crappyhammer]
2.5% [random crappyaxe]
2.5% [random crappybroadsword]
4% [random tier2shield]
7% 300× Pixels
4.5% Violium Ore
4.5% Rubium Ore
4.5% Aegisalt Ore
1.5% something from stim
1.2% something from instrument
1.12% Yellow Stim Pack
1.12% Red Stim Pack
1.12% Green Stim Pack
1.12% Blue Stim Pack
0.5% something from costume
1.5% Diamond
0.3% Teleporter Core

placeable <BiomePlaceable_TreasureBox: 318> {'priority': 0.0, 'biome_name': 'arctic', 'mode': 'floor', 'variants': 1, 'id': 318, 'distribution': 'undergroundtechChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c909d8d0>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'techChest'> :

Random choice of:
???
60% Blank Tech Card
40% Teleporter Core

placeable <BiomePlaceable_Object: 319> {'priority': 1.0, 'biome_name': 'arctic', 'mode': 'floor', 'variants': 1, 'id': 319, 'distribution': 'undergroundChests', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c909d978>}
[x] / / Status Pod / 100% / (None, [], None, None)

placeable <BiomePlaceable_TreasureBox: 320> {'priority': 0.0, 'biome_name': 'arctic', 'mode': 'floor', 'variants': 1, 'id': 320, 'distribution': 'undergroundChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c909da20>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'weaponChest'> :

something from weapon
Plus a random choice of:
1 item — 20%
2 item — 50%
3 item — 20%
4 item — 10%
21% 60× Pixels
7% 30× Pixels
10% something from produce
21% 100× Pixels
7% 50× Pixels
7% 200× Pixels
6.75% Bandage
6.75% Bandage
5% something from seed
4% something from tool
2.5% [random crappyspear]
2.5% [random crappyhammer]
2.5% [random crappyaxe]
2.5% [random crappybroadsword]
4% [random tier2shield]
7% 300× Pixels
4.5% Violium Ore
4.5% Rubium Ore
4.5% Aegisalt Ore
1.5% something from stim
1.2% something from instrument
1.12% Yellow Stim Pack
1.12% Red Stim Pack
1.12% Green Stim Pack
1.12% Blue Stim Pack
0.5% something from costume
1.5% Diamond
0.3% Teleporter Core

placeable <BiomePlaceable_Object: 321> {'priority': 1.0, 'biome_name': 'arctic', 'mode': 'floor', 'variants': 1, 'id': 321, 'distribution': 'undergroundCapsules', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c909dac8>}
/ [x] / Small Capsule / 33.3% / (capsuleSmall, None, capsuleSmall, None)
/ [x] / Medium Capsule / 33.3% / (capsuleMed, None, capsuleMed, None)
/ [x] / Large Capsule / 33.3% / (capsuleBig, None, capsuleBig, None)

placeable <BiomePlaceable_Grass: 322> {'priority': 2.0, 'biome_name': 'arctic', 'mode': 'ceiling', 'variants': 1, 'id': 322, 'distribution': 'scatteredSmall', 'discriminator': 'grass', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c909def0>}
TODO ['ceilingice', 'ceilingthinice', 'ceilingiceballs', 'ceilingsnow']

placeable <BiomePlaceable_GrassMod: 323> {'priority': None, 'biome_name': 'arctic', 'mode': 'floor', 'variants': None, 'where': 'underground', 'distribution': None, 'id': 323, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c909df60>}
TODO <MaterialMod: 'snow'> @ 0.2

placeable <BiomePlaceable_Object: 325> {'priority': 1.0, 'biome_name': 'arctic', 'mode': 'floor', 'variants': 1, 'id': 325, 'distribution': 'ultraRare', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c909dfd0>}
/ [x] / Fancy Snowman / 100% / (None, [[['giganticsnowball', 1, {}], ['largesnowball', 1, {}], ['mediumsnowball', 1, {}], ['carrot', 1, {}], ['fullwood1', 1, {}], ['coalore', 2, {}], ['fancyhead', 1, {}]]], None, [[['giganticsnowball', 1, {}], ['largesnowball', 1, {}], ['mediumsnowball', 1, {}], ['carrot', 1, {}], ['fullwood1', 1, {}], ['coalore', 2, {}], ['fancyhead', 1, {}]]])

sound (is there anything to really /say/ here)

None

None

None

None

regions

arctic

fg cave ['empty']

bg cave ['empty']

fg ore ['commonVeins']

bg ore ['empty']

block ['floatingIslandsSurface']

sub block ['largeClumps']

liquid [] with chance Range(low=10, high=20)

ocean ['water'] at height 0

appears as primary in [<PlanetTypeLayer: 'surface', 'arctic'>], secondary in []