Alpine
Basics
Defined in /biomes/surface_detached/alpine.biome
Breathable; has air.
Primarily composed of Rock Block , plus some Snow Ice
surrounding threat level Range(low=3, high=3)
None / None / None
status effects: []
hue shift: [0]
parallax: None
spawn profiles...?: None
ore distribution!!! i have that!! <OreDistribution: 'surfaceOres'>
0.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / iron | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / iron | ||
2.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / titanium | ||
3.5 | 140% / coal | 50% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / titanium | ||
4.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / aegisalt | 20% / rubium | 20% / violium |
5.5 | 140% / coal | 0% / uranium | 0% / plutonium | 20% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / aegisalt | 20% / rubium | 20% / violium |
placeable <BiomePlaceable_Object: 717> {'priority': 1.0, 'biome_name': 'alpine', 'mode': 'floor', 'variants': 1, 'id': 717, 'distribution': 'surfaceCapsules', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c910d9e8>}
/
[x]
/
Small Capsule
/
33.3%
/
(capsuleSmall, None, capsuleSmall, None)
/
[x]
/
Medium Capsule
/
33.3%
/
(capsuleMed, None, capsuleMed, None)
/
[x]
/
Large Capsule
/
33.3%
/
(capsuleBig, None, capsuleBig, None)
placeable <BiomePlaceable_Object: 719> {'priority': 0.5, 'biome_name': 'alpine', 'mode': 'floor', 'variants': 1, 'id': 719, 'distribution': 'minibiomeChests', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c910da90>}
[x]
/
/
Swordstone
/
100%
/
(None, None, None, None)
placeable <BiomePlaceable_Object: 720> {'priority': 1.0, 'biome_name': 'alpine', 'mode': 'floor', 'variants': 1, 'id': 720, 'distribution': 'rare', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c910db38>}
/
[x]
/
Snowdrift
/
25%
/
(None, [[['snowball', 4, {}]], [['snowball', 5, {}]], [['snowball', 6, {}]]], None, [[['snowball', 4, {}]], [['snowball', 5, {}]], [['snowball', 6, {}]]])
/
[x]
/
Snowdrift
/
25%
/
(None, [[['snowball', 4, {}]], [['snowball', 5, {}]], [['snowball', 6, {}]]], None, [[['snowball', 4, {}]], [['snowball', 5, {}]], [['snowball', 6, {}]]])
/
[x]
/
Snowdrift
/
25%
/
(None, [[['snowball', 4, {}]], [['snowball', 5, {}]], [['snowball', 6, {}]]], None, [[['snowball', 4, {}]], [['snowball', 5, {}]], [['snowball', 6, {}]]])
/
[x]
/
Snowdrift
/
25%
/
(None, [[['snowball', 4, {}]], [['snowball', 5, {}]], [['snowball', 6, {}]]], None, [[['snowball', 4, {}]], [['snowball', 5, {}]], [['snowball', 6, {}]]])
placeable <BiomePlaceable_Bush: 721> {'priority': 2.0, 'biome_name': 'alpine', 'mode': 'floor', 'variants': 1, 'id': 721, 'distribution': 'scatteredLarge', 'discriminator': 'bush', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c910dbe0>}
TODO [{'baseHueShiftMax': 40, 'modHueShiftMax': 180, 'name': 'snowbush'}]
placeable <BiomePlaceable_GrassMod: 722> {'priority': None, 'biome_name': 'alpine', 'mode': 'floor', 'variants': None, 'where': 'surface', 'distribution': None, 'id': 722, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c910dc88>}
TODO <MaterialMod: 'snow'> @ 0.9
placeable <BiomePlaceable_Object: 723> {'priority': 1.0, 'biome_name': 'alpine', 'mode': 'floor', 'variants': 1, 'id': 723, 'distribution': 'undergroundCapsules', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c910dd30>}
/
[x]
/
Small Capsule
/
33.3%
/
(capsuleSmall, None, capsuleSmall, None)
/
[x]
/
Medium Capsule
/
33.3%
/
(capsuleMed, None, capsuleMed, None)
/
[x]
/
Large Capsule
/
33.3%
/
(capsuleBig, None, capsuleBig, None)
placeable <BiomePlaceable_TreasureBox: 724> {'priority': 0.0, 'biome_name': 'alpine', 'mode': 'floor', 'variants': 1, 'id': 724, 'distribution': 'minibiomeChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c910ddd8>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'alpineChest'>
:
Random choice of: | |
---|---|
1 item — 5% 2 item — 40% 3 item — 30% 4 item — 15% 5 item — 10% |
|
25.8% | 3× Throwing Boulder |
7.74% | Stone Table Blueprint |
7.74% | Stone Door Blueprint |
7.74% | Stone Chest Blueprint |
7.74% | Stone Chair Blueprint |
7.74% | Stone Bed Blueprint |
7.74% | Boulder Staff |
3.87% | Ice Axe |
1.4% | 30× Pixels |
4.2% | 60× Pixels |
3% | something from ore |
2% | something from weapon |
2% | something from produce |
1.29% | Alien Alpaca Sweater |
1.29% | Alien Alpaca Mask |
1.29% | Alien Alpaca Legs |
1.4% | 50× Pixels |
1.4% | 200× Pixels |
1.35% | 3× Bandage |
1.35% | 6× Bandage |
1% | something from seed |
0.8% | something from shield |
0.8% | something from tool |
1.4% | 15× Pixels |
0.3% | something from stim |
0.24% | something from instrument |
0.1% | something from costume |
0.06% | Teleporter Core |
placeable <BiomePlaceable_Object: 725> {'priority': 0.5, 'biome_name': 'alpine', 'mode': 'floor', 'variants': 1, 'id': 725, 'distribution': 'minibiomeChests', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c910de80>}
[x]
/
/
Swordstone
/
100%
/
(None, None, None, None)
placeable <BiomePlaceable_TreasureBox: 718> {'priority': 0.0, 'biome_name': 'alpine', 'mode': 'floor', 'variants': 1, 'id': 718, 'distribution': 'minibiomeChests', 'discriminator': 'treasureBox', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c910df28>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'alpineChest'>
:
Random choice of: | |
---|---|
1 item — 5% 2 item — 40% 3 item — 30% 4 item — 15% 5 item — 10% |
|
25.8% | 3× Throwing Boulder |
7.74% | Stone Table Blueprint |
7.74% | Stone Door Blueprint |
7.74% | Stone Chest Blueprint |
7.74% | Stone Chair Blueprint |
7.74% | Stone Bed Blueprint |
7.74% | Boulder Staff |
3.87% | Ice Axe |
1.4% | 30× Pixels |
4.2% | 60× Pixels |
3% | something from ore |
2% | something from weapon |
2% | something from produce |
1.29% | Alien Alpaca Sweater |
1.29% | Alien Alpaca Mask |
1.29% | Alien Alpaca Legs |
1.4% | 50× Pixels |
1.4% | 200× Pixels |
1.35% | 3× Bandage |
1.35% | 6× Bandage |
1% | something from seed |
0.8% | something from shield |
0.8% | something from tool |
1.4% | 15× Pixels |
0.3% | something from stim |
0.24% | something from instrument |
0.1% | something from costume |
0.06% | Teleporter Core |
sound (is there anything to really /say/ here)
None
None
None
None
regionsalpine
fg cave ['surfaceCaves']
bg cave ['empty']
fg ore ['commonVeins']
bg ore ['empty']
block ['mountainsSurface']
sub block ['largeClumps']
liquid [] with chance Range(low=10, high=20)
ocean [] at height 0
appears as primary in [], secondary in [<PlanetTypeLayer: 'surface', 'snow'>]
<PlanetType: 'snow'> / <Layer: 'surface'>