Arctic
Basics
Defined in /biomes/surface/arctic.biome
Breathable; has air.
Primarily composed of Snow , plus some Slush Ice
surrounding threat level Range(low=5, high=5)
None / None / None
status effects: ['biomecold']
hue shift: [0]
parallax: /parallax/surface/arctic.parallax
spawn profiles...?: None
ore distribution!!! i have that!! <OreDistribution: 'surfaceOres'>
0.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / iron | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / iron | ||
2.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / titanium | ||
3.5 | 140% / coal | 50% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / titanium | ||
4.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / aegisalt | 20% / rubium | 20% / violium |
5.5 | 140% / coal | 0% / uranium | 0% / plutonium | 20% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / aegisalt | 20% / rubium | 20% / violium |
placeable <BiomePlaceable_Object: 324> {'priority': 1.0, 'biome_name': 'arctic', 'mode': 'floor', 'variants': 1, 'id': 324, 'distribution': 'potsRare', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c910dfd0>}
/
[x]
/
Snowdrift
/
25%
/
(None, [[['snowball', 4, {}]], [['snowball', 5, {}]], [['snowball', 6, {}]]], None, [[['snowball', 4, {}]], [['snowball', 5, {}]], [['snowball', 6, {}]]])
/
[x]
/
Snowdrift
/
25%
/
(None, [[['snowball', 4, {}]], [['snowball', 5, {}]], [['snowball', 6, {}]]], None, [[['snowball', 4, {}]], [['snowball', 5, {}]], [['snowball', 6, {}]]])
/
[x]
/
Snowdrift
/
25%
/
(None, [[['snowball', 4, {}]], [['snowball', 5, {}]], [['snowball', 6, {}]]], None, [[['snowball', 4, {}]], [['snowball', 5, {}]], [['snowball', 6, {}]]])
/
[x]
/
Snowdrift
/
25%
/
(None, [[['snowball', 4, {}]], [['snowball', 5, {}]], [['snowball', 6, {}]]], None, [[['snowball', 4, {}]], [['snowball', 5, {}]], [['snowball', 6, {}]]])
placeable <BiomePlaceable_GrassMod: 336> {'priority': None, 'biome_name': 'arctic', 'mode': 'floor', 'variants': None, 'where': 'surface', 'distribution': None, 'id': 336, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c909d0b8>}
TODO <MaterialMod: 'snow'> @ 0.9
placeable <BiomePlaceable_Object: 335> {'priority': 0.0, 'biome_name': 'arctic', 'mode': 'floor', 'variants': 1, 'id': 335, 'distribution': 'denseSurfaceCrops', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c909d160>}
[x]
/
/
Boltbulb Seed
/
100%
/
(None, [[['boltbulbseed', 1, {}]]], None, None)
placeable <BiomePlaceable_Tree: 334> {'priority': 1.0, 'biome_name': 'arctic', 'mode': 'floor', 'variants': 1, 'id': 334, 'distribution': 'rareClumpyLarge', 'discriminator': 'tree', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c909d208>}
TODO ['icepinefoliage'] (180) / ['snowpinetree'] (15)
placeable <BiomePlaceable_Microdungeon: 333> {'priority': 3.0, 'biome_name': 'arctic', 'mode': 'floor', 'variants': 1, 'id': 333, 'distribution': 'tiyDistTerrainfeatures', 'discriminator': 'microdungeon', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c909d2b0>}
TODO ['terrainfeatures']
placeable <BiomePlaceable_Microdungeon: 332> {'priority': 3.0, 'biome_name': 'arctic', 'mode': 'floor', 'variants': 1, 'id': 332, 'distribution': 'tiyDistPlatform', 'discriminator': 'microdungeon', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c909d390>}
TODO ['iceplatforming']
placeable <BiomePlaceable_Microdungeon: 331> {'priority': 3.0, 'biome_name': 'arctic', 'mode': 'floor', 'variants': 1, 'id': 331, 'distribution': 'tiyDist', 'discriminator': 'microdungeon', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c909d438>}
TODO ['block1platforms', 'loops', 'spiralspikes', 'blocks', 'stripeblocks', 'blockpile', 'reversepyramids', 'flats', 'spikes', 'rods', 'wiggles', 'rockyshapes', 'layeredspire', 'blank']
placeable <BiomePlaceable_Microdungeon: 330> {'priority': 3.0, 'biome_name': 'arctic', 'mode': 'floor', 'variants': 1, 'id': 330, 'distribution': 'overgroundChests', 'discriminator': 'microdungeon', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c909d4e0>}
TODO ['igloo']
placeable <BiomePlaceable_Object: 329> {'priority': 1.0, 'biome_name': 'arctic', 'mode': 'floor', 'variants': 1, 'id': 329, 'distribution': 'surfaceCapsules', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c909d588>}
/
[x]
/
Small Capsule
/
33.3%
/
(capsuleSmall, None, capsuleSmall, None)
/
[x]
/
Medium Capsule
/
33.3%
/
(capsuleMed, None, capsuleMed, None)
/
[x]
/
Large Capsule
/
33.3%
/
(capsuleBig, None, capsuleBig, None)
placeable <BiomePlaceable_TreasureBox: 328> {'priority': 0.0, 'biome_name': 'arctic', 'mode': 'floor', 'variants': 1, 'id': 328, 'distribution': 'overgroundRareChests', 'discriminator': 'treasureBox', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c909d630>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'weaponChest'>
:
✓ | something from weapon |
Plus a random choice of: | |
---|---|
1 item — 20% 2 item — 50% 3 item — 20% 4 item — 10% |
|
21% | 60× Pixels |
7% | 30× Pixels |
10% | something from produce |
21% | 100× Pixels |
7% | 50× Pixels |
7% | 200× Pixels |
6.75% | 3× Bandage |
6.75% | 6× Bandage |
5% | something from seed |
4% | something from tool |
2.5% | [random crappyspear] |
2.5% | [random crappyhammer] |
2.5% | [random crappyaxe] |
2.5% | [random crappybroadsword] |
4% | [random tier2shield] |
7% | 300× Pixels |
4.5% | 4× Violium Ore |
4.5% | 4× Rubium Ore |
4.5% | 4× Aegisalt Ore |
1.5% | something from stim |
1.2% | something from instrument |
1.12% | 3× Yellow Stim Pack |
1.12% | 3× Red Stim Pack |
1.12% | 3× Green Stim Pack |
1.12% | 3× Blue Stim Pack |
0.5% | something from costume |
1.5% | 3× Diamond |
0.3% | Teleporter Core |
placeable <BiomePlaceable_Object: 327> {'priority': 1.0, 'biome_name': 'arctic', 'mode': 'floor', 'variants': 1, 'id': 327, 'distribution': 'overgroundRareChests', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c909d6d8>}
[x]
/
/
Status Pod
/
100%
/
(None, [], None, None)
placeable <BiomePlaceable_TreasureBox: 326> {'priority': 0.0, 'biome_name': 'arctic', 'mode': 'floor', 'variants': 1, 'id': 326, 'distribution': 'overgroundChests', 'discriminator': 'treasureBox', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c909d780>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'basicChest'>
:
Random choice of: | |
---|---|
1 item — 5% 2 item — 15% 3 item — 45% 4 item — 20% 5 item — 10% 6 item — 5% |
|
21% | 60× Pixels |
7% | 30× Pixels |
10% | something from produce |
21% | 100× Pixels |
7% | 50× Pixels |
7% | 200× Pixels |
6.75% | 3× Bandage |
6.75% | 6× Bandage |
5% | something from seed |
4% | something from tool |
2.5% | [random crappyspear] |
2.5% | [random crappyhammer] |
2.5% | [random crappyaxe] |
2.5% | [random crappybroadsword] |
4% | [random tier2shield] |
7% | 300× Pixels |
4.5% | 4× Violium Ore |
4.5% | 4× Rubium Ore |
4.5% | 4× Aegisalt Ore |
1.5% | something from stim |
1.2% | something from instrument |
1.12% | 3× Yellow Stim Pack |
1.12% | 3× Red Stim Pack |
1.12% | 3× Green Stim Pack |
1.12% | 3× Blue Stim Pack |
0.5% | something from costume |
1.5% | 3× Diamond |
0.3% | Teleporter Core |
placeable <BiomePlaceable_TreasureBox: 317> {'priority': 0.0, 'biome_name': 'arctic', 'mode': 'floor', 'variants': 1, 'id': 317, 'distribution': 'undergroundChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c909d828>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'basicChest'>
:
Random choice of: | |
---|---|
1 item — 5% 2 item — 15% 3 item — 45% 4 item — 20% 5 item — 10% 6 item — 5% |
|
21% | 60× Pixels |
7% | 30× Pixels |
10% | something from produce |
21% | 100× Pixels |
7% | 50× Pixels |
7% | 200× Pixels |
6.75% | 3× Bandage |
6.75% | 6× Bandage |
5% | something from seed |
4% | something from tool |
2.5% | [random crappyspear] |
2.5% | [random crappyhammer] |
2.5% | [random crappyaxe] |
2.5% | [random crappybroadsword] |
4% | [random tier2shield] |
7% | 300× Pixels |
4.5% | 4× Violium Ore |
4.5% | 4× Rubium Ore |
4.5% | 4× Aegisalt Ore |
1.5% | something from stim |
1.2% | something from instrument |
1.12% | 3× Yellow Stim Pack |
1.12% | 3× Red Stim Pack |
1.12% | 3× Green Stim Pack |
1.12% | 3× Blue Stim Pack |
0.5% | something from costume |
1.5% | 3× Diamond |
0.3% | Teleporter Core |
placeable <BiomePlaceable_TreasureBox: 318> {'priority': 0.0, 'biome_name': 'arctic', 'mode': 'floor', 'variants': 1, 'id': 318, 'distribution': 'undergroundtechChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c909d8d0>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'techChest'>
:
Random choice of: | |
---|---|
??? | |
60% | Blank Tech Card |
40% | Teleporter Core |
placeable <BiomePlaceable_Object: 319> {'priority': 1.0, 'biome_name': 'arctic', 'mode': 'floor', 'variants': 1, 'id': 319, 'distribution': 'undergroundChests', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c909d978>}
[x]
/
/
Status Pod
/
100%
/
(None, [], None, None)
placeable <BiomePlaceable_TreasureBox: 320> {'priority': 0.0, 'biome_name': 'arctic', 'mode': 'floor', 'variants': 1, 'id': 320, 'distribution': 'undergroundChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c909da20>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'weaponChest'>
:
✓ | something from weapon |
Plus a random choice of: | |
---|---|
1 item — 20% 2 item — 50% 3 item — 20% 4 item — 10% |
|
21% | 60× Pixels |
7% | 30× Pixels |
10% | something from produce |
21% | 100× Pixels |
7% | 50× Pixels |
7% | 200× Pixels |
6.75% | 3× Bandage |
6.75% | 6× Bandage |
5% | something from seed |
4% | something from tool |
2.5% | [random crappyspear] |
2.5% | [random crappyhammer] |
2.5% | [random crappyaxe] |
2.5% | [random crappybroadsword] |
4% | [random tier2shield] |
7% | 300× Pixels |
4.5% | 4× Violium Ore |
4.5% | 4× Rubium Ore |
4.5% | 4× Aegisalt Ore |
1.5% | something from stim |
1.2% | something from instrument |
1.12% | 3× Yellow Stim Pack |
1.12% | 3× Red Stim Pack |
1.12% | 3× Green Stim Pack |
1.12% | 3× Blue Stim Pack |
0.5% | something from costume |
1.5% | 3× Diamond |
0.3% | Teleporter Core |
placeable <BiomePlaceable_Object: 321> {'priority': 1.0, 'biome_name': 'arctic', 'mode': 'floor', 'variants': 1, 'id': 321, 'distribution': 'undergroundCapsules', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c909dac8>}
/
[x]
/
Small Capsule
/
33.3%
/
(capsuleSmall, None, capsuleSmall, None)
/
[x]
/
Medium Capsule
/
33.3%
/
(capsuleMed, None, capsuleMed, None)
/
[x]
/
Large Capsule
/
33.3%
/
(capsuleBig, None, capsuleBig, None)
placeable <BiomePlaceable_Grass: 322> {'priority': 2.0, 'biome_name': 'arctic', 'mode': 'ceiling', 'variants': 1, 'id': 322, 'distribution': 'scatteredSmall', 'discriminator': 'grass', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c909def0>}
TODO ['ceilingice', 'ceilingthinice', 'ceilingiceballs', 'ceilingsnow']
placeable <BiomePlaceable_GrassMod: 323> {'priority': None, 'biome_name': 'arctic', 'mode': 'floor', 'variants': None, 'where': 'underground', 'distribution': None, 'id': 323, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c909df60>}
TODO <MaterialMod: 'snow'> @ 0.2
placeable <BiomePlaceable_Object: 325> {'priority': 1.0, 'biome_name': 'arctic', 'mode': 'floor', 'variants': 1, 'id': 325, 'distribution': 'ultraRare', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c909dfd0>}
/
[x]
/
Fancy Snowman
/
100%
/
(None, [[['giganticsnowball', 1, {}], ['largesnowball', 1, {}], ['mediumsnowball', 1, {}], ['carrot', 1, {}], ['fullwood1', 1, {}], ['coalore', 2, {}], ['fancyhead', 1, {}]]], None, [[['giganticsnowball', 1, {}], ['largesnowball', 1, {}], ['mediumsnowball', 1, {}], ['carrot', 1, {}], ['fullwood1', 1, {}], ['coalore', 2, {}], ['fancyhead', 1, {}]]])
None
None
None
None
regionsarctic
fg cave ['empty']
bg cave ['empty']
fg ore ['commonVeins']
bg ore ['empty']
block ['floatingIslandsSurface']
sub block ['largeClumps']
liquid [] with chance Range(low=10, high=20)
ocean ['water'] at height 0
appears as primary in [<PlanetTypeLayer: 'surface', 'arctic'>], secondary in []