{ "objectName" : "prisonfloodlight", "rarity" : "Common", "category" : "light", "price" : 375, "lightColor" : [255, 255, 245], // "lightColors" : { // "default" : [255, 255, 245], // "red" : [255, 127, 127], // "blue" : [71, 134, 255], // "green" : [88, 255, 0], // "yellow" : [255, 230, 127], // "orange" : [255, 179, 127], // "pink" : [255, 177, 255], // "black" : [100, 100, 100], // "white" : [255, 255, 255] // }, "pointLight" : true, "pointBeam" : 0.2, "description" : "It feels like I'm on stage!", "shortdescription" : "Small Floodlight", "race" : "human", "apexDescription" : "Such spotlights are used by the Miniknog to force people to talk. Spotlights, and worse...", "avianDescription" : "An annoying, blinding light.", "floranDescription" : "Floran feel like centre of attention.", "glitchDescription" : "Stealthy. By analysing this floodlight's patterns, it would be easy to sneak around it.", "humanDescription" : "I've always wanted to be in the spotlight.", "hylotlDescription" : "A bright, piercing floodlight.", "inventoryIcon" : "prisonfloodlighticon.png", "orientations" : [ { "image" : "prisonfloodlightceiling1.png:.", "frames" : 1, "animationCycle" : 0.5, "imagePosition" : [-4, -8], "direction" : "right", "animationParts" : { "bg" : "prisonfloodlightceiling1.png", "fg" : "prisonfloodlightceiling2.png" }, "animationPosition" : [-4, -8], "spaceScan" : 0.01, "fgAnchors" : [ [0, 1] ], "lightPosition" : [0, -1], "pointAngle" : 270 }, { "image" : "prisonfloodlightceilingleft1.png:.", "frames" : 1, "animationCycle" : 0.5, "imagePosition" : [0, -8], "direction" : "right", "animationParts" : { "bg" : "prisonfloodlightceilingleft1.png", "fg" : "prisonfloodlightceilingleft2.png" }, "animationPosition" : [0, -8], "spaceScan" : 0.01, "anchors" : [ "top", "left" ], "lightPosition" : [0, 0], "pointAngle" : 315 }, { "image" : "prisonfloodlightceilingright1.png:.", "frames" : 1, "animationCycle" : 0.5, "imagePosition" : [-8, -8], "direction" : "right", "animationParts" : { "bg" : "prisonfloodlightceilingright1.png", "fg" : "prisonfloodlightceilingright2.png" }, "animationPosition" : [-8, -8], "spaceScan" : 0.01, "anchors" : [ "top", "right" ], "lightPosition" : [0, 0], "pointAngle" : 225 }, { "image" : "prisonfloodlightground1.png:.", "frames" : 1, "animationCycle" : 0.5, "imagePosition" : [-4, 0], "direction" : "right", "animationParts" : { "bg" : "prisonfloodlightground1.png", "fg" : "prisonfloodlightground2.png" }, "animationPosition" : [-4, 0], "spaceScan" : 0.01, "fgAnchors" : [ [0, -1] ], "lightPosition" : [0, 1], "pointAngle" : 90 }, { "image" : "prisonfloodlightgroundleft1.png:.", "frames" : 1, "animationCycle" : 0.5, "imagePosition" : [0, 0], "direction" : "right", "animationParts" : { "bg" : "prisonfloodlightgroundleft1.png", "fg" : "prisonfloodlightgroundleft2.png" }, "animationPosition" : [0, 0], "spaceScan" : 0.01, "anchors" : [ "bottom", "left" ], "lightPosition" : [0, 0], "pointAngle" : 45 }, { "image" : "prisonfloodlightgroundright1.png:.", "frames" : 1, "animationCycle" : 0.5, "imagePosition" : [-8, 0], "direction" : "right", "animationParts" : { "bg" : "prisonfloodlightgroundright1.png", "fg" : "prisonfloodlightgroundright2.png" }, "animationPosition" : [-8, 0], "spaceScan" : 0.01, "anchors" : [ "bottom", "right" ], "lightPosition" : [0, 0], "pointAngle" : 135 }, { "image" : "prisonfloodlightleft1.png:.", "frames" : 1, "animationCycle" : 0.5, "imagePosition" : [0, -4], "direction" : "right", "animationParts" : { "bg" : "prisonfloodlightleft1.png", "fg" : "prisonfloodlightleft2.png" }, "animationPosition" : [0, -4], "spaceScan" : 0.1, "anchors" : [ "left" ], "lightPosition" : [1, 0], "pointAngle" : 0 }, { "image" : "prisonfloodlightright1.png:.", "frames" : 1, "animationCycle" : 0.5, "imagePosition" : [-8, -4], "direction" : "right", "animationParts" : { "bg" : "prisonfloodlightright1.png", "fg" : "prisonfloodlightright2.png" }, "animationPosition" : [-8, -4], "spaceScan" : 0.01, "anchors" : [ "right" ], "lightPosition" : [-1, 0], "pointAngle" : 180 } ], "animation" : "/objects/wired/light/lighttogglebgfullbright.animation", "animationCustom" : { "sounds" : { "on" : [ "/sfx/objects/floodlights_on.wav" ], "off" : [ "/sfx/objects/floodlights_off.wav" ] } }, "scripts" : [ "/objects/wired/light/light.lua" ], "scriptDelta" : 60, "interactive" : false, "inboundNodes" : [ [0, 0] ] }