Alien
Basics
Defined in /biomes/surface/alien.biome
Breathable; has air.
Primarily composed of Alien Rock , plus some Dirt Block
surrounding threat level Range(low=4, high=4)
None / None / None
status effects: ['biomeradiation']
hue shift: [-30, -20, -15, -10, -5, 0, 5, 10, 15, 20, 30]
parallax: /parallax/surface/alien.parallax
spawn profiles...?: None
ore distribution!!! i have that!! <OreDistribution: 'surfaceOres'>
0.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / iron | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / iron | ||
2.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / titanium | ||
3.5 | 140% / coal | 50% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / titanium | ||
4.5 | 140% / coal | 0% / uranium | 0% / plutonium | 0% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / aegisalt | 20% / rubium | 20% / violium |
5.5 | 140% / coal | 0% / uranium | 0% / plutonium | 20% / solarium | 20% / copper | 20% / silverore | 20% / gold | 20% / platinum | 20% / diamond | 20% / aegisalt | 20% / rubium | 20% / violium |
placeable <BiomePlaceable_TreasureBox: 287> {'priority': 0.0, 'biome_name': 'alien', 'mode': 'floor', 'variants': 1, 'id': 287, 'distribution': 'undergroundChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c91006a0>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'weaponChest'>
:
✓ | something from weapon |
Plus a random choice of: | |
---|---|
1 item — 20% 2 item — 50% 3 item — 20% 4 item — 10% |
|
21% | 60× Pixels |
7% | 30× Pixels |
10% | something from produce |
21% | 100× Pixels |
9% | 4× Copper Ore |
7% | 50× Pixels |
7% | 200× Pixels |
6.75% | 3× Bandage |
6.75% | 6× Bandage |
5% | something from seed |
6% | 4× Iron Ore |
4% | something from tool |
2.5% | [random crappyspear] |
2.5% | [random crappyhammer] |
2.5% | [random crappyaxe] |
2.5% | [random crappybroadsword] |
4% | [random tier2shield] |
7% | 300× Pixels |
1.5% | something from stim |
1.2% | something from instrument |
1.12% | 3× Yellow Stim Pack |
1.12% | 3× Red Stim Pack |
1.12% | 3× Green Stim Pack |
1.12% | 3× Blue Stim Pack |
0.5% | something from costume |
0.3% | Teleporter Core |
placeable <BiomePlaceable_GrassMod: 297> {'priority': None, 'biome_name': 'alien', 'mode': 'floor', 'variants': None, 'where': 'surface', 'distribution': None, 'id': 297, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c9100710>}
TODO <MaterialMod: 'aliengrass'> @ 0.9
placeable <BiomePlaceable_Object: 296> {'priority': 0.0, 'biome_name': 'alien', 'mode': 'floor', 'variants': 1, 'id': 296, 'distribution': 'surfaceCrops', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c9100780>}
[x]
/
/
Dirturchin Seed
/
100%
/
(None, [[['dirturchinseed', 1, {}]]], None, None)
placeable <BiomePlaceable_Tree: 295> {'priority': 2.0, 'biome_name': 'alien', 'mode': 'floor', 'variants': 1, 'id': 295, 'distribution': 'denseLarge', 'discriminator': 'tree', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c9100d30>}
TODO ['alienbigleaf', 'aliencircle'] (180) / ['alienstriped'] (15)
placeable <BiomePlaceable_Bush: 294> {'priority': 2.0, 'biome_name': 'alien', 'mode': 'floor', 'variants': 1, 'id': 294, 'distribution': 'denseMedium', 'discriminator': 'bush', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c910d0f0>}
TODO [{'baseHueShiftMax': 180, 'modHueShiftMax': 180, 'name': 'alienbush'}]
placeable <BiomePlaceable_Microdungeon: 293> {'priority': 3.0, 'biome_name': 'alien', 'mode': 'floor', 'variants': 1, 'id': 293, 'distribution': 'minibossoverground', 'discriminator': 'microdungeon', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c910d470>}
TODO ['minibossoverground']
placeable <BiomePlaceable_TreasureBox: 284> {'priority': 0.0, 'biome_name': 'alien', 'mode': 'floor', 'variants': 1, 'id': 284, 'distribution': 'undergroundChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c910d4e0>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'basicChest'>
:
Random choice of: | |
---|---|
1 item — 5% 2 item — 15% 3 item — 45% 4 item — 20% 5 item — 10% 6 item — 5% |
|
21% | 60× Pixels |
7% | 30× Pixels |
10% | something from produce |
21% | 100× Pixels |
9% | 4× Copper Ore |
7% | 50× Pixels |
7% | 200× Pixels |
6.75% | 3× Bandage |
6.75% | 6× Bandage |
5% | something from seed |
6% | 4× Iron Ore |
4% | something from tool |
2.5% | [random crappyspear] |
2.5% | [random crappyhammer] |
2.5% | [random crappyaxe] |
2.5% | [random crappybroadsword] |
4% | [random tier2shield] |
7% | 300× Pixels |
1.5% | something from stim |
1.2% | something from instrument |
1.12% | 3× Yellow Stim Pack |
1.12% | 3× Red Stim Pack |
1.12% | 3× Green Stim Pack |
1.12% | 3× Blue Stim Pack |
0.5% | something from costume |
0.3% | Teleporter Core |
placeable <BiomePlaceable_Object: 286> {'priority': 1.0, 'biome_name': 'alien', 'mode': 'floor', 'variants': 1, 'id': 286, 'distribution': 'undergroundChests', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c910d550>}
[x]
/
/
Status Pod
/
100%
/
(None, [], None, None)
placeable <BiomePlaceable_TreasureBox: 285> {'priority': 0.0, 'biome_name': 'alien', 'mode': 'floor', 'variants': 1, 'id': 285, 'distribution': 'undergroundtechChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c910d5c0>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'techChest'>
:
Random choice of: | |
---|---|
??? | |
60% | Blank Tech Card |
40% | Teleporter Core |
placeable <BiomePlaceable_Object: 292> {'priority': 1.0, 'biome_name': 'alien', 'mode': 'floor', 'variants': 1, 'id': 292, 'distribution': 'overgroundRareChests', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c910d6a0>}
[x]
/
/
Status Pod
/
100%
/
(None, [], None, None)
placeable <BiomePlaceable_TreasureBox: 291> {'priority': 0.0, 'biome_name': 'alien', 'mode': 'floor', 'variants': 1, 'id': 291, 'distribution': 'overgroundChests', 'discriminator': 'treasureBox', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c910d748>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'alienChest'>
:
Random choice of: | |
---|---|
1 item — 5% 2 item — 40% 3 item — 30% 4 item — 15% 5 item — 10% |
|
10.5% | 60× Pixels |
8.33% | 2× Corrosive Grenade |
3.5% | 30× Pixels |
5% | something from weapon |
5% | something from produce |
4.17% | 4× Corrosive Grenade |
10.5% | 100× Pixels |
4.5% | 4× Copper Ore |
3.5% | 50× Pixels |
3.5% | 200× Pixels |
3.38% | 3× Bandage |
3.38% | 6× Bandage |
2.5% | something from seed |
2.5% | Symbiote |
2.5% | Corrosive gun |
2.5% | Caustic Stag Helmet |
2.5% | Beach Creeper Tan |
2.5% | Beach Creeper Shaved Legs |
2.5% | Beach Creeper Face |
2.5% | Alien Table Blueprint |
2.5% | Alien Skull |
2.5% | Alien Laser Gun |
2.5% | Alien Door Blueprint |
2.5% | Alien Chest Blueprint |
2.5% | Alien Chair Blueprint |
2.5% | Alien Bed Blueprint |
3% | 4× Iron Ore |
2% | something from tool |
2% | [random tier2shield] |
1.67% | 5× Corrosive Grenade |
3.5% | 300× Pixels |
0.75% | something from stim |
0.833% | Hazmat Shirt |
0.833% | Hazmat Pants |
0.833% | Hazmat Mask |
0.833% | Hazmat Airtank |
0.6% | something from instrument |
0.25% | something from costume |
0.15% | Teleporter Core |
placeable <BiomePlaceable_Object: 290> {'priority': 1.0, 'biome_name': 'alien', 'mode': 'floor', 'variants': 1, 'id': 290, 'distribution': 'surfaceCapsules', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c910d7f0>}
/
[x]
/
Small Capsule
/
33.3%
/
(capsuleSmall, None, capsuleSmall, None)
/
[x]
/
Medium Capsule
/
33.3%
/
(capsuleMed, None, capsuleMed, None)
/
[x]
/
Large Capsule
/
33.3%
/
(capsuleBig, None, capsuleBig, None)
placeable <BiomePlaceable_GrassMod: 289> {'priority': None, 'biome_name': 'alien', 'mode': 'floor', 'variants': None, 'where': 'underground', 'distribution': None, 'id': 289, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c910d898>}
TODO <MaterialMod: 'grass'> @ 0.2
placeable <BiomePlaceable_Object: 288> {'priority': 1.0, 'biome_name': 'alien', 'mode': 'floor', 'variants': 1, 'id': 288, 'distribution': 'undergroundCapsules', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c910d940>}
/
[x]
/
Small Capsule
/
33.3%
/
(capsuleSmall, None, capsuleSmall, None)
/
[x]
/
Medium Capsule
/
33.3%
/
(capsuleMed, None, capsuleMed, None)
/
[x]
/
Large Capsule
/
33.3%
/
(capsuleBig, None, capsuleBig, None)
None
None
None
None
regionsalien
fg cave ['surfaceCaves']
bg cave ['empty']
fg ore ['commonVeins']
bg ore ['empty']
block ['lowHillsSurface', 'ledgesSurface']
sub block ['largeClumps']
liquid ['alienjuice'] with chance Range(low=10, high=20)
ocean [] at height 0
appears as primary in [<PlanetTypeLayer: 'surface', 'alien'>], secondary in []