Alpine

Basics

Defined in /biomes/surface_detached/alpine.biome

Breathable; has air.

Primarily composed of Rock Block , plus some Snow Ice

surrounding threat level Range(low=3, high=3)


None / None / None

status effects: []

hue shift: [0]

parallax: None

spawn profiles...?: None

ore distribution!!! i have that!! <OreDistribution: 'surfaceOres'>

0.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / iron
1.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / iron
2.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / titanium
3.5 140% / coal 50% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / titanium
4.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / aegisalt 20% / rubium 20% / violium
5.5 140% / coal 0% / uranium 0% / plutonium 20% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / aegisalt 20% / rubium 20% / violium

placeable <BiomePlaceable_Object: 717> {'priority': 1.0, 'biome_name': 'alpine', 'mode': 'floor', 'variants': 1, 'id': 717, 'distribution': 'surfaceCapsules', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c910d9e8>}
/ [x] / Small Capsule / 33.3% / (capsuleSmall, None, capsuleSmall, None)
/ [x] / Medium Capsule / 33.3% / (capsuleMed, None, capsuleMed, None)
/ [x] / Large Capsule / 33.3% / (capsuleBig, None, capsuleBig, None)

placeable <BiomePlaceable_Object: 719> {'priority': 0.5, 'biome_name': 'alpine', 'mode': 'floor', 'variants': 1, 'id': 719, 'distribution': 'minibiomeChests', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c910da90>}
[x] / / Swordstone / 100% / (None, None, None, None)

placeable <BiomePlaceable_Object: 720> {'priority': 1.0, 'biome_name': 'alpine', 'mode': 'floor', 'variants': 1, 'id': 720, 'distribution': 'rare', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c910db38>}
/ [x] / Snowdrift / 25% / (None, [[['snowball', 4, {}]], [['snowball', 5, {}]], [['snowball', 6, {}]]], None, [[['snowball', 4, {}]], [['snowball', 5, {}]], [['snowball', 6, {}]]])
/ [x] / Snowdrift / 25% / (None, [[['snowball', 4, {}]], [['snowball', 5, {}]], [['snowball', 6, {}]]], None, [[['snowball', 4, {}]], [['snowball', 5, {}]], [['snowball', 6, {}]]])
/ [x] / Snowdrift / 25% / (None, [[['snowball', 4, {}]], [['snowball', 5, {}]], [['snowball', 6, {}]]], None, [[['snowball', 4, {}]], [['snowball', 5, {}]], [['snowball', 6, {}]]])
/ [x] / Snowdrift / 25% / (None, [[['snowball', 4, {}]], [['snowball', 5, {}]], [['snowball', 6, {}]]], None, [[['snowball', 4, {}]], [['snowball', 5, {}]], [['snowball', 6, {}]]])

placeable <BiomePlaceable_Bush: 721> {'priority': 2.0, 'biome_name': 'alpine', 'mode': 'floor', 'variants': 1, 'id': 721, 'distribution': 'scatteredLarge', 'discriminator': 'bush', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c910dbe0>}
TODO [{'baseHueShiftMax': 40, 'modHueShiftMax': 180, 'name': 'snowbush'}]

placeable <BiomePlaceable_GrassMod: 722> {'priority': None, 'biome_name': 'alpine', 'mode': 'floor', 'variants': None, 'where': 'surface', 'distribution': None, 'id': 722, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c910dc88>}
TODO <MaterialMod: 'snow'> @ 0.9

placeable <BiomePlaceable_Object: 723> {'priority': 1.0, 'biome_name': 'alpine', 'mode': 'floor', 'variants': 1, 'id': 723, 'distribution': 'undergroundCapsules', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c910dd30>}
/ [x] / Small Capsule / 33.3% / (capsuleSmall, None, capsuleSmall, None)
/ [x] / Medium Capsule / 33.3% / (capsuleMed, None, capsuleMed, None)
/ [x] / Large Capsule / 33.3% / (capsuleBig, None, capsuleBig, None)

placeable <BiomePlaceable_TreasureBox: 724> {'priority': 0.0, 'biome_name': 'alpine', 'mode': 'floor', 'variants': 1, 'id': 724, 'distribution': 'minibiomeChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c910ddd8>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'alpineChest'> :

Random choice of:
1 item — 5%
2 item — 40%
3 item — 30%
4 item — 15%
5 item — 10%
25.8% Throwing Boulder
7.74% Stone Table Blueprint
7.74% Stone Door Blueprint
7.74% Stone Chest Blueprint
7.74% Stone Chair Blueprint
7.74% Stone Bed Blueprint
7.74% Boulder Staff
3.87% Ice Axe
1.4% 30× Pixels
4.2% 60× Pixels
3% something from ore
2% something from weapon
2% something from produce
1.29% Alien Alpaca Sweater
1.29% Alien Alpaca Mask
1.29% Alien Alpaca Legs
1.4% 50× Pixels
1.4% 200× Pixels
1.35% Bandage
1.35% Bandage
1% something from seed
0.8% something from shield
0.8% something from tool
1.4% 15× Pixels
0.3% something from stim
0.24% something from instrument
0.1% something from costume
0.06% Teleporter Core

placeable <BiomePlaceable_Object: 725> {'priority': 0.5, 'biome_name': 'alpine', 'mode': 'floor', 'variants': 1, 'id': 725, 'distribution': 'minibiomeChests', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c910de80>}
[x] / / Swordstone / 100% / (None, None, None, None)

placeable <BiomePlaceable_TreasureBox: 718> {'priority': 0.0, 'biome_name': 'alpine', 'mode': 'floor', 'variants': 1, 'id': 718, 'distribution': 'minibiomeChests', 'discriminator': 'treasureBox', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c910df28>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'alpineChest'> :

Random choice of:
1 item — 5%
2 item — 40%
3 item — 30%
4 item — 15%
5 item — 10%
25.8% Throwing Boulder
7.74% Stone Table Blueprint
7.74% Stone Door Blueprint
7.74% Stone Chest Blueprint
7.74% Stone Chair Blueprint
7.74% Stone Bed Blueprint
7.74% Boulder Staff
3.87% Ice Axe
1.4% 30× Pixels
4.2% 60× Pixels
3% something from ore
2% something from weapon
2% something from produce
1.29% Alien Alpaca Sweater
1.29% Alien Alpaca Mask
1.29% Alien Alpaca Legs
1.4% 50× Pixels
1.4% 200× Pixels
1.35% Bandage
1.35% Bandage
1% something from seed
0.8% something from shield
0.8% something from tool
1.4% 15× Pixels
0.3% something from stim
0.24% something from instrument
0.1% something from costume
0.06% Teleporter Core

sound (is there anything to really /say/ here)

None

None

None

None

regions

alpine

fg cave ['surfaceCaves']

bg cave ['empty']

fg ore ['commonVeins']

bg ore ['empty']

block ['mountainsSurface']

sub block ['largeClumps']

liquid [] with chance Range(low=10, high=20)

ocean [] at height 0

appears as primary in [], secondary in [<PlanetTypeLayer: 'surface', 'snow'>]

<PlanetType: 'snow'> / <Layer: 'surface'>