Alien

Basics

Defined in /biomes/surface/alien.biome

Breathable; has air.

Primarily composed of Alien Rock , plus some Dirt Block

surrounding threat level Range(low=4, high=4)


None / None / None

status effects: ['biomeradiation']

hue shift: [-30, -20, -15, -10, -5, 0, 5, 10, 15, 20, 30]

parallax: /parallax/surface/alien.parallax

spawn profiles...?: None

ore distribution!!! i have that!! <OreDistribution: 'surfaceOres'>

0.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / iron
1.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / iron
2.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / titanium
3.5 140% / coal 50% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / titanium
4.5 140% / coal 0% / uranium 0% / plutonium 0% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / aegisalt 20% / rubium 20% / violium
5.5 140% / coal 0% / uranium 0% / plutonium 20% / solarium 20% / copper 20% / silverore 20% / gold 20% / platinum 20% / diamond 20% / aegisalt 20% / rubium 20% / violium

placeable <BiomePlaceable_TreasureBox: 287> {'priority': 0.0, 'biome_name': 'alien', 'mode': 'floor', 'variants': 1, 'id': 287, 'distribution': 'undergroundChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c91006a0>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'weaponChest'> :

something from weapon
Plus a random choice of:
1 item — 20%
2 item — 50%
3 item — 20%
4 item — 10%
21% 60× Pixels
7% 30× Pixels
10% something from produce
21% 100× Pixels
9% Copper Ore
7% 50× Pixels
7% 200× Pixels
6.75% Bandage
6.75% Bandage
5% something from seed
6% Iron Ore
4% something from tool
2.5% [random crappyspear]
2.5% [random crappyhammer]
2.5% [random crappyaxe]
2.5% [random crappybroadsword]
4% [random tier2shield]
7% 300× Pixels
1.5% something from stim
1.2% something from instrument
1.12% Yellow Stim Pack
1.12% Red Stim Pack
1.12% Green Stim Pack
1.12% Blue Stim Pack
0.5% something from costume
0.3% Teleporter Core

placeable <BiomePlaceable_GrassMod: 297> {'priority': None, 'biome_name': 'alien', 'mode': 'floor', 'variants': None, 'where': 'surface', 'distribution': None, 'id': 297, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c9100710>}
TODO <MaterialMod: 'aliengrass'> @ 0.9

placeable <BiomePlaceable_Object: 296> {'priority': 0.0, 'biome_name': 'alien', 'mode': 'floor', 'variants': 1, 'id': 296, 'distribution': 'surfaceCrops', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c9100780>}
[x] / / Dirturchin Seed / 100% / (None, [[['dirturchinseed', 1, {}]]], None, None)

placeable <BiomePlaceable_Tree: 295> {'priority': 2.0, 'biome_name': 'alien', 'mode': 'floor', 'variants': 1, 'id': 295, 'distribution': 'denseLarge', 'discriminator': 'tree', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c9100d30>}
TODO ['alienbigleaf', 'aliencircle'] (180) / ['alienstriped'] (15)

placeable <BiomePlaceable_Bush: 294> {'priority': 2.0, 'biome_name': 'alien', 'mode': 'floor', 'variants': 1, 'id': 294, 'distribution': 'denseMedium', 'discriminator': 'bush', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c910d0f0>}
TODO [{'baseHueShiftMax': 180, 'modHueShiftMax': 180, 'name': 'alienbush'}]

placeable <BiomePlaceable_Microdungeon: 293> {'priority': 3.0, 'biome_name': 'alien', 'mode': 'floor', 'variants': 1, 'id': 293, 'distribution': 'minibossoverground', 'discriminator': 'microdungeon', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c910d470>}
TODO ['minibossoverground']

placeable <BiomePlaceable_TreasureBox: 284> {'priority': 0.0, 'biome_name': 'alien', 'mode': 'floor', 'variants': 1, 'id': 284, 'distribution': 'undergroundChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c910d4e0>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'basicChest'> :

Random choice of:
1 item — 5%
2 item — 15%
3 item — 45%
4 item — 20%
5 item — 10%
6 item — 5%
21% 60× Pixels
7% 30× Pixels
10% something from produce
21% 100× Pixels
9% Copper Ore
7% 50× Pixels
7% 200× Pixels
6.75% Bandage
6.75% Bandage
5% something from seed
6% Iron Ore
4% something from tool
2.5% [random crappyspear]
2.5% [random crappyhammer]
2.5% [random crappyaxe]
2.5% [random crappybroadsword]
4% [random tier2shield]
7% 300× Pixels
1.5% something from stim
1.2% something from instrument
1.12% Yellow Stim Pack
1.12% Red Stim Pack
1.12% Green Stim Pack
1.12% Blue Stim Pack
0.5% something from costume
0.3% Teleporter Core

placeable <BiomePlaceable_Object: 286> {'priority': 1.0, 'biome_name': 'alien', 'mode': 'floor', 'variants': 1, 'id': 286, 'distribution': 'undergroundChests', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c910d550>}
[x] / / Status Pod / 100% / (None, [], None, None)

placeable <BiomePlaceable_TreasureBox: 285> {'priority': 0.0, 'biome_name': 'alien', 'mode': 'floor', 'variants': 1, 'id': 285, 'distribution': 'undergroundtechChests', 'discriminator': 'treasureBox', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c910d5c0>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'techChest'> :

Random choice of:
???
60% Blank Tech Card
40% Teleporter Core

placeable <BiomePlaceable_Object: 292> {'priority': 1.0, 'biome_name': 'alien', 'mode': 'floor', 'variants': 1, 'id': 292, 'distribution': 'overgroundRareChests', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c910d6a0>}
[x] / / Status Pod / 100% / (None, [], None, None)

placeable <BiomePlaceable_TreasureBox: 291> {'priority': 0.0, 'biome_name': 'alien', 'mode': 'floor', 'variants': 1, 'id': 291, 'distribution': 'overgroundChests', 'discriminator': 'treasureBox', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c910d748>}
TODO some treasurepool stuff isn't loaded yet
<TreasureChest: 'alienChest'> :

Random choice of:
1 item — 5%
2 item — 40%
3 item — 30%
4 item — 15%
5 item — 10%
10.5% 60× Pixels
8.33% Corrosive Grenade
3.5% 30× Pixels
5% something from weapon
5% something from produce
4.17% Corrosive Grenade
10.5% 100× Pixels
4.5% Copper Ore
3.5% 50× Pixels
3.5% 200× Pixels
3.38% Bandage
3.38% Bandage
2.5% something from seed
2.5% Symbiote
2.5% Corrosive gun
2.5% Caustic Stag Helmet
2.5% Beach Creeper Tan
2.5% Beach Creeper Shaved Legs
2.5% Beach Creeper Face
2.5% Alien Table Blueprint
2.5% Alien Skull
2.5% Alien Laser Gun
2.5% Alien Door Blueprint
2.5% Alien Chest Blueprint
2.5% Alien Chair Blueprint
2.5% Alien Bed Blueprint
3% Iron Ore
2% something from tool
2% [random tier2shield]
1.67% Corrosive Grenade
3.5% 300× Pixels
0.75% something from stim
0.833% Hazmat Shirt
0.833% Hazmat Pants
0.833% Hazmat Mask
0.833% Hazmat Airtank
0.6% something from instrument
0.25% something from costume
0.15% Teleporter Core

placeable <BiomePlaceable_Object: 290> {'priority': 1.0, 'biome_name': 'alien', 'mode': 'floor', 'variants': 1, 'id': 290, 'distribution': 'surfaceCapsules', 'discriminator': 'object', 'where': 'surface', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c910d7f0>}
/ [x] / Small Capsule / 33.3% / (capsuleSmall, None, capsuleSmall, None)
/ [x] / Medium Capsule / 33.3% / (capsuleMed, None, capsuleMed, None)
/ [x] / Large Capsule / 33.3% / (capsuleBig, None, capsuleBig, None)

placeable <BiomePlaceable_GrassMod: 289> {'priority': None, 'biome_name': 'alien', 'mode': 'floor', 'variants': None, 'where': 'underground', 'distribution': None, 'id': 289, 'discriminator': 'grass-mod', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c910d898>}
TODO <MaterialMod: 'grass'> @ 0.2

placeable <BiomePlaceable_Object: 288> {'priority': 1.0, 'biome_name': 'alien', 'mode': 'floor', 'variants': 1, 'id': 288, 'distribution': 'undergroundCapsules', 'discriminator': 'object', 'where': 'underground', '_sa_instance_state': <sqlalchemy.orm.state.InstanceState object at 0x7f27c910d940>}
/ [x] / Small Capsule / 33.3% / (capsuleSmall, None, capsuleSmall, None)
/ [x] / Medium Capsule / 33.3% / (capsuleMed, None, capsuleMed, None)
/ [x] / Large Capsule / 33.3% / (capsuleBig, None, capsuleBig, None)

sound (is there anything to really /say/ here)

None

None

None

None

regions

alien

fg cave ['surfaceCaves']

bg cave ['empty']

fg ore ['commonVeins']

bg ore ['empty']

block ['lowHillsSurface', 'ledgesSurface']

sub block ['largeClumps']

liquid ['alienjuice'] with chance Range(low=10, high=20)

ocean [] at height 0

appears as primary in [<PlanetTypeLayer: 'surface', 'alien'>], secondary in []